- Publisher: Strategy First
- Release Date: Apr 1, 2004
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As usual, Multiplayer is where its at. Theres just too much good stuff balled up into one package here not to have two or more humans at the helm, bashing their heads against one another in an RTS royale cage match.
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For experienced gamers, War Times is routine and simplistic... Still, Strategy First's effort will please real-time strategy enthusiasts looking for a throwback to the genre's glory days, and is fitting for armchair generals and WWII buffs that are RTS newcomers.
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Most of the time the gameplay never crests much higher than mediocre.
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A fun, playable and respectable effort at capturing the feel of World War II combat, but its magnificent cutscenes and (initially) superb soundtrack end up promising an experience that the blocky graphics, uninspired landscapes and poor sound effects cant make good on.
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An all-right RTS game but compared to current RTS games it's lacking.
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Although the some of the features show promise, War Times ends up being just another run-of-the-mill RTS.
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Diehard RTS gamers, however, will find War Times doesn't keep pace with the depth and appeal of stalwarts like "Age of Mythology" or "Rise of Nations."
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War Times is not a bad RTS. However, when you consider that other games are available that better do what War Times tries to do, it is hard to justify purchasing.
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Such a deceiving title – the presentation leads you to believe you’re going to be getting a near AAA experience, which only sets up a big crash when you realize the game doesn’t live up that promise. Don’t get sucked into thinking War Times is a groundbreaking game, and you’ll get plenty of enjoyment out of it.
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A pedestrian real-time strategy game that barely manages to offer up the basic mechanics that define the genre. Add its failure to deliver the spirit we'd expect from the setting and there's very little to separate War Times from dozens of other all-too-predictable real-time strategy games.
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A fairly conventional real-time strategy game that covers a lot of ground that we've seen in better World War II-based games.
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PC GamerIt's unfortunate that the same level of fun didn't make it into the single-player campaign. [July 2004, p.73]
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Just average. There's almost no diversity in available forces, and very few things are upgradeable. The graphics are fair, but are blown out of the water by recent entries. Sound is tolerable, but just there as filler.
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The enemy AI is just as poor as the pathfinding AI. The enemy will send troops at you singly and in pairs allowing you to make short work of them. Even after you've spent half the mission killing off the enemy's solo suicide attacks it doesn't catch on and continues to waste its troops one by one.
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Computer Gaming WorldWith a poor presentation and poor gameplay, War Times feels like an overpriced piece of budgetware that's destined to languish in bargain bins until its desiccated corpse turns to powder and is blown from our memory. [Aug 2004, p.82]
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It's just in no way remarkable. The combination of average graphics, short campaign scenarios, and limited tactical options put the game squarely in the middle of the pack.
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War Times struggles along and ultimately becomes a casualty of its own conflicts. The shallow tech tree, paucity of unit types, ineffective pathfinding and tedious gameplay make enjoying it a losing fight.
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Cheat Code CentralThe AI follows a scripted battle plan that remains virtually unchanged regardless of what strategies you implement against them. To that end the game doesn't have much of a real-time feel.
User score distribution:
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Positive: 0 out of 2
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Mixed: 1 out of 2
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Negative: 1 out of 2
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ChimpMay 6, 2004
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AliB.BaApr 30, 2004