Metascore
80

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. LEVEL (Czech Republic)
    Oct 12, 2015
    100
    Brilliant level design, hilarious puzzles and motivating freedom in Volume will convince you that plundering without harming anybody is still great fun. [Issue#256]
  2. CD-Action
    Nov 14, 2015
    90
    A stealth game with a minimalistic art style but sophisticated contents. It proves that games can successfully tackle difficult subjects as long as gameplay remains the most important element. [11/2015, p.36]
  3. Sep 30, 2015
    90
    A modern Robin Hood will keep your eyes on the screen for long, long hours.
  4. Sep 4, 2015
    90
    With Volume Mike Bithell has managed to create a finely tuned mix of stealth and action gameplay that continues to impress all the way through. Just like in his last game Thomas Was Alone the gameplay in Volume isn't overly complicated but it's backed up by a great story. Overall it's a great experience and one of the best in its genre.
  5. 90
    Volume shows us that limitation really does breed creativity, delivering a thrilling, accessible experience in bite-sized pieces.
  6. Aug 18, 2015
    90
    Basic and minimalist, Volume can be defined as the pure essence of stealth. The level design, the positioning of the enemies and the usable gadget form an almost perfect blend of stealth and puzzle elements.
  7. Aug 18, 2015
    90
    Bithell's sophomore effort is a lovely thing made up of spellbinding puzzles that demand the player's attention. Its beauty, wit and intelligence are nicely offset by its quiet anger.
  8. Aug 18, 2015
    88
    With true stealth games a rare breed today, Volume stands as a declaration that the formula can still work.
  9. Games Master UK
    Oct 15, 2015
    85
    Another exercise in elegant, flab-free game design from Mike Bithell - though lighter on the laughs. [Oct 2015, p.74]
  10. Sep 1, 2015
    85
    One of the most engaging and fun stealth games in years.
  11. Aug 28, 2015
    85
    Volume is a must play game for anyone who claims to be a fan of the stealth genre, while still being a suitable entry point for stealth game virgins. It's gentle while still posing challenges, even if gaming veterans will find ways to cheese the system. The script and voice acting take it to a whole new level of greatness.
  12. Aug 21, 2015
    83
    Volume may be less original if compared to Thomas Was Alone, but it's equally sophisticated in the selection of gameplay elements, built on the stealth genre with a lot of style.
  13. Aug 18, 2015
    81
    Volume may suffer from a few issues of poorly designed AI and easily exploited level design, but I still found a great number of challenging rooms with an intriguing story to match, and plenty of room to master.
  14. Sep 1, 2015
    80
    Mike Bithell is a talented game designer and that shows in his second endeavor. While it may not have the charm and unforgettable status that Thomas Was Alone had, Volume is nevertheless a competent stealth/puzzle game that is utterly fun to play and a joy to hear, thanks to a (mostly) great cast of voice actors.
  15. Aug 31, 2015
    80
    Robin Hood-ish futuristic play with a number of interesting game mechanics, imaginative environment and entertaining gameplay. The icing on this delicious cake is a level editor that makes life span and the possibilities of the game grow geometrically.
  16. Aug 23, 2015
    80
    Volume is a stealth/puzzle game that, even though it's not particularly innovative, is incredibly well-designed and balanced.
  17. Aug 23, 2015
    80
    While the main story missions are a little easy, it still is really fun to play with, and there are already plenty of user-generated missions to play with. Volume’s purity of focus in creating simple stealth works well for the most part.
  18. Aug 18, 2015
    80
    Early-game issues aside, Volume is an entertaining and addictive mix of Metal Gear Solid and Trials.
  19. Aug 18, 2015
    80
    Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.
  20. Aug 18, 2015
    80
    Coming off the back of Thomas Was Alone, Volume is a much more ambitious and expansive project, and there’s little sign of this being a difficult second album. It can miss the mark in a few areas, depending on how you play, but this is a clever distillation of the classic stealth genre wrapped up in an excellent retelling of a classic English legend.
  21. Aug 18, 2015
    80
    Definitely a great follow-up to Bithell’s success with Thomas Was Alone. It might not grab your heart the same way those geometric shapes with human emotions did, but it’s still an experience worth having, and I can’t wait to see what wonderful creations come out of the game’s map editor.
  22. Aug 18, 2015
    80
    At times, Volume may fly too close to its Metal Gear Solid roots - creator Mike Bithell has unashamedly noted 1998's stealth 'em up as a distinct source of inspiration - but what it lacks in immediate originality, aesthetically at least, it makes up for in innovative, engaging, and challenging level design.
  23. Aug 18, 2015
    80
    It stumbles when trying to tell a story, but excels at communicating phenomenal mechanics.
  24. Power Unlimited
    Oct 8, 2015
    79
    A tad more exposition and fewer levels would’ve resulted in a higher score for Volume but somehow this modern stealth gem still managed to steal our hearts (sorry). [Oct. 2015, p. 065]
  25. Sep 14, 2015
    75
    Volume offers a big and mixed assortment of puzzles that are often very challenging. The visual style is amazing, the story about Locksley is interesting and the puzzles are fun. Volume frustrates but is very convincing too.
  26. Sep 8, 2015
    75
    It's odd to run up against a stealth game where the leaderboards are significantly more compelling than the scripted story, but that's Volume in a nutshell. Its stripped-down aesthetic parallels the tight constraints of its levels and the careful curtailing of player power, verging on making some parts feel shallow.
  27. Aug 20, 2015
    75
    A curious mix of a puzzle and a stealth game with just a couple of issues that may affect the whole experience: linearity and lack of depth.
  28. Aug 19, 2015
    75
    Volume has a carefully considered set of mechanics and it will certainly appeal to those who love stealth action and are interested in completing each of the levels as quickly as possible, moving smoothly and without having to get saved by the checkpoints.
  29. Aug 18, 2015
    75
    A mostly well designed, methodically thought out puzzler that ends up being too easy due to early checkpoint issues.
  30. Aug 18, 2015
    72
    Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
  31. Edge Magazine
    Oct 10, 2015
    70
    As generous and beautiful a package as it is, it's not always as coherent or flexible as appearances might lead you to believe. [Nov 2015, p.112]
  32. Hyper Magazine
    Sep 8, 2015
    70
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
  33. Aug 18, 2015
    70
    An expertly crafted game that boasts stylish, nigh-endless permutations of a simple, engrossing form of stealth.
  34. Aug 18, 2015
    60
    My biggest complaint of what's here is the ability for a player to cheese their way through a level, abusing the checkpoint system or the exit square to call something a win despite feeling like a clumsy mess.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Dec 9, 2015
    Try it if you’re OK breezing through the stealth-action gameplay while enjoying a competent story.
  2. There’s a clever stealth game here, without question. I’d just like it so much more if it ramped up faster and cooled it with all the chest-thumping.

Awards & Rankings

User Score
7.3

Mixed or average reviews- based on 57 Ratings

User score distribution:
  1. Positive: 32 out of 57
  2. Negative: 9 out of 57
  1. Jul 15, 2016
    10
    Well, I'm sure I'm not going to be able to do this game justice, but with sales rolling around and me continuing to enjoy it, I felt the needWell, I'm sure I'm not going to be able to do this game justice, but with sales rolling around and me continuing to enjoy it, I felt the need to strongly recommend Volume.

    First of all, it's got excellent gameplay that is expanded greatly due to the driven community content. Stealth elements contribute to some fantastic puzzles, both from Mike and also from the tons of talented geniuses that make full use of the level editor. The gameplay relies a lot on sound, using tools to distract enemies or get them to move, rather than taking them down. In case it isn't obvious, I'm a huge fan. It was quite the experience, finding the Bugle for the first time and having to use it in the refreshing situations that really utilize it. Of course, the game does get more complicated. One small complaint from me would be that eventually the tons of elements don't completely bring out the best in each other, and tend to get separated quite a bit in the level design. Again though, there are plenty of examples of that not being the case, if you play levels made by players. The level editor is available and relatively easy to use. I haven't had any breakthrough ideas yet, but I did try it out at least :P

    In case you didn't know, this game had a pretty big update - again responding to the community and feedback - maybe a week after it released. This expanded the checkpoint system to set up 3 "gamemodes" - differing at whether or not you could use checkpoints (and fixing the main complaints surrounding around being able to hit a checkpoint while running from a guard!)

    The whole top down perspective thing is cool, a virtual simulation basis is brought to life by a distinct art style and surprisingly subtle storytelling. Volume is gorgeous to look at, listen to, and overall just take in. The voice actors did a phenomenal job, the soundtrack is sublime, and the premise really makes the most of artistic concepts along the way.

    Now, since this is Mike Bithell's next project after finishing Thomas Was Alone, obviously there will be comparisons drawn. But the thing is that Thomas's story was the drive of the gameplay in TWA. With Volume, things are much more game-y, meaning they are arguably a little less artsy in the process, but I don't see that as a bad thing. Volume's gameplay is what drives the plot. It's nothing exceptional, but it's exciting and fits the game perfectly. That's what I see as consistent between TWA and Volume, not that they are similar, but that they both have elements that fit well and balance out each other. Volume has an overarching tale, inspired by Robin Hood (how awesome is that?), of someone using simulators to inspire stealing. What I enjoyed was the uncertainty. There are tiny bits of backstory that are told gradually and form more of a setting than a plot line, meanwhile the main characters' actions are explored without straining the focus away from the fantastic gameplay. So for what it's worth, I still consider the story a huge positive. I'd almost argue that it's more impressive this way than Bithell's magnificent writing in his first game. Everything else in Volume is a step up, so I think a story that works with that well is a story worth praising.

    Hope my 2 cents helps you decide if it's for you. The past few months really flew by for me, so when I noticed that there were 99 reviews I figured that Volume deserved me to bump that number up even if I couldn't do the best job explaining myself.

    * Stealthy puzzling gameplay with some great original mechanics
    * Refreshing light plot that is engaging and compliments the strong focus rather than overpowering it
    * Replayability, gamemodes, scoreboards, and more, to go along with the driven community
    * Growing game, feedback is considered and has helped make it better, as well as staff picked custom levels highlighted
    * Interesting characters
    * Well thought out art style, the OST is sublime, and between great VAs and writing, it's executed quite well

    Traditional rating: Bugle/10

    Final verdict: This game is definitely for me. If it sounds like I'm just singing endless praises, it's because quite possibly every aspect of this game is in line with what I love and enjoy. My goal was to give you an idea of that, but closing I'd just like to point to that it IS fully recommended

    Because I really do recommend this game. It's well done and it stands out, I can see a wide variety of people enjoying it, and at the very least, you should give that a shot.
    Full Review »
  2. Mar 7, 2016
    8
    Addictive and fun indie stealth game with great soundtrack and awesome voice overs by Andy Serkis. You are playing as a thief in a distantAddictive and fun indie stealth game with great soundtrack and awesome voice overs by Andy Serkis. You are playing as a thief in a distant future, and you're stealing gems from rich and corrupt people. Isometric view helps you to plan your steps and react quickly to what is happening.

    You have some simple tools that help you on your quest - you can throw sound decoys to distract your enemies or put 'oddities' on walls to keep them occupied and indifferent to sound. You can use the environment to your advantage as well - stick to low walls to avoid being seen, use doors to hide or sound traps to break enemy movement patterns and get out of tricky situations. Be aware that you cannot kill anybody and that it makes the game even more interesting and fun.

    Graphics are interesting and intriguing as well, yet simple enough to allow the game to run smooth even on older PC's. Controls are convenient and intuitive - it's fun to play both on keyboard + mouse and gamepad. With 100 levels and level editor, Volume will keep you occupied for hours. It's definitely worth its price so don't hesitate and grab it - you won't regret it!
    Full Review »
  3. Dec 26, 2015
    9
    este juego es excelente, la banda sonora es olvidable, pero el gameplay hace brillar a este juego, una pena que tenga tan poca media el juego,este juego es excelente, la banda sonora es olvidable, pero el gameplay hace brillar a este juego, una pena que tenga tan poca media el juego, pues es excelente y 100% recomendable. Full Review »