- Publisher: SouthPeak Games
- Release Date: Apr 30, 2009
- Also On: Xbox 360
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Pelit (Finland)If you don't generate monkey rage over non-essential side details, basic gameplay in Velvet Assassin is quite good and setting are sometimes great. For some reason, linear on-rick pony gameplay is not a bad thing in games like Gears of War or Call of Duty. [July 2009]
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Play MagazineVelvet Assassin’s strengths are in its quiet, richly framed version of a World War II inside the head. The stealth mechanic is very specific and rigidly pattern based, but it presents its scenarios incredibly well.
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VA is a great story idea, the narrative of which really succeeds, but the actual gameplay itself is a letdown.
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There are many aspects of Velvet Assassin that could benefit from further time in development. Still, the game is strong enough to stand on its own, and will leave players ready and waiting for a sequel.
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Velvet Assassin isn’t an easy game. The unfair saving points and logical inconsequences are annoying and even frustrating and the slow pace will bore the pants off of many players. But those who are willing to immerse into Velvette’s cheerless, morbid world will be rewarded with an atmosphere intense beyond believe and probably the most mature WW2-game for years to come.
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The strength of this game is the visceral experience. It all feels very real and can be very tense, much like the enjoyable tension you feel in a good scary movie. This is all very good, but some poor choices in game design sometimes pull you out of the experience which is not so good.
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A realistic war-zone atmosphere and rewarding stealth action make this an intense look at World War II, despite some problems.
Awards & Rankings
User score distribution:
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Positive: 51 out of 117
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Mixed: 36 out of 117
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Negative: 30 out of 117
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trinsicgMay 22, 2009
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MarcusWDec 10, 2009
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PedroSJul 24, 2009