Valor of Man creates a winning combination of turn-based tactics and rogue elements. The four heroes are well-chosen and have a ton of variety to keep engagements fresh. Solid design for normal enemies, elite, and bosses helps. Pick a tactical approach, build up the squad to emphasize their strengths, and have fun solving a variety of tactical puzzles. After my second run, I no longer paid much attention to the narrative interludes, which suggests a certain narrative weakness. The node map is also disappointingly standard. Valor of Man’s combat is good enough to compensate for other weak points, as long as players are already interested in turn-based combat.