User Score
8.5

Generally favorable reviews- based on 5370 Ratings

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  1. Mar 1, 2019
    7
    I know that popular games at some point get a lot of backlash for just being popular, but this games gets trashed waaay to much, and it's a really good game even though it's not the most extraordinary game ever mad. The world is really lineal and inconsistent in therms of desing and the game mechanics although a great concept are extrempley basic. But if you are a fan of the mother seriesI know that popular games at some point get a lot of backlash for just being popular, but this games gets trashed waaay to much, and it's a really good game even though it's not the most extraordinary game ever mad. The world is really lineal and inconsistent in therms of desing and the game mechanics although a great concept are extrempley basic. But if you are a fan of the mother series I would recommend this game any day of the week. Expand
  2. Aug 27, 2019
    7
    It can be a great nostalgic adventure for those who grew up playing the old 2D RPG games and it’s a good game for everyone else.

    GAMEPLAY ( 7 out of 10 ) The combat system is innovative, varied and frequently challenging but lacks depth and winning a tough battle is much more about eye-finger coordination than strategy or creative thinking. The puzzles are somewhat clever but there are
    It can be a great nostalgic adventure for those who grew up playing the old 2D RPG games and it’s a good game for everyone else.

    GAMEPLAY ( 7 out of 10 )
    The combat system is innovative, varied and frequently challenging but lacks depth and winning a tough battle is much more about eye-finger coordination than strategy or creative thinking. The puzzles are somewhat clever but there are very few of them in the game and the level designs aren't the most impressive or diverse, particularly in the tedious first half of the game. When you encounter a monster, you can do certain actions (including “Check”, “Console”, “Talk”, “Complement”, “Joke”, “Hug”, “Flirt”, etc…) besides fighting and you can even choose to “Spare” him, which only works after you do certain actions or when the monster is weakened enough. This is an interesting system and it's much more fun and less repetitive than simply attacking the monsters. But with some monsters, including all the bosses, the “Spare” option sometimes doesn't work the same way than with regular monsters or doesn't work at all, and the game only gives you a small clue about this in the beginning and never reinforces it after that.

    To “Spare” a monster doesn't reward you with any EXP points (only with coins), so if you don't kill any monster your character will remain weak and with low HP throughout the entire game. It doesn't make any sense to me that you earn EXP points for killing the monsters and not earn any for winning the battles without killing them, and it only makes the game more frustrating in the process. To “Talk” and “Spare” monsters starts out as a more compelling course of action then simply killing them, but because your character’s HP remains low and the monsters become stronger as you advance in the game and never show you any mercy (they will always try to kill you if you don't spare them, even if you don't attack them), the result will probably be an increase in “Game Over” screens per hour. This eventually forces you to backtrack a little to buy more health items. In conclusion, the only incentive to continue not killing any monster after the first few hours of the game is to see how that affects the story and the ending.

    If you kill one of the bosses the game will probably punish you by becoming increasingly hard and mind-numbing and making the final boss battle almost impossible to beat – at least the boss that I killed had that consequence – which is extremely unfair and anti-climactic, particularly because the game doesn't give you any clue about this. Also, it’s impossible to go back to before your last save point because you can't have more than one save file, which is another incomprehensible and dated aspect that adds more frustration – if this is the price to pay for a few speech lines alluding to what you did in previous lives and playthroughs and other so called “4th wall destruction” elements present in the game, it's not worth it in my humble opinion. In other words, the choice to be a pacifist or a murderer appears to be just an illusion of choice, since the game never gives you any chance to redeem yourself.

    The controls are simple enough to be enjoyable to play with a keyboard and it's also compatible with non-Microsoft gamepads.

    STORY ( 7 out of 10 )
    Character speeches and narrative lines are well written – some of them are genuinely funny and a handful are truly thought provoking. The characters themselves are odd and have unique personalities, although throughout the game none of them is developed to the point of becoming completely three dimensional. The plot is mysterious and different enough and has some heart, and it's impressive how the game remembers what you did and how some of your actions affect the tone of the story and its characters' behaviors, but at the same time it's incoherent and doesn't seem to have a very well-defined vision of what it wants to transmit to the player. I couldn’t beat the final boss and thus haven’t seen any version of the story finale.

    VISUALS ( 6 out of 10 )
    “Superbrothers: Sword & Sorcery EP” has a much more beautiful pixel art design then this game and there are a few times when it's not perfectly clear what's happening on screen, which hurts the gameplay.

    SOUND ( 7 out of 10 )
    The music is enjoyable, its tone always fits the game seamlessly, but the sound effects are just awful.

    VALUE ( 9 out of 10 )
    The game lasts between 7-11 hours, depending on how you play and how many times you die in the game. That's a great amount considering the low price, despite the fact that after I finished the game I didn't want to replay it, even knowing there was still new dialog to be read and multiple endings to be unlocked.

    FINAL SCORE ( 7.0 out of 10 )
    An innovative, somewhat clever, enjoyable, simplistic and half-the-time frustrating 2D RPG that lacks depth and coherence.
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  3. Odh
    Sep 6, 2019
    7
    I don't want to put spoilers if you don't already know about the combat or the choice of combat, but I felt the concept with numerous endings depending on how one plays the game was brilliant! But it is a game that is only a few hours long, has a useless inventory system, and was I the only one creeped out by the some of the characters wanting to date the main character? I know its anI don't want to put spoilers if you don't already know about the combat or the choice of combat, but I felt the concept with numerous endings depending on how one plays the game was brilliant! But it is a game that is only a few hours long, has a useless inventory system, and was I the only one creeped out by the some of the characters wanting to date the main character? I know its an indie game, it has great music, a simple yet engaging story, and completely original gameplay/storytelling, but I just wished for more in this limited world? I get making the game short encourages numerous playthroughs to see different endings and play the game differently, but you may have to do everything perfect in every minute of the game or not get the ending you want. Expand
  4. May 27, 2020
    7
    Undertale is a neat parody of RPGs. A great game, that you should play if you are a RPG fan, even with the terrible fanbase.
    The game has great characters, a unique setting, and a presentation that remembers me NES games.
    A good one, give it a try.
  5. Dec 4, 2019
    7
    Let me give you some background information:
    1) I bought this game for $5 dollars on Steam
    2) This game was made by only 1 person, Toby Fox. He did the art, story, music, etc. a) As a $5 dollar game made by one dude, the game is quite good. It is VERY charming. b) The are 3 endings. Each play through last 6 hours and they are EXACTLY THE SAME. Only the final 10-15 minutes change. If
    Let me give you some background information:
    1) I bought this game for $5 dollars on Steam
    2) This game was made by only 1 person, Toby Fox. He did the art, story, music, etc.

    a) As a $5 dollar game made by one dude, the game is quite good. It is VERY charming.
    b) The are 3 endings. Each play through last 6 hours and they are EXACTLY THE SAME. Only the final 10-15 minutes change. If you replay the game, you will fast forward everything because it is the same, every last single thing.
    c) Music is EXCELLENT.

    In conclusion, it is a charming and short $5 made by one guy. It is very basic, but quite creative. Let me be clear though, this thing is not as amazing as some weird fans are making it to be. Shovel Knight, Hollow Knight, Dead Cells, Celeste TRUMP this game. Sonic Mania Plus for $20 is 10/10/ I cannot emphasize this enough, Undertale is a nice $5 game.
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  6. Dec 18, 2019
    7
    Undertale is a wonderful game, largely due to its exceptional story as well as wonderful characters. While its gameplay mechanisms are unique, creative, and solid enough for the first few playthroughs, they are significantly flawed, and their flaws compromise the overall gameplay and replayability. Still, I recommend this game to anyone who loves a good story and is not too obsessed withUndertale is a wonderful game, largely due to its exceptional story as well as wonderful characters. While its gameplay mechanisms are unique, creative, and solid enough for the first few playthroughs, they are significantly flawed, and their flaws compromise the overall gameplay and replayability. Still, I recommend this game to anyone who loves a good story and is not too obsessed with replayability and the sort.
    Below is a more detailed analysis.

    Positives:
    + An overall light-hearted story about love, peace and forgiveness. More mature and disturbing aspects also exist, making the game more interesting.
    + Fleshed-out and lovable characters
    + The music is awesome, especially for people who grew up playing old video games.
    + Your moral choices affect the story, and you can choose your ending.
    + The pacing of the story is just all right
    + Controls are fluid
    + The combat mechanism is quite refreshing and creative
    + A lot of easter eggs that contribute to world-building.
    + As of now, I haven't found anything sloppy or unreasonable with worldbuilding. Most situations ingame are reasonable.
    + Interesting details (such as dialogue) that gives a deeper understanding about the motives of certain characters (I won't spoil this part)

    Negatives:
    - Combat is a bit too easy. The bullet hell is overly simplified and not really interesting enough. There is also a lack of higher difficulty modes, forcing those looking for a challenge onto the darker routes (which is why I quit playing). This is not good for the game's replayability.
    - The theme of mercy and pacifism gradually loses its charm gameplay-wise. Each enemy can be spared by a set method, and after you figure it out, all you need to do is to repeat what you did again and again. It is fun for the first time, but after maybe 2 playthroughs, it becomes pretty bland and robs you of any incentive to spare NPCs. This impacts the game's replayability.

    Neutral Aspects:
    ~ The visual style is unique and quirky, and quite simplified. I'm not sure whether this is a good thing.
    ~ A lot of content left intentionally unexplained. Good for fan speculations and fanmade content, but perhaps a little bit confusing......?

    Overall:
    Solid and worth its price, and wonderful for the first few runs until you get the perfect ending. The mechanisms are sufficient to support the game. The flaws, while significant, are not likely to impact players who simply want to enjoy the story.
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  7. Mar 29, 2020
    7
    Although still overrated by many, Undertale remains to be a great short-and-sweet JRPG. Combat is quite innovative and the characters are very lovable. Unfortunately, the game is quite short and feels like its missing something to me.
  8. Apr 27, 2020
    7
    While I think this may very well be one of the most overrated games of all time, it is a good game. It is a breath of fresh air in a world where developers seem more focused on making the best graphics instead of a good story or good gameplay.
  9. Sep 25, 2020
    7
    This game is by no means perfect, but it serves as a very consise one.
    The story is conclusive (considering the pacifist ending)
    And whilst the gameplay itself could use some refinements, and more complexity. It clearly isn't intended to be a massively complex RPG however, but i think more refinements could have still be made, even considering this fact. The story however, is
    This game is by no means perfect, but it serves as a very consise one.
    The story is conclusive (considering the pacifist ending)
    And whilst the gameplay itself could use some refinements, and more complexity.

    It clearly isn't intended to be a massively complex RPG however, but i think more refinements could have still be made, even considering this fact.

    The story however, is bustling with great characters and expectation breaking, and whilst it is not perfect, being quite confusing at times, and having a quite typical ending.
    The characters more than make up for this.

    Making an otherwise typical ending much more emotional then in any other game.

    This doesn't negate the fact that the ending concept is mediocre. But in this game is works suprisingly well.

    The graphics are clearly not the focus here, and i can tolerate that, but Toby clearly stil wanted a fantastic atmosphere, and that is percisely what we got.
    The style, the graphics, and especially the music makes the atmosphere in this game mesmerizing.

    Speaking about the music, the boss battles are truly something else.

    But actually no, they mostly work as normal enemy battles, just longer, and of course, more difficult.

    But the bosses also have different attacks, often having a very clear goal and/or style with their attacks.
    Combine that with the jamming music in the background, the bosses in this game become a site to be witness, whilst not perfect (For example, patterns could be a good bit more unique, and there aren't really any clear stages)
    They are still incredibly enjoyable, and work as pretty much the selling point of the game (other than the story)

    The base gameplay however can get boring, and whilst the neat atmosphere does contribute to negating boredome, it can still be a present flaw.
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  10. Apr 12, 2021
    7
    good things: musics bad things: charecters level design battle system non-detailed
  11. Oct 30, 2021
    7
    hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
  12. Feb 19, 2022
    7
    Игра прикольная но спустя час надоедает однообразными врагами. Никаких настроек толком нет. Авто сохранений нет. Геймплей однообразен.
  13. Mar 30, 2022
    7
    个人没法去觉得这是一个很好的游戏,游戏设计和人设还算行,asriel个人感觉塑造相当出众,但是剧情方面被大量剧透早就毁的差不多了导致自己看的时候基本没有波动,音乐还可以但也不能说出色。meta和三线的设计应该算有新意吧,但是叙事也不能让人有好印象。考虑到是致敬地球冒险,画风什么也都算相当还原了个人没法去觉得这是一个很好的游戏,游戏设计和人设还算行,asriel个人感觉塑造相当出众,但是剧情方面被大量剧透早就毁的差不多了导致自己看的时候基本没有波动,音乐还可以但也不能说出色。meta和三线的设计应该算有新意吧,但是叙事也不能让人有好印象。考虑到是致敬地球冒险,画风什么也都算相当还原了
  14. Apr 5, 2023
    7
    Video: 5
    Audio: 8
    Story: 9
    System: 8
    UI: 8
    =38/5=7
    Puzzles of moderate difficulty, good music and production and Good vibe
  15. Jul 7, 2023
    7
    + Writing is god-damn hilarious
    + Extremely memorable characters
    + Soundtrack is completely unique and epic beyond belief
    + Morality mechanics are captivating and encourage replayability
    + The game's got serious heart and spirit

    - Gameplay is incredibly basic and requires a degree of buy-in to the story
    - Visually doesn't look amazing, although I get that's not necessarily the intention
  16. Nov 29, 2015
    6
    The story and graphics are very, very, very, very poor. But the gameplay drags this game out of annonimity. I don't think it's as good as the critics/fans promote it to be, but definitely worth a try if you don't have any other game in the way.
  17. Nov 21, 2015
    6
    its okaynot that great of a game , but i dont know why every one is just rating it 100 or something , its a good game nothing spectacular in my opiion
  18. Aug 5, 2020
    6
    I do not understand what the hype is. The writing is good but I found the gameplay overrated.
  19. Mar 15, 2017
    6
    A sad product of the "retro games are now cool again" era.
    The characters, the story, nothing really grabbed me. I like how it did try to do something interesting with the boss fights, but overall it was a really forgettable game for me, frankly it felt like a waste of money with the low price that it had.
    I can see the appeal for some people, but I personally got really nothing out of
    A sad product of the "retro games are now cool again" era.
    The characters, the story, nothing really grabbed me. I like how it did try to do something interesting with the boss fights, but overall it was a really forgettable game for me, frankly it felt like a waste of money with the low price that it had.
    I can see the appeal for some people, but I personally got really nothing out of it. I can appreciate the effort though.
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  20. Nov 1, 2015
    6
    I have never understood why it's always the average games that explode. Flappy Bird, Five Nights at Freddy's, and now this. Yeah, I'm not going to make very many friends with this one. But let it be known I do not think this is a bad game. I just think it could have been so much more. To be fair, I've never liked RPGs. The only reason I even gave this a go was because I have two friendsI have never understood why it's always the average games that explode. Flappy Bird, Five Nights at Freddy's, and now this. Yeah, I'm not going to make very many friends with this one. But let it be known I do not think this is a bad game. I just think it could have been so much more. To be fair, I've never liked RPGs. The only reason I even gave this a go was because I have two friends who are enamoured with it. So I was pretty hesitant to try it out. Lo and behold, I didn't think much of it. I did see it through to the end, though.

    One of the game's main draws is that you're able to choose either a "Pacifist Route", or a "Genocide Route"; either using the ACT command to pacify foes through simply talking to them, or using the FIGHT command to slaughter foes. I knew about this going in and as such I was ready to do a Genocide Route because I figured I'd have more fun that way... until I learned that the Genocide Route involves near-constant grinding as one is required to defeat every monster in a given area. After learning this I was particularly soured and ended up just clearing through the game only fighting enemies I encountered naturally, which the game considers a "Neutral Route". Sure, the clue was in the title, but after seeing that the Pacifist Route involves no grinding whatsoever it's hard not to feel jealous. And no, I'm not going back to play through the entire game as a Pacifist just to skip grinding, that would be silly. to do on a game I don't like.

    Its "heartwarming" characters I found more irritating than charming (with the possible exception of Sans and Papyrus). Its "unique" gameplay I felt was an unstable mash of an RPG and a "bullet hell" shooter that demanded the use of a controller due to constant spikes in difficulty. The story was clichéd with most of the "twists" being fairly predictable (there's one in particular that doesn't even affect one if they are playing on the Genocide Route), and the humor was hit-and-miss, most of which being references or "random" humor, both of which I despise.
    There's also nostalgic pandering to other quirky RPG games, such as Earthbound and... yeah, that's about it. I have a feeling the reason most people like this game so much is because it follows in Earthbound's steps so much you may as well just call it a sequel with a frustrating bullet hell game attached.

    That being said, the soundtrack is phenomenal, with many varied genres and styles. I've added a lot of the songs to my music playlist on YouTube, because holy hell, I can't remember the last time I enjoyed a soundtrack nearly as much as this one.

    In short, if you like RPGs, give it a go. I have a feeling this is just a game that wasn't for me, and that's fine. Now if you'll excuse me, I'm off to go build a bunker. This game has a fanbase that's mostly rooted in tumblr, and God knows they're all nutters over there.
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  21. Dec 20, 2015
    6
    This game was extremely overhyped. I was expecting a life changing experience based off of the steam reviews but all I got was a mediocre puzzle based rpg. It was meh.
  22. Feb 9, 2016
    6
    Obviously everything's a matter of opinion. I did like the nostalgia feel to the game, the music and especially the sense of humor. However it can be an extremely dull game at times. I think the innovation it displays, while intriguing, has been somewhat over-hyped, unfortunately. It is a good game, however nothing justifies it being an incredible experience.
  23. Tgc
    Oct 12, 2015
    6
    I completely don't understand high score for this game. It's not bad, but nothing revolutionary. It just another indie game with 8/16 bit graphic that try to be ambitious in storytelling. But this time authors didn't completely forget about game play itself and even tried to introduce something new so game is not bad to play, but definitely too easy. Storytelling however completely didn'tI completely don't understand high score for this game. It's not bad, but nothing revolutionary. It just another indie game with 8/16 bit graphic that try to be ambitious in storytelling. But this time authors didn't completely forget about game play itself and even tried to introduce something new so game is not bad to play, but definitely too easy. Storytelling however completely didn't trigger in me any emotions. Expand
  24. Nov 1, 2015
    6
    Why is this game so popular?? The story is not very engaging, and the combat system is a interesting concept but gets old very quickly. Yeah you can make decisions, but if that's the type of game your looking for there are many better choices out there. I watched a full playthrough, and i can safely say this game is nothing more than slightly above average at best.
  25. Feb 17, 2016
    6
    I guess I can see why people like this game so much, but personally I have found most parts either boring or frustrating. I received Undertale as a surprise Christmas present from my brother, whose only comment on the game was that it's "really good". Other than his two-word review, I knew absolutely nothing about the game or the high praise it received from most reviewers and players.I guess I can see why people like this game so much, but personally I have found most parts either boring or frustrating. I received Undertale as a surprise Christmas present from my brother, whose only comment on the game was that it's "really good". Other than his two-word review, I knew absolutely nothing about the game or the high praise it received from most reviewers and players.

    This is probably the best way to experience a game like Undertale, as much of its WOW Factor supposedly relies on the story and how the player interacts with the game's world or characters. Whether heart-breaking or hilarious, most of these parts are well executed. The major problem is that the bulk of the game, puzzle solving and RPG elements, tend to be awfully boring and repetitive. Puzzles which take place outside of battle are very uninspired and mostly seem to be a case of trial and error, or repeating a certain pattern. Those which do occur in battle sequences are funny at first, but quickly wore thin when I realised I had to repeat the same process several times depending on which enemy I encountered. I have not even been able to force myself to complete one play through. Some people may say that I since I haven't completed the game I shouldn't be writing a review, but if the game truly bored me to the point at which I no longer want to play it, then I regard that as a serious problem.

    Undertale is quite short, so I've heard, but since player choices influence the story, several different endings and outcomes can arise from in-game decisions. While this may seem like a good idea on paper and works well in other games, for me it just created a sense of constant paranoia. The game constantly usurps common assumptions and tropes of the RPG-genre, and this sometimes works to humorous effect. However, that also means it is not clear which decisions will influence the play-through, which decisions won't, and which decisions actually have a required answer/action in order for the story to progress. Of course, it would be easier if it were possible to predict the consequences of your actions, but in a fantasy, convention-defying world such as the one presented in Undertale, doing so is extremely difficult. But! If I make a mistake, then surely I can just reload my old save file, and start the section over, right? Wrong! Undertale actually remembers if you reload your file in some cases, so whether you like it or not, you may be stuck with the adverse effects of a previous mis-click or accidental push of a button for the entirety of your playthrough. All-in-all I found this choice-making aspect of the game very flawed and more frustrating than enjoyable.

    That is not to say Undertale is all bad, not in any sense, and '6' is not a bad score. The music is absolutely superb. Although, I found the retro style graphics and music clash with pieces that are more orchestral. The game really does ooze atmosphere despite its graphical style. Furthermore, regular enemy encounters are great fun the first time around, and most of the Boss Battles are so ingeniously hilarious or touching that I would still recommend you give the Undertale a try. It really does show some innovative game design, and the interactions with the main cast of characters are the most enjoyable part of the Undertale for me. Unfortunately, it is the dull process of getting to the good parts that takes up most of the game. I also find the game's story and pacing to be very slow, which is fine if the game play is fun, but it most cases it just isn't. Furthermore, once you've figured out the trick to beating a certain boss or enemy, having to repeat the process if you die can feel very repetitive. Not every joke or fourth-wall breaking effect is funny and sometimes rub off as rather annoying. The level of importance or outcome of different decisions is never really clear until it's too late, and in my opinion this takes away most of the fun that should have come from these segments.

    Overall, Undertale is a great, but seriously flawed, game that I would recommend to fans of RPGs. As someone who loved Chrono Trigger, a superb RPG with multiple endings, and also story-driven games like Ace Attorney, I'm disappointed I don't love this game as well. Unfortunately, for me, Undertale's gameplay is rather lacklustre is most parts, and there are not enough occasions when the game is engaging or fun. Maybe it suits you down to the ground like the hundreds of others who gave this game 10/10, just be aware it might not be for everyone
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  26. Nov 20, 2015
    6
    While I did enjoy the game, I'm somewhat puzzled with its high review score.

    I mean, it has some very interesting ideas and mechanics, and some very nice music (I regret not buying it with the soundtrack), but the graphics are overly simplistic, with the maps being many times a bit dull. The puzzles are all somewhat easy. Also, for being a very satirical game, its humor sometimes
    While I did enjoy the game, I'm somewhat puzzled with its high review score.

    I mean, it has some very interesting ideas and mechanics, and some very nice music (I regret not buying it with the soundtrack), but the graphics are overly simplistic, with the maps being many times a bit dull. The puzzles are all somewhat easy.

    Also, for being a very satirical game, its humor sometimes misses the mark. At times I actually laughed loud at jokes, while other times I just rolled my eyes or found them just plain dumb. Same thing with the plot, at times it got me excited and curious, and at other times it got me bored thinking it was dragging on too much.

    The characters are interesting and grow on you after a while, to a point where I cared to try a re-run to see multiple endings.

    Anyway, it is a fine game and worth a shot for anyone who played enough JRPGs. But I'm puzzled at why so many people consider it a masterpiece of sorts.
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  27. Jul 12, 2016
    6
    I once gave a 10/10 to Undertale, but i realised that i was wrong all along, because i made a review, without actually playing the game, and until i played the game, i regretted the score, Undertale could have gotten a 6/10, but because of my extremely retarded decision, i now look like a 12 year old fan boy, that supports the game, very stupidly, and doesn't count as an actual critic.
    So
    I once gave a 10/10 to Undertale, but i realised that i was wrong all along, because i made a review, without actually playing the game, and until i played the game, i regretted the score, Undertale could have gotten a 6/10, but because of my extremely retarded decision, i now look like a 12 year old fan boy, that supports the game, very stupidly, and doesn't count as an actual critic.
    So here's my actual review.
    Undertale while being a unique game, with unique gameplay, great story, and memorable characters, there are still some flaws.
    These flaws include,and ugly overworld, a slow and almost boring beginning, and gameplay, that functions as a bullet-hell game, rather than an RPG, because there is no strategy, the bosses don't take any time to think, and you only have 1 attack, so you have to either spam the fight button, or spam the mercy button.
    But the biggest problem with the game, is the Hotland section, you see, once you get to Hotland, after meeting Mettaton and Alphys for the first time, the game becomes annoying, as it throws at you unnecessary text, forcefully, making it really irritating to get to other areas, while you have these pointless comments appearing out of no were.
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  28. Feb 5, 2016
    6
    It's a fun, light-hearted game with a less than taxing challenge for the most part. However, it feels like some parts of the game contain a lot of padding and filler dialogue, which almost becomes annoying. It's enjoyable, silly and unique in it's battle system, which makes a nice change from the usual RPG mechanics. The game is pandering to the Tumblr community, so please don't expect anyIt's a fun, light-hearted game with a less than taxing challenge for the most part. However, it feels like some parts of the game contain a lot of padding and filler dialogue, which almost becomes annoying. It's enjoyable, silly and unique in it's battle system, which makes a nice change from the usual RPG mechanics. The game is pandering to the Tumblr community, so please don't expect any less than intentional memes being placed through the game. This seems to spoil what could have been a more original game. Expand
  29. Jul 15, 2016
    6
    I am going to get downvoted into oblivion for this but... screw it!

    I don't like Undertale. I already hear the uber fans clicking the downvote button and booing me since that's what they did to everyone else who had an opinion on the game, but hear me out. Undertale is definitely not the worst game I have ever played, it's not really even bad. In fact, I am impressed by some of the
    I am going to get downvoted into oblivion for this but... screw it!

    I don't like Undertale.

    I already hear the uber fans clicking the downvote button and booing me since that's what they did to everyone else who had an opinion on the game, but hear me out. Undertale is definitely not the worst game I have ever played, it's not really even bad. In fact, I am impressed by some of the features that were coded into the game.

    Then why don't I like it?

    Well for one, the humor of the game relies too much on memes. This already completely dates the game as memes come and go fairly quickly on the internet. In 5-10 years the humor will most likely be pretty unenjoyable because it relies too much on current-day memes to be funny instead of... actually being funny. So many people praised it for its comedy, but I generally found myself getting annoyed at all the "jokes". I haven't really seen many smart jokes that were actually genuinely funny and the ones I did see were too few and far between.

    Now I could look past the terrible jokes if the characters were great, but I could not really relate to any of them, so I found it hard to care about them. All of the characters seemed to be defined by quirks rather than an actual personality like characters out of an M. Night Shymalan flick. While quirks can be funny if done right, most of the characters relied on meme humor and just come off as annoying. I'll admit though, some scenes with Payprus were genuinely funny, but one thing dragged it down... The annoying and piercing sound that kept playing everytime he talked. Everytime a character talks in this game, they emit some of the most annoying sounds I have ever heard and it really makes it hard to care for them when their death means that the noise will finally stop. There are also other characters in the game that will interrupt your gameplay to show you that they made a social media post... 5 times... in one minute. I counted. It's annoying as ♥♥♥♥. So yes, the characters everyone else praises and says made them get "the feels", I could not stand at all and just wished that they would die.

    Which brings me to another con with the game. Morality and how it is treated in Undertale. This is one feature that everyone kept talking about. "It's an RPG where you don't have to kill anyone, it's so unique, it has not been done." Wrong. It has been done and it is not very unique. I mean Postal 2 also allowed you to play the game without killing anyone. Anyway, morality all kind of boils down to two different paths: Kill=Bad and Mercy=Good. I find that setting the scene is a great way to understand the flaw here. You are walking along a path when a floating horse thing jumps out of the bushes and tries to strangle you with its muscles.... just go with it. You dodge his attack, but now he starts to sweat bullets at you, clearly trying to murder you. He shows no signs of stopping so you attempt to protect yourself, killing him in the process. you're not evil, right? Wrong. The game says that you are automatically evil because you hurt that poor defenseless creature and you had the option to run away and risk getting shot in the back by him or flex with him and hope that he just goes away. If you kill, the game starts whining about how much of a monster you are and how you are disgusting because you kill for the fun of it and you are left thinking, "But they kind of were trying to murder me..."

    Another problem I have with this game is that there are never really any tough decisions to make. Once you play for a half hour, you realize that the game offers you the choice to kill everyone, but really discourages that playstyle. Thus, there is one "right" way to play the game which I really hate. Why are there no decisions where you don't know if you made the right choice? One of the tags for this game is "choices matter" and while that is true to a certain exent, all of the "choices" feel a bit one sided. It is apparent that there is one path the dev wanted the players to take and that is perhaps the most disappointing part of the game.

    Combat in the game is fairly interesting... for the first five minutes. It gets old fairly quickly and I found myslef dozing off during many of the "boss battles" which is not good for any game, particularly an RPG. The boss battles are supposed to be some of the most exciting parts of an RPG and... they're just not. The gameplay boils down to move your heart around a little bit every so often and avoid the falling or moving stuff.... that's it.

    Overall, I can barely stand to play this game, but I understand why some people would like it. To them it's funny and emotional, I definitely did not get the same feeling and I personally would not suggest it. To me, it is not worth ten bucks and I would wait for it to get a big discount before buying it.
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Metascore
92

Universal acclaim - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 43
  2. Negative: 0 out of 43
  1. Jan 16, 2017
    89
    Undertale is absolutely unique. It's a RPG masterpiece full of weird characters and a moving message.
  2. Mar 4, 2016
    90
    With multiple endings based on how you choose to play out your run, set pieces that can play out very differently based on your actions and so many incredible moments that we’d love to share but daren’t do so for risk of spoiling anything, Undertale is easily one of the indie standouts of last year.
  3. Feb 23, 2016
    100
    Through a combination of often relaxed but sometimes tense gameplay, a dreamy atmosphere, and genuine characters that feel like they’re actually alive and all living together in this isolated society of longing, Undertale transcends its medium and becomes a genuinely moving experience I would recommend to anyone who is open to a sometimes sorrowful, sometimes hilarious, always bizarre and engaging emotional journey.