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8.5

Generally favorable reviews- based on 5370 Ratings

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  1. Sep 30, 2015
    7
    This review contains spoilers, click expand to view. Okay. first off, I have to say that while I recommend this game, I didn't liked it as much as other people do. The reasons are lying in details. So I will do like this: Point out the game srongest points for people who have not played it aand my personal net picks for people who have played it. By no means I think this game is overrated or not so good (after all, not each game is capable of curing deppresion or change your life) , but there are some points that I would like to talk about. Here we go.
    + Combat is very original. I really liked negotation system in shin megami tensei series, but this gamee has one of the best interpritaions of it.
    + The cast is memomerable and likeable, also there is a lot of character development.
    + Jokes are very very funny and original as well.
    + Replay value is very high
    + Boss battles are super fun and origignal. Too bad that tere are no boss rush mode.
    + Replay Value is high, although it depends from your position towards the game's message
    + Exploration and backtraking are rewarding, wich is good because I really like to backtrack if some of the location design has changed later on
    + I personally think that game is not that short, because you really should try to rush it throught to complete it in 6 hours.
    + While I persinally think that it is hared to listen soundtrack outside of the game, it's awesome and fitting to any moments.
    In fact, there are a lot more positive points, but these are done their best to catch an eye

    Now let's talk about things that I personally dislike. There is high chance that you will not notice them, but I have.

    [spoiler] - The game really likes to strip your choices at some points, especially toward your cell. I found the telephone number of some monster but the game tells me "You decided not to call". Royal Scientist upgraded it so that I now connected to the social net, but I can't use It! There are only 3 characters I can call, wich is Toriel, Papyrus and Undyne. To make matters worse, Toriel will be available only at the very begining and the very end, while Papyrus and Undyne are united into pair so I can call them oonly at once, and, basically, they are only characters who can provide moral support.
    - Silent protagonist. There are a lot of moments where I wanted to see his reaction, but alas.
    - The story gets really really confusing towards the end.
    - 4th wall breaking moments are confusing as well.
    - I have not cried at all. Yes, there were moments of sadness, but because game so likes to throw jokes on you, at some points it hard to tell, whenether it wants to make you cry or laught or scared.
    - Lore is unecessary complicated
    - True ending.
    Now let's talk about last aspect more detailed.
    1) While other people during the final battle were crying, I personally almost commited suicide with facepalm. Who ever thought that fusing Flowey and Asriel into one character was a good idea? I was shouting like Konstantin Stanislavski "I don't believe it!" Asriel was presented as a mild and likeble character but Flowey is just opposite. And there is a very bad explanation about Asriel's changing of attitude. I can't take it seriously.
    2) So, everyone is having fun while Asriel doomed with eternal punishment? Okay, I understand that I can not save him, but why the hell I can not at least make other characters pay there respect for it? And I don't care that it will broke their hearts, just let me do that, game!!!
    3) A lot of plot holes are risen because of that ending. Why Asgore and Toriel have not ralised how evil was their adopted human son? How the body of their (by the way, why everyone refering to Chara/Frisk "They" and not "Him"?) is mystically warps form the village to coffin to ruins? Why Chara's soul decided to corrupt Frisk and not other fallen humans? Is Frisk is so special? Or what? [/spoiler] If you dont't agree with me, feel free to bash me with dislikes, but I was have to spoke all the thoughts that I had in mind.

    Anyway, again: If you have not played this game -- I can safely recommend it to you. Like all others.
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  2. Sep 26, 2015
    5
    Reading through the positive reviews, people seem to attributing profoundness to things that just aren't there. A few random bizzare events does not equal excellent humour. It does not have anything to say on the state of modern video games. It did not invent meta references. It doesn't even try to be heartfelt or touching.

    The Stanley Parable deconstructed gameplay mechanics and the
    Reading through the positive reviews, people seem to attributing profoundness to things that just aren't there. A few random bizzare events does not equal excellent humour. It does not have anything to say on the state of modern video games. It did not invent meta references. It doesn't even try to be heartfelt or touching.

    The Stanley Parable deconstructed gameplay mechanics and the nature of player decisions in a far more meaningful way.
    Spec Ops: The Line had more to say and contemplate on senseless killing than a genocide run of Undertale.
    To The Moon ACTUALLY explored themes like love, loss, joy and sentimentality.
    Braid provides a much deeper analysis of gameplay tropes and philosophy.

    Yet these are things reviewers are claiming Undertale has in spades. Normally when I dislike a critically acclaimed game, I can at least appreciate why people loved it, I just can't seem wrap my head around this one, it all feels like some social experiment or joke that I'm not in on. It doesn't help that negative reviews are being downvoted and deleted.
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  3. Sep 28, 2015
    7
    I have to state that i rather prefer role playing games that are a lot more visual. I have not grown up in the old computer days with NES or Atari - so i do not feel the nostalgia or so when encountering those games.

    Now - the most important part of a RPG is most certainly the characters and their story - and the game delivers ... very well! I do not know how it works - but there are
    I have to state that i rather prefer role playing games that are a lot more visual. I have not grown up in the old computer days with NES or Atari - so i do not feel the nostalgia or so when encountering those games.

    Now - the most important part of a RPG is most certainly the characters and their story - and the game delivers ... very well! I do not know how it works - but there are games where you instantly feel a connection to the characters ... you actually instantly kind of "like" them - and care for them. (even the evil ones) ... and then there are games where you simply never feel the connection (and of course there is the in-between).

    Untertale ... well... for some reason i instantly liked the setting and character(s) - even if they are presented in utmost ugliness.

    Here is also where i draw the line. It may sound (and might actually be) superficially - but i do not think that the art-style is beneficial for the game. I can see the game made in a low res art-style ... but not in Atari 2600 era style - but rather a low res VGA style. So it seems like the art team was simply not able to provide.
    Visuals are an important part of a RPG - which is kind of a visual novel with more interaction than what nowadays goes for "visual novel" i guess. So .. great character(s), great story - and an easy 10/10 ... but for ME ... the presentation brings it down a significant notch. (on the basis of a low budget game that is ... if it was a AAA title - even the story would not be a 10/10 - cause i expect more complexity from such a budget)
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  4. Apr 24, 2018
    5
    Granted, the possibility of riding through the game without killing a single enemy is a truly brilliant idea. I also like the way this game is a, kinda, gigantic middle finger to crapload AAA developpers like EA or Rockstar (Only those two, in fact)

    Unfortunately, that doesn't make Undertale a good game. Being totally honest, you probably won't have much fun with it (as I did) ....
    Granted, the possibility of riding through the game without killing a single enemy is a truly brilliant idea. I also like the way this game is a, kinda, gigantic middle finger to crapload AAA developpers like EA or Rockstar (Only those two, in fact)

    Unfortunately, that doesn't make Undertale a good game. Being totally honest, you probably won't have much fun with it (as I did) .... There are the 2 major things that stopped me from enjoying the game ;

    1-Invisible / Random enenmy encounter.
    I can't believe in 2015 people are still making games with invisible/random enemy encounter. It was a bad idea in 1987, so imagine now... Even Earthbound back in 1994 was clever enough to avoid those **** invisble enemy encounter. So why torture us like this ?

    2-Ugly visuals.
    Don't get me wrong, I usually like retro graphics a lot. But this....this is wrong in every possible way. The sprites are awful, the colors are awful, the environment design, the mapping design, there is about no artistic vision or direction...everything you see in Undertale is just ugly and irritating.

    So in the end, no, I didn't enjoy the game much... I made it about half-way through the game and then stopped, there was no point in going further, really. It's not a zero, but also, I'm sorry about that, it's amazingly far from the 10 in my book.
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  5. Mar 2, 2021
    5
    A ok little game with very little rpg elements but its a bit overrated IMO but whatever its fun!
  6. BHP
    May 2, 2021
    5
    Gameplay: Too boring for me 10/2

    Story: Cliche 10/1

    How to Present the Story: Very good 10/8

    Soundtracks: Very good 10/9
  7. Nov 30, 2018
    6
    A really cute and wholesome adventure game with a pretty funny and pleasant style. The game mainly suffers from an incredibly high amount of down-time, walking, and etcetera, making playing through it an immense chore, but the parts of the game which are well fleshed out can make up for it in several respects. The sense of humor is fairly inaccessible, and although there's a lot of sillyA really cute and wholesome adventure game with a pretty funny and pleasant style. The game mainly suffers from an incredibly high amount of down-time, walking, and etcetera, making playing through it an immense chore, but the parts of the game which are well fleshed out can make up for it in several respects. The sense of humor is fairly inaccessible, and although there's a lot of silly and fun bits it quickly grows repetitive. Overall, unless the general premise of Undertale is something which you feel especially invested in, there are probably better uses of time available. Expand
  8. Dec 23, 2016
    5
    This review contains spoilers, click expand to view. I still don't understand why this game got so popular.
    First of all, the music is fantastic, the graphics are good and the attack system is original.
    But there are a lot of flaws: the story,for an RPG, is way too much simple,the characters are generic and why should I spare the monsters that are trying to kill me? Oh right, to get the best ending.
    The game is too easy: the 2 first bosses won't kill you, the real difficulties are Undyne and Sans(in Genocide).
    I'm harsh with this game because they told me it was a masterpiece, but instead i found a mediocre game.
    I'm disappointed.
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  9. Jul 15, 2016
    6
    I am going to get downvoted into oblivion for this but... screw it!

    I don't like Undertale. I already hear the uber fans clicking the downvote button and booing me since that's what they did to everyone else who had an opinion on the game, but hear me out. Undertale is definitely not the worst game I have ever played, it's not really even bad. In fact, I am impressed by some of the
    I am going to get downvoted into oblivion for this but... screw it!

    I don't like Undertale.

    I already hear the uber fans clicking the downvote button and booing me since that's what they did to everyone else who had an opinion on the game, but hear me out. Undertale is definitely not the worst game I have ever played, it's not really even bad. In fact, I am impressed by some of the features that were coded into the game.

    Then why don't I like it?

    Well for one, the humor of the game relies too much on memes. This already completely dates the game as memes come and go fairly quickly on the internet. In 5-10 years the humor will most likely be pretty unenjoyable because it relies too much on current-day memes to be funny instead of... actually being funny. So many people praised it for its comedy, but I generally found myself getting annoyed at all the "jokes". I haven't really seen many smart jokes that were actually genuinely funny and the ones I did see were too few and far between.

    Now I could look past the terrible jokes if the characters were great, but I could not really relate to any of them, so I found it hard to care about them. All of the characters seemed to be defined by quirks rather than an actual personality like characters out of an M. Night Shymalan flick. While quirks can be funny if done right, most of the characters relied on meme humor and just come off as annoying. I'll admit though, some scenes with Payprus were genuinely funny, but one thing dragged it down... The annoying and piercing sound that kept playing everytime he talked. Everytime a character talks in this game, they emit some of the most annoying sounds I have ever heard and it really makes it hard to care for them when their death means that the noise will finally stop. There are also other characters in the game that will interrupt your gameplay to show you that they made a social media post... 5 times... in one minute. I counted. It's annoying as ♥♥♥♥. So yes, the characters everyone else praises and says made them get "the feels", I could not stand at all and just wished that they would die.

    Which brings me to another con with the game. Morality and how it is treated in Undertale. This is one feature that everyone kept talking about. "It's an RPG where you don't have to kill anyone, it's so unique, it has not been done." Wrong. It has been done and it is not very unique. I mean Postal 2 also allowed you to play the game without killing anyone. Anyway, morality all kind of boils down to two different paths: Kill=Bad and Mercy=Good. I find that setting the scene is a great way to understand the flaw here. You are walking along a path when a floating horse thing jumps out of the bushes and tries to strangle you with its muscles.... just go with it. You dodge his attack, but now he starts to sweat bullets at you, clearly trying to murder you. He shows no signs of stopping so you attempt to protect yourself, killing him in the process. you're not evil, right? Wrong. The game says that you are automatically evil because you hurt that poor defenseless creature and you had the option to run away and risk getting shot in the back by him or flex with him and hope that he just goes away. If you kill, the game starts whining about how much of a monster you are and how you are disgusting because you kill for the fun of it and you are left thinking, "But they kind of were trying to murder me..."

    Another problem I have with this game is that there are never really any tough decisions to make. Once you play for a half hour, you realize that the game offers you the choice to kill everyone, but really discourages that playstyle. Thus, there is one "right" way to play the game which I really hate. Why are there no decisions where you don't know if you made the right choice? One of the tags for this game is "choices matter" and while that is true to a certain exent, all of the "choices" feel a bit one sided. It is apparent that there is one path the dev wanted the players to take and that is perhaps the most disappointing part of the game.

    Combat in the game is fairly interesting... for the first five minutes. It gets old fairly quickly and I found myslef dozing off during many of the "boss battles" which is not good for any game, particularly an RPG. The boss battles are supposed to be some of the most exciting parts of an RPG and... they're just not. The gameplay boils down to move your heart around a little bit every so often and avoid the falling or moving stuff.... that's it.

    Overall, I can barely stand to play this game, but I understand why some people would like it. To them it's funny and emotional, I definitely did not get the same feeling and I personally would not suggest it. To me, it is not worth ten bucks and I would wait for it to get a big discount before buying it.
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  10. Dec 24, 2018
    5
    A game that prides itself on its moral affinity, Undertale hilariously falls flat when looked at objectively. For me, the game is just a guilt trip when you play the Genocide Route (kill all things in sight, like Aatrox) and then constantly pats you on the back for the True Pacifist Route (befriending everyone like a certain baseball bat-wielding kid from Earthbound). There's nothing wrongA game that prides itself on its moral affinity, Undertale hilariously falls flat when looked at objectively. For me, the game is just a guilt trip when you play the Genocide Route (kill all things in sight, like Aatrox) and then constantly pats you on the back for the True Pacifist Route (befriending everyone like a certain baseball bat-wielding kid from Earthbound). There's nothing wrong with that, but the game has recieved major praise for something that was already achieved back when Spec Ops: The Line was released. Expand
  11. Jul 12, 2016
    6
    I once gave a 10/10 to Undertale, but i realised that i was wrong all along, because i made a review, without actually playing the game, and until i played the game, i regretted the score, Undertale could have gotten a 6/10, but because of my extremely retarded decision, i now look like a 12 year old fan boy, that supports the game, very stupidly, and doesn't count as an actual critic.
    So
    I once gave a 10/10 to Undertale, but i realised that i was wrong all along, because i made a review, without actually playing the game, and until i played the game, i regretted the score, Undertale could have gotten a 6/10, but because of my extremely retarded decision, i now look like a 12 year old fan boy, that supports the game, very stupidly, and doesn't count as an actual critic.
    So here's my actual review.
    Undertale while being a unique game, with unique gameplay, great story, and memorable characters, there are still some flaws.
    These flaws include,and ugly overworld, a slow and almost boring beginning, and gameplay, that functions as a bullet-hell game, rather than an RPG, because there is no strategy, the bosses don't take any time to think, and you only have 1 attack, so you have to either spam the fight button, or spam the mercy button.
    But the biggest problem with the game, is the Hotland section, you see, once you get to Hotland, after meeting Mettaton and Alphys for the first time, the game becomes annoying, as it throws at you unnecessary text, forcefully, making it really irritating to get to other areas, while you have these pointless comments appearing out of no were.
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  12. Jun 7, 2016
    7
    Undertale is an RPG that relies too much on story, likeable characters, and "Choosing not to fight". That's not always a bad thing, though. Just, with such a good game like this, of COURSE you're unable to keep it from being spoiled to death! I haven't even played it, and I know everything already because so many people have spoiled it for me. Gameplay, from what I've seen, is split into 3Undertale is an RPG that relies too much on story, likeable characters, and "Choosing not to fight". That's not always a bad thing, though. Just, with such a good game like this, of COURSE you're unable to keep it from being spoiled to death! I haven't even played it, and I know everything already because so many people have spoiled it for me. Gameplay, from what I've seen, is split into 3 different timelines. Pacifist (Sparing everything unless you have to fight), Neutral (Spare monsters and bosses, if you want) and Genocide (Killing everything no matter what). The soundtrack is very good, I insist you have a listen (Only after playing the game, of course). The story itself, as I've already said, is something the game really relies on. In fact, the creator of the game insists you play it yourself before watching a playthrough of it. All in all, I insist you check it out, if it isn't already spoiled for you.

    tl;dr: Good game, already spoiled for me, soundtrack is good, you don't have to fight the monsters to beat it, play it yourself, dont watch a playthrough until after playing it.
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  13. May 17, 2017
    6
    This review contains spoilers, click expand to view. tl;dr - I find it hard to pick a number rating, being of the "Yahtzee" Croshaw school of thinking that complex opinions cannot be condensed into a numerical value, though. I would recommend playing it (And I hoped you have before reading this, given I marked it with a spoiler warning, as it's best experienced blind) but temper your expectations, whatever the fanboys say.

    This review is also spoiler rich, so if you haven't played it yet for yourself, go in as blind as possible to it and go play it. OR keep going, I'm not a cop.

    ==================
    It's not that I don't like Undertale, I like it a fair bit, but it's not as good as it's cracked up to be. The Characters are okay, I suppose, but I never really felt like I was growing attached to them, which really makes the genocide route lack impact. Undyne is a self-righteous fishwoman. Papyrus is that kind of tryhard funny that I can just imagine children getting a kick out of. Flowey and Chara are just nightmare fuel.

    Where Undertale shines the most in my opinion is the music and the story. Learning more about the story and background only left me wanting to know more. Why did Chara come to the underground? Why did he/she/it/godless hellspawn hate Humans so much?

    One of my biggest complaints is how badly designed the final boss fight against Sans is in the Genocide run. The Dark Souls games (1 definitely, 2 sometimes, never 3) are examples of how you do difficulty correctly, if you get walloped by a giant goat demon brandishing two Machete's, you expect that to sting. Sans, on the other hand, is what's known as **** difficulty. Toby did a lot of the enemy move sets flawlessly in UT, never too hard, but it's still a test of how well you can handle it. Sans is 90% attacks that either cover the entire bullet board in poison BS, or attacks that require finesse more than what the controls (which do lean towards the sluggish) will allow.

    At least his battle song is kickass, I guess? I can appreciate a good guitar riff.

    While I expect things like Asriel's pacifist fight to be hard, his doesn't even scratch San's fight. I would EXPECT Asriel to be a pain in my ass, given that it's stated that if a Monster obtained a human soul, the result would be unimaginably powerful, and considering he's absorbed six of the damn things, I think you see my point.

    Meanwhile, he's put to shame by a skeleton with NO (and I mean NO) explanation as to why he's so powerful except for "He just is" (I get that he used to work with Gaster, or some such, that still doesn't explain it away) A fine example of why this boss fight is summarily badly designed; If you somehow manage to suffer through his other attacks, he gets to the point where you can spare him. If you continue attacking after this point, the game will actually spawn bones that can hit your heart icon when it's your turn (i.e if you're trying to heal) and do damage. It starts off slow at first, with a bone that flies back and forth next to the window where your heart appears when picking a target to attack, but will eventually start on the bottom most buttons (FIGHT, ACT, USE, MERCY)
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  14. Nov 20, 2015
    6
    While I did enjoy the game, I'm somewhat puzzled with its high review score.

    I mean, it has some very interesting ideas and mechanics, and some very nice music (I regret not buying it with the soundtrack), but the graphics are overly simplistic, with the maps being many times a bit dull. The puzzles are all somewhat easy. Also, for being a very satirical game, its humor sometimes
    While I did enjoy the game, I'm somewhat puzzled with its high review score.

    I mean, it has some very interesting ideas and mechanics, and some very nice music (I regret not buying it with the soundtrack), but the graphics are overly simplistic, with the maps being many times a bit dull. The puzzles are all somewhat easy.

    Also, for being a very satirical game, its humor sometimes misses the mark. At times I actually laughed loud at jokes, while other times I just rolled my eyes or found them just plain dumb. Same thing with the plot, at times it got me excited and curious, and at other times it got me bored thinking it was dragging on too much.

    The characters are interesting and grow on you after a while, to a point where I cared to try a re-run to see multiple endings.

    Anyway, it is a fine game and worth a shot for anyone who played enough JRPGs. But I'm puzzled at why so many people consider it a masterpiece of sorts.
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  15. Jan 8, 2016
    5
    I've played through the good ending of the game, and I'm really confused as to why people think these characters are fleshed out. I felt nothing this entire game. Few games have made me feel real emotion and this was not one of them. The hype train is real with this one.
  16. Feb 3, 2016
    5
    +Excellent soundtrack
    +Interesting game conscience
    +Potentially good combat system +Occasional fun moments -The combat system is rarely used to its full potential, save for a few boss fights -The combat system lacks in attack types and making peace with enemies isn't engaging -Lackluster graphics, kind of inconsistent as they're clearly made by two different artists -Very lacking
    +Excellent soundtrack
    +Interesting game conscience
    +Potentially good combat system
    +Occasional fun moments

    -The combat system is rarely used to its full potential, save for a few boss fights
    -The combat system lacks in attack types and making peace with enemies isn't engaging
    -Lackluster graphics, kind of inconsistent as they're clearly made by two different artists
    -Very lacking animations
    -Genocide route is VERY tedious and grindy
    -Inconsistent difficulty - the game is too easy most of the time, rarely challenging, and mostly trial-and-error at one point
    -The writing majorly consists of cheap pop culture references and poor jokes
    -Puzzles are too few and too simple
    -Random encounters provide only annoyance, as they aren't at all challenging or fun to deal with after the first time
    -Progression is very linear
    -Short

    Overall, a unique take on RPG games, but ultimately a waste of potential because of poor execution. I feel like the charm of this game clouds people's judgement.
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  17. Mar 15, 2017
    6
    A sad product of the "retro games are now cool again" era.
    The characters, the story, nothing really grabbed me. I like how it did try to do something interesting with the boss fights, but overall it was a really forgettable game for me, frankly it felt like a waste of money with the low price that it had.
    I can see the appeal for some people, but I personally got really nothing out of
    A sad product of the "retro games are now cool again" era.
    The characters, the story, nothing really grabbed me. I like how it did try to do something interesting with the boss fights, but overall it was a really forgettable game for me, frankly it felt like a waste of money with the low price that it had.
    I can see the appeal for some people, but I personally got really nothing out of it. I can appreciate the effort though.
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  18. Jan 7, 2016
    5
    Has a definite fandom, but the first 2 hours or so of the game are kinda mediocre, and unless you really REALLY like the weirdness of it (which I didn't) you won't like this game. Don't think it's bad, just don't think it's the godsend video game mankind has been waiting for that so many people seem to think it is.
  19. Feb 14, 2016
    5
    I think is too overrated, i mean a pixelated game with DECENT story is just incomparable with gta, telltale games and Life is strange. I don't know why people remain in the past, playing a game that could been easily been published 10 years ago.
  20. May 24, 2016
    7
    UnderTale is a video game that was released for the PC platform on Sep. 15th, 2015 by Toby Fox. There are many aspects to UnderTale and before I reach my final conclusion, I want to cover those subjects.

    Developer: Toby Fox is a fantastic developer, who takes the often obsessive (and even toxic) fanbase in stride. A great example of an indie developer, Toby hasn't appeared to sell out
    UnderTale is a video game that was released for the PC platform on Sep. 15th, 2015 by Toby Fox. There are many aspects to UnderTale and before I reach my final conclusion, I want to cover those subjects.

    Developer: Toby Fox is a fantastic developer, who takes the often obsessive (and even toxic) fanbase in stride. A great example of an indie developer, Toby hasn't appeared to sell out (yet), limiting and restricting the amount of offical UnderTale merchandise. While every store on the face of the Earth may carry Five Nights at Freddy's merchandise, Toby tends to be much more selective on who can sell his product.

    Programming: A well programmed game, during the time I spent with UnderTale, at no time did I experience any bugs or crashes (that weren't intended by the developer).

    Mechanics: UnderTale is a "bullet hell" stylized RPG in which the player will have to physically dodge enemy attacks while being confined to a box. During this phase, players move a red heart, which represents your "soul". While your attack is a fairly standard JRPG turn based attack, enemy attacks tend to be much lengthier and involve dodging bullets and memorizing attack patterns.

    While this combat mechanic will start off feeling fresh and unique, by the time you finally finished the game, you'll be glad you are done with it's combat system. Often times, Boss Fights revolve around a marathon, in which you will not even be able to FINISH the fight until the enemy says everything they need to say, which can be frustrating at times, most bosses have a trick you need to figure out to defeat them, very few of them are straight forward fights.

    Community: This is most likely one of my most biggest complaints with the game (next to the story). UnderTale has managed to collect some of the most obsessive, often times toxic fans in almost any fandom I have come across. Managing to collect the attention of furries, sexually confused individuals and SJWs, frothing, foaming at the mouths the fandom will defend the game to any end, often verbally eviscerating anyone who has anything remotely negative to say about UnderTale.

    This is possibly one of the worst fandoms I have ever seen, ranking right next to Five Nights at Freddy's. Most users seeing I didn't rate UnderTale a solid 10 out of 10 will most likely rate this review as "unhelpful" without even reading the entire review.

    Story: I will try not to spoil the game in this part of the review. Simply put, you are a child who has fallen underground, it is now your objective to make your way through the underground, trying to find your way home. As you progress through the game, you'll quickly discover that not everything happening here is quite as it appears to be. The underground has problems of it's own and you can take it upon yourself to try and solve these problems.

    The story of UnderTale, while unique is possibly, one of the biggest issues I have with the game. Themes such as love, friendship and dedication are drilled into your head constantly.

    You will also be judged based on your behavior while playing the game, which is what my problem is with the story. Kill any enemies and you'll be judged for it. The game acts as if any enemy deaths, no matter what, are a violation of the underground's citizens, completely ignoring the fact most (if not all) monsters are trying to either capture you or kill you.

    I find it ironic, even asinine, that the game expects you to lay down your life for creatures, all who have an agenda that revolves around capturing or killing you. Very few of the relationships that you'll forge feel genuine in any extent. For a story about love, understanding and friendship, I found it hard to ever feel a real connection for any of the characters, let alone care about them.

    The story is branching, there are three major branches in the game, all which will make changes to the game worth seeing. There are lesser branches to the game, but the content that changed is so minescual it isn't worth the effort of another play through. For these minor changes I suggest just using YouTube.

    Conclusion: At the end of the day, Undertale is absolutely a game that is worth your time playing, rough spots and community aside. The game is short enough that you can fit a play through (or even multiple ones) in a day. The price is reasonable and I think supporting a developer such as Toby Fox is enough incentive itself to purchase the game.
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  21. Feb 17, 2016
    6
    I guess I can see why people like this game so much, but personally I have found most parts either boring or frustrating. I received Undertale as a surprise Christmas present from my brother, whose only comment on the game was that it's "really good". Other than his two-word review, I knew absolutely nothing about the game or the high praise it received from most reviewers and players.I guess I can see why people like this game so much, but personally I have found most parts either boring or frustrating. I received Undertale as a surprise Christmas present from my brother, whose only comment on the game was that it's "really good". Other than his two-word review, I knew absolutely nothing about the game or the high praise it received from most reviewers and players.

    This is probably the best way to experience a game like Undertale, as much of its WOW Factor supposedly relies on the story and how the player interacts with the game's world or characters. Whether heart-breaking or hilarious, most of these parts are well executed. The major problem is that the bulk of the game, puzzle solving and RPG elements, tend to be awfully boring and repetitive. Puzzles which take place outside of battle are very uninspired and mostly seem to be a case of trial and error, or repeating a certain pattern. Those which do occur in battle sequences are funny at first, but quickly wore thin when I realised I had to repeat the same process several times depending on which enemy I encountered. I have not even been able to force myself to complete one play through. Some people may say that I since I haven't completed the game I shouldn't be writing a review, but if the game truly bored me to the point at which I no longer want to play it, then I regard that as a serious problem.

    Undertale is quite short, so I've heard, but since player choices influence the story, several different endings and outcomes can arise from in-game decisions. While this may seem like a good idea on paper and works well in other games, for me it just created a sense of constant paranoia. The game constantly usurps common assumptions and tropes of the RPG-genre, and this sometimes works to humorous effect. However, that also means it is not clear which decisions will influence the play-through, which decisions won't, and which decisions actually have a required answer/action in order for the story to progress. Of course, it would be easier if it were possible to predict the consequences of your actions, but in a fantasy, convention-defying world such as the one presented in Undertale, doing so is extremely difficult. But! If I make a mistake, then surely I can just reload my old save file, and start the section over, right? Wrong! Undertale actually remembers if you reload your file in some cases, so whether you like it or not, you may be stuck with the adverse effects of a previous mis-click or accidental push of a button for the entirety of your playthrough. All-in-all I found this choice-making aspect of the game very flawed and more frustrating than enjoyable.

    That is not to say Undertale is all bad, not in any sense, and '6' is not a bad score. The music is absolutely superb. Although, I found the retro style graphics and music clash with pieces that are more orchestral. The game really does ooze atmosphere despite its graphical style. Furthermore, regular enemy encounters are great fun the first time around, and most of the Boss Battles are so ingeniously hilarious or touching that I would still recommend you give the Undertale a try. It really does show some innovative game design, and the interactions with the main cast of characters are the most enjoyable part of the Undertale for me. Unfortunately, it is the dull process of getting to the good parts that takes up most of the game. I also find the game's story and pacing to be very slow, which is fine if the game play is fun, but it most cases it just isn't. Furthermore, once you've figured out the trick to beating a certain boss or enemy, having to repeat the process if you die can feel very repetitive. Not every joke or fourth-wall breaking effect is funny and sometimes rub off as rather annoying. The level of importance or outcome of different decisions is never really clear until it's too late, and in my opinion this takes away most of the fun that should have come from these segments.

    Overall, Undertale is a great, but seriously flawed, game that I would recommend to fans of RPGs. As someone who loved Chrono Trigger, a superb RPG with multiple endings, and also story-driven games like Ace Attorney, I'm disappointed I don't love this game as well. Unfortunately, for me, Undertale's gameplay is rather lacklustre is most parts, and there are not enough occasions when the game is engaging or fun. Maybe it suits you down to the ground like the hundreds of others who gave this game 10/10, just be aware it might not be for everyone
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  22. Apr 5, 2016
    7
    Nice game, excellent music and "vibe", very fresh and often surprising. Sadly, the actual gameplay just isn't that good, and it often feels like a slog at times, with some sections dragging on for what seems like AGES. Overated, but still has a bit of magic which few other games have.
  23. Mar 5, 2016
    7
    Undertale was, without a doubt, the game I heard the most about in 2015. It was praised as being the pinnacle of storytelling and a new and exciting game that surpasses all others that year. I... disagree, and before the hate comes rolling in, allow me to explain myself.
    First off, the games pacing. Undertale keeps great pacing for most of the game, and is exciting and well driven by its
    Undertale was, without a doubt, the game I heard the most about in 2015. It was praised as being the pinnacle of storytelling and a new and exciting game that surpasses all others that year. I... disagree, and before the hate comes rolling in, allow me to explain myself.
    First off, the games pacing. Undertale keeps great pacing for most of the game, and is exciting and well driven by its characters. However, the games pace slows to a grinding halt in the third act, when your thrown into a volcano and get stopped every 5 seconds by a "lol so nerdy" scientist. THIS SECTION DESTROYS THE PACING. This game has so many amazing scenes and set pieces, and comes crashing down at this one spot.

    Next, the characters. I wont lie, this game has so amazing character development. Characters are complex, interesting, and well made. My biggest complaint comes in undyne, a fish women who, after I fought, crawled away. I shrugged this off but after completing the game and looking up videos found this character has a whole side quest, completely unknown to me that in order to find required you to backtrack to a specific village and have a conversation with.

    Speaking of side quests, they seem oddly out of place in a game like this. A game like this feels like it should be alot more focused and the characters should be more involved. This is done fantastically with the skeletons, but all other characters seem to lack this focus. I didn't look for side quests when I played, and I ended up missing a couple of interesting areas.

    Now for the game play. Its oddly enough a bullet hell, and works fairly well as one. the morality system is well made, but can be confusing in certain fights that require a very specific pattern in order to succeed, and some that you don't know if you need to keep talking to or if there is another solution to the problem (undyne and toriel come to mind). Its a good system though, and the morality system is very interesting.

    I wont say much about the music. It is without a doubt the best part of the game. lots of memorable tracks that are either cozy and fitting, or well suited for the boss battles. easily a 10/10 soundtrack.

    It feels shallow to say a game is bad because of the hype, but I do think the hype has taken a lot away from undertale. If you mention you plan to play it you will get a detailed map from the fanbase on what route to take, where to walk, how to spend your money, etc, etc. This game will be a lot better in a couple of years when hype has gone down and people can play the game blind.

    In conclusion, expect a game that does a great job at making the characters, has a fun combat scheme that would get boring if the game lasted longer than it does, and a soundtrack that makes you remember how good retro music can be. Its by no means bad, but try not to buy too much into the hype. Besides, it wasn't event the best rpg maker game of 2015 (Lisa)
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  24. Nov 1, 2015
    6
    I have never understood why it's always the average games that explode. Flappy Bird, Five Nights at Freddy's, and now this. Yeah, I'm not going to make very many friends with this one. But let it be known I do not think this is a bad game. I just think it could have been so much more. To be fair, I've never liked RPGs. The only reason I even gave this a go was because I have two friendsI have never understood why it's always the average games that explode. Flappy Bird, Five Nights at Freddy's, and now this. Yeah, I'm not going to make very many friends with this one. But let it be known I do not think this is a bad game. I just think it could have been so much more. To be fair, I've never liked RPGs. The only reason I even gave this a go was because I have two friends who are enamoured with it. So I was pretty hesitant to try it out. Lo and behold, I didn't think much of it. I did see it through to the end, though.

    One of the game's main draws is that you're able to choose either a "Pacifist Route", or a "Genocide Route"; either using the ACT command to pacify foes through simply talking to them, or using the FIGHT command to slaughter foes. I knew about this going in and as such I was ready to do a Genocide Route because I figured I'd have more fun that way... until I learned that the Genocide Route involves near-constant grinding as one is required to defeat every monster in a given area. After learning this I was particularly soured and ended up just clearing through the game only fighting enemies I encountered naturally, which the game considers a "Neutral Route". Sure, the clue was in the title, but after seeing that the Pacifist Route involves no grinding whatsoever it's hard not to feel jealous. And no, I'm not going back to play through the entire game as a Pacifist just to skip grinding, that would be silly. to do on a game I don't like.

    Its "heartwarming" characters I found more irritating than charming (with the possible exception of Sans and Papyrus). Its "unique" gameplay I felt was an unstable mash of an RPG and a "bullet hell" shooter that demanded the use of a controller due to constant spikes in difficulty. The story was clichéd with most of the "twists" being fairly predictable (there's one in particular that doesn't even affect one if they are playing on the Genocide Route), and the humor was hit-and-miss, most of which being references or "random" humor, both of which I despise.
    There's also nostalgic pandering to other quirky RPG games, such as Earthbound and... yeah, that's about it. I have a feeling the reason most people like this game so much is because it follows in Earthbound's steps so much you may as well just call it a sequel with a frustrating bullet hell game attached.

    That being said, the soundtrack is phenomenal, with many varied genres and styles. I've added a lot of the songs to my music playlist on YouTube, because holy hell, I can't remember the last time I enjoyed a soundtrack nearly as much as this one.

    In short, if you like RPGs, give it a go. I have a feeling this is just a game that wasn't for me, and that's fine. Now if you'll excuse me, I'm off to go build a bunker. This game has a fanbase that's mostly rooted in tumblr, and God knows they're all nutters over there.
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  25. Jan 18, 2016
    5
    Amazing effort by a one man team, Great music design.
    Just not for me, I didnt enjoy the game one bit.
    Played a couple hours, it just wasnt doing it for me but worth seeing
    how complex of a story one person can make.

    Award goes for Possibly the worst fanbase outside of My Little Pony.
  26. Oct 30, 2015
    5
    This review contains spoilers, click expand to view. I was quite disappointed with this game, unfortunately. Going in from hearing the hype, I was expecting some deeply complex game with a world you could explore and very fleshed out characters (especially NPCs who aren't even major ones like the game's fandom seem to love)

    1. For an RPG, it's very short. Aside from attack/act/item/mercy, the game almost feels like a non-RPG. Which I guess is the point since it IS a deconstruction, but still.

    2. I found the puzzles in the game to be very lackluster and rather tacked-on. They really don't require any effort at all to solve.

    3. The gameplay is hit-or-miss: you'll either love the bullet hell-inspired combat system or loathe it immensely. I found some of them to be fun, but others to be extremely frustrating. Undertale is certainly not Touhou levels of complexity with these segments but it's not 'entry-level'/beginner friendly, either. I'd recommend checking out some gameplay on places like youtube first to see if this is your thing or not for the more complex parts.

    4. The humour will either be the best thing ever to you, or grate on your nerves. I found some characters surprisingly annoying when I doubt I should have.

    5. The game's world feels very small, cramped and claustrophobic, which is strange considering the backdrops in some
    areas suggest otherwise (such as in the second area of the game.) The 'town' area is mostly one long corridor. It all feels a bit lazy and lifeless, which is a shame because the art has some charm that isn't properly utilized because of this 'series of corridors' design choice. If the creator ever makes a sequel or any other games along this vein, it'd be wonderful to see more of the world; we're given a brief view, it feels, but nothing that really drew me in. For you it could be different.

    6. NPCs outside of major ones and shopkeepers are very, very flat and undeveloped. So undeveloped that many have static sprites and resemble cardboard cutouts simply pasted onto the map. It's a huge shame because the creator went to the effort of making non-encounter NPCs have original sprites.

    7. A lot of the major NPCs, for me, were hard to get attached to because you're not given enough time to learn about them or see a lot of development outside of standard 'going from hating you to loving you' depending on the outcome of your fight with them respectively. The sudden change from hostility to wanting to be besties with you is rather grating. Undyne averted this, but even then, befriending her is a short affair that kind of stops as soon as it starts, which I found disappointing, as it feels forced. This aspect feels rushed, which is such a shame.
    The game's final boss definitely has a tragic aspect to him, but because there is hardly much build up or mention of this character until the last few moments, we hardly get a chance to know him. So much potential for more that is again sadly underutilized. It would have been nice to have lengthened the game more and put in more moments to really get to know these characters better, as it stands it just doesn't feel long enough.

    8. The music is pretty solid but some tracks do feel a tiny bit inconsistent but for the most part the music is a treat to listen to and very catchy.

    Closing thoughts: Whilst I don't consider it perfect, it's passable, although the replay value for the game depends on how frustrating or tedious you find the gameplay and how bearable you find the characters. If you're not into bullet hell games with characters that sound like 14 year old attention-seekers from sites like deviantArt and tumblr, I'd consider giving it a pass. If you can move past these issues you might get something valuable out of it.

    So for this, I give a 5/10, only because I feel it's a game you'll either come away satisfied with, or dissatisfied with.
    Whilst is definitely shows it's ambitions clearly, I didn't find this game to be mind-blowingly innovative, nor setting any new standards for the RPG genre or indie scene.
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  27. Jan 14, 2016
    5
    Easily one of the most overated games ever.The same kind of indie trap we have every year.The is not a bad game, but that all it is .Not bad.People give metacritic paid reviews and there you are , a hit!!
  28. Nov 9, 2015
    7
    Great game, though insanely overhyped for some reason. It is very charming and does several new unique things. The gameplay (especially combat) is not very good though and gets very repetitive very quickly, and the same for soundtrack which is just annoying and repetitive from the get go.
  29. Nov 29, 2015
    6
    The story and graphics are very, very, very, very poor. But the gameplay drags this game out of annonimity. I don't think it's as good as the critics/fans promote it to be, but definitely worth a try if you don't have any other game in the way.
  30. Feb 9, 2016
    6
    Obviously everything's a matter of opinion. I did like the nostalgia feel to the game, the music and especially the sense of humor. However it can be an extremely dull game at times. I think the innovation it displays, while intriguing, has been somewhat over-hyped, unfortunately. It is a good game, however nothing justifies it being an incredible experience.
  31. Jul 3, 2016
    7
    It is kinda fun game. The gameplay is fun while battling. The battle system is unique. I really like the bullet hell system and all the unique attacks enemies perform. Though the process of befriending enemies was kinda bland and boring. The gameplay in overworld is the definition of boredom. It has almost nothing going for it(especially in the genocide route, I had to stop playing becauseIt is kinda fun game. The gameplay is fun while battling. The battle system is unique. I really like the bullet hell system and all the unique attacks enemies perform. Though the process of befriending enemies was kinda bland and boring. The gameplay in overworld is the definition of boredom. It has almost nothing going for it(especially in the genocide route, I had to stop playing because I was so bored with all the grinding, and to this day haven't finished this 2nd playthrough). It is just not fun at all. At some points it is mediocre at best. For example the stuff with Mettaton.

    Let's get to art. The soundtrack is fantastic and I'd say it has one of the best soundtracks ever in video games. I listen to it quite regularly and can't get enough of it. Then there are the graphics. Graphics are good in battles. I really like the black and white style, really interesting and unique. Overworld graphics on the other hand are atrocious. It is so rough and ugly. I mean when you see these other indie games with mind blowing pixel art and then look at Undertale's overworld. Man, I really wish it looked better. It would have made the world look much more atmospheric, beautiful and lively.

    Now let's talk about the story and characters. Characters are quite interesting and entertaining. I especially like Undyne, Sans and Asgore. Toriel is not so bad either. The meta narrative in Undertale is quite unique and I haven't really ever played a game like this where every action has an effect in the story and even after resetting the game the game still remembers what you have done. It is quite pretentious at points but hey it's something new. The actual story is decent. Nothing mind blowing but it's fun and at times heartwarming.

    Overall Undertale is a decent game with amazing soundtrack. The graphics and the overworld gameplay could do some work but for 10 euros it is worth a shot.
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  32. Jul 10, 2016
    7
    For 15 bucks, It's good! Escpecially for a game that is only 2 hours long, but a mere 2 hours will not cut it. The characters are not nearlly as complex as people say, but certainly not two-dimentional at the slightlest. The combat is unique, but can only go so far, probably one of the reasons this game is so short. Music is great, but Paper Jam had it better. Comedy wise, it hardly everFor 15 bucks, It's good! Escpecially for a game that is only 2 hours long, but a mere 2 hours will not cut it. The characters are not nearlly as complex as people say, but certainly not two-dimentional at the slightlest. The combat is unique, but can only go so far, probably one of the reasons this game is so short. Music is great, but Paper Jam had it better. Comedy wise, it hardly ever sticks, not for me at least. The story does its job, but it "shrouds itself in mystery" (AKA lacks in explanation, make it hidden at least!) too much. Certainly good, but rough around the edges. Expand
  33. Sep 8, 2016
    6
    Ah, this game is kid friendly. As a result, it has characters with predictable nature and extreme lacking in depth. The puzzles are lame at best. The game play is annoying bullet hell with each encounter with monsters more frustration than the one before. The only thing that saves the game from being dumped into dumpsters is the great/amazing music the game has. Oh by the way, theAh, this game is kid friendly. As a result, it has characters with predictable nature and extreme lacking in depth. The puzzles are lame at best. The game play is annoying bullet hell with each encounter with monsters more frustration than the one before. The only thing that saves the game from being dumped into dumpsters is the great/amazing music the game has. Oh by the way, the community is cancerous. Expand
  34. Jan 9, 2017
    5
    Please don't murder me for this, but I actually didn't enjoy UnderTale that much. I tried to love it, as everyone does. But I really think this is one of those games that's loved by everyone because everyone loves it. I did enjoy the music and the characters...but that's all folks! I find the graphics to look HORRENDUS. I mean, Hyper Light Drifter looks incredible and also uses thatPlease don't murder me for this, but I actually didn't enjoy UnderTale that much. I tried to love it, as everyone does. But I really think this is one of those games that's loved by everyone because everyone loves it. I did enjoy the music and the characters...but that's all folks! I find the graphics to look HORRENDUS. I mean, Hyper Light Drifter looks incredible and also uses that overused pixel art style, but it does it well due to the fact that it doesn't utilize "Looks like the NES days of old!" as it's selling point. And even then I think most NES games look better than UnderTale, such as Kirby's Adventure. I also find the gameplay to be pretty monotonous and the battles either A: Pathetic, B: meh, or C: ABSOLUTELY NOT FUN AT ALL. I don't think this game is as good as everyone and their mom says and that Riot Pixels was right to call this game "an interesting idea but weak execution". Oh, and the sh*tty fanbase can go to hell along with Anubis II and The Stonecutter Expand
  35. Feb 24, 2017
    5
    Boring is one way to describe Undertale, and sadly that's what I found with this game.

    It should be good, but it failed at being good, the graphics are passable as it's an indie game, but there are way better games with better usage of these graphics like Shovel Knight. However it's as many say, graphics aren't everything, to me gameplay and story are the big things that matter so I'l
    Boring is one way to describe Undertale, and sadly that's what I found with this game.

    It should be good, but it failed at being good, the graphics are passable as it's an indie game, but there are way better games with better usage of these graphics like Shovel Knight. However it's as many say, graphics aren't everything, to me gameplay and story are the big things that matter so I'l go over those. Replayability is another thing but I'll get into THAT later.

    The story is simple, Humans and monsters fought one day and the humans pushed the monsters back, and then you come in as a human falling into the underground, and now you have to get out. That's basically it, not many plot twists, it's simple but not endearing type of simple, the "trying to hard to be different" simple and honestly it's kind of a boring plot. The characters are hit and miss with not enough power and too many misses, many characters are bland and forgetable, while some are good enough. However let's get into the gameplay.

    This game is an rpg based on the mother series, you can see that with the look of it, however you have two ways of dealing with enemies: A. You kill 'em as usual, or B. You do various different ACTions in order to use your MERCY to spare them. The battle system is interesting, but the sparing enemies is as easy as running from them, you get no money but you get enough stuff on the floor to keep you satiated, making sparing kind of pointless. Not to mention this game paints fighting as wrong, Flowey paints a perfect scenario: "What if you meet a relentless killer? You'll die and you'll die and you'll die." So you can't spare every time you have to defend yourself eventually, so ultimately the game's message is screwed up.

    Now let's touch on replayability, this game is short: 10 hours at most, but it doesn't have anything that you'll want to come back for, every playthrough gets staler and staler with nothing giving me any reason to come back. With many of my favorite games there have been moments that I go back to and get the same feeling as I first experienced it, take Mother 3 for example, whenever I play chapter 6, I always cry, without fail. Undertale doesn't have anything like that, nothing at all.

    I wanted to like this game, I wanted to, but there were too many flaws for me to enjoy it, if you want to play this game, play the demo, see if it's your kind of game, if you're looking for unique gameplay with an okay story, play Undertale, if you're looking for a game with great gameplay and a gripping story, look elsewhere. 6/10, Boring game, does have some redeeming qualities.
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  36. Jan 10, 2016
    7
    The hype and big wraps on this game swayed me to get it. And for the most part it is a good experience with a lot of interesting aspects and your decisions are interesting. However for me the actual action and bullet hell sequences are not my cup of tea and towards the end of the game I found it a struggle to push through.

    Still worth a look, best do some research on mechanics first.
  37. Tgc
    Oct 12, 2015
    6
    I completely don't understand high score for this game. It's not bad, but nothing revolutionary. It just another indie game with 8/16 bit graphic that try to be ambitious in storytelling. But this time authors didn't completely forget about game play itself and even tried to introduce something new so game is not bad to play, but definitely too easy. Storytelling however completely didn'tI completely don't understand high score for this game. It's not bad, but nothing revolutionary. It just another indie game with 8/16 bit graphic that try to be ambitious in storytelling. But this time authors didn't completely forget about game play itself and even tried to introduce something new so game is not bad to play, but definitely too easy. Storytelling however completely didn't trigger in me any emotions. Expand
  38. Jan 1, 2016
    5
    A highly polarizing game, and rightly so. Undertale contains some brilliant innovation, some fascinating moments, as well as periods of neigh-unbearable tedium for the twitchier gamer. After four attempts to force myself onward, I quit entirely towards the end of my first play-through, and was only encouraged back by Facebook posts and YouTube videos of multi-playthrough content. A gameA highly polarizing game, and rightly so. Undertale contains some brilliant innovation, some fascinating moments, as well as periods of neigh-unbearable tedium for the twitchier gamer. After four attempts to force myself onward, I quit entirely towards the end of my first play-through, and was only encouraged back by Facebook posts and YouTube videos of multi-playthrough content. A game should NOT have to rely so heavily on such things to keep players engaged, and that is Undertale's biggest failing for me. The pacing is unnecessarily slow, with laborious player movement, slow-scrolling text that is difficult to speed up without skipping entirely, and a few entirely unskippable dull scenes. Much of the dialogue and descriptions were uninteresting or annoying to me. A run mode and better text handling would likely have added a couple of points to my review score.

    The game's big feature is how it reacts to and remembers your choices, even through multiple playthroughs. There are 3 major endings and many minor variations along the way, and they're all very much worth seeing. Or at least, the 2nd and the 3rd are... and I suppose you need the first to make sense of them. But make no mistake, I *HATED* my first play-through.

    Graphics are obviously lackluster but it uses what it has very well. Soundtrack is above average with a couple of standout tracks (Undyne's and another character's themes - 'Spear of Justice' and 'Hopes and Dreams' - stick particularly in my mind). Gameplay is, well, limited outside of the boss fights. There's no value in replaying any of the individual combats once you've learned to dodge and / or spare the enemies. But the parts that are good are very good.

    Finally, the game's score *IS* overly-inflated due to fanboy dogpiling 'unhelpful' assessments on negative reviews, and that is saddening. This is truly a game which is a 8-10 to many and a 0-2 to many others, and those who hated it are by no means wrong. If you're struggling to get through, try looking at a guide, maybe glimpsing at a couple of videos of final and genocide boss fights, and powering through until it gets good. It was worth it for me. But if it's not for you, that's cool too. It's not for everyone.
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  39. Feb 5, 2016
    6
    It's a fun, light-hearted game with a less than taxing challenge for the most part. However, it feels like some parts of the game contain a lot of padding and filler dialogue, which almost becomes annoying. It's enjoyable, silly and unique in it's battle system, which makes a nice change from the usual RPG mechanics. The game is pandering to the Tumblr community, so please don't expect anyIt's a fun, light-hearted game with a less than taxing challenge for the most part. However, it feels like some parts of the game contain a lot of padding and filler dialogue, which almost becomes annoying. It's enjoyable, silly and unique in it's battle system, which makes a nice change from the usual RPG mechanics. The game is pandering to the Tumblr community, so please don't expect any less than intentional memes being placed through the game. This seems to spoil what could have been a more original game. Expand
  40. Mar 14, 2016
    7
    The characters are round and engaging. The graphics are simple (unlike most games these days), which leave room for the imagination of the player, yet the color scheme appealing. The story plot is rich in humor, and surprisingly unique. I suggest to give it a go.
  41. Oct 11, 2015
    5
    This review contains spoilers, click expand to view. For $10 you can't really go wrong.

    I don't get the hype, it's okay, but the game is far less clever than it thinks it is. The full pacifist play-through is **** too. You can go the entire game without "Fighting" a single creature, but yet you are forced to at the end. That, alone, is what killed this game for me.
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  42. Dec 1, 2015
    5
    This review contains spoilers, click expand to view. 1.Game Play 4
    The game is mostly a bullet hell which I myself am not fond of. The rest of the game is purely static old rpg build. Also no power ups and a boring way to attack makes this a boring bullet hell.
    2.Graphics 4
    I am not a fan of the art style.
    3.Sound 6
    I like the music. It was honestly one of the most enjoyable parts of the game. It was classic and retro while being very well put together and fitting for the fights that it went along with. Although that is also it’s downfall, it is tried and true and not really a new or surprising thing in this genre.
    4.Story 6
    It can’t decide to take itself seriously or just be plain ridiculous. When it is ridiculous it is overly ridiculous, taking things far beyond the realm of serious just to make a small joke. It tries way too hard to make you laugh and goes so far just to make a small joke that barely even made me chuckle. Then with a whiplash it becomes so serious and dark that it feels out of place and makes you think you changed games. In fact the seriousness doesn’t really even kick in until second play through. There isn’t a lot of history given to the player and there isn’t really a way to figure it out either. It’s also hard to understand the timeline of the world when you consider the 6 souls and how much time has passed since the first. Each scene feels painfully awkward and forced like every character you meet is trying really hard to be a certain stereotype. Papyrus is amazingly self absorbed and won’t look past the mirror in his hand. Undyne is the typical popular girl who everyone wants and everyone wants to be. Alphys is the nerdy, unattractive anime fan girl who is in love with the popular girl that you can find in every teen drama ever made. Metaton is just a celebrity pretty boy who is and wants to be the center of all attention in the underworld. Sans doesn’t make sense, since if he watches you this much and cares this much then why make it all like he doesn’t and let you kill all of them. Asgore doesn’t have the balls to actually avenge his son and instead waits around like a pansy. Toriel is kind to a fault, she doesn’t even want revenge against the creatures that took both her children from her. Asriel’s 180 doesn’t make sense. He is so resolved and lost in his hate and anger that he tries to kill you and the entire world. Then seeing you give mercy he suddenly gains back a soul he had lost, which is remarkably still his with all his memories intact and such seeing as how he died, turned to dust, was used to fertilize a flower, then said flower was filled with so much determination that it gave it sentience from the remnants of a left over soul, which is not corporeal, and drove it mad. You can’t regain a lost soul, at least not like that. The game makes a very big point of saying, in great detail, that monster’s souls don’t last after death. Boss monster’s last but only long enough to get absorbed and that is still not very long at all. If the souls are lost and become nothing so easily then it can’t possibly come back after so much time has passed and though such a ridiculous procedure. Especially when the experiment was done before and what came back was failed amalgamations that were nothing near their former selves. This would all be perfectly fine if the story was silly and allowed for deus ex machine unexplained crap to resolve it but it does actually take itself seriously through the last 2/4ths of the game. Lastly and the most disappointing part of the story is how it is given to you. Toriel explains in the beginning that you don’t have to kill, that you can make that choice. From there the player goes through the pacifist run. If the game was presented instinctually and mercy was a forlorn thought that only came about when you fought Asgore and realized he doesn’t really want to fight at all. Mercy is then opened up as an option and is opened for future play throughs. From there the deep dark side of the story is explored and the player’s mind really blows. Instead the story is silly and leads you right to the final conclusion instead of making you think and really look at your self differently after slaughtering monsters.
    I need to point out that the story is not new. It just says out loud what takes place in every RPG ever made. The monsters/soldiers/enemies in general that you are slaughtering to grow levels and save the world do have lives, souls and families. Just because this game yells it at you doesn’t make it a new concept.
    5.Controls 4
    The controls are standard and bland. Also seems a bit unresponsive and slow for a bullet hell.
    6.Replay Value 5
    There is obviously replay in this game, but that’s the problem. The replay is forced and not a choice made by the player because they enjoyed the game.
    Final Score 5
    I had this game legitimately shoved down my throat by fan boys who couldn't fill they're eye holes with enough of it. My review is MEH. If you like bullet hells and or rpgs then you may like.
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  43. Dec 13, 2015
    5
    I gave this game a half hour of play time and it didn't grab me at all. The combat mechanics are trial and error as were the ''puzzles''. It's like they added random pacifist combat to Chip's Challenge. And the game is ugly on top of it. Call it an art style, I call it a low creative ceiling.

    I'm sure it gets better eventually, but I've played better games that were made 30 years ago.
    I gave this game a half hour of play time and it didn't grab me at all. The combat mechanics are trial and error as were the ''puzzles''. It's like they added random pacifist combat to Chip's Challenge. And the game is ugly on top of it. Call it an art style, I call it a low creative ceiling.

    I'm sure it gets better eventually, but I've played better games that were made 30 years ago. Like taking a step to the left but calling it forward.
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  44. Mar 4, 2016
    7
    this game is nothing but a meme, with one of the worst communities since mine minecraft, i'm glad this game didn't win any awards though i deserved them
  45. Oct 15, 2015
    5
    Undertale is okay for the price but I think there's some severe score inflation going on here. It's very short (I beat it in under 4 hours) and although there's some replay value as you can choose different paths, there didn't see to be much else to do. The puzzles are easy, the battles are interesting but the novelty was wearing off after even 4 hours. The story is weak, as a meta RPG itUndertale is okay for the price but I think there's some severe score inflation going on here. It's very short (I beat it in under 4 hours) and although there's some replay value as you can choose different paths, there didn't see to be much else to do. The puzzles are easy, the battles are interesting but the novelty was wearing off after even 4 hours. The story is weak, as a meta RPG it pales in comparison to the game it's obviously inspired by (Earthbound). As an overall console-style RPG it can't hold a candle to the classics.

    Buy it if you like cheeky retro RPGs but understand that this really wouldn't have been considered very good if it came out back in the day of the RPGs it is inspired by.
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  46. Oct 15, 2015
    5
    game is good but its seriously old-tech. music/sound/graphics... sorry you may say style but i dont believe this is what it is about. imagine an AAA version of it, now thats a game you can give 9/10, not what we have.
  47. Mar 15, 2016
    5
    It's Story is amazing but Graphics are pretty much non existent and the Gameplay makes Dead Island look good. Overall it has poor Gameplay/Graphics and great story. Good Idea, poor excecution.
  48. Nov 1, 2015
    6
    Why is this game so popular?? The story is not very engaging, and the combat system is a interesting concept but gets old very quickly. Yeah you can make decisions, but if that's the type of game your looking for there are many better choices out there. I watched a full playthrough, and i can safely say this game is nothing more than slightly above average at best.
  49. Dec 16, 2015
    7
    This game is charming, unique, happy, funny and it will surprise you sometimes. It's made with love and care, trying to make you remember the good things about videogames and what made you enjoy them in the first place. Unfortunately it's really short but sometimes happiness is meant to be felt in short bursts. It also gets somewhat repetitive and hard to get into because it's fanbase isThis game is charming, unique, happy, funny and it will surprise you sometimes. It's made with love and care, trying to make you remember the good things about videogames and what made you enjoy them in the first place. Unfortunately it's really short but sometimes happiness is meant to be felt in short bursts. It also gets somewhat repetitive and hard to get into because it's fanbase is one of the loudest and obnoxiously obssessed with it. If you have the pure bliss of getting into this game without knowing anything about it, you'll like it. And if you want your friends to play it please don't be a dick and don't tell them anything about it, it'll spoil it for them. Expand
  50. Dec 20, 2015
    6
    This game was extremely overhyped. I was expecting a life changing experience based off of the steam reviews but all I got was a mediocre puzzle based rpg. It was meh.
  51. Feb 8, 2016
    7
    This game is disappointing. It has a great story line with fun characters, but it's all over so fast. In just a few hours you can beat this game and realize that the puzzles aren't even close to challenging, and the boss fights can be somewhat annoying if you try to spare people.

    The biggest problem with the puzzles is that they were all set up in such a way that you needed a hint to
    This game is disappointing. It has a great story line with fun characters, but it's all over so fast. In just a few hours you can beat this game and realize that the puzzles aren't even close to challenging, and the boss fights can be somewhat annoying if you try to spare people.

    The biggest problem with the puzzles is that they were all set up in such a way that you needed a hint to solve them, but once you read the hint (which is always sitting conveniently next to the puzzle) the solution was obvious. In all but one or two of the Legend of Zelda games, the puzzles were either just laid of in front of you for you to figure out, or if there was ever any kind of hint or unknown solution, you had to explore further to find it. Perhaps it is unfair to compare two games of different genres, but the point is that there was nothing interesting let alone captivating about the puzzles. All they did was make the game slightly longer.

    The story carries the game along with the level of control the player has over the story. Without the ability to choose how you want the story to go, this game would be bland. With that aspect, it is above average, but that's about it.
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  52. Nov 21, 2015
    6
    its okaynot that great of a game , but i dont know why every one is just rating it 100 or something , its a good game nothing spectacular in my opiion
  53. Feb 9, 2016
    7
    Maybe Undertale would work better if it would have more interesting features in it and builds up a better story. Enjoy it while it lasts, Undertale gamers. You'll pretty much have fun here faster than us.
  54. Jan 26, 2016
    7
    Graphics is what makes a game good. So that should not be judged upon. However, as deep as the story was, the concept of humans vs monsters seemed very dull to me and I wished the developer was more creative. The gameplay was suspenseful; like I had to dodge everything matrix style, but did not seem challenging at all. The music is beautiful, the characters were very fun, especiallyGraphics is what makes a game good. So that should not be judged upon. However, as deep as the story was, the concept of humans vs monsters seemed very dull to me and I wished the developer was more creative. The gameplay was suspenseful; like I had to dodge everything matrix style, but did not seem challenging at all. The music is beautiful, the characters were very fun, especially Asriel (I had a lot of sympathy him and the fact that his **** ex-wife was **** And the paths that you take (pacifist/genocide) seemed very diverse as well and the neutral endings seemed meh, so either go genocide or pacifist because they are more interesting Expand
  55. Oct 7, 2015
    7
    Ignoring the pcdouchebaggraphicwhorerace This game is AWSM This game is funny and entertaining battle system very different rpg it's fun and it's your reflexes his music is beautiful if you like the music YS and megaman style this is definitely your game the reason I wear a 7 is that NO SPANISH LANGUAGE! :(
  56. Apr 11, 2020
    7
    The style and the characters/dialogues are fairly childish (JRPG-style, basically, although a lot of games in that genre also try to be more mature). The plot is imaginative enough overall, though.

    And interesting, fresh mechanics are a reason enough to check this one out.
  57. Sep 2, 2017
    5
    I am just wondering, why is this getting here a score of 8.3, but over on PS4 it has a score of 6.something? Wth happend? I mean, the port cant be that broken, this game should be easy af to port. So why the sudden hate? (Also: I havent played it, just wanted to ask that question, so thats why I gave 5)
  58. Oct 2, 2016
    7
    An interesting game with extrem boring gameplay/combat mechanics.
    While I like the idea of playing through a game in an pacifistic way it should still be fun.
    It's not bad but far from all the praise it gets.
  59. May 18, 2016
    5
    This is the Game that is godlike, RPG of all time, better story than the Last of Us. The game it's self is ok, if you don't get your hopes up too high its a really good game, but it is not this godlike entity that everybody claims it is.

    First off the music, pretty good but to the moon had such a better soundtrack that wasn't as repetitive. My friend claimed that the story is better
    This is the Game that is godlike, RPG of all time, better story than the Last of Us. The game it's self is ok, if you don't get your hopes up too high its a really good game, but it is not this godlike entity that everybody claims it is.

    First off the music, pretty good but to the moon had such a better soundtrack that wasn't as repetitive. My friend claimed that the story is better that the story in the Last of Us and to him I'd like to say **** story is meh, cared more about the kids in fnaf. Game play is unique but is not the innovation of the century. All this hype is completely uncalled for, it's a great indie title but it isn't Jesus reincarnated and it shouldn't be treated as such
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  60. Aug 16, 2016
    5
    Before I get into the negative aspect of the game, I just want to state that the soundtrack does sound amazing. That's the best part of this game, and I listened to the soundtrack before I played this game, so the soundtrack is what convinced me to try it out. Also, I wanted to see what all the fuss was and see why some voted it as the best game of all times, especially after a longBefore I get into the negative aspect of the game, I just want to state that the soundtrack does sound amazing. That's the best part of this game, and I listened to the soundtrack before I played this game, so the soundtrack is what convinced me to try it out. Also, I wanted to see what all the fuss was and see why some voted it as the best game of all times, especially after a long contest was done on certain sites to vote for it. I was outraged how this game was voted beyond some of the other classic and amazing games out there.

    I didn't want to just be a disgruntled gamer and allow my nostalgia for past games to cloud my judgment, without even playing the game myself. That's when I finally got a chance to give it a try.

    Despite the soundtrack sounding like any old JRPG soundtrack, I can never get sick of hearing JRPG style music in various forms. Although this game and soundtrack was done by an American who is a large fan of JRPGs.

    The gameplay itself was rather boring, and the story itself was nothing new or special. Monsters or enemies attacking you at first, and then you befriend them. It's a typical shounen anime story, or stories you even see in a lot of video games. There's a few unique things sprinkled throughout to try and make this game differ from any other RPG, especially JRPG, even though this game is technically not a JRPG.

    The combat was a little fun, but I think it was fun because the game is so short, I wasn't spending hours doing the same combat system over and over again. I can't imagine if the game was 5-10x in length, and repeating this same combat system for that long. I think due to the game also being short, people were able to like it a little more, because there was no tedious grinding or side quests which might've been a boring fetch quest.

    The menus and equipment was rather simple, and it truly felt like a NES game. The NES games had their time, and that's why they just remain that, a classic. Trying to do a NES type game now just feels a bit ridiculous and feeding off nostalgia. With the internet, there's so many things for people to get their nostalgia fix.

    Other than putting a lot of work into the soundtrack, which seems noticeable, the rest just feels like lazy work in a game for a quick money grab and to have that 15 minutes of fame.

    This is voted as the best game ever, but I think it was voted that back in 2015. It's an insult to gaming for this title to be voted as such, and I am almost positive this game won't really be talked about much in 10 years, while other classic games will still be talked about.
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  61. Jan 27, 2017
    7
    Game was great until fandom's came and nuke'd UNDERTALE, The only thing people care about in UNDERTALE is Sans, lets face it. This game is falling down deep into an uncanny abyss of cancer, And there is almost nothing we can do to stop it
  62. Mar 9, 2018
    5
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  63. Jul 31, 2018
    5
    Undertale is a great game, possibly the best one I've ever played, it brings the feel of playing Earthbound (as the creator intended) with it's graphics and out of the ordinary story, it makes you feel part of the game, not by making you feel as the main protagonist, but by acknowledging that you are playing the game, it has an incredible soundtrack that matches with the awkward moments,Undertale is a great game, possibly the best one I've ever played, it brings the feel of playing Earthbound (as the creator intended) with it's graphics and out of the ordinary story, it makes you feel part of the game, not by making you feel as the main protagonist, but by acknowledging that you are playing the game, it has an incredible soundtrack that matches with the awkward moments, the relaxing moments, the WTF moments and the epic moments (either in a fight or when listening to Sans dialogue), it also comer with music that makes you feel weird and in suspense when the game wants you to feel that way, all of these things apply to the art style of the game, also the characters are very unique and fun to be with, with every one having a song and font that matches their personality and emotions, couple that with an awesome story that centers about solving things peacefully, awards you for your good doings and has actual consequences for your actions, a bunch of fourth wall-breakers, awesome puns ;D, a lot of Easter eggs and things to theorize about and an immersive experience, only requiring very little money and time and you've got a masterpiece as this is. (And a toxic fandom, but the game's the one to be rated not the fandom) Expand
  64. Apr 11, 2020
    6
    сильно переоценненая игра. меня будут хейтить, но игра сильно переоценена
  65. Dec 9, 2018
    6
    It is a clever and gimmicky anti-genre game. The game is often overrated for its overall quality. However, for younger audiences, the humorous dialogue and characters can be very attractive. The gimmicky mechanics can also be "deep and rewarding" for some players.
  66. Oct 15, 2019
    5
    'wwhat if u killed a enemy in videogaeme but it was like the enemyy was actualy really alive???'

    If this is the sort of narrative depth you want from your game then by all means, **** buy it. **** buy your mediocre RPG maker game and talk about how it's the single greatest RPG of all time after having played 0 other RPGs. God damn.
  67. Dec 4, 2019
    7
    Let me give you some background information:
    1) I bought this game for $5 dollars on Steam
    2) This game was made by only 1 person, Toby Fox. He did the art, story, music, etc. a) As a $5 dollar game made by one dude, the game is quite good. It is VERY charming. b) The are 3 endings. Each play through last 6 hours and they are EXACTLY THE SAME. Only the final 10-15 minutes change. If
    Let me give you some background information:
    1) I bought this game for $5 dollars on Steam
    2) This game was made by only 1 person, Toby Fox. He did the art, story, music, etc.

    a) As a $5 dollar game made by one dude, the game is quite good. It is VERY charming.
    b) The are 3 endings. Each play through last 6 hours and they are EXACTLY THE SAME. Only the final 10-15 minutes change. If you replay the game, you will fast forward everything because it is the same, every last single thing.
    c) Music is EXCELLENT.

    In conclusion, it is a charming and short $5 made by one guy. It is very basic, but quite creative. Let me be clear though, this thing is not as amazing as some weird fans are making it to be. Shovel Knight, Hollow Knight, Dead Cells, Celeste TRUMP this game. Sonic Mania Plus for $20 is 10/10/ I cannot emphasize this enough, Undertale is a nice $5 game.
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  68. May 1, 2020
    5
    Ovviamente tutti i voti dati non sono vere e proprie recensioni ma puro parere personale.
  69. Mar 29, 2020
    7
    Although still overrated by many, Undertale remains to be a great short-and-sweet JRPG. Combat is quite innovative and the characters are very lovable. Unfortunately, the game is quite short and feels like its missing something to me.
  70. Apr 27, 2020
    7
    While I think this may very well be one of the most overrated games of all time, it is a good game. It is a breath of fresh air in a world where developers seem more focused on making the best graphics instead of a good story or good gameplay.
  71. Oct 30, 2021
    7
    hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
  72. Jul 20, 2022
    6
    Undertale found a way to make RPG combat entertaining. It's a charming game but it is overhyped by quite a lot. The graphics are abysmal. At times the game is just plain ugly. The music is decent but far overpraised. It sounds choppy and pixelated. I understand that's the style it just doesn't resonate with me. Most of the character's I don't want to run over with an SUV, but that's most.Undertale found a way to make RPG combat entertaining. It's a charming game but it is overhyped by quite a lot. The graphics are abysmal. At times the game is just plain ugly. The music is decent but far overpraised. It sounds choppy and pixelated. I understand that's the style it just doesn't resonate with me. Most of the character's I don't want to run over with an SUV, but that's most. If given the chance I would put a pipe bomb in Alphys' mail box. Really a shame I couldn't demolish their face in the genocide route. A lot of the enjoyment comes from outside of the game. One of the view games that watching someone else play is more enjoyable than actually playing it yourself. Expand
  73. Aug 5, 2020
    6
    I do not understand what the hype is. The writing is good but I found the gameplay overrated.
  74. Aug 29, 2016
    7
    This review contains spoilers, click expand to view. I'm here to rewrite my review since my opinion on this game pretty much changed since then.
    For a first, blind experience it's probably a 9, but once you start replaying it it kinda loses it's charm. However, it's still a neat game, in my opinion.

    However (yes, again), unless you're an ending hunter, this game won't have much replay value aside from doing a Genocide Route and then a Souless Pacifist. That and the infamous punch card trick, which from a speedrunner perspective is kinda cool, but not for normal, casual players as you'll probably find it useless and only an inventory filler.

    Gameplay is OK, the battle system is kinda cool, story is done kinda well, soundtrack is also kinda cool (there are a few amazing soundtracks in there), graphics are OK for an 8-bit game. But when you think about the game overall, it's nothing really too new and interesting (aside from the final boss battle in the True Pacifist Route, the two final bosses in the Neutral Route and the final boss and ending of the Genocide Route).

    Do I recommend it? If you like RPGs and bullet hell games, I guess this is okay for you. Otherwise, I don't really know.
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  75. Feb 1, 2017
    7
    An incredibly innovative indie title that falls off the rails towards the end.

    Pros: - The music is incredible; catchy, fun and perfectly suited to the title - Great writing; the characters are memorable and unique, with the first half of the cast unforgettable - Creative and ingenuitive "combat"; while you can go through this world completely hack and slash, they is a completely non
    An incredibly innovative indie title that falls off the rails towards the end.

    Pros:
    - The music is incredible; catchy, fun and perfectly suited to the title
    - Great writing; the characters are memorable and unique, with the first half of the cast unforgettable
    - Creative and ingenuitive "combat"; while you can go through this world completely hack and slash, they is a completely non violent path to take. The majority of the battles are more puzzles than fights, looking for ways to please the enemy enough to make them not want to fight

    Cons:
    - The last few bosses are either combat heavy or just endurance fests, with the final boss not leaving the player any choice but to fight. That ruined my enjoyment. It was Deus Ex Human Revolution all over again - my non lethal character being forced needlessly into combat. Others require you just to wait long enough for the boss to give up. The fun was in puzzling out the battles, not sitting there and avoiding attacks for ten minutes.

    Mixed:
    - The limited visuals can sometimes be a detriment, with occasional bland and samey environments. For the most part, though, the art design is eye catching and pleasing

    Overall, an incredible example of what one man can do. An original title in a time of sequels, reboots and remasters, it's no wonder that Undertale is so highly praised. However, the later marathon bosses damage the game's world view. In a title that so deeply relies on it's story, this is a painful detriment. Overall, a good game, worth picking up cheap, but don't expect the world from it.
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  76. Jan 29, 2017
    6
    Que jueguito que jueguito es este. Desde mi punto de vista un buen juego, interesante, un retro con aire retro, Pero llevado a la cheta por el hype descarado que le cayo encima, que es un juego indie. si lo entiendo y eso es un gran paso para bajar de su sitio a muchas grandes compañías que no hacen juegos de calidad desde hace muchos años (si es contigo capcom, square enix, bandai-namco,Que jueguito que jueguito es este. Desde mi punto de vista un buen juego, interesante, un retro con aire retro, Pero llevado a la cheta por el hype descarado que le cayo encima, que es un juego indie. si lo entiendo y eso es un gran paso para bajar de su sitio a muchas grandes compañías que no hacen juegos de calidad desde hace muchos años (si es contigo capcom, square enix, bandai-namco, ubisoft, ea) pero no por eso se va a decir que esto es oro. no es oro, es mas bien un bronce con un poco mas de cobre del que debería. sin embargo es entretenido y digno de jugar al menos una vez en la vida. recomendado Expand
  77. Dec 7, 2017
    7
    Very entertaining, I'm currently halfway through my first run (pacifist), and I'm enjoying the humourous writing and the 4th-wall-breaking moments. Entertaining, charming, and thought-provoking but the gameplay itself is definitely lacking.
  78. Dec 28, 2021
    7
    Un gran juego tanto a nivel jugable como de banda sonora. Es algo corto, pero muy original y diferente en su propuesta, no hay juego igual. Además, sus personajes te calan, y no para de tener sorpresas hasta el mismo final.
  79. Sep 24, 2020
    6
    This review contains spoilers, click expand to view. Undertale es un juegazo y es entendible que a alguno les encante, sin embargo, mucho de lo que transmite es simplemente en base a las experiencias y la narrativa. Me explico:

    Lo bueno:

    -Gráficos. Reflejan bien ese estilo de 8 bits con los personajes monocromáticos en las peleas a su máximo nivel.
    -Música: Junto con el apartado gráfico, otra cosa que destaca de Undertale, ya que su música se asemeja a la de los juegos retro. El mejor punto del juego, excelente sin duda alguna.
    -Jefes y personajes: Son muy carismáticos y las peleas son muy divertidas!
    -Batalla contra Sans: Vaya! En mi opinión, una de mis peleas favoritas contra jefe en un videojuego.

    Lo malo:
    -Gráficos: Así como este juego refleja mas o menos la época de los 8 bits, algunas cosas sinceramente se ven muy feas mas que nada los escenarios que son muy simples y poco inspirados.
    -Duración: El juego es muy corto, y no me digan que es un juego indie. Hay juegos indie que son incluso muchos mas largos que juegos hechos por empresas. La primera vez que jugas al modo historia, uno lo puede terminar (o al menos yo lo termine) en menos de 2 horas.
    -Linealidad, sistema de RPG, historia y finales: El juego es un RPG, pero no tiene mucho de RPG (la verdad es que ni debería haberlo sido). Me atrevería a llamar a Undertale un RPG altamente genérico. Si bien tiene eso de perdonar a los monstruos, que es aceptable, no esta muy bien aprovechado. Ademas de que la primera vez que jugas, lo mas probable es que hagas la ruta neutral, ruta que esta totalmente vacía en comparación con las demás. La primera vez que jugas al juego.... no tenes ni idea de las rutas, no sabes que hay otros finales, no sabes nada! Y si mataste a Flowey, aun menos! Tuve suerte de enterarme al mirar una wiki... de la curiosidad que tenia... si no lo hubiera hecho, ni me enteraba! La historia es muy confusa al principio y si no vas al resto de rutas, no te enteras de nada. Aunque la trama en si es muy interesante, que va de la mano con el gameplay, incluso autoparodiandose a si mismo, cosa muy innovadora y destacable! Pero el tema de las rutas arruina un poco la experiencia, volviendose por cierto tedioso, ya que la manera de entrar a ellas es determinada por la cantidad de enemigos que mueren en lugar de multiple choices que es como debería haber sido también. Muy buena historia, pero muy mal contada y con elementos en ella que no me terminan de cuadrar por que lo dejan ahi en el aire, como lo de Gangster o la relación entre Asgore y Flowey, que si bien en la ruta pacifista te la cuentan, faltan muchos datos.
    -Solo podes equiparte una arma y armadura y tenes 20 niveles, ademas de que los encuentros contra los enemigos son siempre los mismos, y no, no me refiero a que son los mismos que aparecen en la misma zona, no, sino que todos los combates son scripts, no hay nada de aleatoriedad. Por lo que simplemente se siente que este sistema RPG esta puesto de manera artificial, que si bien combina bien con la narrativa, a nivel jugable esta mal balanceado y deja mucho que desear.
    -En cuanto a la exploración, es nula. Durante todo el trayecto, uno tiene que ir en linea recta y nada mas.... puzzle, jefe.... puzzle, jefe.... así.... Los puzzles son aburridos, aunque los jefes, como ya dije antes, son muy interesantes. Explorar ademas, no beneficia al jugador, salvo con pequeños detalles de la trama así sueltos que sinceramente uno se los puede saltear.

    No me malinterpreten, Undertale es un juego que he disfrutado mucho. El problema es que solo transmite sentimientos y no diversión, con un sistema RPG mediocre implementado de manera artificial (aunque en si tenga sentido en la narrativa), y que si bien la historia es en si una obra maestra, esta muy mal contada, con datos faltantes y con una rejugabilidad que radica principalmente en las rutas opcionales, pero que el juego no te cuenta sobre ellos. Lo recomiendo totalmente para los amantes de los juegos retro e indie, pero que esta lejos de ser excelente, ya que como producto en si y comparandolo con otros juegos indie, deja un poco que desear. Al menos juegos como The Gray Garden tenían mas personalización y una historia mejor contada. Undertale por cada punto positivo que encuentro, hay algo negativo. Si bien el estilo artístico esta muy bien y es muy retro, hay muchas partes que son demasiado simples. Si bien la historia me encanto, radica en obtener el 100%, y faltan muchos datos, estando la historia principal (la ruta neutral) muy incompleta. Si bien la jugabilidad se integra a la narrativa y trae conceptos muy innovadores, llega a ser demasiado artificial e innecesario por tener encuentros y sistema de nivel basados enteramente en scripts, con nula personalización y decisiones a tomar, como si hubieran metido el sistema RPG a la fuerza por que no les quedaba de otra.
    Un gran juego, pero que le falta pulirse muchísimo. Deltarune termino siendo la evolución de Undertale en cuanto a mecánicas.
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  80. Mar 1, 2019
    7
    I know that popular games at some point get a lot of backlash for just being popular, but this games gets trashed waaay to much, and it's a really good game even though it's not the most extraordinary game ever mad. The world is really lineal and inconsistent in therms of desing and the game mechanics although a great concept are extrempley basic. But if you are a fan of the mother seriesI know that popular games at some point get a lot of backlash for just being popular, but this games gets trashed waaay to much, and it's a really good game even though it's not the most extraordinary game ever mad. The world is really lineal and inconsistent in therms of desing and the game mechanics although a great concept are extrempley basic. But if you are a fan of the mother series I would recommend this game any day of the week. Expand
  81. Aug 27, 2019
    7
    It can be a great nostalgic adventure for those who grew up playing the old 2D RPG games and it’s a good game for everyone else.

    GAMEPLAY ( 7 out of 10 ) The combat system is innovative, varied and frequently challenging but lacks depth and winning a tough battle is much more about eye-finger coordination than strategy or creative thinking. The puzzles are somewhat clever but there are
    It can be a great nostalgic adventure for those who grew up playing the old 2D RPG games and it’s a good game for everyone else.

    GAMEPLAY ( 7 out of 10 )
    The combat system is innovative, varied and frequently challenging but lacks depth and winning a tough battle is much more about eye-finger coordination than strategy or creative thinking. The puzzles are somewhat clever but there are very few of them in the game and the level designs aren't the most impressive or diverse, particularly in the tedious first half of the game. When you encounter a monster, you can do certain actions (including “Check”, “Console”, “Talk”, “Complement”, “Joke”, “Hug”, “Flirt”, etc…) besides fighting and you can even choose to “Spare” him, which only works after you do certain actions or when the monster is weakened enough. This is an interesting system and it's much more fun and less repetitive than simply attacking the monsters. But with some monsters, including all the bosses, the “Spare” option sometimes doesn't work the same way than with regular monsters or doesn't work at all, and the game only gives you a small clue about this in the beginning and never reinforces it after that.

    To “Spare” a monster doesn't reward you with any EXP points (only with coins), so if you don't kill any monster your character will remain weak and with low HP throughout the entire game. It doesn't make any sense to me that you earn EXP points for killing the monsters and not earn any for winning the battles without killing them, and it only makes the game more frustrating in the process. To “Talk” and “Spare” monsters starts out as a more compelling course of action then simply killing them, but because your character’s HP remains low and the monsters become stronger as you advance in the game and never show you any mercy (they will always try to kill you if you don't spare them, even if you don't attack them), the result will probably be an increase in “Game Over” screens per hour. This eventually forces you to backtrack a little to buy more health items. In conclusion, the only incentive to continue not killing any monster after the first few hours of the game is to see how that affects the story and the ending.

    If you kill one of the bosses the game will probably punish you by becoming increasingly hard and mind-numbing and making the final boss battle almost impossible to beat – at least the boss that I killed had that consequence – which is extremely unfair and anti-climactic, particularly because the game doesn't give you any clue about this. Also, it’s impossible to go back to before your last save point because you can't have more than one save file, which is another incomprehensible and dated aspect that adds more frustration – if this is the price to pay for a few speech lines alluding to what you did in previous lives and playthroughs and other so called “4th wall destruction” elements present in the game, it's not worth it in my humble opinion. In other words, the choice to be a pacifist or a murderer appears to be just an illusion of choice, since the game never gives you any chance to redeem yourself.

    The controls are simple enough to be enjoyable to play with a keyboard and it's also compatible with non-Microsoft gamepads.

    STORY ( 7 out of 10 )
    Character speeches and narrative lines are well written – some of them are genuinely funny and a handful are truly thought provoking. The characters themselves are odd and have unique personalities, although throughout the game none of them is developed to the point of becoming completely three dimensional. The plot is mysterious and different enough and has some heart, and it's impressive how the game remembers what you did and how some of your actions affect the tone of the story and its characters' behaviors, but at the same time it's incoherent and doesn't seem to have a very well-defined vision of what it wants to transmit to the player. I couldn’t beat the final boss and thus haven’t seen any version of the story finale.

    VISUALS ( 6 out of 10 )
    “Superbrothers: Sword & Sorcery EP” has a much more beautiful pixel art design then this game and there are a few times when it's not perfectly clear what's happening on screen, which hurts the gameplay.

    SOUND ( 7 out of 10 )
    The music is enjoyable, its tone always fits the game seamlessly, but the sound effects are just awful.

    VALUE ( 9 out of 10 )
    The game lasts between 7-11 hours, depending on how you play and how many times you die in the game. That's a great amount considering the low price, despite the fact that after I finished the game I didn't want to replay it, even knowing there was still new dialog to be read and multiple endings to be unlocked.

    FINAL SCORE ( 7.0 out of 10 )
    An innovative, somewhat clever, enjoyable, simplistic and half-the-time frustrating 2D RPG that lacks depth and coherence.
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  82. Odh
    Sep 6, 2019
    7
    I don't want to put spoilers if you don't already know about the combat or the choice of combat, but I felt the concept with numerous endings depending on how one plays the game was brilliant! But it is a game that is only a few hours long, has a useless inventory system, and was I the only one creeped out by the some of the characters wanting to date the main character? I know its anI don't want to put spoilers if you don't already know about the combat or the choice of combat, but I felt the concept with numerous endings depending on how one plays the game was brilliant! But it is a game that is only a few hours long, has a useless inventory system, and was I the only one creeped out by the some of the characters wanting to date the main character? I know its an indie game, it has great music, a simple yet engaging story, and completely original gameplay/storytelling, but I just wished for more in this limited world? I get making the game short encourages numerous playthroughs to see different endings and play the game differently, but you may have to do everything perfect in every minute of the game or not get the ending you want. Expand
  83. May 27, 2020
    7
    Undertale is a neat parody of RPGs. A great game, that you should play if you are a RPG fan, even with the terrible fanbase.
    The game has great characters, a unique setting, and a presentation that remembers me NES games.
    A good one, give it a try.
  84. Dec 18, 2019
    7
    Undertale is a wonderful game, largely due to its exceptional story as well as wonderful characters. While its gameplay mechanisms are unique, creative, and solid enough for the first few playthroughs, they are significantly flawed, and their flaws compromise the overall gameplay and replayability. Still, I recommend this game to anyone who loves a good story and is not too obsessed withUndertale is a wonderful game, largely due to its exceptional story as well as wonderful characters. While its gameplay mechanisms are unique, creative, and solid enough for the first few playthroughs, they are significantly flawed, and their flaws compromise the overall gameplay and replayability. Still, I recommend this game to anyone who loves a good story and is not too obsessed with replayability and the sort.
    Below is a more detailed analysis.

    Positives:
    + An overall light-hearted story about love, peace and forgiveness. More mature and disturbing aspects also exist, making the game more interesting.
    + Fleshed-out and lovable characters
    + The music is awesome, especially for people who grew up playing old video games.
    + Your moral choices affect the story, and you can choose your ending.
    + The pacing of the story is just all right
    + Controls are fluid
    + The combat mechanism is quite refreshing and creative
    + A lot of easter eggs that contribute to world-building.
    + As of now, I haven't found anything sloppy or unreasonable with worldbuilding. Most situations ingame are reasonable.
    + Interesting details (such as dialogue) that gives a deeper understanding about the motives of certain characters (I won't spoil this part)

    Negatives:
    - Combat is a bit too easy. The bullet hell is overly simplified and not really interesting enough. There is also a lack of higher difficulty modes, forcing those looking for a challenge onto the darker routes (which is why I quit playing). This is not good for the game's replayability.
    - The theme of mercy and pacifism gradually loses its charm gameplay-wise. Each enemy can be spared by a set method, and after you figure it out, all you need to do is to repeat what you did again and again. It is fun for the first time, but after maybe 2 playthroughs, it becomes pretty bland and robs you of any incentive to spare NPCs. This impacts the game's replayability.

    Neutral Aspects:
    ~ The visual style is unique and quirky, and quite simplified. I'm not sure whether this is a good thing.
    ~ A lot of content left intentionally unexplained. Good for fan speculations and fanmade content, but perhaps a little bit confusing......?

    Overall:
    Solid and worth its price, and wonderful for the first few runs until you get the perfect ending. The mechanisms are sufficient to support the game. The flaws, while significant, are not likely to impact players who simply want to enjoy the story.
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  85. May 13, 2021
    6
    Моя основная проблема с Андертейл в том что это вообще не игра. Более унылого и рудиментарного геймплея сложно придумать. Она спокойно могла быть визуальной новеллой или квестом, тогда бы получать удовольствие от сюжета и музыки можно было бы без остановки, в идеальном мире она должна быть музыкальным альбомом. Но это точно не тот опыт который стоит потраченного времени. Если вы можетеМоя основная проблема с Андертейл в том что это вообще не игра. Более унылого и рудиментарного геймплея сложно придумать. Она спокойно могла быть визуальной новеллой или квестом, тогда бы получать удовольствие от сюжета и музыки можно было бы без остановки, в идеальном мире она должна быть музыкальным альбомом. Но это точно не тот опыт который стоит потраченного времени. Если вы можете позволить его себе , играйте на здоровье, но как говорил классик: я слишком стар для этого дерьма. Так, что, я предпочту этому продукту игру в которой получаешь удовольствие от игрового процесса, а не одной лишь музыки. Expand
  86. May 12, 2021
    5
    Some areas are really linear (hell! the whole game feels linear!) and not explorable. And this talk about this game being an RPG is bullcrap because in what RPG do you get punished for beating enemies? THIS GAME! Items are really limited in genocide path and using items is punished because you have to save them for the final boss! And if there is a limit for how many enemies you have toSome areas are really linear (hell! the whole game feels linear!) and not explorable. And this talk about this game being an RPG is bullcrap because in what RPG do you get punished for beating enemies? THIS GAME! Items are really limited in genocide path and using items is punished because you have to save them for the final boss! And if there is a limit for how many enemies you have to beat, WHY THE FRICK IS THERE SO MANY!? And then they say that this game was inspired by my favourite game of all time Earthbound? How? I don't see no resemblance.. I don't like Undertale over rated game in my opinnion. Expand
  87. Sep 25, 2020
    7
    This game is by no means perfect, but it serves as a very consise one.
    The story is conclusive (considering the pacifist ending)
    And whilst the gameplay itself could use some refinements, and more complexity. It clearly isn't intended to be a massively complex RPG however, but i think more refinements could have still be made, even considering this fact. The story however, is
    This game is by no means perfect, but it serves as a very consise one.
    The story is conclusive (considering the pacifist ending)
    And whilst the gameplay itself could use some refinements, and more complexity.

    It clearly isn't intended to be a massively complex RPG however, but i think more refinements could have still be made, even considering this fact.

    The story however, is bustling with great characters and expectation breaking, and whilst it is not perfect, being quite confusing at times, and having a quite typical ending.
    The characters more than make up for this.

    Making an otherwise typical ending much more emotional then in any other game.

    This doesn't negate the fact that the ending concept is mediocre. But in this game is works suprisingly well.

    The graphics are clearly not the focus here, and i can tolerate that, but Toby clearly stil wanted a fantastic atmosphere, and that is percisely what we got.
    The style, the graphics, and especially the music makes the atmosphere in this game mesmerizing.

    Speaking about the music, the boss battles are truly something else.

    But actually no, they mostly work as normal enemy battles, just longer, and of course, more difficult.

    But the bosses also have different attacks, often having a very clear goal and/or style with their attacks.
    Combine that with the jamming music in the background, the bosses in this game become a site to be witness, whilst not perfect (For example, patterns could be a good bit more unique, and there aren't really any clear stages)
    They are still incredibly enjoyable, and work as pretty much the selling point of the game (other than the story)

    The base gameplay however can get boring, and whilst the neat atmosphere does contribute to negating boredome, it can still be a present flaw.
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  88. Jun 10, 2022
    6
    The game is boring. The game is boring. The game is boring. The game is boring. The game is boring.
  89. Apr 12, 2021
    7
    good things: musics bad things: charecters level design battle system non-detailed
  90. Feb 19, 2022
    7
    Игра прикольная но спустя час надоедает однообразными врагами. Никаких настроек толком нет. Авто сохранений нет. Геймплей однообразен.
  91. Mar 30, 2022
    7
    个人没法去觉得这是一个很好的游戏,游戏设计和人设还算行,asriel个人感觉塑造相当出众,但是剧情方面被大量剧透早就毁的差不多了导致自己看的时候基本没有波动,音乐还可以但也不能说出色。meta和三线的设计应该算有新意吧,但是叙事也不能让人有好印象。考虑到是致敬地球冒险,画风什么也都算相当还原了个人没法去觉得这是一个很好的游戏,游戏设计和人设还算行,asriel个人感觉塑造相当出众,但是剧情方面被大量剧透早就毁的差不多了导致自己看的时候基本没有波动,音乐还可以但也不能说出色。meta和三线的设计应该算有新意吧,但是叙事也不能让人有好印象。考虑到是致敬地球冒险,画风什么也都算相当还原了
  92. Jun 22, 2022
    6
    Неплохая инди игра с прикольными юмором, неплохим саундтреком и интересными босс файтами
  93. Nov 20, 2022
    6
    Undertale = 6/10
    ..........................................................
  94. Apr 5, 2023
    7
    Video: 5
    Audio: 8
    Story: 9
    System: 8
    UI: 8
    =38/5=7
    Puzzles of moderate difficulty, good music and production and Good vibe
  95. Jun 3, 2023
    5
    This review contains spoilers, click expand to view. De los mejores juegos en la historia, con una de las mejores bandas sonoras Expand
  96. Jul 7, 2023
    7
    + Writing is god-damn hilarious
    + Extremely memorable characters
    + Soundtrack is completely unique and epic beyond belief
    + Morality mechanics are captivating and encourage replayability
    + The game's got serious heart and spirit

    - Gameplay is incredibly basic and requires a degree of buy-in to the story
    - Visually doesn't look amazing, although I get that's not necessarily the intention
Metascore
92

Universal acclaim - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 43
  2. Negative: 0 out of 43
  1. Jan 16, 2017
    89
    Undertale is absolutely unique. It's a RPG masterpiece full of weird characters and a moving message.
  2. Mar 4, 2016
    90
    With multiple endings based on how you choose to play out your run, set pieces that can play out very differently based on your actions and so many incredible moments that we’d love to share but daren’t do so for risk of spoiling anything, Undertale is easily one of the indie standouts of last year.
  3. Feb 23, 2016
    100
    Through a combination of often relaxed but sometimes tense gameplay, a dreamy atmosphere, and genuine characters that feel like they’re actually alive and all living together in this isolated society of longing, Undertale transcends its medium and becomes a genuinely moving experience I would recommend to anyone who is open to a sometimes sorrowful, sometimes hilarious, always bizarre and engaging emotional journey.