User Score
7.8

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 1 out of 19

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  1. Aug 16, 2020
    7
    i completed this game today, well the first run through (you then can play again with hex's attached to your miner which make it even harder.(took around 30 hours btw mainly because the bosses were so hard but fun.

    This game had me dying over and over again each time letting me upgrade my equipment or brewing a potion for my next trip to the dungeon to once again die. but gaining a
    i completed this game today, well the first run through (you then can play again with hex's attached to your miner which make it even harder.(took around 30 hours btw mainly because the bosses were so hard but fun.

    This game had me dying over and over again each time letting me upgrade my equipment or brewing a potion for my next trip to the dungeon to once again die. but gaining a little more knowledge and another chance at defeating the floors boss and maybe i would find a new schematic for an armour buff for next time.

    I've given it a 7 because i feel they could of done alot more with the relics/buffs/equipment etc they just feel a tad lack luster and not very imaginative, don't get me wrong some are great but never amazing and the majority are just meh and have a very small impact on your character. i believe it was for balancing the game and not making things op.

    the concept of the game is great. it feels to me like slay the spire(relics and buffs each play through) and diablo 3 (top down fighting). except it lacks in imaginative and impactful relics&buffs and only sticks with one weapon *a pick axe* all the way through.

    i assume they are staying true to a "miner" but i would of preferred some like cool pickaxe , a double headed one, one that shoots mini pickaxes out of it or like a move where the pickaxe spins in circle creating a whirlwind and spins around the map. just feel i needed more.

    Summary: its an addictive game, progression is steady, upgrades and buffs are balanced but lacks imagination. The Bosses are great and require tactical fighting not just mashing the attack button.
    Graphics fit very well for this style of game. Sound is a-bit poor in terms of variation, monster sounds etc.

    Has potential to be a 8/9 if they beef it up. But for now its a 7.

    Fyi i would give slay the spire a 9 rating.
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  2. Sep 12, 2020
    7
    Unless the product insults the audience or is flawless in all it's aspects it isn't a 100 or 0.

    It is a simple yet effective game. It's not as complex or well made as Isaac but it has it's own charm that just works. The items are a bit dull at times but recent patches has added better stuff. The story is fine and nothing special while the dialog catches your attention quite nicely.
    Unless the product insults the audience or is flawless in all it's aspects it isn't a 100 or 0.

    It is a simple yet effective game. It's not as complex or well made as Isaac but it has it's own charm that just works. The items are a bit dull at times but recent patches has added better stuff.

    The story is fine and nothing special while the dialog catches your attention quite nicely. As far as I have seen there are only very few items that makes you really strong while the rest require the player to have skill.
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Metascore
79

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Sep 28, 2023
    60
    As it is UnderMine is a slightly addictive, but also quite grindy roguelike which can get boring a bit too soon. With just a few changes, especially in the way boosting items such as artifacts work, as well as a few additional tools like weapons or skills (and maybe a more striking art style), it could be one of the genre's classics.
  2. Aug 25, 2020
    80
    It’s worth noting that you’re still at the mercy of luck with the utterly randomized rooms and some runs can just plain out feel dirty while some have rewards galore, but it mostly feels fair. We say mostly because it felt like there was some hit and collision detection at times with finnicky spikes and holes in the floor that made for what felt like a few cheap deaths. Even so, it’s not enough to detract massively from the overall satisfying experience of adventure and progress that UnderMine provides.
  3. Aug 11, 2020
    100
    UnderMine is built to punish, but also to reward those who overcome the challenge with effort and skill. It is a game that is always a pleasure to play again, and that can steal hours and hours of our lives with no apparent effort.