User Score
7.8

Generally favorable reviews- based on 160 Ratings

User score distribution:
  1. Negative: 23 out of 160

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  1. Aug 7, 2016
    8
    If you enjoy historical rts games and have a vested interest in the civil war this game will appeal to you. For a small development team there is a surprising amount of depth here. It also needs to be said that the game offers one of the most gorgeous maps I have seen. Gettysburg and the surrounding terrain are drawn with loving detail.

    The UI is simple and easy to navigate. There are a
    If you enjoy historical rts games and have a vested interest in the civil war this game will appeal to you. For a small development team there is a surprising amount of depth here. It also needs to be said that the game offers one of the most gorgeous maps I have seen. Gettysburg and the surrounding terrain are drawn with loving detail.

    The UI is simple and easy to navigate. There are a variety of options for the enemy AI and you can tailor the game's difficulty to your liking. You can set the enemy to be defensive, aggressive, balanced etc. The controls are so good its a wonder other games haven't done something as intuitive. You move your units by clicking and drawing a 'arrow' on the map. It just is satisfying and reminds you of those old battle maps from your history class.

    Changes have been made to the game overtime allowing for even finer tuning of unit movement. The game is ultimately worth every penny.

    There was also some controversy when Apple decided it was better to censor the game because its artwork displayed the confederate flag; a context the flag belongs in. It was a period of US history that did happen. To remove the confederate flag is to undermine the sacrifices made by the men on both sides.
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  2. Feb 21, 2016
    8
    If you enjoy historical rts games and have a vested interest in the civil war this game will appeal to you. For a small development team there is a surprising amount of depth here. It also needs to be said that the game offers one of the most gorgeous maps I have seen. Gettysburg and the surrounding terrain are drawn with loving detail.

    The UI is simple and easy to navigate. There are a
    If you enjoy historical rts games and have a vested interest in the civil war this game will appeal to you. For a small development team there is a surprising amount of depth here. It also needs to be said that the game offers one of the most gorgeous maps I have seen. Gettysburg and the surrounding terrain are drawn with loving detail.

    The UI is simple and easy to navigate. There are a variety of options for the enemy AI and you can tailor the game's difficulty to your liking. You can set the enemy to be defensive, aggressive, balanced etc. The controls are so good its a wonder other games haven't done something as intuitive. You move your units by clicking and drawing a 'arrow' on the map. It just is satisfying and reminds you of those old battle maps from your history class.

    Changes have been made to the game overtime allowing for even finer tuning of unit movement. The game is ultimately worth every penny.

    There was also some controversy when Apple decided it was better to censor the game because its artwork displayed the confederate flag; a context the flag belongs in. It was a period of US history that did happen. To remove the confederate flag is to undermine the sacrifices made by the men on both sides.
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  3. Nov 3, 2015
    10
    This game is one of the best strategy games of all time!

    1) It is focused, it concentrates on one battle and does it well, although some may consider it to small, I like the directions they could take this engine to expand it into a more total war esc game. 2) The AI is intelligent and the difficulties are not just eye candy, they are what it is like. Cautious means that they take
    This game is one of the best strategy games of all time!

    1) It is focused, it concentrates on one battle and does it well, although some may consider it to small, I like the directions they could take this engine to expand it into a more total war esc game.

    2) The AI is intelligent and the difficulties are not just eye candy, they are what it is like. Cautious means that they take their time, slow build up using artillery and advancing slowly while aggressive AI will charge your lines, flank you, encircle you and destroy you.

    3) You are rewarded for smart play as casualties carry over in the stages, enabling you to in or lose the battle on the first day of fighting.

    Admittedly, I am a very long time strategy fan and I will enjoy almost any game that actually improves over time (cough cough total war cough) a definite buy for strategy gamers.
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  4. Sep 28, 2015
    9
    Great game, Have 24 hours played total so far and would say it is spilt 50/50 between the union and confederacy. Has a great engine and operates pretty seamlessly on my AMD system.

    PRO's- Easy to pick up and play, simple controls, great GFX on all settings (set to low for an improved performance with little cost to the games cosmetics). Stays true to the historical events that was the
    Great game, Have 24 hours played total so far and would say it is spilt 50/50 between the union and confederacy. Has a great engine and operates pretty seamlessly on my AMD system.

    PRO's- Easy to pick up and play, simple controls, great GFX on all settings (set to low for an improved performance with little cost to the games cosmetics). Stays true to the historical events that was the Battle of Gettysburg and its locations geographically speaking (down to the unfinished train tracks).

    CON's- Can not think of any at this time...ah the unit movement can sometimes feel clunky and unresponsive...fixed this to some degree with unit haste.

    Side note- The setting of the battle AI is really cool allowing for emphasis being placed on the aggressiveness.
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  5. Sep 13, 2015
    8
    Experience a part of American history and download one of the finest Civil War games ever made! Control your troops of infantry, artillery and Calvary in an effort to capture specific objectives on the battlefield. You'll learn to make use of cover, supporting fire, flanking movements to defeat the enemy
  6. Jul 7, 2015
    10
    I'm a grognard. I've been wargaming for 30+ years. After all that time it's difficult not to become a little jaded. Companies promise new features, deep gameplay, and historic accuracy, and most of the time seem to fall short.

    Ultimate General simply amazed me with it's simple controls but extremely deep tactical gameplay. over all it's historical accuracy is good as well. There are a
    I'm a grognard. I've been wargaming for 30+ years. After all that time it's difficult not to become a little jaded. Companies promise new features, deep gameplay, and historic accuracy, and most of the time seem to fall short.

    Ultimate General simply amazed me with it's simple controls but extremely deep tactical gameplay. over all it's historical accuracy is good as well. There are a few TINY things that could be tweaked but nothing that is big enough to even mention in this short review.

    UG:G has easily become one of my top 5 computer wargames of all time and I've played tons of them over the years.

    The fact that this small company stood up to Apple and chose historical accuracy over potential sales on the Apple store impressed me greatly. Because of this decision I will be sure to support Game Labs in the future.

    This is a game that will go down in history as one of the best ever. If you are a wargamer this game is a MUST buy.
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  7. Jun 25, 2015
    10
    This is a fun tactical game simulating the American Civil War. It has an easy learning curve, beautiful graphics, complex battlefield AI, and a beautiful art style to represent the largest battle of the American Civil War. Controls are fluid, even if picking exact units is a little troublesome, but the scale and depth is magnificent. Performance is awesome. There are hundreds of scenariosThis is a fun tactical game simulating the American Civil War. It has an easy learning curve, beautiful graphics, complex battlefield AI, and a beautiful art style to represent the largest battle of the American Civil War. Controls are fluid, even if picking exact units is a little troublesome, but the scale and depth is magnificent. Performance is awesome. There are hundreds of scenarios representing different parts of the famous three day battle and the nine AI settings all perform differently and competently. Combat is focused around infantry brigades firing volleys and batteries of artillery that can limber an artillery and the game features a line of sight system for what the player and his units can see. Infantry brigades are rated based on the unit's historical reputation and by a three star rating system (for instance, the famous Confederate Texas Brigade or the Union Irish Brigade are rated with three stars, while less reliable units like some of the Union Eleventh Corps brigades are rated only one star).

    There are few historical quirks and rating differences I disagree with though. For instance, Union corps are labelled with Roman numerals, which is an anachronism for the period, and some generals like Richard Ewell of the Confederate 2nd Corps are rated as three stars, when I would argue that his performances would earn him a lower rater. Overall, however, these are minor and I found didn't detract from the gameplay experience.

    The only gameplay negatives is that sometimes matches can drag on and there is a timing issue. There is no fast forward button, only pause and play. Pause is useful for micromanaging, but arranging attacks and waiting for units to march across the field can take a long time. If you wish to arrange an intricate assault with a lot of maneuvering, this will often eat into match time. The game is also limited to just the Gettysburg battle, though a future expansion with Antietam is being talked about.

    However, these negatives are not overwhelming. By far, Ultimate General Gettysburg is an excellent, light, but intelligent title and recommended for Civil War Buffs and Strategy Fans.
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  8. May 25, 2015
    9
    This game is great, its looks simple on the surface but it is surprisingly complex.
    The game revolves around the battle of Gettysburg which was a major battle, and some say the turning point of the civil war. The map is detailed and true to life map of Gettysburg PA. The whole game consists of this one battle which covers four days. If you have ever read in depth about Gettysburg or the
    This game is great, its looks simple on the surface but it is surprisingly complex.
    The game revolves around the battle of Gettysburg which was a major battle, and some say the turning point of the civil war. The map is detailed and true to life map of Gettysburg PA. The whole game consists of this one battle which covers four days. If you have ever read in depth about Gettysburg or the civil war you will immediately recognize all you commanders as they are the real commanders from the battle. The objectives you need to capture are the real strategic points from the actual battle.

    The game play is pretty simple, click a group of soldiers and tell them where to go by dragging a path on the map. Tell them to charge, run, hold, or regular attack. There are four stats to consider with every with every group; cover, morale, reload, and condition. There is also artillery with a few commands of their own (canister, shell). There is also cavalry, skirmishers and commanders. The commanders provide a morale boost to troops close to them. I just pretty much described every mechanic available, but within this framework is a polished and in-depth strategy game that is a lot of fun. The ai is fully adjustable with 9 different settings, and there is multilayer head to head.

    In my opinion this is one of the best, if not the best civil war strategy game on the market. The re-playability is there if you want to try it from both sides, and then start to adjust the challenge with the ai. I recommend this game to anyone who is new to the genre, likes the civil war or wants to play a really fun game that is not that taxing. Unlike a lot of strategy games it does not take hours to learn. You pretty much know how to play right from the start. The trick is getting good. I have only played multi less than 10 games, so im no authority on it, but it was very fun and it had me actually sweating with suspense. Fans of total war should feel at home here. And the price is less than $10, a steal in my opinion!
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  9. May 8, 2015
    9
    I have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope, but it doesn't compare to SMG. UGG is a spiritual successor to SMG. I felt right at home playing UGG, and even if you haven't played any game like it before, UGG is fantastically simple to learn. So this will be a sort of SMG vs UGG comparisonI have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope, but it doesn't compare to SMG. UGG is a spiritual successor to SMG. I felt right at home playing UGG, and even if you haven't played any game like it before, UGG is fantastically simple to learn. So this will be a sort of SMG vs UGG comparison here.

    For me, this is a 21st century SMG. The graphics bring the battle to life, and the scope gives a visual "awe" to the battles that you don't get in SMG. There's more simplicity to the unit commands in UGG which, for the most part, are just fine with me. The unit AI is surprisingly good. You don't need to babysit your units too much. I've seen units charge on their own to support an adjacent battalion.

    The controls are extremely simple and visually appealing. Drawing lines all over a map has a satisfying "General" feel to it, and its an easy way to see your overall movements all at once.

    Unit information is easy to gather. The numbers strength always hovers over the unit, so you can see that Ames has 1431 men, for example. Visually the unit size scales to show larger formations, so a 1500 man unit will be much larger than a 300 man unit. Clicking on the unit shows real-time info on Morale, Condition, Cover, and Reload. After playing the game, and even after reading the manual, "Condition" seems the most ambiguous info for a unit. I've had a lot of units at low or zero condition, and they still fight, still hold their position, and seem effective. I'm sure it IS affecting the unit, but not to such a degree as to care much about it.

    Morale takes in all sorts of factors that, if you're knowledgeable of the war or have played similar games, you'll automatically know that units get morale boosts from nearby Generals, friendly units, and not being shot in the back by a flanking enemy unit. The game uses some symbols on Morale to show bonuses, but its not entirely clear HOW much morale boost a unit is getting by looking at its Morale. On the same note, UGG doesn't do a great job indicating a unit with flagging morale like SMG does. SMG's units all had a flag you could see to identify morale (the flag would be large and flapping if it had great morale, and low/sagging with poor morale). In UGG, a units icon will flash white when their morale is low or broken. Usually by the time its flashing though, the unit is moments away from routing and there's not much you can do. So the only effective way to know if a unit is losing morale rapidly is clicking that unit and seeing how fast their morale is dropping, or based off instinct from playing the game. If I see a lone unit attacking a defended position on a hill and taking fire, I already know their morale is dropping fast.

    Cover is extremely important, and is very useful to see the % of cover a unit has. Reload is interesting too but a more useful indicator for artillery units. If a unit is in poor conditon/morale, they reload slower. You'll see after a unit fires their Reload go from 100% to 0%, then slowly build back up again. This reload time is also dependent on many factors. But, in general, Morale and Cover are icons I reference the most in my decision making.

    The ebb and flow of the battles, and the length of the battles, are far better than SMG. Battles in UGG can go back and forth for some time. Resting/keeping units in reserve is very important for counterattacks. Retreating from a VP location is OK if you need to reassemble.

    I've played two games now, one as the CSA and the last as the USA. Both times I played with the standard "Balanced" AI. I played first as the CSA. By the end of the campaign, I came out with a minor victory but at great cost. I lost a lot of boys out there. I love that UGG tracks every kill, and unit losses/positions carry over to the next map. In order to "win", you have to take your objectives but not lose all your men in the process.

    As the USA, I completely annihilated the CSA. It wasn't even close. The final scenario I literally wiped every CSA unit off the map. There's more difficult AI's I'm going to try, and there's also a "Boost AI" button which, I don't know, maybe gives them extra units or faster reloads or something. UGG is definitely worth finding an AI that will give you a run for your money, so I'll be experimenting with the difficulty levels.

    UGG's campaign is a lot of fun. You get to choose your next move after each scenario, and everything you do carries over to the next phase/map. I spent a lot of time pondering strategic decisions.

    I don't give this a perfect 10 because I miss the flavor SMG brought to the game, namely voice overs. Units in SMG would give audio feedback to indicate morale like, "We got em now!" or a holler whenever an enemy unit routed. The battle sounds in UGG are satisfying, but voices would do wonders for it.

    Don't hesitate to buy this game.
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  10. Apr 30, 2015
    9
    Easy to learn. Deep mechanics. Simple controls. Smart AI. Cheap price.

    UG:G is an underappreciated gem strategy gamers would be proud to have in their collection. For those who are new to strategy games and wanting to try, this would be a good place to start.
  11. Mar 30, 2015
    10
    Really excited to see where this franchise goes, I have been following the modders turned game developers since their days tinkering with the Total War series. With that said , this game is a great effort but it's definitely limited. Though it's definitely a must buy for casual armchair generals.
  12. Mar 4, 2015
    10
    Game is awesome and getting better and better with devs improvements.
    Ultimate General is the state of art for wargames. It's the dune 2000 for tactical wargames, a revolution!
  13. Feb 15, 2015
    9
    This is a true Innovative Masterpiece of theme and AI. The one map, one battle theme will be quickly expanded after 'Ultimate General: Gettysburg' finishes its final polish.

    The best parts of the Total War series are the battles, and Ultimate General: Gettysburg is a real-time Kick without the cartoon-like aspects of Total War. The AI is amazing. Not only does it seamless morph into
    This is a true Innovative Masterpiece of theme and AI. The one map, one battle theme will be quickly expanded after 'Ultimate General: Gettysburg' finishes its final polish.

    The best parts of the Total War series are the battles, and Ultimate General: Gettysburg is a real-time Kick without the cartoon-like aspects of Total War.

    The AI is amazing. Not only does it seamless morph into the type of opponent You Choose, but the AI also helps you manage your control over your troops!

    I am still a fan of Sid Meier's games and CA's Total War, but this 'Gettysburg' is far, far beyond anything encountered in any other 'Gettysburg' or other large-scale wargames. The UI is sometimes criticised because the Player actually needs to Understand what they are Doing... [?]

    Ultimate General: Gettysburg is the new baseline in this game genre.
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  14. Feb 12, 2015
    9
    Well balance battle engine with just enough controls to keep you in charge of events without having to micro manage too much. What really makes this game stand out is the intelligence displayed by the units, particularly your own units. They'll put themselves into appropriate formations in battle and will withdraw if things are getting too hot for them. The enemy AI is a worthyWell balance battle engine with just enough controls to keep you in charge of events without having to micro manage too much. What really makes this game stand out is the intelligence displayed by the units, particularly your own units. They'll put themselves into appropriate formations in battle and will withdraw if things are getting too hot for them. The enemy AI is a worthy adversary, particularly on the higher levels. And setting the enemy AI to a higher difficulty level really does make it play differently and not just increase the amount of punishment enemy units will take before they break.

    Although this game is about Gettysburg, the engine could (and hopefully will) be quite easily adapted for other battles, and not necessarily just Civil War ones. Also if the developers can add a strategic level to future games, this could develop into a series that will be a serious challenge to Total War.
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  15. Feb 6, 2015
    9
    An excellent example of a easy to access yet deep wargame. Complex AI and tactical gameplay are behind a very easy to use user interface. The game is perfect for those who want to try out a strategy game, but don't have a lot of experience, yet offers deep and compelling gameplay to strategy die hards.

    Focusing on the 3 day battle of Gettysburg, the game offers a number of battle
    An excellent example of a easy to access yet deep wargame. Complex AI and tactical gameplay are behind a very easy to use user interface. The game is perfect for those who want to try out a strategy game, but don't have a lot of experience, yet offers deep and compelling gameplay to strategy die hards.

    Focusing on the 3 day battle of Gettysburg, the game offers a number of battle phases fought in real time, with success or failure in each affecting choices in a branched campaign system. Included are a number of single battle scenarios and multiplayer battles.

    The graphics style is very evocative of a tabletop wargame, as you move infantry, cavalry and artillery around a beautiful, hand drawn battlefield where terrain affects your unit's performance and field of view.

    Despite featuring only a single campaign the game offers lots of replayability as you try out both sides and multiple strategies. When you're done with that, multiplayer gives a whole new challenge.
    All of this at a very reasonable price points makes this game a must have for anyone who loves strategy games like the total war series.
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  16. Jan 21, 2015
    10
    Such a great game, I am so glad that the guy who did all that great work with the darth mods for Total War games is going out on his own with a very talented group of guys that are extremely passionate about their game. A sequel is also planned, if I could I would pre- order it now, and I never pre-order lol :-)
  17. Jan 18, 2015
    9
    There are many things about this game that are truly remarkable. First the graphic presentation is stunning; the map is detailed and very accurate. Second, the animation graphics are extremely well done; artillery rounds have arc of fires and impact explosions, massed rifle fires are well done, casualties littler the ground after a fire fight, and movement commands have neat effects toThere are many things about this game that are truly remarkable. First the graphic presentation is stunning; the map is detailed and very accurate. Second, the animation graphics are extremely well done; artillery rounds have arc of fires and impact explosions, massed rifle fires are well done, casualties littler the ground after a fire fight, and movement commands have neat effects to show intended movement paths. But the really impressive thing is the Artificial Intelligence built into the game engine. Not only does it handle higher command on the opponent's side in single player mode, but it handles all of the sub-brigage functions during the actual game for both sides. You, as commander to do not have to attend to every detail of every unit if you do not choose to do so. The brigades have intelligent actions and autonomous functionality built into them. The total effect during a game is extremely well done and very impressive. There are a plethora of scenarios and "what if" situations that make for interesting historical exploration for those who are students of the period. About the only thing missing is a good 3-day campaign game, something the episodic scenarios cannot quite compensate for. But, the development team is hard at work improving the system based on first-user feedback and I am confident that this omission will be corrected as new patches are released. This is definitely a system worth investing in, as I can easily see this becoming a "franchise" system like Total War. Recommendation: Buy it! Expand
  18. Jan 8, 2015
    9
    An excellent strategy game, from a small studio, that wants to recreate the full Gettysburg battle. The graphics are nice, the UI needs work but the AI is fantastic.
    A real diamond for the RTS fans...
  19. Dec 2, 2014
    9
    It's a very simple and very good game. Simple?
    Yes, cause it's very easy to control. You move your units just by drawing them over the screen, you can turn them by holding the mouse button and there are just a few additional orders like 'charge' or 'fall back'.
    And that's it? Yes sure, and no! There's much more! Compared to most other titles of the genre this game has a very high level
    It's a very simple and very good game. Simple?
    Yes, cause it's very easy to control. You move your units just by drawing them over the screen, you can turn them by holding the mouse button and there are just a few additional orders like 'charge' or 'fall back'.
    And that's it?
    Yes sure, and no! There's much more!
    Compared to most other titles of the genre this game has a very high level of strategical and tactical depth. The morale system is very complex. The positioning of the units has to be thought out well. Even the strongest brigade will route at some point when it's getting attacked in the flank. And a general always has to ask himself if his troops are able to perform the given orders or if he demanded too much and sent them on an impossible mission. From this point of view the game isn't simple at all.

    The 'Battle of Gettysburg' takes place as a serie of several smaller battles with various conditions on different maps with different terrain types which are all part of the larger surrounding area of the city of Gettysburg.
    Although the game is finished and released the developers continue their work and still add improvements and new features to the game. Thus the game will even get better.
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  20. Nov 19, 2014
    10
    Great game, superb AI, stunning map and very addictive.
    I really hope it is a birth of a new series
    If devs decide to add a campaign map than it will be a very dangerous competitor to total war
  21. Nov 6, 2014
    10
    great game. feels like a fresh breeze of air. simple and addictive. feels like: one more try, here we go!

    best a.i. i seen for ages. finally something chalanging where you dont have the feeling ai is just cheating.
  22. Nov 2, 2014
    8
    This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

    At its core, this is an American Civil
    This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

    At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete.

    The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle.

    The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios.

    In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports.

    Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game.

    Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players.

    For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue.

    Line of sight obstruction is another inconvenience as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious.

    Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties.

    Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.
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  23. Nov 2, 2014
    9
    I like this game. It is like TotalWar battles but more faster, efficient and funny. The most entertaining moment is when you have all your troops and artillery engaged face to face with enemy troops. This is TOTAL WAR ;D
    I miss more scenarios. Only playing Gettysburg scenario makes game repetitive.
    I'd like to see in the future more scenarios in the american civil war or in other wars.
  24. Oct 29, 2014
    9
    What a fantastic game! Great AI and controls of the battles. Why Total War series doesn't have these battle features and AI yet? Highly recommended. Go for it!
  25. Oct 24, 2014
    10
    Ultimate General: Gettysburg is already a gem of a game. You quickly get a grip of what's going on on the battlefield, yet full of deep strategic possibilities. Easy to learn, hard to master, especially because the different AI enemies you can choose from are really almost an intelligence. If you don't think about what you do now and what you will do next, they will whip your troops badlyUltimate General: Gettysburg is already a gem of a game. You quickly get a grip of what's going on on the battlefield, yet full of deep strategic possibilities. Easy to learn, hard to master, especially because the different AI enemies you can choose from are really almost an intelligence. If you don't think about what you do now and what you will do next, they will whip your troops badly ;)

    Just very, very good.
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  26. Oct 22, 2014
    9
    Before buying this game I had zero interest in the American Civil War, none at all. I was expecting this to be a mildly amusing diversion for a few hours but now I'm hooked.

    One of the most enjoyable overall wargame packages on the market, the friendly AI is sufficiently aware as to not need babysitting, the enemy AI is perfectly capable of catching and exploiting any tactical
    Before buying this game I had zero interest in the American Civil War, none at all. I was expecting this to be a mildly amusing diversion for a few hours but now I'm hooked.

    One of the most enjoyable overall wargame packages on the market, the friendly AI is sufficiently aware as to not need babysitting, the enemy AI is perfectly capable of catching and exploiting any tactical indiscretions and the book illustration style graphics are beautiful.

    My only criticism (and why this is not a 10) is that it needs a proper tutorial, there are a series of videos that rattle through the controls but there is no explanation of the effects for anyone who isn't a confirmed ACW nut. A tutorial battle with detailed prompts would be a great help for the beginner.
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  27. Oct 19, 2014
    10
    UG:G offered some of the best, richer and more tactical battles I've played in strategy games. I believe this may be one of the best battle strategy games out and at such a low price that it is a total bargain!

    It takes just a couple of minutes to learn how to use the very user-friendly game but that doesn't mean you can beat it easily. The AI should not be underestimated.
  28. Oct 18, 2014
    8
    Definitely the best Civil War game I've played -- even if you're not a history buff, it's a quality strategy game to boot. The AI is fantastic, and it has tremendous replayability. Two complaints: it's very difficult to manage your artillery's line of fire, and the UI doesn't provide much information about what's going on, particularly around the terrain. You get used to it after a fewDefinitely the best Civil War game I've played -- even if you're not a history buff, it's a quality strategy game to boot. The AI is fantastic, and it has tremendous replayability. Two complaints: it's very difficult to manage your artillery's line of fire, and the UI doesn't provide much information about what's going on, particularly around the terrain. You get used to it after a few games, but given the depth and detail given to these systems in development, they could show it off a bit more.

    That said, I would highly recommend it - especially at the price point, it's a pretty unique strategy experience.
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  29. Oct 11, 2014
    10
    I play all types of wargames - from Gary Grisby's War in the East to Total War: Rome II. This game is the best wargame I've ever played. It's a fine balance between realism, entertainment, and eye-candy - three of them being equally important to me. Its AI is the best I have seen in any game and it doesn't cheat - the computer opponent doesn't have access to resources or information notI play all types of wargames - from Gary Grisby's War in the East to Total War: Rome II. This game is the best wargame I've ever played. It's a fine balance between realism, entertainment, and eye-candy - three of them being equally important to me. Its AI is the best I have seen in any game and it doesn't cheat - the computer opponent doesn't have access to resources or information not available to the player. The control interface is intuitive. You draw arrows with a swipe of the mouse, telling your men to march along specific path for specific distance and end up facing specific direction. Simply beautiful. With multiplayer, this game is everything I ask for in a wargame. Expand
Metascore
84

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Pelit (Finland)
    Sep 1, 2015
    84
    Ultimate General: Gettysburg works surprisingly well as a game, but could use some oomph and chrome, as war is too clinical. [Aug 2015]
  2. Jun 24, 2015
    80
    Perfect strategy, suitable either for demanding old school turn-based strategy lovers, or for RTS fans spoiled by the user-friendly controls. A bit limited selection of scenarios and not-so-good artillery controlling are the only flaws spoiling the great game.
  3. May 5, 2015
    80
    Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.