User Score
7.8

Generally favorable reviews- based on 160 Ratings

User score distribution:
  1. Negative: 23 out of 160

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  1. Oct 27, 2014
    1
    An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:

    - One map. Yes, one - 2014, almost 2015 and there are no models, just sprites. Very poorly animated - AI is moronic. Need to issue the same order every 15 seconds as it keeps forgetting what to do - Artillery does nothing. Misses at point blank, mid range and
    An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:

    - One map. Yes, one
    - 2014, almost 2015 and there are no models, just sprites. Very poorly animated
    - AI is moronic. Need to issue the same order every 15 seconds as it keeps forgetting what to do
    - Artillery does nothing. Misses at point blank, mid range and long range
    - Hills provide no cover, just longer aim
    - Calvary is constantly afraid of its own shadow
    - Multiplayer broken
    - I repeat: one map

    Stay far, far away.

    As an Unity developer myself, I feel ashamed to contribute to this game, which resembles an end-of-year project and not a real retail game
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  2. Jun 11, 2015
    4
    A game with some of the best AI, some bad design choices, and a fair share of bugs makes for a game which can't live up to its own moments of brilliance.

    The map, whilst very nice to look at, is horrendous. It gives no real visual clues to anything, especially line of sight. You place your cannon or men in a position which looks like they'd clearly be able to fire and engage someone,
    A game with some of the best AI, some bad design choices, and a fair share of bugs makes for a game which can't live up to its own moments of brilliance.

    The map, whilst very nice to look at, is horrendous. It gives no real visual clues to anything, especially line of sight. You place your cannon or men in a position which looks like they'd clearly be able to fire and engage someone, and they will sit there, motionless. You click on an enemy unit, and they refuse to fire at it. Doesn't matter that they are lit up to be in your LoS, whether they think they can actually see it is apparently random.

    There is a topographic mode included, to help alleviate this bad visual design. Shame that's mostly useless as well. You place your cannon at the top of the hill, they still can't see bugger all. Oh, it's because I placed them a few meters to the left so now they can't see. Even with the Topographic mode it's still hard to tell ridges and valleys apart, so in the end I felt I had to play the same map several times before I even knew where and where not to put my units, or where I had to exactly place my cannons for them to be useful.

    Every battle so far seems to have its share of bugs. Units will sometimes follow crazy paths, they will need to be told to do things several times, or sometimes they will just suddenly become pacifists and never fire at anyone. In my most recent battle, almost all the units on the map stopped fighting each other. They apparently declared a truce and never did anything to each other. I could order them to attack and they would stand there. I could position my units so that they were physically intermingled with the enemy, and still nothing. When ordered to charge they ran past the enemy unit and had a tea break. In other battles I've had magic positions on the battlefield, where any unit that enters it is petrified for the rest of the battle and can never move again, both my side and the enemy. This isn't the pre-release version. This is several months AFTER release mind you, plenty of time to fix issues like this.

    When the Unit AI isn't bugging out, it's actually rather good, at least for Cavalry and Infantry. They can often be trusted to carry out orders without any intense micro-managing, but I found it's easier to keep check on them in case they decide it'll be fun to walk across 50 enemy cannons and have a tea party whilst being flanked. Cannons need to be micro-managed though. If you place it just below the crest of the hill (A very easy mistake to make with the unclear maps) and you order it to attack someone, there is no clear visual or audio feedback telling you they can't attack. So rather than having an artillery barrage help break the line before your army attacks, your attack has been routed because you didn't know your cannons are a few meters out. You'd think that they'd maybe roll forward at least a few inches so they can attack what they are being told to attack, but they prefer to just ignore you

    The enemy general AI, however, is brilliant. There are several different AI Personalities that a general can get, ranging from ultra defensive to all-out attacking. And they do make a big difference to how a battle goes. The AI isn't stupid either. They actually know how to fight battles, using actual proper tactics. I've been fairly outplayed by them a good few times. They know when to attack weak units, when to charge, when to swap out tired units for fresh ones, and a few times I've been totally out flanked. It isn't just good AI, or passable, this truly is some of the best I've ever seen in a game.

    The UI is rather pretty, but this is apparently at the expense of usability. It gives very little feedback on your units, terrain, or the battle. It's hard to determine when a unit is breaking or not without first clicking them to bring up their small info-boxes. Whilst it is manageable in the smaller battles on the first day, as soon as large battles start it can be incredibly easy to miss units breaking or routing on different parts of the field, or whether or not that unit you're attacking with is in any condition to fight. This all isn't a very bad point or anything, but it is more of an annoyance. I would much rather have a lot more information presented to me rather than having a screen that looks pretty.

    In summary, this is a flawed game. Bugs can easily ruin enjoyable battles, and it's Mobile orientated design saps a lot of character from units and makes it very hard to easily tell what's going on. However, the AI is really something to admire. I've not seen Strategy AI this clever in a long, long time. It's such a shame that the rest of the game lets itself down
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  3. Nov 6, 2017
    1
    I did not like this game at all. Maybe gamers will like it but it is so unrealistic in so many areas that I consider it childish. The huge advantage to defenders resulting from the advent of the rifled musket due to much greater accuracy and almost triple the range is ignored. No discernible difference between attacker and defender, glaringly obvious during Pickett's charge. Also duringI did not like this game at all. Maybe gamers will like it but it is so unrealistic in so many areas that I consider it childish. The huge advantage to defenders resulting from the advent of the rifled musket due to much greater accuracy and almost triple the range is ignored. No discernible difference between attacker and defender, glaringly obvious during Pickett's charge. Also during Pickett, rebs had huge artillery advantage and never ran out of ammunition. Pathetic. Expand
  4. Jan 27, 2017
    3
    Two similar units of equal size. Mine stands on a hill with with a forest that provides 70% cover, the enemie stands on a clear field, gues what? The enemie's unit manages to kill 6 times more (not joking, 6 times) soldiers than mine. Tactics my ass, this game is garbage.
  5. Aug 29, 2016
    2
    This game is awful. Pays no attention to realistic situations. My confederates will outnumber the Union 3 to 1 and retreat almost immediately. Makes it hard to set up an attack when they run at first contact. And I mean they run far away. It is so frustrating. Have played sid meters version and was able to win sometimes. Not with this one. I am very disappointed
Metascore
84

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Pelit (Finland)
    Sep 1, 2015
    84
    Ultimate General: Gettysburg works surprisingly well as a game, but could use some oomph and chrome, as war is too clinical. [Aug 2015]
  2. Jun 24, 2015
    80
    Perfect strategy, suitable either for demanding old school turn-based strategy lovers, or for RTS fans spoiled by the user-friendly controls. A bit limited selection of scenarios and not-so-good artillery controlling are the only flaws spoiling the great game.
  3. May 5, 2015
    80
    Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.