User Score
7.8

Generally favorable reviews- based on 160 Ratings

User score distribution:
  1. Negative: 23 out of 160

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  1. Aug 28, 2014
    5
    In MOST RTS's you are a Col. or Core Commander and not actually a General. Here, you are truly a General. The whole game is centered on this idea. The A.I. is very intelligent and you will have to work for victory. The art style works, the game controls are innovative and (once use to) helpful to control your large army. The U.I. is lacking badly, both in function and style. The campaignIn MOST RTS's you are a Col. or Core Commander and not actually a General. Here, you are truly a General. The whole game is centered on this idea. The A.I. is very intelligent and you will have to work for victory. The art style works, the game controls are innovative and (once use to) helpful to control your large army. The U.I. is lacking badly, both in function and style. The campaign is bare bones and difficult to understand all that is happening. The information given at the beginning of each engagement is difficult to understand it's full meaning. It says I have XXXXX reinforcements and no more units arrive, or I have no reinforcements so I attack too soon as reinforcements arrive. The game is fun, more than worth the 10 bucks you will spend, but a single play through is only a couple hours. Buy it not for itself but for the next game the Devs will make, for if this is their first go, can't wait to see the next one! Expand
  2. Oct 6, 2014
    5
    An entertaining if narrowly focused game. Has a good look to it, UI is somewhat clunky but functional. Has a dumbed down RTS feel to it. Sim fans will be mildly entertained for a few hours. As the game gets Repetitive quickly. I give it a 5/10 an average game.
  3. Sep 10, 2014
    7
    Very enjoyable, reminiscent of table top wargaming. At the time of writing the game is in early access beta, and still needs quite a lot of work. The AI is very good, but by no means perfect - there's a few crucial gameplay mechanisms that it doesn't take advantage of that make all the difference & allow you to beat it easily once you know how. I do like how there's 9 different stylesVery enjoyable, reminiscent of table top wargaming. At the time of writing the game is in early access beta, and still needs quite a lot of work. The AI is very good, but by no means perfect - there's a few crucial gameplay mechanisms that it doesn't take advantage of that make all the difference & allow you to beat it easily once you know how. I do like how there's 9 different styles of AI, though really only the 3 hardest ones are worth playing against.

    That aside, the game suffers from a lack of content. It really needs to be a full Civil War campaign with dynamic paths to follow depending on battle results - not just one battle as it is now. Also the various phases of the battle have a way of ending abruptly with no warning, sometimes while the battle is just warming up.

    Units respond instantly with no courier system to relay orders. There's no command HQ for the general commanding the armies, and the corps HQs don't seem to make any difference to unit morale or rallying disrupted/routed units. There's no way to set formations, to limber/unlimber artillery (which by the way must be closely micromanaged as it has a mind of its own), or to detach regiments from brigades. Artillery line of sight is troublesome, often with units refusing to fire even though the LoS display indicates no problems.

    Multiplayer will be interesting, but the single player at the moment is only good for about 20 hours or so of playtime after which it loses interest. I hope they continue to add to this game and expand it to become the classic it has the potential to be.
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  4. Mar 31, 2015
    6
    I've come back to this game after a few months and I have decided to update the review. I previously gave the game a 3/10 but I'm glad to say that I found the game to have been improved considerably. Firstly, the game has fixed a few things that I criticized before: Your pathfinding AI is now better. Units won't run around aimlessly. Artillery is easier to use and acquires targets on itsI've come back to this game after a few months and I have decided to update the review. I previously gave the game a 3/10 but I'm glad to say that I found the game to have been improved considerably. Firstly, the game has fixed a few things that I criticized before: Your pathfinding AI is now better. Units won't run around aimlessly. Artillery is easier to use and acquires targets on its own now which is great. It's still difficult to tell if you'll be able to shoot at some enemies or if a tree or barn is in the way, but overall it is greatly improved. Now on to the good: The map looks nice and you can see where all the landmarks are easily . Both factions play differently, the north is more defensive and likes ranged units, while the confederacy is more aggressive and likes to get into melee combat. They aren't perfectly balanced, but that's to be expected. Maps aren't super long and I like who what you do in the previous battle affects your placement and options in the next. However i did find that sometimes when i captured an objective in one battle, the game would take it away from me for the next, which is annoying but not game breaking. I'm not sure how long or short the game is, some people say you can win on the first day while others say it's taken them 4 days. I've always finished in three days which is about 6 separate scenarios. It's still difficult to discern what affects the morale and condition of your troops (which drop rapidly). I wish things like this were easier to figure out. In the end, unless you're interested in multiplayer (which isn't very active) the price is a bit steep for what's offered. Recommend waiting for 50% off at least. Expand
  5. Jan 7, 2015
    6
    I bought this game since it is interesting and it received a fairly positive feedback form the community. However, I don't feel that the praised AI (ver. 1.3) has a room to show off since the game is divided into small battles, each with a given starting position; and I felt that there would not be much difference if the AI just moved in scripted patterns. Maybe I am a little bit ignorant,I bought this game since it is interesting and it received a fairly positive feedback form the community. However, I don't feel that the praised AI (ver. 1.3) has a room to show off since the game is divided into small battles, each with a given starting position; and I felt that there would not be much difference if the AI just moved in scripted patterns. Maybe I am a little bit ignorant, but this is my feeling anyway. This is by no means a bad game, but the fact that the game is divided into small battles was a game breaker for me personally. Expand
  6. Feb 10, 2015
    7
    The highly innovative control scheme is mixed with wildy varying AI strength both in terms of the 9 AI general choices and the decisions individual units make on the battlefield. Troop reinforcements vary in time adding realism and replayability to the scenarios but simultaneously making it very difficult to develop a consistently successful plan of attack against even the weaker AIs.The highly innovative control scheme is mixed with wildy varying AI strength both in terms of the 9 AI general choices and the decisions individual units make on the battlefield. Troop reinforcements vary in time adding realism and replayability to the scenarios but simultaneously making it very difficult to develop a consistently successful plan of attack against even the weaker AIs.

    To elaborate on the control scheme, I've really never seen anything else as accurate in depicting battlefield orders. You can command your troops to suicidal marches across long stretches of open ground and they will follow you, but only if you place generals to guide them. Without leadership they are easily routed. Routing units follow orders inconsistently, again making for a very realistic command experience. All these commands are given through drawing routes by clicking and dragging units around the battlefield, similar to Madden 09's system for drawing audibles on the Wii.

    At the same time the system of units routing is the source of a few minor bugs, occasionally your troops will be unable to stop attacking a destroyed unit and the entire battle will be broken as a result. Minor flaws like this currently prevent the game from being consistently enjoyable.

    I will be very excited to see further efforts from game labs and the improvements in patches to this game, but for now the game feels like an unpolished demo.
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  7. Sep 10, 2015
    5
    I really wish someone would pick up Sierras CWGII and fast attack. That said. ultimate general gettysburg is a fairly nice game. The flaw is, twice as the south, i took both roundtops. The next fight, I had to re-take them and finally won. Need to get that right. Wish that when a battle is done, like cwg2, the armies would get rested and resupplied.
  8. Feb 18, 2018
    5
    Ultimate General: Gettysburg is a basic RTS exclusively focused to Gettysburg. My biggest problem is that the game does not give the player enough information. The game is lacking in content too, less than 2 hours to complete.
Metascore
84

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Pelit (Finland)
    Sep 1, 2015
    84
    Ultimate General: Gettysburg works surprisingly well as a game, but could use some oomph and chrome, as war is too clinical. [Aug 2015]
  2. Jun 24, 2015
    80
    Perfect strategy, suitable either for demanding old school turn-based strategy lovers, or for RTS fans spoiled by the user-friendly controls. A bit limited selection of scenarios and not-so-good artillery controlling are the only flaws spoiling the great game.
  3. May 5, 2015
    80
    Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.