- Publisher: Got Game Entertainment , Headup Games
- Release Date: Dec 5, 2009
- Critic score
- Publication
- By date
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PC Gamer UKA puzzle game that plays like Portal and does everything else like Ed Wood. Enthusiastic, but it's not high-art. [Dec 2009, p.93]
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Twin Sector is a game or you love or hate, there is no middle way. But if we are part of the first category, the satisfaction of having solved a puzzle and the obsessive desire to move forward are sufficient incentives to shut one eye on the various flaws that are hidden in the game.
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The first impressions of this game are really good, but after a few minutes it already starts to get boring. The surveillance system O.S.C.A.R. is not really helpful. Messages like “Ashley, there is a problem” or “Ashley, the elevator doesn’t work” are simply useless. This game is nothing for a player who likes action games.
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It's a motivating variation of Portal, but not as good. It's a case of "great idea, bad realization". The use of the glove works great, but unfair trial-and-error puzzles and the tracer battles are annoying. The last third of the game doesn't offer anything new.
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All I can say is that if I were walking through a store, (although you can get the game online at Steam) I would have my "model 229 standard issue Robinson telekinesis gloves," in repel mode should I come across a copy of Twin Sector.
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As you have probably guessed by now, I don't care for Twin Sector. And I think I'm even more aggravated because, at its heart, the game actually does have quite a bit of potential.
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This dull physics-based puzzle game is neither charming nor exciting, and most importantly, it isn't fun.
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At around fifteen hours of crashing, poorly delivered cutscenes, unnecessarily thorny and intricate puzzles, not forgetting a complete lack of atmosphere and immersion, you'll find yourself asking that question a lot if you do decide to give it a go.
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Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics and terrible voice acting, terrible story and level design.
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I appreciate that it made the effort to include full voice-acting throughout and… that’s about all. The premise of telekinetic gloves is solid, but without the physics and level-design to support it, Twin Sector is a b-game Portal knockoff.
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PC PowerPlayBeing unable to execute the obvious solution to a problem because of poor design and implementation is simply inexcusable. [Mar 2010, p.70]
User score distribution:
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Positive: 16 out of 36
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Mixed: 6 out of 36
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Negative: 14 out of 36
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May 29, 2012
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DonAJan 13, 2010
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ScreeJan 1, 2010