- Publisher: Activision
- Release Date: May 11, 2004
- Also On: PlayStation 2
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- Critic score
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- By date
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The PC highlights include the multiplayer version (which is definitely a lot of fun) and the much-much-much improved graphics (of course, you got to have the right tools for the job).
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A very solid game, just not the upgrade I expected from the console versions. Nonetheless, the game remains fun to play and offers a compelling experience.
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What separates this game from the rest is the success of the producers in combining so many types of gameplay for every taste out there. Maybe this is exactly what doesn't make the game such a big hit.
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It takes everything you love about "Grand Theft Auto," and adds gameplay to it...[but] I simply can't get into [the PC version] when you don't even have a choice to use a controller. So I am sticking with my console versions for now.
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Visually speaking True Crime is not what I would call an example of PC graphic splendor, it is clear that this title was not specifically designed for high end PC's but rather its console counterpart.
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Its this opened-ended type of storytelling mixed with diverse gameplay that makes True Crime: Streets of L.A. a decent console port and one of the better action games you can play on the PC.
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The game brings nothing new to the table, but what does these days? If youre looking for a new exciting game, this isnt for you.
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True Crime lacks the open-ended feel of "GTA" by having heavily scripted missions, yet the story and production are head and shoulders above "GTAs."
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Varied and interesting gameplay forms give players a chance to really get into the role. Less than tight controls mar an otherwise excellent game experience.
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The rich fighting component and the shooting and driving mechanics aren't translated well to the PC, with awkward controls, poor texture quality, and odd visual bugs. Plus, multiplayer, the hot magnet exclusive to the PC version, is decidedly half-baked, sadly.
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Big, brash and varied, if a little on the crude side, TC is assuredly a top cat. [Aug 2004, p.88]
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TC is an OK fighting game with a snappy plotline, and some unfortunately crappy driving segments thrown in for good measure. It would have been much better if they had been able to get the camera under control.
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Although the multiplayer options seemed underdeveloped, the strong plot element and gameplay mechanics will keep most satisfied with their purchase.
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While the yin and yang of treading the fabled thin blue line is intriguing, the gameplay of True Crime is hampered by a host of negatives. It's a fun game, but it's hard to recommend to hardcore PC gamers.
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The most frustrating parts will come from the non-existent camera control that will interfere with almost every aspect of the game, even the easy hand-to-hand combat system.
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Due to several such flaws, the short main story and lack of more engaging side missions, the good stuff about this game, like its relatively open-ended nature and decent plot, good AI and fun combat, don't get a chance to truly shine.
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Streets of LA potential is sabotaged by poor control and some repetitive gameplay aspects.
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Whilst it doesnt fully succeed at everything it attempts to do (which is a lot), the driving aspect is good fun overall and if not anything else, offers everyone an educational and safer, if not sensationalized tour of L.A, with plenty of cool music to listen to in the process.
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While there is no doubt that True Crime is an ambitious game and that it does offer up a plethora of gameplay, the quality of that gameplay is somewhat lacking.
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The game looks terrible, I'll just come right out and say it up front.
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One of those games that we see all the time. Its not great, its not horrible, its ok. And thats not always a good thing.
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The game's transition from console to PC wasn't handled as smoothly as you might have expected, thus leaving a game that was already a little uneven feeling a little broken in some spots.
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Have you ever felt that your intelligence was underestimated when you began playing a certain game? Although it may be a slight exaggeration, thats not far from the feeling I got during the first few hours of True Crime: Streets of LA.
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A lazy port of a game that wasn't all that great to begin with. Certainly, it has some great ideas in it, but they're all hampered by either having a weak implementation or a buggy interface, and all too often both.
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The PC release of this one feels as though it was rushed, and will probably bring you nearly as much pain as it does pleasure.
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Computer Games MagazineA perfect example of trying too much an doing nothing in a particularly standout way. [Sept 2004, p.63]
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PC GamerThe controls are awful...L.A. is nowhere near fully modeled. [July 2004, p.60]
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There just isnt enough punch in this game to make it last in todays hardcore gaming market.
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AceGamezPredictable, bland and boring, just like Nick Kang, the star of this routine action game that has been routinely converted from the consoles.
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Its got some excellent gameplay ideas that are marred by sloppy execution and balance issues. A lot of these problems could have been fixed in the PC port, but they haven't been.
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Computer Gaming WorldIt looks like, well, a badly ported PS2 game with washed-out colors, graphical glitches, and only average textures and modeling. This, along with the appallingly bad driving sequences, horrible characters, plentiful cliches, and cringe-inducing dialogue, proves that unlike "Splinter Cell," not all console/PC marriages are made in heaven. [Sept 2004, p.77]
Awards & Rankings
User score distribution:
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Positive: 22 out of 64
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Mixed: 28 out of 64
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Negative: 14 out of 64
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Aug 28, 2023
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Nov 3, 2022
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Jan 20, 2022Mo money, mo money, mo
Mo burden, Mo burden, mo
Not funny, not funny, no
Gotta have heat, this world is so cold