- Publisher: Gambitious
- Release Date: Nov 8, 2016
User Score
Generally favorable reviews- based on 79 Ratings
User score distribution:
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Positive: 56 out of 79
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Mixed: 12 out of 79
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Negative: 11 out of 79
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Sep 1, 2019
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Nov 15, 2016A pretty dismal effort to improve its predecessor. Fixes none of the interface, performance and play-ability problems of the original game while adding unwelcome and unnecessary complexity to cargo systems. Ultimately a pretty insulting effort to emulate Transport Tycoon.
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Nov 10, 2016This game starts of way to slow. The first hour or so you have money for one train and one route you build it and than just wait. The 3 time speed is a joke maybe if they added a 10x speed this game would get more interesting. Now its just way to slow paced. You can watch a movie and play this game at the same time.
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Aug 8, 2017Terrible UI. How have we gone backwards since Railroad Tycoon and Transport Tycoon were released so long ago? It should not be so difficult to change the makeup of a train's cargo, to see what kind of passengers/cargo are at a station. Good graphics mask a poorly designed game.
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Oct 11, 2022The idea of the game is good to transport cargo, etc., but it is very upsetting that even at the minimum settings the computer is fiercely heated, and the game is lagging, it is rather poorly optimized, but I want to emphasize that over time new modes of transport appear and open up, but the lags of the game are only getting bigger over time
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CD-ActionJan 13, 2017The game lacks AI-controlled competition (you’re alone on the map) and therefore is not as addictive as 22-year-old Transport Tycoon. [01/2017, p.41]
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Jan 6, 2017This is kinda weird. On one hand Transport Fever manages to improve an almost everything that was good on its predecessor. But on the other hand some of the weak points like the abysmal economic system remain untouched. But if you are into figuring out the best logistics route for a variety of goods and needs, this is definitely for you.
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Game World Navigator MagazineDec 19, 2016You will inevitably end up with a tangled web of lines, some of which are always operating at a loss, yet are necessary to keep the whole system running. It’ll take hours to think out and build this system, but it’s just so incredibly satisfying to look upon your empire and realize that yes, it works just as planned. [Issue#215, p.60]