To begin, this is an okay game. At best. If you're a Transformers fan from the War for Cybertron series by High Moon Studios, you may feel compelled to purchase this, as it is seemingly the same style. First and foremost, it is not done by the same studio, rather, Edge of Reality was in charge, with High Moon not attached whatsoever. To get to the grit of the review, this game was lackingTo begin, this is an okay game. At best. If you're a Transformers fan from the War for Cybertron series by High Moon Studios, you may feel compelled to purchase this, as it is seemingly the same style. First and foremost, it is not done by the same studio, rather, Edge of Reality was in charge, with High Moon not attached whatsoever. To get to the grit of the review, this game was lacking in all aspects. The story was short, boring, and felt much more like a chore than something truly worth playing. The story was cut up multiple times to tell the paths of both the Decepticons and Autobots while they fought on Cybertron and subsequently, on Earth. It was convoluted and dull to boot, giving you no real attachment to their plight, or really anything at all. As you could tell from the cover of the game, Michael Bay's universe inspires the Earth versions of the Transformers, with Grimlock of the Dinobots stealing the show and having the most truly joyful section of the game, albeit it was only 20 minutes long, tops. The graphics were something you'd expect from an early PS3 release (circa 10 years ago), aside from the top notch character models they took from High Moons work. The Earth levels were unbelievably barren, with noticeable lack of any real substance to the world around the corridors the game was forcing you in. You wanted to explore, given that there are collectibles, but the game was very adamant about pointing you in a direction and sticking you to it. The boring gameplay, on top of the almost jarring difficulty spikes, made the single-player very passable. However, the semi-redeeming factor to this game was the return of the co-op mode, Escalation. In this mode, you fight up to 15 waves of enemies, getting progressively harder, though consistently showing less and less balance and substance to the mode. Enemies would spawn in droves from one location across the map, only to be split up once you arrived to somewhere else. You unlock Gear Boxes as you play in Escalation, as well as campaign, to which you unlock different characters to play as in Escalation, new guns, upgrades, H.A.C.K.s (difficulty settings that altered specific game mechanics in exchange for an experience boost), and Techs (smaller, less powerful abilities that could help you out of a pinch in battle or even offer you up to 6x multiplier on experience), all used to increase the customization of your experience throughout single and multiplayer. While the collection aspect is fun at first, it quickly becomes frustrating after receiving dozens of duplicates, while coming to terms that your favorite Transformer is near crippled in Escalation if it cannot fly, given that you have the option to be whomever you wish. Trophy wise, I could give it a 3/10 difficulty, and as a game I would say it's about a 6.2. Nothing really pops out story wise, and the graphics leave much to be desired, but my nostalgia as a Transformers fan helped me enjoy the sheer site of these beasts back in action, as well as the arsenal from the Cybertron series coming back in full force to blast the enemy to scrap. Verdict: wait for pre-owned.… Expand