- Publisher: GT Interactive , Cavedog Entertainment
- Release Date: Jun 23, 1999
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A really good example of real time strategy. Maybe the best, but it didnt do anything to revive my interest in a tired genre.
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The real problem is that hand-to-hand units, when told to move to a particular location, will not attack anything until they get to that location. This means that if you tell a group to move to certain area, you must watch them every step of the way.
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A potentially brilliant RTS title sadly damaged by a lack of polish, TA: Kingdoms is still a hugely entertaining experience if you have the hardware (and the patience) for it.
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Cavedog's second game suffers from a long list of problems that collectively prevent it either from exceeding its ancestor or from rejuvenating a tired genre.
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Kingdoms manages to present a lot of pretty scenery, rousing sound effects, and dynamite music, but it omits a foundation in adequate controls and unit AI. And without that, all the good looks in the world fall flat.
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In the end, Kingdoms doesn't do much that we haven't already seen in the original TA. The strategy, the engine, and everything else is pretty much the same as it was a couple of years ago. While it's not bad on a really fast machine, it's still a standard real-time strategy game that just didn't make me want to spend $1000 upgrading my computer to make it run smoothly.
Awards & Rankings
User score distribution:
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Positive: 28 out of 38
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Mixed: 9 out of 38
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Negative: 1 out of 38
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BeaverSep 19, 2006
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Sep 13, 2020
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Sep 19, 2018