User Score
7.5

Generally favorable reviews- based on 71 Ratings

User score distribution:
  1. Positive: 52 out of 71
  2. Negative: 13 out of 71

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  1. Sep 19, 2021
    1
    Once upon a time, there was a horror game on the Playstation, and it wanted to have really impressive 3D graphics. And because the Playstation could not render those in real time without bursting into flames, the developers came up with an idea, which was to have a fixed, cinematic camera so that there was no extensive rendering necessary. They also understood what a camera does when it'sOnce upon a time, there was a horror game on the Playstation, and it wanted to have really impressive 3D graphics. And because the Playstation could not render those in real time without bursting into flames, the developers came up with an idea, which was to have a fixed, cinematic camera so that there was no extensive rendering necessary. They also understood what a camera does when it's cinematic, meaning that they understood camera movement and camera angles. The result was quite impressive graphics for the time and additional classic horror atmosphere.

    A thing of beauty: Necessity as the mother of an invention. The developers of this game did not have the necessity, and they also did not understand the invention, aka camera angles and movement. But they wanted their game to look and feel and play like that godforsaken classic and copied all the wrong things.

    Like the terrible tank controls, with the added unnecessary difficulty of the oh so popular "wait, now that the camera angle changed, pressing forward means that I'm going in the exact opposite direction, aka back to where I was coming from". Because that's what we are missing when we get all nostalgic, right? Right.

    Like the clomp-clomp-clomp of footsteps ruining all the other audio. The fiddly controls while examining stuff with some extra fiddly controls while rotating it. This is even worse than back in the good old days, everything is spinning out of control. Sometimes your cursor changes into a looking glass, which can mean everything from opening something to pressing a button to actually looking at something. Sometimes you need one click, sometimes you need to double click, it's as intuitive as your yearly tax return.

    You get thrown right into the action without any buildup whatsoever, meaning that you have no idea who you are. Which makes it a little difficult to care, especially when you are wearing the mother of all bad anime outfits and hair. And during the first cutscenes you already have classic goofs with missing props and props changing sides and places, only to run into one of the most mind-boggling puzzles in my long, long gaming history where I learn how to "modify" a wrench to use it as a doorknob. And what "lost in translation" means.

    The level design has all the chaos, but none of the interactivity of a hidden object game, and you have to rub your wooden animated body against walls, cabinets, shelves and other architecture to figure out if you can use any of the ten million objects lying around. Which, in case of the aforementioned doorknob, means that there are roughly twenty things in that room alone that would serve the same purpose like that wrench. You know, that thing that is always the first weapon you find in any game?... and that you leave there. Of course you leave it there, why would you need a weapon in a creepy house where people kidnapped you and cut your eye out?!

    So, if any of you undying "Resident Evil" and "Silent Hill" Fans out there could tell developers that even you have moved on and that you would not like to be reminded how badly huge chunks of the concept aged and how you also appreciate all the progress in game design we've made since? That would be great. How you appreciate those new, modern inventories where you don't have to search for the stuff you just picked up because because a watch is a "file" and a wrench is a "resource"?

    Because this drags down a great story. In other games, not this one, don't even get me started. This has all the appeal and insane twists of yesterday's leftovers put in a blender. But in case you had a great story, this would drag it down. Luckily for the developers, they hold on to that really good and original story for the next time. Right? Right.
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  2. Sep 20, 2021
    0
    Horribly bad
    Dated graphics, clumsy control, bad design: a pile of junk, and on top of that, your character is a disgusting girlie that you do not want to have anywhere near you. Why good reviews? Well, there is nudity and lots and lots of extreme blasphemy. The developers tried so hard to be offensive (maybe that's a reason why they forgot to make a solid game) that it is boring. Avoid!
  3. Sep 2, 2021
    0
    Only good IF you like RE 0/1 remakes. It has the awful fixed camera, the clunky UI in general, tank controls if you don't use a controller, confusing tape save system, minimal to no controls etc training, not the best graphics looks like an early ps3 game. On the plus side it has decent music so far, moderate puzzles which if you've played the above games won't be too hard. Like everyoneOnly good IF you like RE 0/1 remakes. It has the awful fixed camera, the clunky UI in general, tank controls if you don't use a controller, confusing tape save system, minimal to no controls etc training, not the best graphics looks like an early ps3 game. On the plus side it has decent music so far, moderate puzzles which if you've played the above games won't be too hard. Like everyone else has said it's an old school RE and silent hill mix. If konami or capcom don't want to do this so much the better for others, for those two giants a game like this would take peanuts and be low cost at the same time be a huge market. All you'd need is a modern 3d camera and modern intuitive UI and a modern save system so take RE2re with these graphics and add a story done, it's not that hard.

    The devs of this game were obviously trying to do it as cheaply as possible so using the fixed camera, limited save system, older graphics and old school UI were pretty much a guarantee of low cost/time to make. But in todays world an up to date 3d camera shouldn't be that hard or cost that much, a save system that respects peoples limited time would also be a good gesture and be good for business. Those two things are what makes it either a niche game or a more universal and bigger selling game. So it's a niche game with limited appeal. I just don't have the time to waste on losing hours of progress because of the save system. Once or if we get trainers that will negate that it will be more feasible to put time into this.
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  4. Sep 4, 2021
    0
    No, this not a game, it is a complete joke and disaster, garbage gameplay and combat
  5. Sep 5, 2021
    0
    Ótimo jogo , survivor horror raiz , uma mistura de Resident Evil 1 com Silent Hill , valeu a pena a compra possui legendas em português é recomendado o uso de um controle pois os comandos são do tipo tank.
  6. Aug 1, 2022
    0
    DO NOT BUY!!!!! This game is fat phobic and offensive to the disabled. It's so bad that in their hospital the only way to get to the elevator is up 3 stairs. LOL. That's how little they thought about actual disabled people when they were creating their game full of monsters in wheelchairs. The wheelchair monsters can magically roll up stairs. The story is FULL of plot holes. Also,DO NOT BUY!!!!! This game is fat phobic and offensive to the disabled. It's so bad that in their hospital the only way to get to the elevator is up 3 stairs. LOL. That's how little they thought about actual disabled people when they were creating their game full of monsters in wheelchairs. The wheelchair monsters can magically roll up stairs. The story is FULL of plot holes. Also, if you're a real person with a busy life you should know there are not nearly enough saves. DO NOT BUY!!!!! Expand
  7. Mar 27, 2022
    0
    ¿Un videojuego con controles tipo tanques del 2021? ¿Por que traer de vuelta una mecánica que ya esta obsoleta?
  8. Apr 30, 2022
    4
    Японская очередная копирка под классические резиденты, кроме голой бабы со шлангом во рту, смотреть не на что, странная гумозная, безыдейная и шероховатая. Возможно кому то понравится кто дрочит на резики, а так проходняк.Японская очередная копирка под классические резиденты, кроме голой бабы со шлангом во рту, смотреть не на что, странная гумозная, безыдейная и шероховатая. Возможно кому то понравится кто дрочит на резики, а так проходняк.
Metascore
75

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 15
  2. Negative: 0 out of 15
  1. Game World Navigator Magazine
    Nov 30, 2021
    56
    Resident Evil 2 Remake shows how to properly blend old-school horror ideas with modern action to create a great game. Tormented Souls ignored all that and tried to copy the original one-to-one, with predictable result: it’s a bland clone of a game two decades old. [Issue#256, p.38]
  2. Oct 7, 2021
    80
    Tormented Souls is an extremely atmospheric game that will please the connoisseurs of the survival horror genre.
  3. Sep 26, 2021
    79
    Boasting good puzzles and solid level design, Tormented Souls doesn't break new ground, but it does well what it set out to do. It's not a game I would recommend to everyone since you have to get used to the clunky combat and the lack of guidance and be equipped with enough patience to overcome the initial difficulty barrier.