Metascore
65

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 28
  2. Negative: 0 out of 28
  1. Oct 13, 2020
    80
    Clever class design accepted, Torchlight III doesn’t offer tremendous innovation or nuance in its systems or gameplay. The gratuitous destruction is often great fun, right up until the hour marker when it’s not, and it all starts to feel a bit tedious. Thankfully, there’s always a new magic sword to collect, a respec to try out, a new character class to discover, or a dungeon to delve. Torchlight III is an approachable action/RPG that’s especially welcoming to newcomers, or simply players who don’t want to focus too hard on their evening’s entertainment. Repeat conquerors of heaven and hell may wish to look elsewhere, but if your desires for fantasy destruction are more about high-octane action, Torchlight III rarely disappoints.
  2. 80
    If you are new to the Torchlight franchise then Torchlight III is an excellent jumping on point. At $30 it's a great binge game to play with friends while we all wait on the next-gen onslaught that's just around the corner. But, if you're a hardcore ARPG fan looking for something deeper then you may be better served elsewhere, namely by Torchlight II.
  3. CD-Action
    Feb 8, 2021
    75
    Torchlight III makes no attempt at all to introduce anything new to the genre and this lack of originality is disappointing after 8 years of waiting. It’s quite easy to point out a couple of other flaws (e.g. the shallow story), but I chose not to dwell on them, because the game delivered exactly what I expected from it – around 20 hours of enjoyable hacking and slashing that doesn’t engage the mind too much. [13/2020, p.32]
  4. Oct 13, 2020
    75
    Torchlight III is a great entry in the series as it doesn’t explicitly try to be exactly like its predecessors. Instead, it attempts to do new things using classes and relics to personalize the adventure along with a few accessible leveling systems and skill trees. It all works for the most part, but it’s a design that doesn’t allow for the deepest amount of customization. Sure, building a fort and collecting loot with my friends is fun, but there has to be some balance and short term goals that make each level up and new area discovered worth it.
  5. Oct 13, 2020
    75
    Torchlight 3 will scratch any basic RPG itch for adventure, loot, and fantasy, but even with a heckin’ doggo sidekick at its side, it feels a bit too old-fashioned to stand out from the rest of the pack.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Jul 8, 2020
    It’s still early days for Torchlight 3. Right now it’s a decent dungeon crawler, but even in this heavily saturated market there are still occasional gems, and in its current state Torchlight 3 simply isn’t that. With work done on the skill trees and classes, and the injection of a little spectacle, it could become something great. As it stands though, it’s really just another dungeon crawler.
  2. Jun 23, 2020
    The Early Access version of Torchlight 3 is a decent action-RPG but doesn't yet live up to its predecessors by doing anything especially memorable. [Early Access Provisional Score = 60]
  3. Jun 19, 2020
    [Early Access Score = 60]
User Score
3.3

Generally unfavorable reviews- based on 77 Ratings

User score distribution:
  1. Positive: 10 out of 77
  2. Negative: 47 out of 77
  1. Jun 16, 2020
    0
    Cool simulator buttons "START" (((((((((((((((((((((((((((((((((((((((((((( Game for mobile phones ((
  2. Oct 15, 2020
    4
    Torchlight III is a massive disappointment for any fan of TL1 and 2. The combat is not satisfying, the systems are shallow and watered down,Torchlight III is a massive disappointment for any fan of TL1 and 2. The combat is not satisfying, the systems are shallow and watered down, the user interface is atrocious, and the level design is a massive downgrade in comparison to TL2. Many of the features are missing entirely (e.g. fishing). Unfortunately, the game is simply not fun at a fundamental level. Full Review »
  3. Jun 16, 2020
    3
    Played from closed alpha and previous installations (TL1&2)

    **Game is still on "Early Access", so im gonna leave aside technical issues and
    Played from closed alpha and previous installations (TL1&2)

    **Game is still on "Early Access", so im gonna leave aside technical issues and just comment on core elements wich are there to stay. If im wrong and A LOT changes (wich would mean an almost complete rework of the game) ill update this review.

    It´s main problem is that it was supposed to be a F2P MMO, and just on its later stages of development the devs decided to scrap it and release it as a "standard" game, single or multiplayer ARPG. Also it seems to use recycled elements of a mobile version.

    The result is a plain dull game that even feels like a mobile game. You have the "empty grind maps" wich could be found on a MMO, uninspired, bland, generic maps just meant for grind and fetch quests.

    Another great fail is the scrapped "horizontal progression" remains in the game. At first, when it was mean to be a F2P MMO, devs wanted to make different zones wich would recquire different gear to be faced, so on the first zone (goblin zone) you would use Fire protection gear, and when u moved to Zone 2 (Hyvid or insectoids area) you would need a totally different gear set focused on poison protection, the idea was make it non-linear so you could focus on a chosen zone and gear for it.

    The idea of "horizontal progression" was finally scrapped alongside the F2P-MMO model, going for a linear "ACt 1 zone1- Act2 zone2- Act3 zone3" progression, but still the different zones have enemies with specific damage type dealing, so in the end: You need specific and different gear for each zone, not only "higher level or better gear", but specific elemental protection. You can´t build your gear on a "straight" way, instead you are forced to completely switch your equipment depending on the zone you´re visiting.

    But worst of all is the character building. ARPGs are mostly about that, character speccing, choosing skills, min-maxing...
    TL3 totally fails at it with jsut a few skills per character (2 trees of 7 skills each or so) and the skills are all pretty generic and uninspired, aside some cool ideas (like the Railmaster train, wich is quite original)
    Devs claim the character building is not only related to class skill, but also their relic (powerful item wich provide few skills and a timed super-power) pet skills, and Legendarium.
    Sadly those additions are also very weak, The relic system is ok-ish, but again the skills are few and uninspired (upgrading them just boost their damage or their chance to proc) Pet is kinda situational and works just as a permanent buffer, and the Legendarium (wich allows u to extract and use skills from your items) is a really small addition. All those feels like after-thoughts to try to add more building deepness avoiding to rework the classes itself. Despite the number of additions TL2 had more to offer anyway.

    The overall feel is like it could be a generic F2P mobile game, and not a good one.
    Being a sequel to its great predecessor, TL2, TL3 is a great dissapointment. A simple TL2 "copy-paste" would have been just nice as sequel, but isntead we got a mess that tried to use elements of the scrapped F2P MMO and TL mobile projects.

    Not a 0 neither, as generic arpg you are able to do arpg generic stuff to spend a while. Just lacking on every way, by a lot.
    Full Review »