User Score
3.3

Generally unfavorable reviews- based on 77 Ratings

User score distribution:
  1. Positive: 10 out of 77
  2. Negative: 47 out of 77

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  1. Jun 16, 2020
    3
    Played from closed alpha and previous installations (TL1&2)

    **Game is still on "Early Access", so im gonna leave aside technical issues and just comment on core elements wich are there to stay. If im wrong and A LOT changes (wich would mean an almost complete rework of the game) ill update this review. It´s main problem is that it was supposed to be a F2P MMO, and just on its later
    Played from closed alpha and previous installations (TL1&2)

    **Game is still on "Early Access", so im gonna leave aside technical issues and just comment on core elements wich are there to stay. If im wrong and A LOT changes (wich would mean an almost complete rework of the game) ill update this review.

    It´s main problem is that it was supposed to be a F2P MMO, and just on its later stages of development the devs decided to scrap it and release it as a "standard" game, single or multiplayer ARPG. Also it seems to use recycled elements of a mobile version.

    The result is a plain dull game that even feels like a mobile game. You have the "empty grind maps" wich could be found on a MMO, uninspired, bland, generic maps just meant for grind and fetch quests.

    Another great fail is the scrapped "horizontal progression" remains in the game. At first, when it was mean to be a F2P MMO, devs wanted to make different zones wich would recquire different gear to be faced, so on the first zone (goblin zone) you would use Fire protection gear, and when u moved to Zone 2 (Hyvid or insectoids area) you would need a totally different gear set focused on poison protection, the idea was make it non-linear so you could focus on a chosen zone and gear for it.

    The idea of "horizontal progression" was finally scrapped alongside the F2P-MMO model, going for a linear "ACt 1 zone1- Act2 zone2- Act3 zone3" progression, but still the different zones have enemies with specific damage type dealing, so in the end: You need specific and different gear for each zone, not only "higher level or better gear", but specific elemental protection. You can´t build your gear on a "straight" way, instead you are forced to completely switch your equipment depending on the zone you´re visiting.

    But worst of all is the character building. ARPGs are mostly about that, character speccing, choosing skills, min-maxing...
    TL3 totally fails at it with jsut a few skills per character (2 trees of 7 skills each or so) and the skills are all pretty generic and uninspired, aside some cool ideas (like the Railmaster train, wich is quite original)
    Devs claim the character building is not only related to class skill, but also their relic (powerful item wich provide few skills and a timed super-power) pet skills, and Legendarium.
    Sadly those additions are also very weak, The relic system is ok-ish, but again the skills are few and uninspired (upgrading them just boost their damage or their chance to proc) Pet is kinda situational and works just as a permanent buffer, and the Legendarium (wich allows u to extract and use skills from your items) is a really small addition. All those feels like after-thoughts to try to add more building deepness avoiding to rework the classes itself. Despite the number of additions TL2 had more to offer anyway.

    The overall feel is like it could be a generic F2P mobile game, and not a good one.
    Being a sequel to its great predecessor, TL2, TL3 is a great dissapointment. A simple TL2 "copy-paste" would have been just nice as sequel, but isntead we got a mess that tried to use elements of the scrapped F2P MMO and TL mobile projects.

    Not a 0 neither, as generic arpg you are able to do arpg generic stuff to spend a while. Just lacking on every way, by a lot.
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  2. Oct 15, 2020
    4
    Torchlight III is a massive disappointment for any fan of TL1 and 2. The combat is not satisfying, the systems are shallow and watered down, the user interface is atrocious, and the level design is a massive downgrade in comparison to TL2. Many of the features are missing entirely (e.g. fishing). Unfortunately, the game is simply not fun at a fundamental level.
  3. Jun 15, 2020
    0
    Это не торчлайт, это даже не игра. Ни один ранний доступ не может оправдать такое состояние игры.
  4. Oct 24, 2020
    0
    This is a massive fail the first game is better than this game. Everything you loved about the first game is not in this game. There's less complexity less tactics to choose that talent to choose all the characters you can choose from a ugly looking weirdos and the game just boring.
  5. Oct 15, 2020
    6
    Torchlight 3 isn't a bad game, it's just that it's not at the level of the two previous games. The story is fair and could have used of more of those 2d stills, then those audio treasures. The interface isn't that easy. I played with a controller on PC and there were some instances where I had to use the mouse.

    The combat is somewhat unbalanced. Your, shoot a projectile, is very strong
    Torchlight 3 isn't a bad game, it's just that it's not at the level of the two previous games. The story is fair and could have used of more of those 2d stills, then those audio treasures. The interface isn't that easy. I played with a controller on PC and there were some instances where I had to use the mouse.

    The combat is somewhat unbalanced. Your, shoot a projectile, is very strong and can beat all the game while swinging a sword/mace is extremely weak. Some magic powers are completely useless while some others extremely strong. So, I mounted only 4-5 of them to max, with 3 passive. All the other powers didn't help me.

    And they were a lot of glitches with the pets. From one zone to another, the pet would vanish. I had to go back, choose another one, and take back mine. Again some pets doesn't do much. I ended using only one. And there was the matter of fleeing pets. Some are specialized in that. I also had invisible sections of levels around the end. The music and voice overs were really good.

    I give it 65% because I loved the first two game. I was fairly entertained but all the small glitches and nick-knacks, ruined the experience for me. And what was the point of building a fort ? I felt like they lost their time on that aspect of the game, that seem more like a gimmick thing.
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  6. Jun 14, 2020
    0
    Servers dont work 24 hours from start my buy game.
    Refund....
    Разработчики , надеюсь вы подумаете над своим поведением, ну и книжки прочтете - как запускать сетевой продукт в 2020. Да и сама игра очень слабая - её пилить будут еще год-два.Не советую брать
    Servers dont work 24 hours from start my buy game.
    Refund....

    Разработчики , надеюсь вы подумаете над своим поведением, ну и книжки прочтете - как запускать сетевой продукт в 2020.
    Да и сама игра очень слабая - её пилить будут еще год-два.Не советую брать
  7. Jun 14, 2020
    1
    It's mobile spin-off not Torchlight 3. degradation in each level.

    Can you imagine The last of us part 2 3 times worse then part 1? It's impossible for NDogs. Well. T3 3 times worse then Torchlight 2. It's a cash grab. Don't support it.
  8. Oct 19, 2020
    0
    How did this game become such a dumpster fire? I usually don't get hard on games, but torchlight is one of my most revered and loved franchises. When I heard torch light was going free to play I knew it was going to be a dumpster fire.

    This game has zero depth. The characters are goofy. They are so goofy I as a player cannot bond with them. Their movement just hurts to look at. The
    How did this game become such a dumpster fire? I usually don't get hard on games, but torchlight is one of my most revered and loved franchises. When I heard torch light was going free to play I knew it was going to be a dumpster fire.

    This game has zero depth. The characters are goofy. They are so goofy I as a player cannot bond with them. Their movement just hurts to look at. The skills just seem lacking as well. It feels like a cheap rip off of torch light 2. I have got to act 2 during early access. The biomes are lacking in diversity. How did this game go so wrong? I don't want to attack the dev team personally, but this game is a pile of garbage. I wish I could get my money back. I have survived arpgs like Wulcen, Epoch and many others.
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  9. Nov 2, 2020
    0
    Not a fun game at all. Lacks any sense of game testing. Like they never even played the game themselves.
  10. Nov 13, 2020
    0
    Feels like a game designed for ten year old's. Disney style vibe, uninspiring hero's, a shallow interface that's a hot mess, horrible smudgy cartoon graphics, insultingly juvenile tasks like creating a "shelter for your pet". Why not include a timer while you are at it that reminds us when we need to do our homework or take a nap?

    Just bad in every sense I can think of. I'll stick to
    Feels like a game designed for ten year old's. Disney style vibe, uninspiring hero's, a shallow interface that's a hot mess, horrible smudgy cartoon graphics, insultingly juvenile tasks like creating a "shelter for your pet". Why not include a timer while you are at it that reminds us when we need to do our homework or take a nap?

    Just bad in every sense I can think of. I'll stick to the first two games and pretend this never happened.
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  11. Oct 20, 2020
    0
    Ok game for about 15 hours, then the most tedious grind i ever seen in a arpg starts. There is soo many issues with the game that i don't even know why they left EA.

    1) Horrible endgame, with unrewarding challenges. 2) Many bugged dungeons so that you can't complete quests or that the boss don't spawn in the boss room. 3) Very long loading times for a game like this on a SSD. You
    Ok game for about 15 hours, then the most tedious grind i ever seen in a arpg starts. There is soo many issues with the game that i don't even know why they left EA.

    1) Horrible endgame, with unrewarding challenges.
    2) Many bugged dungeons so that you can't complete quests or that the boss don't spawn in the boss room.
    3) Very long loading times for a game like this on a SSD. You clear some dungeons in the same time it takes to load the map.
    4) Terrible hit detection, that and some other things make the combat very clunky.
    5) Waaay to little loot such as legendaries (1 set per class), you will see the same stuff drop tons of times from level1 to 60 (don't get better at 60 either).

    This game would have been better on mobile, it's the mixed trash bag that you are used too on that platform. I did enjoy TL and TL2 but they were always shallow and very casual. TL3 is harder, i assume it's a combination of poor hit detection and network issues. Never thought i would say this but Wolcen is good compared to this :D.

    So what if they gonna fix everything, well it will still be pretty lackluster. They have to rebuild it and that will never happen, the lack of content such as mobs, bosses, loot is breathtaking from a game like this. I really hope this is the last arpg they gonna make, because it's not getting better even after 3 games... it's like why do they even keep trying?
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  12. Aug 4, 2021
    0
    Is this even a game? It is just beyond any negative expectations that you can imagine
  13. Jun 16, 2020
    0
    Cool simulator buttons "START" (((((((((((((((((((((((((((((((((((((((((((( Game for mobile phones ((
  14. Oct 14, 2020
    4
    Average - plenty of better alternatives around...

    Yes, it looks, feels, plays - like a mobile game. And i am more of the opinion that one can hardly call 99.9% of all mobile games .. "games" at all. This is a lazy successor .. and compared to the alternatives (Path of Exile, Diablo III, Grim Dawn - to name but a few) it certainly takes up the last spot .. and those other games are
    Average - plenty of better alternatives around...

    Yes, it looks, feels, plays - like a mobile game. And i am more of the opinion that one can hardly call 99.9% of all mobile games .. "games" at all.

    This is a lazy successor .. and compared to the alternatives (Path of Exile, Diablo III, Grim Dawn - to name but a few) it certainly takes up the last spot .. and those other games are ancient at that point.

    Torchlight III feels like an extended, never ending tutorial - with the same charm of .. well, a tutorial. At the same time it is over-simplified to a point where it reminds me more of an idle game.
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  15. Oct 19, 2020
    2
    torchlighy 3 is the worst game of torchlight serie and definitely a bad and confuse game. I'm very disappointed...
  16. May 10, 2021
    9
    I like Torchlight II and Torchlight III a lot, but both for different reasons.

    What I like about Torchlight III: The Relics system brings the concept of classes and sub-classes into the Torchlight universe, and that’s a huge deal. Many of the character abilities have connections to Relic abilities. If you look through the abilities to see how they can connect to each other, you can set
    I like Torchlight II and Torchlight III a lot, but both for different reasons.

    What I like about Torchlight III: The Relics system brings the concept of classes and sub-classes into the Torchlight universe, and that’s a huge deal. Many of the character abilities have connections to Relic abilities. If you look through the abilities to see how they can connect to each other, you can set yourself up to create a domino effect that dramatically increases your damage output, and that feels very satisfying. Even more fun: The legendary gear often ties directly into your class or your Relic abilities, which means the gear perks can be so powerful, they might make you temporarily change your combat tactics! This does mean, though, that you must ACTUALLY READ the in-game text in order to unlock the full potential this game offers you.

    What I miss about Torchlight II: This game doesn’t have the same sense of exploration as its predecessor. Its world design feels more on-rails, for the most part. The action can become repetitive, but thankfully, switching character classes helps you shift gears to different combat tactics.

    This game probably isn’t for every ARPG fan, but it definitely deserves better reviews than it’s gotten! I strongly recommend it to players who want something that has the top-down hack slash and loot action of Diablo, with a light-hearted atmosphere akin to Borderlands.
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  17. Feb 21, 2022
    10
    Tochlight 3 is a good game action rpg like diablo rpg skill blast plus adventire
  18. Jan 26, 2021
    2
    What in the world happened here? Torchlight 1 and 2 were decent games that filled an ARPG niche. The cartoony nature of the game worked with the environment and the story telling. They weren't on the same level as Diablo but the franchise felt like that, with time, it could be. Torchlight 3 is a regression on EVERY single level over the prior two games. It genuinely feels like a F2P mobileWhat in the world happened here? Torchlight 1 and 2 were decent games that filled an ARPG niche. The cartoony nature of the game worked with the environment and the story telling. They weren't on the same level as Diablo but the franchise felt like that, with time, it could be. Torchlight 3 is a regression on EVERY single level over the prior two games. It genuinely feels like a F2P mobile game masquerading as an ARPG. It's not even a very strong ARPG. People complained about how streamlined and dumbed down Blizzard made Diablo 3 yet Torchlight 3 went even further. Nothing about this game makes me want to play it. It feels like a game that was trying to be something else entirely (which it was; originally trying to be an ARPG MMO hybrid) and failing spectacularly at it. Waste of time, waste of money -- don't bother. Just play TL2 again if you feel the need for some Torchlight. Expand
  19. Oct 20, 2020
    5
    It's just not very good.

    What's fun about action rpg games ? Loot, exploring, leveling up and battles. The loot sucks. Very bland, so half the fun is gone right there. No gems to insert either. The "dungeons" are pretty much just big rectangular areas. That's it. Not enough variety means that exploration is boring. Leveling up is not fun. I don't like most of the skills, the
    It's just not very good.

    What's fun about action rpg games ? Loot, exploring, leveling up and battles.

    The loot sucks. Very bland, so half the fun is gone right there. No gems to insert either.

    The "dungeons" are pretty much just big rectangular areas. That's it. Not enough variety means that exploration is boring.

    Leveling up is not fun. I don't like most of the skills, the seem uninteresting and useless.

    The bosses seem to fight mostly the same, they just *look* different.

    It's not a terrible game, just VERY mediocre and forgettable. I was really excited to try it...and never played it again after the first day. It's just too meh. And now I;ve uninstalled it...

    The only thing it does better than T1 and T2 is looks. It;s actually quite pretty.

    But fun wise, exploration wise, gem wise, leveling up, loot...is all inferior.

    How did they get it so wrong?
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  20. Oct 21, 2020
    6
    As a huge fan of both previous games, I really wanted to love Torchlight III. I wanted to be able to say the negative reviews about it being mobile garbage were just bandwagonning internet types jumping on the latest thing to be outraged about.

    I just beat it and unfortunately, this game is just not very good. It gives you a warning before letting you sell legendary items, and at first
    As a huge fan of both previous games, I really wanted to love Torchlight III. I wanted to be able to say the negative reviews about it being mobile garbage were just bandwagonning internet types jumping on the latest thing to be outraged about.

    I just beat it and unfortunately, this game is just not very good. It gives you a warning before letting you sell legendary items, and at first I was carefully putting these in my stash for future playthroughs, but then I was like "yeah I'm never touching this again once I beat it".

    The graphics are not that good. Perhaps the fidelity is technically higher than Torchlight II or Path of Exile, but they just never really grabbed me and made me feel immersed in the game world. They felt repetitive and cheaply made.

    The gameplay is incredibly repetitive. You go to a big open area, from which there are a few instance dungeons that quests have you go in and kill the mini-boss, or collect some thingies, or both. All the bosses are very similar feeling and fairly easy, even on hard difficulty. The combat heavily favors projectile attacks, which suited my build fine, but it does seem rather unbalanced. The classes do seem pretty fresh and interesting, that was the one bright spot.

    The game seems to lose your progress in unpredictable ways when you exit the large open area to do an instance dungeon. I also managed to glitch through the floor once, which I don't think I've ever had happen to me in this style of fixed perspective ARPG.

    The story was okay but the voice acting was uneven. The loot system seemed a simplified departure of Torchlight 2, and this was a franchise where the loot was half the fun.

    I beat the game and it was okay, it's not an unplayable disaster, but it's mediocre at best.
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  21. Nov 18, 2020
    5
    I loved the previous Torchlight games, but I find this incredibly boring, they took away everything that made other games beautiful, they took out the dual wielding, they took away the challenge of the dimensional doors (some really difficult and rewarding), they took away the gemstones that enchanted weapons and armor, they removed the altars to enchant the weapons, in the end there wasI loved the previous Torchlight games, but I find this incredibly boring, they took away everything that made other games beautiful, they took out the dual wielding, they took away the challenge of the dimensional doors (some really difficult and rewarding), they took away the gemstones that enchanted weapons and armor, they removed the altars to enchant the weapons, in the end there was only a game that was all the same and decidedly repetitive, I just fear that everything they removed is then added later as a paid DLC, a very bad habit that many houses that produce video games are taking (google translate) Expand
  22. Dec 12, 2021
    5
    While I really enjoyed TL2, the third entry feels like a step backwards.

    The graphics don't seem to have improved. If anything, they are worse. TL2 gave me Fortnite and free-to-play vibes, which TL3 only emphasises, missing an opportunity to carve a more original and unique look. Character customisation is really lacking when creating a new character, while the varieties of armour are
    While I really enjoyed TL2, the third entry feels like a step backwards.

    The graphics don't seem to have improved. If anything, they are worse. TL2 gave me Fortnite and free-to-play vibes, which TL3 only emphasises, missing an opportunity to carve a more original and unique look. Character customisation is really lacking when creating a new character, while the varieties of armour are nice but predictable at this point.

    The gameplay of TL3 makes some very strange changes, removing a skill tree format that suits ARPGs really well. The concept of the contracts also felt very free-to-play. This is quite disappointing as my mage character was quite bland rather than a specialist in the elements or summoning etc.

    Having a fort to build and customise is a nice touch, but mostly useless and irrelevant other than boosting my luck and stashing gear.

    Even on lower difficulties enemies appear to be bullet-sponges, making some of the boss fights a test of endurance rather than skill.

    The story of TL3 feels borderline non-existent and incoherent. TL2 had me pursuing an alchemist, which was vague but at least tangible, whilst TL3 seemed to just keep telling me to proceed to the next linear goal.

    TL2 was a breath of fresh air from the stale Diablo formula, but TL3 represents the tiredness of the genre and the cynicism in modern games slipping into live-services, so I won't be surprised if TL next takes the step into a full-blown mobile game the way they attempted to do with Diablo. Avoid.
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  23. Apr 5, 2021
    0
    The first two games did not shine like a star with a deep plot, or a particularly unique game-play, but they were interesting in their own way. These were good games for their time.
    This part has become too casual, too simplistic, even in graphic style(detailing of the World's elements). Skills, loot that disappear at death. Everything... This is not a "cartoon grinder" as people say, I
    The first two games did not shine like a star with a deep plot, or a particularly unique game-play, but they were interesting in their own way. These were good games for their time.
    This part has become too casual, too simplistic, even in graphic style(detailing of the World's elements). Skills, loot that disappear at death. Everything... This is not a "cartoon grinder" as people say, I would say that this is a "Banal mobile cartoon grinder for milking money from fans". No more, unfortunately. I give it only ZERO because for 2020, making such a game is the top of incredible laziness and a disgusting attitude towards the players, if the developers thought that people would eat it without a word.
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  24. May 20, 2021
    2
    T3 seems to be a bad joke. Its terrible in many ways. Unbalanced, repetitive, bugged and full of pointless features. 2/10
  25. Oct 16, 2020
    5
    Game looking amazing after the previous game but just that. The game is incredible easy even on top difficulties. The skills take less than 20 seconds to use them again and again and again. You quickly become powerfull sa you continue playing the game. The bosses are boring, slow. Almost all of them attack from close range There aren't cool memorables boss battles like TL2 did. I'mGame looking amazing after the previous game but just that. The game is incredible easy even on top difficulties. The skills take less than 20 seconds to use them again and again and again. You quickly become powerfull sa you continue playing the game. The bosses are boring, slow. Almost all of them attack from close range There aren't cool memorables boss battles like TL2 did. I'm dissapointed with this game. I get bored quickly. Expand
  26. Mar 25, 2021
    9
    I recently played Torchlight 2 for the first time. Now I am playing Torchlight 3. So far it's clear many improvements were made from it's predecessor. Noticeably better graphics, more involving story line, more features, expanded mechanics and options.

    Torchlight 3 is superior in every way. I have no idea why this version is receiving lower ratings than it predecessor. Both are
    I recently played Torchlight 2 for the first time. Now I am playing Torchlight 3. So far it's clear many improvements were made from it's predecessor. Noticeably better graphics, more involving story line, more features, expanded mechanics and options.

    Torchlight 3 is superior in every way. I have no idea why this version is receiving lower ratings than it predecessor. Both are great. But if I had to choose between Torchlight 2 and 3, 3 would easily be my preference between the two of them. Hands down.
    Clearly a good deal of development and thought went into this 3rd edition. Enjoy it.
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  27. Nov 8, 2020
    2
    In 2020 many are looking for a pleasant distraction to get them through the onslaught of meme-worthy events that seem to have no end. An ARPG is a perfect fit and Torchlight III appeared at a great time. Unfortunately, this is a poorly slapped together, incomplete game that still suffers from many issues that were present back in June 2020 when this game hit early access.

    Despite
    In 2020 many are looking for a pleasant distraction to get them through the onslaught of meme-worthy events that seem to have no end. An ARPG is a perfect fit and Torchlight III appeared at a great time. Unfortunately, this is a poorly slapped together, incomplete game that still suffers from many issues that were present back in June 2020 when this game hit early access.

    Despite continued patching efforts over the last 4 months, lag and disconnects are still present during multiplayer. Skills that once worked are now broken due to patching. Basic things like damage over time do not work correctly in some cases.

    Then there is the endgame loop, which comes in the flavors of Contracts, Forts, and Frazeer’s Dun’Djinn. This sounds like a lot, however, Contracts simply level up and unlock various rewards by playing the game like normal. There isn’t anything you’re actively doing. The passive event that it is makes it bland even when getting a great reward you’ve been looking forward to. I thoroughly enjoy building and designing in-game and Forts would seem like the perfect distraction that would elevate this game, but sadly, it doesn’t. Like many aspects of Torchlight III, it feels like an afterthought or more like a remnant of an idea that was left in because is was “neat”.

    The Dun’Djinn is a 251-floor challenge dungeon that is essentially Mapworks from previous games but with a twist. You can pick modifiers that can make the level you’re about to enter more difficult. The levels and bosses are from the campaign and the loot drop chance is tuned (currently) lower than in the campaign, which is simply poor design. On top of that, there is literally no reward system for completing any part of Dun’Djinn, and for me, simply having bragging rights is not enough.

    I joined Early Access on day 1 and joined the Discord community immediately. It was refreshing to see the devs working so hard on the game and seemingly listening to what the community was saying. The devs did make some good changes, but as I said earlier, every patch would break things that were working and since it was early access, that was largely OK. But then they rushed to release, ham fisting a broken game into 1.0 status without the stability you’d expect from a game with the name Torchlight. Single-player has suffered from losing characters and character progress.

    The devs are largely absent now only to occasionally pop in to say “something great is coming” but I just don’t believe them anymore. I had hope for this game, and it may turn out good as time goes on. Right now, this is still playing like an early access game that is broken and lacks the endgame loop that is needed to keep an ARPG floating.
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  28. Oct 21, 2020
    0
    played on ps4, the game is still on beta,
    pets vanishing
    skill buged or wont work correctly, act 2 insect boss guged 2 times for me and audio goes to hell, after logout progress wasnt saved, map always relead, you go to a cave and when you go back the previous map RESET THIS IS A TRASHGRAB, PROBABLY TO NOT LAUCH IN NOVEMBER/DECEMBER AND GET BURRIED BY ASSASSINS CREED, SPIDER MAN,
    played on ps4, the game is still on beta,
    pets vanishing
    skill buged or wont work correctly,
    act 2 insect boss guged 2 times for me and audio goes to hell, after logout progress wasnt saved,
    map always relead, you go to a cave and when you go back the previous map RESET

    THIS IS A TRASHGRAB, PROBABLY TO NOT LAUCH IN NOVEMBER/DECEMBER AND GET BURRIED BY ASSASSINS CREED, SPIDER MAN, CYBERPUNK.....
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  29. Feb 19, 2022
    0
    They created woke propaganda, and attached a beloved franchise to it in the last minute.
  30. Dec 14, 2020
    0
    i loved torchlight 2. this game is so bad i gave up after an hour and a half. this game feels like a crappy mobile game. DO NOT WASTE YOUR MONEY
  31. Jan 16, 2021
    0
    This game just suck. It feels like an stolen mix of Diablo and poe just in bad. Didn't know how this happen tl2 was pretty.
  32. Mar 30, 2021
    0
    TL3 is a buggy mess, even 6 months after release. It is uninteresting, and the dev team is quick to stamp out any trace of negativity. They have barely . Their all-time peak concurrent players was a meager 5,692. There are still more players playing TL2 than 3. Maybe mod support will save this game, but the developer already has been bought and assigned to another game. I expect themTL3 is a buggy mess, even 6 months after release. It is uninteresting, and the dev team is quick to stamp out any trace of negativity. They have barely . Their all-time peak concurrent players was a meager 5,692. There are still more players playing TL2 than 3. Maybe mod support will save this game, but the developer already has been bought and assigned to another game. I expect them to go into maintenance mode after the next and pretty much only content patch of 2021. Expand
  33. Jul 4, 2022
    2
    I played this game in 2022 so i didn't met any of bugs that make game unplayable. So i be able to beat it. Am i happy with it? No. Will i play it again? No.

    Locations. There are 3 acts in the game. Like in magority of others diablo 2 clones. Yes locations in different acts are different. But not exactly different. All locations are just big rooms drawn in different style. Nothing
    I played this game in 2022 so i didn't met any of bugs that make game unplayable. So i be able to beat it. Am i happy with it? No. Will i play it again? No.

    Locations.
    There are 3 acts in the game. Like in magority of others diablo 2 clones. Yes locations in different acts are different. But not exactly different. All locations are just big rooms drawn in different style. Nothing unique there. Also there are some amount of dungeons. And dungeons are exactly the same in each act. And the same means that locations copypasted.

    Enemies.
    There are poor varity of enemies. For sure every separate act has it's own unique enemy type based on region. Forest has goblos. Swamps has maggots. Mountains has constructs and vertues. But the most commot enemy type in the game is goblin. Yes for the whole game you will kill the same goblins as you killed on level 1. Wow.

    Characters.
    I played only mage. So i can talk only about this class. And i can't say nothing special. There are small amount of class skills. Is it bad? I don't know. Games should be different and not every person like PoE/Wolcen like skills leveling systems. So i ok with Tochlight 3 system. Only one bad thing here. Spell damage depends only on weapon damage. So if you want your spells beat harder take a bigger sword. Now you are happy mage with a sword. Great design.

    Problems.
    Fort is a number one problem in the game. In action rpg game i difenetly don't want to return to my base every 20 minutes to craft, build or do any other activity. I want to play the game.

    Items and item's drops. There is something wrong with legendary items drop rate. Legendary items everywhere. But no varity of legandary items. I found only 3 different sets, but found them multiple times, and every new item just renew stats of previous one.

    Geometry. I played mage and my primary damage spell was a beam of light(can't remember an original title), and i found that on certain angles between me and enemy my spell doesn't make any damage and on other angles it melt enemies.

    There are a lot of small issues and graphics issues but who cares.

    Sad and dead game.
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  34. Feb 10, 2022
    5
    It is a "OK" game. Very repetitive and the tree skills it is absolutely bad. Torchlight III it is the worst game of the trilogy.
  35. Feb 23, 2022
    7
    There are a lot of small game design issues (like the fort, the linear world, skill progression and build customisation, fast travel, map resets, lack of story), and still some minor bugs (optimisation, pet is disappearing, levels dont render, enemies get stuck, you get stuck)...

    ...but it's still fun! It has the torchlight feeling to it, animations and sound are great, gameplay is
    There are a lot of small game design issues (like the fort, the linear world, skill progression and build customisation, fast travel, map resets, lack of story), and still some minor bugs (optimisation, pet is disappearing, levels dont render, enemies get stuck, you get stuck)...

    ...but it's still fun! It has the torchlight feeling to it, animations and sound are great, gameplay is snappy.
    I wish there was a bit more variety in environments, skills, enemies, bosses and gear.

    One playthrough takes around 20h, so you really can't complain about cost per gametime. There is no evolution to TL2, but I guess if you liked the predecessor, you may like this game too (if not for the fishing).

    It's a shame the game is now abandoned and there is no modding support.
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  36. Mar 20, 2022
    1
    No trade with friends, no move without attack.. (except on still pressing another key). On dangerous situation if i try to run and a mob under my mouse, my char will auto attack him...
  37. Mar 22, 2023
    5
    Die Charaktere sind wenig ansprechend, die Spawn´s sind doof gesetzt, die Mission ist erledigt, du travelst zurück um die abzugeben, dann darfst du nochmal über die gesamte Map latschen, obwohl 20 Meter weiter ein Portal gewesen wäre, das könnte gerne mal 20 Meter vor Missionsabschluss kommen, zudem muss man die Map auch jedes Mal erneut aufdecken. Das Aufladen der Spells hat viel zu langeDie Charaktere sind wenig ansprechend, die Spawn´s sind doof gesetzt, die Mission ist erledigt, du travelst zurück um die abzugeben, dann darfst du nochmal über die gesamte Map latschen, obwohl 20 Meter weiter ein Portal gewesen wäre, das könnte gerne mal 20 Meter vor Missionsabschluss kommen, zudem muss man die Map auch jedes Mal erneut aufdecken. Das Aufladen der Spells hat viel zu lange gedauert, so dass man kaum welche einsetzen konnte und Mehrspielerprobleme gab es auch. Expand
  38. Jul 20, 2023
    3
    Щойно почав грати, награв десь 5-6 годин
    В цілому гра норм, але не для дорослихсерйозних гравців, тому що в порівнянні з іншими іграми в цьому жанрі недотягує.
    Є великі проблеми з таргетінгом на дальній дистанції, локалізацією, графікою, голд менеджментом і юзер експіріенсом на плейстейшен (очевидно гру робили для компів) Тому, зважаючи на ціну пограти можна, але очікувати чогось
    Щойно почав грати, награв десь 5-6 годин
    В цілому гра норм, але не для дорослихсерйозних гравців, тому що в порівнянні з іншими іграми в цьому жанрі недотягує.

    Є великі проблеми з таргетінгом на дальній дистанції, локалізацією, графікою, голд менеджментом і юзер експіріенсом на плейстейшен (очевидно гру робили для компів)

    Тому, зважаючи на ціну пограти можна, але очікувати чогось від графіки, історія чи геймплею не варто.

    З плюсів - можна грати з кимось )
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Metascore
65

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 28
  2. Negative: 0 out of 28
  1. CD-Action
    Feb 8, 2021
    75
    Torchlight III makes no attempt at all to introduce anything new to the genre and this lack of originality is disappointing after 8 years of waiting. It’s quite easy to point out a couple of other flaws (e.g. the shallow story), but I chose not to dwell on them, because the game delivered exactly what I expected from it – around 20 hours of enjoyable hacking and slashing that doesn’t engage the mind too much. [13/2020, p.32]
  2. Feb 5, 2021
    65
    Torchlight III is fine but only if you don't have too many expectations. Ignoring the many elements of the old free-to-play formula that still remain, the game is relatively unchanged from the first and second entries, which can disappoint those looking for improvements. It's a simpler action/RPG, and it's good for those who might want to get their feet wet with the genre but don't want to do so with an older game. Genre veterans, on the other hand, might not be too impressed with what they see.
  3. Jan 19, 2021
    68
    If you’re just here for the gameplay, then you’ll get a lot out of Torchlight III. But the balance is askew if you’re wanting a substantial story and cast to support the wending journey from point A to B with no deviations in between. Perhaps future updates will refine the weaker points in the game, but at the moment, Torchlight III is far from the definitive entry in the series.