Metascore
76

Generally favorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 24
  2. Negative: 0 out of 24
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  1. 72
    The added features for the PC version are certainly appreciated, and the more punishing level of difficulty definitely heightens the intensity of battle, but the AI problems really hinder the potential benefits.
  2. So, an improvement on the (initially) buggy port that the first GRAW on PC was, but even with the pleasingly significant interface and visual tweaks over the console version, this is still very much a an adequate but not spectacular sequel to an adequate but not spectacular tactical shooter. It's GRAW, but a bit better, and that's it.
  3. The PC version of GRAW 2 is custom-built for the platform, and it's so difficult that it appears to have been custom-built for masochists, as well.
  4. 70
    Reasonably competent, but otherwise fairly unremarkable.
  5. 70
    What's most important to us is that this game has come closer than ever to recapturing everything we loved about the first Ghost Recon and for that alone we think it's worth checking out.
  6. The artificial intelligence becomes a little questionable at times, requiring some extra babysitting to keep teammates alive, but players willing to deal with these quirks will definitely find some extremely challenging gameplay in line with the GRAW tradition.
  7. 60
    If you're content playing pretty much the same game in pretty much the same place with pretty much the same toys, GRAW2 is a good way to recapture the same fun you were having a year ago. And you'll get the cool new multiplayer mode thrown into the bargain.
  8. Edge Magazine
    60
    For the most part the game has been intelligently repositioned for the PC platform, but a lack of polish means that many minor flaws coalesce to make the experience a rather uneven one, often obscuring the creators’ worthwhile efforts. [Sept 2007, p.96]
User Score
7.2

Mixed or average reviews- based on 90 Ratings

User score distribution:
  1. Positive: 47 out of 90
  2. Negative: 11 out of 90
  1. Jul 21, 2011
    7
    Graw 2 is nothing like its console brethren. Graw 2 is developed by Grin, the company behind Graw 1 on the PC, however not the company behindGraw 2 is nothing like its console brethren. Graw 2 is developed by Grin, the company behind Graw 1 on the PC, however not the company behind the console versions of the two games. Grin tries to make the game more tactical and difficult than the console versions. The PC version of Graw 2 plays in the first-person mode, unlike the console version. They differ greatly, including the AI, which is very imbecilic in the PC version, the gameplay mechanics, and the overall feel. They do not feel like the same game at all, with the pc version playing like a very slow paced tactical shooter, with the console version being more of a laid-back over the shoulder shoot em up. The PC version is tremendously harder, and will make even the best gamers cringe. The teammates are also very dumbfounded, they usually have no idea what to do and will always make bad decisions, and you will constantly need to babysit them and make sure their every need is taken care of, which happens much too often. Graw 2 is not the best PC game i have ever played, and its not a big step up from Graw 1 on the PC either, and the console versions just seem more polished, with the graphics on the PC being very inadequate, as the game is not demanding in the least bit. Graw 2 is not a horrible first person shooter, fans of Graw 1 on PC should check the game out and fans will most likely appreciate the approach taken to bring it back to the older-style Graw games. The missions are very long and boring, and all feel jumbled together, and the whole game feels like it is a mod of something else. Full Review »
  2. MrT.
    Jul 17, 2007
    6
    Nice Graphics and team control BUT the team isn't very tactical (they cannot even go prone). AI better than GRAW1 but that isn't Nice Graphics and team control BUT the team isn't very tactical (they cannot even go prone). AI better than GRAW1 but that isn't saying much. The enemy AI is a joke. I sneak up on a guy keeping watch, shot him from behind, he falls over, gets up and resumes his watch. Of course I finished him and then finished playing this goofy game. Full Review »
  3. May 29, 2012
    1
    Ghost Recon: Advanced Warfighter 2 is a first person shooter, where a squad of elite solders have to infiltrate, shoot some bad guys and carryGhost Recon: Advanced Warfighter 2 is a first person shooter, where a squad of elite solders have to infiltrate, shoot some bad guys and carry out some objective. It's pretty bland, boring and did not provide me with any satisfying experience. First of all, I bought the game to play co-op with a friend. We started on normal, but quickly got bored - the game was just very, very easy. We then upped the difficulty to the hardest level, but we were still bored. This, mind you, is a setup where two human players who only played the game for 30 minutes takes over for a squad of one player and a group of three bots on the very hardest difficulty and the game still fails to challenge us in any way. The story is seen before, and details the eternal conflict between good Americans and some filthy foreign dictator or such (yawn). The briefings are absurdly long but with very little content. We ran into a bug where the game would crash upon us reaching a certain trigger - this had been reported years previously, but the developer apparently couldn't be bothered fixing it and assumed that players, like we did, would google the problem after crashing at the same place a few times and simply take another route through the map. There is no save-functionality in co-op, so a crash means starting the map over. The co-op is not well-executed either. Only one of the players get to use the map (who came up with that design decision?). The map will go to another player if the first one dies, and with more than two it can be difficult to figure out who can actually use it. The game has nothing going for it and only the most dedicated fans of the genre should even consider buying it. It pains me to see so many good models and so many programming hours going into a game this uninspired. Maybe it's just about time to stop making these Tom Clancy games? Full Review »