User Score
7.6

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 10 out of 15
  2. Negative: 2 out of 15

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  1. Sep 7, 2014
    7
    Very rich turn based WW1 simulation, focused especially on warfare itself (less on diplomacy or economy).
    -
    Being fan of the genre I have to admit I was pleasantly surprised (haven’t played other titles from this dev) by scale and detail of this game. All of the game mechanics (combat calculations, supply, attritions, chain of command etc.,) are extremely well done. In fact they are far
    Very rich turn based WW1 simulation, focused especially on warfare itself (less on diplomacy or economy).
    -
    Being fan of the genre I have to admit I was pleasantly surprised (haven’t played other titles from this dev) by scale and detail of this game. All of the game mechanics (combat calculations, supply, attritions, chain of command etc.,) are extremely well done. In fact they are far more superior to other titles like Victoria, or Hearts of Iron etc.

    Graphics, music and atmosphere are also great.

    Where game lacks is it’s brutal micromanagement hell combined with horrendous user interface. Moving units is a chore, you have to drag every single unit stack manually (and you’ll have hundreds of movements every turn) and sometimes you have to scroll several screens to a target destination. You have to manually click shortcut for railroad travel every time, or else unit’s will march by foot (which causes attrition, depletion of cohesion etc..). There is no simple menu for diplomacy, you have to scroll to the corner of the map, where are the flags of countries with which you can interact (there is no way to do that directly, or through diplomacy button). There is no user friendly menu where you could set up rally points for your production, or promote and reorganize your leaders and generals etc. Every single thing is quite a chore, and it’s a shame because otherwise the content of the game is no less of strategic masterpiece.

    Other problem from which game suffers is end turn CPU calculations time which can exceed several minutes, but if it’s the price to pay for great AI and detailed scale it could have been forgiven, lack of UI can’t.

    7/10
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Metascore
71

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Oct 18, 2014
    70
    To End All Wars is a really interesting game, which allows us to experience first hand one of the greatest wars that have marked the history of our planet. The historical accuracy and the complexity of the title are overshadowing the low amount of playable campaigns, and make it particularly interesting for fans of the genre.
  2. Sep 19, 2014
    66
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
  3. Sep 19, 2014
    70
    To End All Wars is aimed to a public of experts: the interface is complex, game mechanics are unforgiving and from the very beginning the experience is purely and deeply tactical. If you’re the kind of player who loves to dive into such a game than this is what you are looking for; everyone else should think carefully and maybe give it a try.