Metascore
71

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Sep 15, 2014
    85
    To End All Wars is a great old school wargame. It can be intimidating for newcomers, but it's worth a try just for its quality.
  2. Sep 17, 2014
    80
    Wargame lovers come here! To End all Wars is for you! Complex, articulate, and full of details to consider to make every move.
  3. 80
    In the off chance that you're interested in seeing what the most serious of strategy games look like, then here's a perfect exhibit A for you.
  4. Oct 18, 2014
    70
    To End All Wars is a really interesting game, which allows us to experience first hand one of the greatest wars that have marked the history of our planet. The historical accuracy and the complexity of the title are overshadowing the low amount of playable campaigns, and make it particularly interesting for fans of the genre.
  5. Sep 19, 2014
    70
    To End All Wars is aimed to a public of experts: the interface is complex, game mechanics are unforgiving and from the very beginning the experience is purely and deeply tactical. If you’re the kind of player who loves to dive into such a game than this is what you are looking for; everyone else should think carefully and maybe give it a try.
  6. Sep 8, 2014
    70
    One for hardcore military history fans only.
  7. Aug 29, 2014
    70
    To End All Wars is a complex experience designed for an audience that has played AGEOD titles before and is familiar with the intricacies of warfare during World War I, and it can deliver some very satisfying variations on the real outcome of the conflict.
  8. Sep 19, 2014
    66
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
  9. Sep 9, 2014
    50
    It was a well built, but rather boring, strategy experience. I can't stress enough that it's not a bad game, it's just not one to look at for the true thrills of battle other strategy titles can offer.
User Score
7.6

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 10 out of 15
  2. Negative: 2 out of 15
  1. Sep 7, 2014
    7
    Very rich turn based WW1 simulation, focused especially on warfare itself (less on diplomacy or economy).
    -
    Being fan of the genre I have to
    Very rich turn based WW1 simulation, focused especially on warfare itself (less on diplomacy or economy).
    -
    Being fan of the genre I have to admit I was pleasantly surprised (haven’t played other titles from this dev) by scale and detail of this game. All of the game mechanics (combat calculations, supply, attritions, chain of command etc.,) are extremely well done. In fact they are far more superior to other titles like Victoria, or Hearts of Iron etc.

    Graphics, music and atmosphere are also great.

    Where game lacks is it’s brutal micromanagement hell combined with horrendous user interface. Moving units is a chore, you have to drag every single unit stack manually (and you’ll have hundreds of movements every turn) and sometimes you have to scroll several screens to a target destination. You have to manually click shortcut for railroad travel every time, or else unit’s will march by foot (which causes attrition, depletion of cohesion etc..). There is no simple menu for diplomacy, you have to scroll to the corner of the map, where are the flags of countries with which you can interact (there is no way to do that directly, or through diplomacy button). There is no user friendly menu where you could set up rally points for your production, or promote and reorganize your leaders and generals etc. Every single thing is quite a chore, and it’s a shame because otherwise the content of the game is no less of strategic masterpiece.

    Other problem from which game suffers is end turn CPU calculations time which can exceed several minutes, but if it’s the price to pay for great AI and detailed scale it could have been forgiven, lack of UI can’t.

    7/10
    Full Review »
  2. Sep 18, 2015
    10
    Best strategy game ever... I have been playing them for 20 years, and this is one of the most engaging experiences ever had... took me 30Best strategy game ever... I have been playing them for 20 years, and this is one of the most engaging experiences ever had... took me 30 hours to finish it... historically very accurate and allows to learn serious lessons on grand strategy and resource management while having a LOT of fun... the alternative historical outcomes are very interesting... AI is quite challenging and one must be very choiceful in decisions otherwise it can crush you in a few turns... Fully recommended! Full Review »
  3. Apr 21, 2015
    8
    Though First World Was is not as popular in war-gaming as WWII, it doesn't mean that is not suitable for a good game, and "To End All Wars"Though First World Was is not as popular in war-gaming as WWII, it doesn't mean that is not suitable for a good game, and "To End All Wars" proves it.

    Warfare is very well represented, both extremes of battles that took place then. You can feel the gridlock that trench war in Western Front is. It's not a static front but more a story of offensives and counteroffensives in which you have to find a way to exploit your initial success. On the other hand, you have the high mobility battles in huge spaces like the war in Russia or Middle East. It also has a quite interesting naval warfare system, where blocking the other countries is crucial. It has lots of units, which are manageable thanks to Chain of Command, leaders who can be decisive, a supply system which is something you must keep an wye on it, but it's not overwhelming... Features and details that make the game complex but enjoyable.

    It is a turn-based game, but the fact that orders are processed simultaneously makes the game more dynamic as you have to guess what other players movement would be. This feature is especially interesting in Multi-Player games (up to three players).

    To End All Wars core is warfare, but it includes other features like research, economic and political decisions, diplomacy, etc. which are well integrated into the general game logic (a better approach than the mini-game logic). Those features are not as detailed as warfare, but they're implemented in a functional and challenging (decisions with consequences) way.

    Finally, developers keep updating the game, not just fixings bugs but improving game balance and features, adding some content (two new scenarios came for free), and increasing the turn processing speed which I think it's not a problem anymore.

    Highly recommendable for people loving war-games and wanting to try something different. For those who have already played other developer's titles, they'll find here an important step forward.
    Full Review »