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6.0

Mixed or average reviews- based on 1665 Ratings

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  1. Feb 25, 2014
    5
    The smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feelsThe smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feels pretty generic. They also seem to have largely ignored the heavy Steampunk art design of the previous games, which makes things worse. The story is also uninteresting. As for the graphics, they are a mixed bag. The lighting and fog are great, while texture quality is rather poor. The game also looks like it lacks the high contrast black of the previous games, it looks washed out and grey as if the developers were afraid of the shadows, ironically enough. "Batman vision" also looks out of place in a Thief game. Good things? The PC version runs well and the difficulty is highly customizable, if you turn everything apart from the vision indicator off you can have an experience close to the older Thief games, although unfortunately a more boring one. Overall, I don't think this is worth full price, but perhaps it's worth playing through when it goes 50% off. At around 8 hours to completion, it is also about half as long as one would expect from such a game. Even Last of Us took about 15 hours to finish, this game is definitely way too short. What a shame. Expand
  2. Feb 25, 2014
    5
    I am going to say right off the bad that this review is entirely based on Thief being viewed as a standalone game. That being said, it still is very lackluster and can hardly overcome its weaknesses to be a good game. In short, it is an average game, it isn't terrible like Ride to Hell but it hard to recommend unless you are desperate to play a stealth game and have already played Mark ofI am going to say right off the bad that this review is entirely based on Thief being viewed as a standalone game. That being said, it still is very lackluster and can hardly overcome its weaknesses to be a good game. In short, it is an average game, it isn't terrible like Ride to Hell but it hard to recommend unless you are desperate to play a stealth game and have already played Mark of the Ninja, The original Thief trilogy, The Deus Ex series with stealth runs and Dishonored.

    Level design:
    Levels, excluding the hub/city, are highly linear and the optimal route of the player is apparent. The best analogy for these linear sections is to equate them to hallways with cubbyholes on the sides with loot. Sure, you can go into the cubbyholes but they rarely help the player progression because many of them are dead ends and the player has to go back onto the path made by the developers. The question one should ask when playing Thief 4 is, "how did the devs want me to play this level." Not, "how should I beat this level."

    Player movement:
    The player cannot jump unless promoted too by the game, further limiting their actions to traverse a level and avoid traps that are in the game. As much as the developers want to believe, jumping is not a "contextual action". However, you can "swoop", an ability that is simply a dash that makes you hard to detect in lighted areas and can be chained in succession. Does it make up for the lack of an ability to jump without being prompted?

    Audio:
    After playing the game for a few hours, it will become apparent that the dialog and audio in the game repeats allot. The dialog itself in the game and cut scenes are uninspired. The audio transitions of being undetected and being engaged are poorly executed. Finally, the sound track for this game is hardly memorable, a shame from a triple A game.

    Graphics:
    This is one of the few strong points of the game, it isn't ugly, and in fact it is atmospheric. The textures are decent and the particle effects bring this world to life. There is a good contrast between the light and dark areas of the game but the washed out grey shadows makes you feel like the enemies should see you because you are not immersed in total darkness.

    AI:
    The AI is highly unaware of the world around it unless you put out light sources or throw a bottle to draw its attention. It can still detect you if you are not careful but it is easy to outsmart the AI.

    Combat:
    I do realize that this is a stealth game but it is poorly done when you are forced to do it. You can only attack with your blackjack, you cannot parry, but you can dodge. This close combat is highly repetitive especially in later levels where it takes 10-15 hits to kill an enemy. Finally, Garrett only has one audio file that plays whenever you attack which is, "EH", which is very annoying when repeated. It is quite clear that combat was not a focus of the game but it is neither enjoyable nor satisfying when you are forced to fight.

    Story (no spoiler mode):
    There isn't very special here, it is boring and does not help the player engage with the context of this world.

    In conclusion, Thief 4 on its own isn’t terrible but it isn’t a good game either. It falls flat of the triple A standard and can hardly match other giants in the stealth genre.
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  3. Feb 27, 2014
    5
    I came into this game thinking that it would be great. I'm really into stealth games that have a great degree of difficulty, because I think the difficulty is what makes it immersive. I'm gonna start off by saying that that graphics, for the most part, are very well done. The map of the city is useless. Most doors are unable to be opened, which is terribly disappointing for a stealth game,I came into this game thinking that it would be great. I'm really into stealth games that have a great degree of difficulty, because I think the difficulty is what makes it immersive. I'm gonna start off by saying that that graphics, for the most part, are very well done. The map of the city is useless. Most doors are unable to be opened, which is terribly disappointing for a stealth game, and makes the game seem very linear. AI is abhorrent and provides no level of immersion whatsoever. You can look a guard dead in the eyes 5 feet away in the dark and he'll have no idea you're there. It's weird that the animal AI is made to be better than human AI. I like the fact that birds and dogs will be alerted at sudden movement or noise. I feel as though the human AI should act differently from one another, so one person would be more alert than another to movement in darkness or the slightest sound. That's what creates immersion for me. Moving on, the dialogue between guards and monologue of guards is pretty terrible. Walking around an area, you can hear the exact same dialogue multiple times. The voice acting is cheap and a weak attempt at creating a natural environment. The volume of said dialogues physically don't make any sense, and HUGELY break immersion. The fact that you can be facing a man standing 15 feet away from you and you hear his voice in surround sound defies the physics of sound. Another very important point, as this is the first of the franchise that I have played, I feel absolutely no emotions towards any of the characters (playing through about 4 hours), and I don't even know why I'm a thief. I have no set purpose in this game, and that's why this game bores me. Expand
  4. Feb 26, 2014
    5
    Score: 5
    This game is mediocre.
    Example: The game is like a quickly thrown together movie title game, they are basic, nothing really new or exciting, simply the same game we have all played before, but now with different colors. Conclusion: Save your money for when it drops to $10 or $15, because that is about all its worth. More and more of these big time companies are just
    Score: 5
    This game is mediocre.

    Example:
    The game is like a quickly thrown together movie title game, they are basic, nothing really new or exciting, simply the same game we have all played before, but now with different colors.

    Conclusion:
    Save your money for when it drops to $10 or $15, because that is about all its worth. More and more of these big time companies are just trying to make a dime, instead they should try to make a game, then they would make more money. I have come to a point, that I will now wait for scores as to whether or not to buy a game, instead of buying a game and watching my hard earned cash go to waste, oh well, live and learn.
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  5. Feb 25, 2014
    5
    Not a overall bad game, but it is short and not really developed as much as they hyped it up to be. The depth of the game is something that really bugged me because they really was not as much depth as I was expecting. Overall scores:
    -Gameplay: 6/10
    -smoothness: 7/10
    -Story: 6/10
    -depth: 5/10
    -controls: 5/10
    -appearance: 7/10
    -over all: 5.5/10
  6. Feb 25, 2014
    5
    This game was bad enough for me to create a profile and submit a review just to warn fellow gamers to stay away from this stinker. Linear levels, mantling only on few pre-set points and constant handholding make this unworthy of the Thief name. Go play The Dark Mod or Dishonored, both games that are much more closer to the original classics.
  7. Feb 25, 2014
    7
    To Masterx1234. Are you nuts? A zero? Seriously dude, you need to get help if you think this game is a 0/10. That tells me you're so invested in the original game that you can't see past it. The game is atmospheric and fun -- all the reviews say this, even the negative ones. It's not hard to make a fair judgement here -- fine, you hated the game, but zero? You're a fanboy, nothing more.
  8. May 28, 2014
    5
    The story is not interesting, the open world is pathetic and I wouldn't even call it an open world because it isn't open. The game has some issues on my AMD card and while the stealing is cool the combat needs work. All the arrows you have are interesting enough but the countering system is just plain bad.
  9. May 1, 2014
    5
    At first sight, Thief 2014, might seem like the next badass thief-game, however it fails on many levels.
    The main problem with the game are the neverending loading screens, you can't even roam around the city without following predetermined corridors with a loading screen between every single one. When backtracking the enemies have all respawned as if it was a game of megaman back in the
    At first sight, Thief 2014, might seem like the next badass thief-game, however it fails on many levels.
    The main problem with the game are the neverending loading screens, you can't even roam around the city without following predetermined corridors with a loading screen between every single one. When backtracking the enemies have all respawned as if it was a game of megaman back in the day, not that megaman was bad but it really breaks the immersion.
    Another huge problem is the clunky feel of the character, you're supposed to be a master thief and you can even make a simple jump when you want to, have to wait for a certain prompt/place to execute a jump.
    Do yourself a favor and buy Dishonored instead, it's a much better game in all aspects.
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  10. Jan 1, 2015
    5
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice of console gaming, I still enjoyed a lot of it and preordered this reboot. I shouldn't have and I'm never paying for something they haven't made yet again. Ok so:

    Good things:
    The graphics capture the atmosphere really well. Certain parts of the city feel exactly like I imagine old London or something felt and that' very cool.

    Bad things:
    And that's why this is so bloody frustrating. They had the tools, they'd made the setup for this game and then they dropped it on the floor. The story is weak and not particularly engaging. Garret isn't his old self and a bit too emo. The level design is far from inspiring and you're mostly dragged along a linear course with no planning and few options. Moving the character around feels a bit clumsy and ancient which was fine in 99 but not so much now. Worst of all though: the sound is utterly messed up. You can't tell where voices come from and that's just not ok in a stealth game. It breaks immersion and makes it really hard to navigate the darkness in a stealthy way.

    In the end we needed more missions, more planning, less moving back and forth over the same (admittedly fairly gorgeous) cityscape. We needed a protagonist with a cynical story and his good old sarcastic approach to everything and one that felt like you were moving around a master thief and not a clunky dude from 99.

    This game was a big let-down. It wasn't all bad, it's playable, but it had SO much potential and could so easily have been a lot more. Frustrating.
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  11. Dec 3, 2014
    5
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and encounters tend to act as a checkpoint through which you'll pass and immediately forget.

    Enjoyed collecting loot and meeting those value goals each level? Gone as well. The loot will literally obstruct your path. Levels feel more like a Mario game than Thief--the loot will jump out at you (especially now that it shines *and* you have focus vision to make it pop). Sure you can go slightly out of your way and grab a few more coins, but it's hardly worth it.

    Did you enjoy finding secret areas and the rewards within? Also gone. The secrets in this game are designed to be readily found so that everyone can find every secret during every playthrough. Worse still, the rewards inside tend to be unique loot which will go to your hideout to be stacked on each on a shelf or hung on a wall. Absolutely no gameplay rewards here.

    Did you enjoy the variety of enemies in the previous games? Gone again. There are two. TWO! types of enemies in the entire game. One of which is just a lazy version of the other, with sensitivity to noise and other triggers turned way up.

    Did you enjoy the AI of the previous games? Probably not, I know I didn't. Yet still it's worse here. Enemies rarely alert each other of events. Wandering civilians have been exchanged for caged birds and dogs. Yes, caged. They couldn't be bothered to make the dogs wander, so they just sit in a cage and bark.

    Did you enjoy using a variety of arrows to take down enemies? Pretty much gone. There are fewer arrow types, you can hold less of them (especially starting off), and they're extremely rare. Expect to use one or two a level.

    Did you enjoy knocking out opponents? Backstabbing them? Stealing arrows from an archer so he can't fight back? Gone. Gone. Gone. You have only a black jack now and there's no distinguishing knockouts from kills.

    Did you enjoy collecting keys and progressing through the level? Yup, gone. No keys here, just linear progression triggered by scripted events.

    I could go on, but i think you get the point. Is this a good Thief game? Definitely not. Is this a good game when not compared to the rest of the series? I'm afraid not. It does have a couple genuinely enjoyable moments, but those are few and far between, and they certainly don't make the between bits worth playing.

    Do yourself favor and skip this game. Fingers crossed that the Thief series doesn't end with this stinker.
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  12. Sep 1, 2014
    5
    Overall, this is a pretty bad game. The story is so weak and bland that it's almost laughable. Maps are confusing and difficult to read. I've also encountered lots of glitches, which was not fun at all. The stealth gameplay is enjoyable up to a point, but it gets repetitive quite quickly. A waste of time.
  13. Dec 6, 2014
    5
    I never played the original, so my review is nostalgia-free... But, seriously... albeit the universe of the game is really nice and charming, well... the gameplay kind bored me. I really don't know what else to say. I wasn't engaged by any part of this game, other than its atmosphere. The gameplay and story just bored me, and I still did not finished it. And, honestly, I don't think I will...
  14. Feb 21, 2018
    6
    Thief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere makeThief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere make Thief (2014) worth a purchase when discounted.
    Total size on my hard-drive (Master Thief edition): 25GB

    ++ Customizeable difficulty that goes beyond the usual Easy-Normal-Hard (though these are present as well). Thief uses a points system that lets you create your own level of difficulty. Want to have only one life? Killed in one hit? Limited / no ammo? It’s up to you.

    + Graphics. It takes some horsepower to crank the settings, but when you can, the result looks amazing.
    + Save anywhere, any time.
    + Rhythmic stealth gameplay. Spending too much time calculating the next move destroys the flow of the world around you. Save often, and take chances. I found a high risk / high reward style the most enjoyable way to play.
    + Horror elements. It needed more of this, but what we got is great. The asylum level (Chapter 5) is fantastic.
    + Every level design is a maze. Acquiring different tools can open up new paths.
    + From church windows to Ector’s “metal man” to the name of the inn, tributes to the older Thief series abound.

    +/- Decent story that is frustratingly open-ended. Yes, there are supernatural elements, but an attempt was made to keep things “realistic” - or at least based in a believable reality. It’s a personal tale of Garrett and a job that he messed up. Presentation is very Hollywood – complete with stereotypical shady characters and the occasional cheesy one-liner.
    +/- Soundtrack is decent, though it seems more suited to Batman than Thief.
    +/- Excellent sound design in general, but ambient npc conversations frequently glitch, triggering multiple instances at the same time over the top of each other.

    - Kleptomania simulator is the bulk of the gameplay. There’s important loot to be found, but most of the time you’ll be opening every drawer and cabinet in a house, hunting for silver spoons and gilded mirrors. And half of the time, the drawers that you open are empty anyway.
    - Only two major clients besides Basso, each of which provides three small missions.
    - Stupid AI. Guard paths are very predictable. Patient players will have little trouble ghosting the levels.
    - No fast-travel. Maybe this shouldn’t be a requirement in a Thief game, but it would have saved me the trouble of traveling from one end of the city to the other, using the same alleys and rooftops I’ve used many times before while enduring half-a-dozen loading screens. Fast-travel between inns / hideouts would have been appreciated.
    - Reused NPC character models. EVERYWHERE.
    - Reused ambient conversation. It’s not unusual to hear the same conversation between different pairs of guards twice within five minutes.
    - Small levels, usually more typical of ports of mobiles games (which Thief is not). Loading screens everywhere.
    - Pre-rendered cutscenes are oddly choppy.

    I enjoyed the time spent in Thief (2014), but those hoping for a modern embodiment of the classic Thief games will be very disappointed. A competent stealth adventure that is best in small doses – as the small scope and limited story cannot hide what eventually becomes repetitive gameplay.
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  15. Aug 16, 2016
    6
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be. As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be.

    As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has not.

    The game goes in Victorian London, now ruled by a tyrant for some reason. After the opening scene we spend most of our gameplay trying to explained what happened then and after that. Not much of a plot, but it seems all the story is kinda weak. The voice acting and character building was not very good also.

    2- GAMEPLAY

    But the game is about stealing and stealth, and in that aspect it's great. We are often confronted with hard sections where it seems impossible to go through without being noticed by the guards. So most of the times I just knock them or put an arrow on their heads. The game is very difficult, and even on normal it was clearly hard for me to go through. Despite that, the AI is bad, with some bugs that I've learn to exploit. That does not ruin the fun.

    The game is not open world though, and we have a lot of loading screens between sections. That takes some of the immersion, since some of those could take up to 10 seconds on my laptop.

    The controls are just frustrating, since we never know how to do something. Sometimes we are able to do an action just jumping, others we have to press a determined button...

    The graphics are good, and I have no problems running the game in medium setup, that helps a lot.

    The score mechanism gives the game some replay ability, but I warn that I do not know how can someone go through the game unnoticed. Well, maybe I'm just bad.

    3- CONCLUSION

    I've enjoyed the game, but I've never have that feeling of immersion. I've quit before the ending also. The problem was that I was always comparing the game to dishonored, and he always lost. If you are able to ignore the bad story and the loading screens you will have a rather good stealth game where you will love to steal everything. But I've noticed the €29.99 price tag, and even knowing that the game is on sale a lot of times, it's annoying that the producers keep it at so high prices, it's just unreal and that's the reason I thumbed it down.
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  16. May 25, 2018
    6
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity,
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity, and proves that Eidos trusts more in their hivemind than the integrity of the brand they revive. This is sometimes the case with the deus ex reboot too, but not even close to how bad thief disrespects the soul of the series.

    The gameplay sells itself as a competent stealth title, and it would be, if not for oddities with AI, lack of context clues and sound development, and a few too many funnels towards scripted cinematic hands off or limited interaction sequences. Ill admit they were almost selling me on those moments, if not for the fact that i know eidos montreal is capable of delivering those moments with actual gameplay.
    In the places where they wanted to tribute the series roots they appear to step on them with some form of arrogance that is only the shadow of artistic integrity. The franchise could have kept its incredible lore roots with some minor modernizing that only the most staunch would critique...but they decided to actually scrap all but the general structure of what they THOUGHT a thief game was. Instead of reimagining these pillars of the series they knocked them down....completely.
    No factions. Just guards and thieves and some arcane goofsters. And by removing some of the high fantasy elements those factions brought with them they also cut down the tone from being dark but charming, to crass and grimdark....why do that? edgy sells i guess.
    Garrets trademark metal eye. nope thats magic now. new backstory for how he gets it. New daughter like figure we actually DONT GET TO CARE ABOUT because we spend one moment with her basking in her stupidity before 90% of the game goes by without hardly seeing another woman and when we are reintroduced to her shes not really a character....the story skirts on with a few idignities but nothing really compelling. Even the games chief antagonist is a one note angry evil guy who you can hardly really learn about. Hes just a sadist aparently. And the behind the scenes evil bad guy overlord the baron...yeah you dont learn much about him either.

    There is a reason why the user score for this game is so mediocre, because this game and its contemporaries owe homage to some of the greatest games of all time, a real sacred cow of games. Thief 2, system shock, and deus ex. the holy trinity of late 90s genius that influenced EVERYTHING YOU KNOW AND LOVE!
    Looking glass studios may be gone, and this might have been an attempt to keep the series from stagnation, but its not...its a way to keep an IP making money for the current incarnation of EIDOS. And i guess its got some value as a game on its own...its just painfully hollow and insulting to bare that this game could have been so much more. Its fine, but it would BE GREAT if it just never existed or was actually a thief game.
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  17. Jun 1, 2019
    6
    Story: 5, Gameplay: 6.5, Graphics: 7. This game has potential, but somehow turned out mediocre
  18. Oct 21, 2020
    6
    O jogo têm um bom gráfico e mecânicas legais mas como joguei os anteriores, não achei tão legal quanto.
  19. Apr 25, 2021
    6
    Мне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а еслиМне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а если он начал что то подозревать то у него сразу пнв врубается странно как то. Сюжет не очень интересный! Expand
  20. Aug 27, 2021
    5
    Thief simulator, fully meets all expectations, good stealth and so-so plot.
  21. May 21, 2014
    6
    This game was'nt the best game in fact it's the 2nd worst in the series it's just a little open world that's really confusing and there's really not a lot stuff to buy with the money you collect. The 1st mission was fantastic it had a jewelry store and in it was guards a safe and a ton of loot and the best part is it's optional and felt right into the story then it all went down hill withThis game was'nt the best game in fact it's the 2nd worst in the series it's just a little open world that's really confusing and there's really not a lot stuff to buy with the money you collect. The 1st mission was fantastic it had a jewelry store and in it was guards a safe and a ton of loot and the best part is it's optional and felt right into the story then it all went down hill with bad voice acting clunking aminations and the open world got boring after the 1st hour and all of looked the same. Still it was a nice change of pace and the stealth was awesome i just wish that they went more in depth into the story the controls and the combat Expand
  22. Mar 10, 2014
    6
    Okay I'll rank this game by five main elements - story, game play, graphics, sound and re-playability.

    Story - 4/10 - A really awful story in my opinion. Characters are poorly explained and I felt there was simply no narrative to explain what was happening properly. This game has one of the worst story endings I've ever encountered. The game had its moments where it looked like the
    Okay I'll rank this game by five main elements - story, game play, graphics, sound and re-playability.

    Story - 4/10 - A really awful story in my opinion. Characters are poorly explained and I felt there was simply no narrative to explain what was happening properly. This game has one of the worst story endings I've ever encountered. The game had its moments where it looked like the writers figured it out but quickly descended back into banality.

    Game play - 7/10 - Actually not surprisingly too bad in my opinion. Yes, there are a few frustrating design flaws in the game such as the lack of proper jumping (very dumb decision imo) and the annoying repetitiveness of opening windows all the time. But otherwise, when you're sneaking, this game really is a lot like the other thief games. I found the game play at its worst during some of the "action" scenes - which do not fit the overall game play and feel rather jarring.

    Graphics - 8/10 - I didn't find the graphics to be the latest or greatest, but none the less they were very pretty. The artwork in the game was very gothic and I felt it was very professional. It's a shame some of the cutscenes felt very poorly rendered, they never were really impressive like the other thief games (I still get Goosebumps watching the original games cutscenes to this day).

    Sound - 3/10 - Awful. Looping dialogue, broken cutscene audio, terrible voice acting, bad sound propagation. Half the time I had no idea where noises were coming from - a real shambles. Sound is what makes the Thief games so damn impressive after many years - sure the graphics of Thief 1 & 2 have aged but their sound engines are still extraordinary compared to most modern games. You could literally close your eyes and hear when a guard was approaching, you could hear every tile under your feet as you tiptoed around banks and cathedrals. But this new game fails utterly to recapture that feeling. A terrible shame in my opinion.

    Re-playability - 6/10 - I felt the main story of the game was so bad I'd never re-play it again. However the saving grace for this game is the "side missions" that can be played via Basso. Thankfully they don't seem too bad, in fact I felt they were closer to the spirit of the original games than the main story. It was just a shame there aren't enough side missions to save this game from the terrible main storyline.

    Overall - based on the five main elements I give this game 28/50 so around 6/10. For me the highlights of this game are the visuals and some of the sneaking game play is fun. But sadly I felt the game was badly let down by a terrible story, unforgivable sound bugs and some very odd design choices.
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  23. Mar 10, 2014
    6
    У Thief много проблем. В первую очередь это схема города и выстроенные локации, неудобно соединённы между собой. Несмотря на то, что город безусловно красивый, детальные примечательности, есть где побегать, что поискать, поворовать, но проходить одни и те же перекрёстки с переубитыми несколько раз вражиной, это не айс. Конечно можно стелсить, стелсить одну и туже улицу много много раз, ноУ Thief много проблем. В первую очередь это схема города и выстроенные локации, неудобно соединённы между собой. Несмотря на то, что город безусловно красивый, детальные примечательности, есть где побегать, что поискать, поворовать, но проходить одни и те же перекрёстки с переубитыми несколько раз вражиной, это не айс. Конечно можно стелсить, стелсить одну и туже улицу много много раз, но это неинтересно, да и незачем, статистику не меняет, концовку не портит. Квесты брать долго. Второй момент — простой сценарий, на 2-4 стр. Истории героев, их характер, раскрывается очень вяло, а ведь было где развернуться. Стелс-загадки слабо завлекают.

    Что хорошо. Графика, свет, цвет, технологично, приятно, несмотря на некоторые проблемы с оптимизацией. Прекрасный саундтрек и звук, погружает, отлично. Общее окружение, город, улицы, замечательно. Город, не openworld, но побродить есть, где.

    Итого, что-то упустили, другое прекрасно сделали. Концовка оставила впечатление не до конца рассказанной истории. Жаль.
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  24. Mar 16, 2014
    5
    First of if you rated the game higher tan say a 7 [generous] you don't know what you are talking about. Having played thief games before Let me first say that the dialogue rates an F-, characters that repeat the same lines over and over every couple seconds? Are you bloody serious? Worst I have ever encountered in any game. Then the lack of effort they put into the game, stealing dozens ofFirst of if you rated the game higher tan say a 7 [generous] you don't know what you are talking about. Having played thief games before Let me first say that the dialogue rates an F-, characters that repeat the same lines over and over every couple seconds? Are you bloody serious? Worst I have ever encountered in any game. Then the lack of effort they put into the game, stealing dozens of pens, letter openers and tea cups etc. Really? What a complete lack of effort and imagination. With the technology available and the open sandbox worlds such as Fallout and Assassin's Creed I expected far more than the small maps presented. It is supposed to be a city not a small village. Though the rooftop mazes were a nice touch. Making Garrets mechanical eye a limited use ability was also a foolish gimmick. Then there is the insulting lack of continuity with almost no reference to the pagans or hammerites or keepers. Even as a reboot they should have made honorable mention out of respect if nothing else. And why a reboot at all? I could go on but you get the point. Expand
  25. Jun 5, 2014
    6
    I really had high expectations for this game since I am a fan of the franchise but wow quite a disappointment. I mean the game had its ups but they were mostly downs. Stealing items felt like a chore and not something exciting or an adventure. Predictable AI is so predictable. Hitman's AI blows this game out of the water. The graphics were pretty good which is probably the high point ofI really had high expectations for this game since I am a fan of the franchise but wow quite a disappointment. I mean the game had its ups but they were mostly downs. Stealing items felt like a chore and not something exciting or an adventure. Predictable AI is so predictable. Hitman's AI blows this game out of the water. The graphics were pretty good which is probably the high point of this game. The world also felt so restricted and empty. This game feels like they really rushed it and got an incomplete, unpolished game before the deadline. I just hope they next game, if there ever is one, to be a more polished and well-thought out Thief game. Expand
  26. Jun 23, 2014
    6
    Really wasn't that great. I'm kind of sad I bought it for it's opening price. It brings stealth and all that, but something just feels missing. Like a few other reviews say, if you're new to the franchise, go for it. It may be fun for you. But for those of us who have played the original Thief Gold and The Metal Age, I'd recommend you steer clear. It doesn't stay very true to the originals at all.
  27. Mar 9, 2014
    5
    Square Enix is doing a bad job with the franchises they don`t build from the beginning.
    e.g. Boss fights, you can ghost on all lvls too linear, glitchy.

    Im not a fan, but it didn't catch me as other Thief games. A very simpe soulless game.
  28. Aug 8, 2015
    6
    It has some worthwhile moments, but it never reaches the heights of its predecessors and I never felt invested in the story. I found the missions a lot more enjoyable than navigating around the 'city' with its lifeless inhabitants. I feel it would have been a better game if they'd dropped that part completely and concentrated on creating more interesting missions like in the original.
  29. Hfx
    Mar 25, 2014
    5
    Boring plot set in a tiny city.
    Had regular frame rate drops
    Not a bad game per se, but if you enjoyed the original series it would probably be best to avoid this one
    If you HAVE to buy it rather wait for it to go on sale
Metascore
70

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
  1. Pelit (Finland)
    May 11, 2014
    81
    Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
  2. Hyper Magazine
    Apr 9, 2014
    80
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
  3. LEVEL (Czech Republic)
    Apr 7, 2014
    60
    This new Thief does a lot things right but can still be rather clumsy at times. Definitely worth trying, though. [Issue #240]