User Score
6.0

Mixed or average reviews- based on 1665 Ratings

User score distribution:
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  1. Aug 11, 2023
    6
    ----------------------------------
    I am giving this game 6/10.
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  2. Jul 2, 2023
    6
    Ok... it's not a bad game per se... but it's NOT a Thief game! Where are the Hammerites? The pagens? The Keepers? All they just dissapeared? **** - and that girl, whatever-her-name, is a pain in the side!
  3. Mar 30, 2023
    6
    Bana göre sinir edici düzeyde kötü bir oyun ama ilk oyunları güzel oyunlardır.
  4. Nov 29, 2022
    7
    Neden bu oyunun pek sevilmediğini bilmiyorum ama önceki oyunları oynamadım.
  5. May 10, 2022
    5
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  6. Oct 27, 2021
    7
    Played in 2021. It's alright. Swoop is very fun, story is meh, side missions are good. Fine stealth overall.
  7. Oct 14, 2021
    6
    the potencial is not realized. perfect atmosphere. .
  8. Aug 27, 2021
    5
    Thief simulator, fully meets all expectations, good stealth and so-so plot.
  9. Apr 25, 2021
    6
    Мне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а еслиМне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а если он начал что то подозревать то у него сразу пнв врубается странно как то. Сюжет не очень интересный! Expand
  10. Oct 21, 2020
    6
    O jogo têm um bom gráfico e mecânicas legais mas como joguei os anteriores, não achei tão legal quanto.
  11. Jun 29, 2020
    7
    Non mi ha salvato la recensione, gesù arpione. Col caccio che la riscrivo.....
  12. Dec 9, 2019
    7
    Первая игра про вора в которую я играл. Интересно, атмосферно, увлекательно, красиво. Но само воровство можно было реализовать и получше
  13. Jun 1, 2019
    6
    Story: 5, Gameplay: 6.5, Graphics: 7. This game has potential, but somehow turned out mediocre
  14. May 25, 2018
    6
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity,
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity, and proves that Eidos trusts more in their hivemind than the integrity of the brand they revive. This is sometimes the case with the deus ex reboot too, but not even close to how bad thief disrespects the soul of the series.

    The gameplay sells itself as a competent stealth title, and it would be, if not for oddities with AI, lack of context clues and sound development, and a few too many funnels towards scripted cinematic hands off or limited interaction sequences. Ill admit they were almost selling me on those moments, if not for the fact that i know eidos montreal is capable of delivering those moments with actual gameplay.
    In the places where they wanted to tribute the series roots they appear to step on them with some form of arrogance that is only the shadow of artistic integrity. The franchise could have kept its incredible lore roots with some minor modernizing that only the most staunch would critique...but they decided to actually scrap all but the general structure of what they THOUGHT a thief game was. Instead of reimagining these pillars of the series they knocked them down....completely.
    No factions. Just guards and thieves and some arcane goofsters. And by removing some of the high fantasy elements those factions brought with them they also cut down the tone from being dark but charming, to crass and grimdark....why do that? edgy sells i guess.
    Garrets trademark metal eye. nope thats magic now. new backstory for how he gets it. New daughter like figure we actually DONT GET TO CARE ABOUT because we spend one moment with her basking in her stupidity before 90% of the game goes by without hardly seeing another woman and when we are reintroduced to her shes not really a character....the story skirts on with a few idignities but nothing really compelling. Even the games chief antagonist is a one note angry evil guy who you can hardly really learn about. Hes just a sadist aparently. And the behind the scenes evil bad guy overlord the baron...yeah you dont learn much about him either.

    There is a reason why the user score for this game is so mediocre, because this game and its contemporaries owe homage to some of the greatest games of all time, a real sacred cow of games. Thief 2, system shock, and deus ex. the holy trinity of late 90s genius that influenced EVERYTHING YOU KNOW AND LOVE!
    Looking glass studios may be gone, and this might have been an attempt to keep the series from stagnation, but its not...its a way to keep an IP making money for the current incarnation of EIDOS. And i guess its got some value as a game on its own...its just painfully hollow and insulting to bare that this game could have been so much more. Its fine, but it would BE GREAT if it just never existed or was actually a thief game.
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  15. Feb 21, 2018
    6
    Thief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere makeThief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere make Thief (2014) worth a purchase when discounted.
    Total size on my hard-drive (Master Thief edition): 25GB

    ++ Customizeable difficulty that goes beyond the usual Easy-Normal-Hard (though these are present as well). Thief uses a points system that lets you create your own level of difficulty. Want to have only one life? Killed in one hit? Limited / no ammo? It’s up to you.

    + Graphics. It takes some horsepower to crank the settings, but when you can, the result looks amazing.
    + Save anywhere, any time.
    + Rhythmic stealth gameplay. Spending too much time calculating the next move destroys the flow of the world around you. Save often, and take chances. I found a high risk / high reward style the most enjoyable way to play.
    + Horror elements. It needed more of this, but what we got is great. The asylum level (Chapter 5) is fantastic.
    + Every level design is a maze. Acquiring different tools can open up new paths.
    + From church windows to Ector’s “metal man” to the name of the inn, tributes to the older Thief series abound.

    +/- Decent story that is frustratingly open-ended. Yes, there are supernatural elements, but an attempt was made to keep things “realistic” - or at least based in a believable reality. It’s a personal tale of Garrett and a job that he messed up. Presentation is very Hollywood – complete with stereotypical shady characters and the occasional cheesy one-liner.
    +/- Soundtrack is decent, though it seems more suited to Batman than Thief.
    +/- Excellent sound design in general, but ambient npc conversations frequently glitch, triggering multiple instances at the same time over the top of each other.

    - Kleptomania simulator is the bulk of the gameplay. There’s important loot to be found, but most of the time you’ll be opening every drawer and cabinet in a house, hunting for silver spoons and gilded mirrors. And half of the time, the drawers that you open are empty anyway.
    - Only two major clients besides Basso, each of which provides three small missions.
    - Stupid AI. Guard paths are very predictable. Patient players will have little trouble ghosting the levels.
    - No fast-travel. Maybe this shouldn’t be a requirement in a Thief game, but it would have saved me the trouble of traveling from one end of the city to the other, using the same alleys and rooftops I’ve used many times before while enduring half-a-dozen loading screens. Fast-travel between inns / hideouts would have been appreciated.
    - Reused NPC character models. EVERYWHERE.
    - Reused ambient conversation. It’s not unusual to hear the same conversation between different pairs of guards twice within five minutes.
    - Small levels, usually more typical of ports of mobiles games (which Thief is not). Loading screens everywhere.
    - Pre-rendered cutscenes are oddly choppy.

    I enjoyed the time spent in Thief (2014), but those hoping for a modern embodiment of the classic Thief games will be very disappointed. A competent stealth adventure that is best in small doses – as the small scope and limited story cannot hide what eventually becomes repetitive gameplay.
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  16. Aug 16, 2016
    6
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be. As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be.

    As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has not.

    The game goes in Victorian London, now ruled by a tyrant for some reason. After the opening scene we spend most of our gameplay trying to explained what happened then and after that. Not much of a plot, but it seems all the story is kinda weak. The voice acting and character building was not very good also.

    2- GAMEPLAY

    But the game is about stealing and stealth, and in that aspect it's great. We are often confronted with hard sections where it seems impossible to go through without being noticed by the guards. So most of the times I just knock them or put an arrow on their heads. The game is very difficult, and even on normal it was clearly hard for me to go through. Despite that, the AI is bad, with some bugs that I've learn to exploit. That does not ruin the fun.

    The game is not open world though, and we have a lot of loading screens between sections. That takes some of the immersion, since some of those could take up to 10 seconds on my laptop.

    The controls are just frustrating, since we never know how to do something. Sometimes we are able to do an action just jumping, others we have to press a determined button...

    The graphics are good, and I have no problems running the game in medium setup, that helps a lot.

    The score mechanism gives the game some replay ability, but I warn that I do not know how can someone go through the game unnoticed. Well, maybe I'm just bad.

    3- CONCLUSION

    I've enjoyed the game, but I've never have that feeling of immersion. I've quit before the ending also. The problem was that I was always comparing the game to dishonored, and he always lost. If you are able to ignore the bad story and the loading screens you will have a rather good stealth game where you will love to steal everything. But I've noticed the €29.99 price tag, and even knowing that the game is on sale a lot of times, it's annoying that the producers keep it at so high prices, it's just unreal and that's the reason I thumbed it down.
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  17. Aug 8, 2016
    6
    FAIL.

    Terrible voice acting - lacks any emotion and character. Very weak story line - starts nowhere, ends nowhere. Confusing, anticlimactic ending to say the least. Superficial, forced, heavy handed boss fights. Confusing map, annoying map-transitions, boring side missions except for two mediocre ones. Game has nothing to do with stealing. Whatsoever. After Deus Ex Evolution -
    FAIL.

    Terrible voice acting - lacks any emotion and character.
    Very weak story line - starts nowhere, ends nowhere. Confusing, anticlimactic ending to say the least.
    Superficial, forced, heavy handed boss fights.
    Confusing map, annoying map-transitions, boring side missions except for two mediocre ones.
    Game has nothing to do with stealing. Whatsoever.

    After Deus Ex Evolution - i was shocked at this complete blunder that tries to pass itself for a "game".

    FAIL.
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  18. Jan 3, 2016
    7
    I was a fan of the earlier games, especially Thief 3. And while this is definitely a thief game, its attempt at being noob-friendly and story-driven detract from an otherwise good stealth game.

    PROS -stunning graphics with crisp textures, detailed environments, and good lighting -tons of exploration -stats on all levels that are accessible at any point in the game -customizable
    I was a fan of the earlier games, especially Thief 3. And while this is definitely a thief game, its attempt at being noob-friendly and story-driven detract from an otherwise good stealth game.

    PROS
    -stunning graphics with crisp textures, detailed environments, and good lighting
    -tons of exploration
    -stats on all levels that are accessible at any point in the game
    -customizable difficulty and hud elements
    -"collectible" loot sets
    -bonus mission achievements
    -player skill and equipment improvements
    -aerial takedowns
    -unlike predecessors, can only jump when effective, so as not to create noise from failed jumps
    -"swooping" is fun and useful

    CONS
    -expansive but linear missions that don't allow backtracking to find all secrets. forced replay?
    -tedious but somewhat infrequent quick-time events
    -inexplicably inconsistent and limited saving leaves you frequently either unable to return to a specific part of a mission or redoing long sections because of one screw-up
    -unusual sound positioning causes some sounds (especially dialogue) to seem like they're closer than they are
    -occasional crashing
    -guard NPCs sometimes get stuck in place from loads, interrupted conversations, or disturbances
    -consolitis buy/sell interface
    -boss fights and action sequences that have no place in a thief game
    -the amount of clutter and environmental detail makes the focus mechanic a necessity
    -dumbed-down light levels mean you're either completely visible or mostly invisible
    -arbitrary lore and voice actor changes
    -cliche asylum mission that tries to be "The Cradle" from Thief 3; starts creepy but ends weird
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  19. Dec 1, 2015
    7
    I enjoy in this game it s OK ........................... .
  20. Sep 12, 2015
    7
    Thief's gameplay mechanics are fairly conventional when it comes to modern stealth games. Level design is not too shabby when it comes to the actual missions themselves, however the city hub has a senseless layout and is littered with loading screen transitions. Navigating it using the same routes over and over again becomes a tedious affair. Audio is another prominent issue, with volumeThief's gameplay mechanics are fairly conventional when it comes to modern stealth games. Level design is not too shabby when it comes to the actual missions themselves, however the city hub has a senseless layout and is littered with loading screen transitions. Navigating it using the same routes over and over again becomes a tedious affair. Audio is another prominent issue, with volume levels all over the place and repetitive one-liners from NPCs. Writing is poor, side characters are lacking in depth as are many of the side missions excluding the client jobs. The story starts off somewhat intriguing but eventually turns to **** towards the ending.

    It's also quite obvious there was a clash of creative vision during the game's development, which ends up giving the impression that the Thief reboot isn't quite sure what sort of game it wants to be. A slow, methodical stealth game, or a bombastic and cinematic experience. Thief ultimately tries to be both and ends up not quite hitting the heights it aspired to reach. Despite all these flaws and areas of improvement, I still somehow managed to enjoy it for the most part. Give Thief reboot a go you've run out of stealth games to play. It's not too bad, but know that it's not particularly memorable and there are better games out there.

    Overall rating - 6.7/10
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  21. Aug 12, 2015
    7
    Pretty good game given its price on sale. It looks good, movement and combat is fluid and fun. AI is OK.
    Stealthy and opportunistic plays are reasonably rewarding - balancing it for people who aren't as patient.
    The thieving mechanics are pretty braindead though, it makes you feel like a chinese goldfarmer looting everything that is available. lockpicking goes into the same category.
    Pretty good game given its price on sale. It looks good, movement and combat is fluid and fun. AI is OK.
    Stealthy and opportunistic plays are reasonably rewarding - balancing it for people who aren't as patient.

    The thieving mechanics are pretty braindead though, it makes you feel like a chinese goldfarmer looting everything that is available. lockpicking goes into the same category.
    It has no unique elements or mechanics going for it. It is, however, enjoyable enough for a single playthrough without too high expectations, definitely not at full price though.
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  22. Aug 8, 2015
    6
    It has some worthwhile moments, but it never reaches the heights of its predecessors and I never felt invested in the story. I found the missions a lot more enjoyable than navigating around the 'city' with its lifeless inhabitants. I feel it would have been a better game if they'd dropped that part completely and concentrated on creating more interesting missions like in the original.
  23. May 17, 2015
    6
    I have not played prior versions of the game so this is a standalone game review.

    The plot in Skyrim has more "oomph", and I don't think Elder Scrolls IV and V had much plot, just an excuse to go full bore sandbox. In Thief, more of the same, a loosely held premise to keep you going, somewhat cryptic. I love rogues. Period. The more points I can get for avoiding combat, the
    I have not played prior versions of the game so this is a standalone game review.

    The plot in Skyrim has more "oomph", and I don't think Elder Scrolls IV and V had much plot, just an excuse to go full bore sandbox. In Thief, more of the same, a loosely held premise to keep you going, somewhat cryptic.

    I love rogues. Period. The more points I can get for avoiding combat, the better. But this gets repetitive, sadly.

    The atmosphere is fantastic. The catwalks and eyeballing the area to figure your pathing is fun, but there is little change in atmosphere. There's an underground ruin that seems to be an homage to Kingdom Hearts given the stained glass windows, that was neat. The stairway swivel bits were a nice touch. The asylum scared the crap out of me...I kept expecting Silent Hill static (think original) to fill my ears. Excellent atmosphere...no damn plot, so, no real replayability. I played it to the end, but, meh.

    I guess I need more motivation. A reason to propel the character forward beyond some loose, cryptic bits and a guy offering you "work". I really don't care about sandboxing it, what's the story? What does Garrett want that I would give one rock hard turd of a care about? Mass Effect...you need to save the world. Dragon Age...ditto. Dishonored....just vengeance and the well-being of a little girl who adores you. These are all good reasons to play. Garrett doesn't really have one.

    Also, how many silver ashtrays does a guy who doesn't smoke need? Ditto on the fountain pens. Even if he is writing a memoir, I don't think Garrett will need that many.

    A full +1 for the godawful ridiculous of the paintings you can pilfer and keep in your private collection.
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  24. Feb 23, 2015
    7
    It's OK! Not great, but ok. The game slams you into the action with little or no background history, but you slowly develop a kinship if you will with the master thief. The side missions are enjoyable if a bit routine. Getting from one area of the city to another took some figuring out, and there are no fast travels anywhere. Spend your coin early in the game on the first two mostIt's OK! Not great, but ok. The game slams you into the action with little or no background history, but you slowly develop a kinship if you will with the master thief. The side missions are enjoyable if a bit routine. Getting from one area of the city to another took some figuring out, and there are no fast travels anywhere. Spend your coin early in the game on the first two most important items...the wire cutter and the screw driver. After that, the razor blade and then additional space for more arrows and such. It's entertaining, not sure if I will play it again soon but perhaps in a year. Would be interesting to see if any DLC's pop up. Good buy if the price is reduced. Expand
  25. Jan 1, 2015
    5
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice of console gaming, I still enjoyed a lot of it and preordered this reboot. I shouldn't have and I'm never paying for something they haven't made yet again. Ok so:

    Good things:
    The graphics capture the atmosphere really well. Certain parts of the city feel exactly like I imagine old London or something felt and that' very cool.

    Bad things:
    And that's why this is so bloody frustrating. They had the tools, they'd made the setup for this game and then they dropped it on the floor. The story is weak and not particularly engaging. Garret isn't his old self and a bit too emo. The level design is far from inspiring and you're mostly dragged along a linear course with no planning and few options. Moving the character around feels a bit clumsy and ancient which was fine in 99 but not so much now. Worst of all though: the sound is utterly messed up. You can't tell where voices come from and that's just not ok in a stealth game. It breaks immersion and makes it really hard to navigate the darkness in a stealthy way.

    In the end we needed more missions, more planning, less moving back and forth over the same (admittedly fairly gorgeous) cityscape. We needed a protagonist with a cynical story and his good old sarcastic approach to everything and one that felt like you were moving around a master thief and not a clunky dude from 99.

    This game was a big let-down. It wasn't all bad, it's playable, but it had SO much potential and could so easily have been a lot more. Frustrating.
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  26. Dec 6, 2014
    5
    I never played the original, so my review is nostalgia-free... But, seriously... albeit the universe of the game is really nice and charming, well... the gameplay kind bored me. I really don't know what else to say. I wasn't engaged by any part of this game, other than its atmosphere. The gameplay and story just bored me, and I still did not finished it. And, honestly, I don't think I will...
  27. Dec 3, 2014
    5
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and encounters tend to act as a checkpoint through which you'll pass and immediately forget.

    Enjoyed collecting loot and meeting those value goals each level? Gone as well. The loot will literally obstruct your path. Levels feel more like a Mario game than Thief--the loot will jump out at you (especially now that it shines *and* you have focus vision to make it pop). Sure you can go slightly out of your way and grab a few more coins, but it's hardly worth it.

    Did you enjoy finding secret areas and the rewards within? Also gone. The secrets in this game are designed to be readily found so that everyone can find every secret during every playthrough. Worse still, the rewards inside tend to be unique loot which will go to your hideout to be stacked on each on a shelf or hung on a wall. Absolutely no gameplay rewards here.

    Did you enjoy the variety of enemies in the previous games? Gone again. There are two. TWO! types of enemies in the entire game. One of which is just a lazy version of the other, with sensitivity to noise and other triggers turned way up.

    Did you enjoy the AI of the previous games? Probably not, I know I didn't. Yet still it's worse here. Enemies rarely alert each other of events. Wandering civilians have been exchanged for caged birds and dogs. Yes, caged. They couldn't be bothered to make the dogs wander, so they just sit in a cage and bark.

    Did you enjoy using a variety of arrows to take down enemies? Pretty much gone. There are fewer arrow types, you can hold less of them (especially starting off), and they're extremely rare. Expect to use one or two a level.

    Did you enjoy knocking out opponents? Backstabbing them? Stealing arrows from an archer so he can't fight back? Gone. Gone. Gone. You have only a black jack now and there's no distinguishing knockouts from kills.

    Did you enjoy collecting keys and progressing through the level? Yup, gone. No keys here, just linear progression triggered by scripted events.

    I could go on, but i think you get the point. Is this a good Thief game? Definitely not. Is this a good game when not compared to the rest of the series? I'm afraid not. It does have a couple genuinely enjoyable moments, but those are few and far between, and they certainly don't make the between bits worth playing.

    Do yourself favor and skip this game. Fingers crossed that the Thief series doesn't end with this stinker.
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  28. Sep 15, 2014
    7
    I don't know why they decided to turn this into some (partially though) action/platform game, this ruined the experience for me.
    Too bad really because otherwise I think it's a pretty good game and I would have rated it a 9 otherwise.
    The many options and cleverly hidden loot are definately 2 major plusses for me. Level design, AI, graphics, atmosphere are all very nice as well. If you
    I don't know why they decided to turn this into some (partially though) action/platform game, this ruined the experience for me.
    Too bad really because otherwise I think it's a pretty good game and I would have rated it a 9 otherwise.
    The many options and cleverly hidden loot are definately 2 major plusses for me.
    Level design, AI, graphics, atmosphere are all very nice as well.
    If you like the previous Thief games or simply want to try it , I'd definately recommend it if you can handle the occasional frustrating action sequences
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  29. Sep 1, 2014
    5
    Overall, this is a pretty bad game. The story is so weak and bland that it's almost laughable. Maps are confusing and difficult to read. I've also encountered lots of glitches, which was not fun at all. The stealth gameplay is enjoyable up to a point, but it gets repetitive quite quickly. A waste of time.
Metascore
70

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
  1. Pelit (Finland)
    May 11, 2014
    81
    Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
  2. Hyper Magazine
    Apr 9, 2014
    80
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
  3. LEVEL (Czech Republic)
    Apr 7, 2014
    60
    This new Thief does a lot things right but can still be rather clumsy at times. Definitely worth trying, though. [Issue #240]