Metascore
81

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 40
  2. Negative: 0 out of 40
  1. Mar 7, 2014
    72
    A House Divided is a weaker entry than we’re used to, but that maybe shouldn’t be cause for alarm. The table setting seems to be all in place now for the feast still to come, and even at its most meandering The Walking Dead is still capable of telling an intriguing, frightening story about humanity’s worst impulses.
  2. Mar 7, 2014
    70
    This time the screenplay just doesn’t work. But even though this is the weakest episode of the whole series by a mile, it still shows enough “Walking Dead” to be entertaining.
  3. Mar 7, 2014
    70
    Sadly, the technical turbulence that has blighted previous episodes remains – the QTE-powered action beats, though well staged, are hobbled by pauses and awkward transitions, even on PC.
  4. Mar 6, 2014
    70
    Clementine’s characterisation and her interactions with adults are strong as ever in this fraught episode. Two-fifths of the way through the story is still too early to judge how other themes, characters and plot strands will pay off, but the build-up suggests it’ll be worthwhile.
  5. 70
    It's a dialogue-heavy, but ultimately solid bridging episode that's probably going to be compared to the fourth part of season one, when it's all said and done. You get the feeling it's only about to really get started now.
  6. Mar 5, 2014
    70
    What is really starting to take its toll on The Walking Dead is the way it burns off goodwill with too many false choices - or worse, moments when players are meant to share guilt in situations we had no real say in.
  7. Mar 4, 2014
    70
    An episode full of setup, A House Divided trades in its intensity for a bit more action, and a touch of intrigue.
  8. Apr 10, 2014
    63
    Another episode comes and goes, but the stale formula remains the same. It is ‘survivors of a global catastrophe fight amongst themselves’ multiplied by ‘get your hands off the mouse, we’ll play the game for you’.
  9. 60
    A slight improvement on the first episode, but still basically just plot set-up for a story that too often feels out of your hands.
User Score
8.2

Generally favorable reviews- based on 392 Ratings

User score distribution:
  1. Negative: 42 out of 392
  1. Mar 5, 2014
    0
    This review contains spoilers, click full review link to view. Did not care for episode 2. It was essentially 1 long cutscene with very little interaction. No puzzles or problem solving to speak of. I think the hardest thing you had to do was find an ornament for a Xmas tree.

    The ending was forced and pointless. It was quite clear that the game is pushing you to surrender, even if you try to stand up for yourself and fight, you'll get a couple of your friends killed and are forced to surrender anyway. I was looking for the option right at the end labelled "give me the damn gun". And now it looks like in the next chapter we're playing nice with our captures. Yeah. Right.

    Sorry Telltale. I very much enjoyed Season 1, with it's clever puzzles and difficult choices. Season 2 thus far has been a poor imitation. Hope it improves.
    Full Review »
  2. Mar 4, 2014
    4
    More of the same... unfortunately. While the devs listened and made some of the characters a little less insufferable, the story, setting andMore of the same... unfortunately. While the devs listened and made some of the characters a little less insufferable, the story, setting and atmosphere all suffer from the last episode's problems. Plot holes and logic errors are scattered all over the episode, made ever so glaring near the end of the episode. Worse is the fact that there is little actual GAMEPLAY this time around, with much of the episode taking place in interactive cutscenes or QTE's. The bunch of misfits Clem is stuck with are still a bunch of lazy and incompetent slackers, opting to send Clem off to do everything--including zombie killing duty it seems. The only person to be sympathetic this time around is the complete **** from E1, and that quickly nose dives as she becomes just as self absorbed as the rest. Only when you near the end do you get a glimmer of hope that you might be able to join up with competent people, but we all know that can't last: we're only in Act two of these dreary season after all.

    The realism and immersion is utterly destroyed when you realize they are trying to have the player do all the things Lee did in S1, but in the body of an 11 year old girl. There's acceptable disbelief for story and gameplay's sake, and then there is just plain embarrassing writing. The character model for Clem is clunky and robotic rather than natural, and facial expressions appear to have been recycled from Season 1 characters. Clem's voice actress is so damn bland: I think she can do an excellent job if given proper direction but the monkeys writing this drivel seem to have told her to give her best impression of a adolescent robot. I understand that they want to make the dialogue "neutral" so everyone can feel like they're Clem, but the charm of S1 was choosing how Lee acted and acting out the role we wanted to play; It wasn't BEING Lee. We saw how Lee's character responded to events in the way WE chose. "Being the character" only really works with a silent protagonist guys: having Clem's delivery be boring and uninteresting leaves me wondering where her damn personality went.

    Overall, my expectations were low after E1. Even those low expectations were not met. Avoid.
    Full Review »
  3. Mar 5, 2014
    10
    I just got into the show and I'm finding this game to be outstanding! I'm really gladd Telltale has taken it upon themselves to make such aI just got into the show and I'm finding this game to be outstanding! I'm really gladd Telltale has taken it upon themselves to make such a badass game! Full Review »