User Score
6.7

Mixed or average reviews- based on 57 Ratings

User score distribution:
  1. Positive: 30 out of 57
  2. Negative: 14 out of 57

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  1. Jun 13, 2016
    4
    The Solus Project claims to be a survival experience, but survival is not much of a problem. Food and water are abundant, a solution to cold weather (aka night) is to take a good 10-hour nap, and during lengthy thunderstorms lightning will consistently hit you for 20% of your health regardless of cover. Although there are only a handful of patrolling enemies, traps are plentiful but,The Solus Project claims to be a survival experience, but survival is not much of a problem. Food and water are abundant, a solution to cold weather (aka night) is to take a good 10-hour nap, and during lengthy thunderstorms lightning will consistently hit you for 20% of your health regardless of cover. Although there are only a handful of patrolling enemies, traps are plentiful but, again, simplistic and only hidden by darkness.

    The hero's greatest enemy is the game designer. Although the game is set in the 22nd century, one of the two most useful pieces of human technology available to the player is a metal tube covered in some alien roots and soaked in rocket fuel. This creates a torch that heats the player, lights up the surroundings and burns forever (seriously, it's permanent. It never requires more alien roots or fuel). The other useful piece of technology is a personal teleporter, borrowed in its entirety from Unreal Tournament. Apart from that there's no long range optics, no radar or local map, nothing that would be fitting for an interstellar planetary explorer. At least there's a PDA which can scan objects in the world, providing helpful hints like "Rock, heavy, multi-purpose" (useful for putting on buttons) and "metal tube, tool, very good!" (two required across the entire playthrough) and translate alien writings on the walls.

    However, all of that could be forgiven for a good plot or decent exploration. The Solus Project has neither. The plot is extremely straightforward and, regrettably, disconnected from the gameplay. No matter how many tablets you decipher, the protagonist never acknowledges that in his/her reports and acts as if he/she never knew what was going to happen. The exploration is tedious and mostly useful for artifacts (+1% to some resistance) and vanity items, having no real influence on the survival part.

    As a first attempt at making a game, The Solus Project is quite decent. But even in that price category there are better, much more polished and interesting games.
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  2. May 2, 2018
    2
    I really didnt have much chance to know about this game, since the first time there was a save - it immediately became buggy. No matter where I save, i always end with the starting sequence where you leave the escape pod with view covered with drops of water. I entered a cave and suddenly all my invetory items disappeared without reason and I couldnt see anything without my torch or glowI really didnt have much chance to know about this game, since the first time there was a save - it immediately became buggy. No matter where I save, i always end with the starting sequence where you leave the escape pod with view covered with drops of water. I entered a cave and suddenly all my invetory items disappeared without reason and I couldnt see anything without my torch or glow stick. Couldnt move forward or backward and objectives disappread. The graphics are decent and you might get stuck between stone columns. cant believe developers didnt think about it - it ruins the game. The enviroment does not respond to whats going around it. Sometimes torch goes off your hand when your in cave or crouch. thats very annyoing.
    It also very linear - doesnt let you explore much without risk of getting stuck somewhere and mountains and sea pretty much outlines your path.
    This you can find out yourself after just 10 min of game. They shouldn´s let this unfinished product to be released. I never played more buggy game in my life.
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Metascore
68

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 2 out of 27
  1. Pelit (Finland)
    Oct 11, 2016
    68
    The Solus Project aims for old school gameplay, but the result is bland and forgettable. Its story, puzzles and occasional horror elements are clichéd, and survival aspects are both lackluster and easily overcome. Exploration of a new world quickly turns into dull routine. [Sept 2016]
  2. Oct 4, 2016
    75
    The Solus Project has many highs and many lows but is definitely worth a try if you love science fiction, exploration and adventures.
  3. CD-Action
    Sep 17, 2016
    70
    The Solus Project finds the right balance between adventuring and survival and sometimes is a real joy to look at, but tends to remind you too often that it is just a game. [09/2016, p.56]