Metascore
68

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 2 out of 27
  1. Jul 12, 2016
    49
    A beautiful, unnecessarily protracted, empty shell of a game.
  2. Jul 22, 2016
    37
    It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
User Score
6.7

Mixed or average reviews- based on 57 Ratings

User score distribution:
  1. Positive: 30 out of 57
  2. Negative: 14 out of 57
  1. Jan 8, 2017
    9
    Incredible story, graphics and atmosphere. A game for an adult audience who likes sci-fi. Not for the pew-pew cod kids. Very good frame ratesIncredible story, graphics and atmosphere. A game for an adult audience who likes sci-fi. Not for the pew-pew cod kids. Very good frame rates and great weather efects. Full Review »
  2. Jun 13, 2016
    4
    The Solus Project claims to be a survival experience, but survival is not much of a problem. Food and water are abundant, a solution to coldThe Solus Project claims to be a survival experience, but survival is not much of a problem. Food and water are abundant, a solution to cold weather (aka night) is to take a good 10-hour nap, and during lengthy thunderstorms lightning will consistently hit you for 20% of your health regardless of cover. Although there are only a handful of patrolling enemies, traps are plentiful but, again, simplistic and only hidden by darkness.

    The hero's greatest enemy is the game designer. Although the game is set in the 22nd century, one of the two most useful pieces of human technology available to the player is a metal tube covered in some alien roots and soaked in rocket fuel. This creates a torch that heats the player, lights up the surroundings and burns forever (seriously, it's permanent. It never requires more alien roots or fuel). The other useful piece of technology is a personal teleporter, borrowed in its entirety from Unreal Tournament. Apart from that there's no long range optics, no radar or local map, nothing that would be fitting for an interstellar planetary explorer. At least there's a PDA which can scan objects in the world, providing helpful hints like "Rock, heavy, multi-purpose" (useful for putting on buttons) and "metal tube, tool, very good!" (two required across the entire playthrough) and translate alien writings on the walls.

    However, all of that could be forgiven for a good plot or decent exploration. The Solus Project has neither. The plot is extremely straightforward and, regrettably, disconnected from the gameplay. No matter how many tablets you decipher, the protagonist never acknowledges that in his/her reports and acts as if he/she never knew what was going to happen. The exploration is tedious and mostly useful for artifacts (+1% to some resistance) and vanity items, having no real influence on the survival part.

    As a first attempt at making a game, The Solus Project is quite decent. But even in that price category there are better, much more polished and interesting games.
    Full Review »
  3. Aug 23, 2016
    9
    This is a particular game, if you don't love the exploration don't buy it.
    IMO I loved everything in this game: the atmosphere, the music,
    This is a particular game, if you don't love the exploration don't buy it.
    IMO I loved everything in this game: the atmosphere, the music, the caves, the weather, the story.
    This was a really emotional adventure and I was searched for it
    Full Review »