Metascore
40

Generally unfavorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 5 out of 6
  1. Nov 6, 2018
    55
    In a gaming landscape where sensory overload is everywhere, The Quiet Man offers something quite different and unexpected. The bold choice to mute out nearly all sound effectively adds mystery and tension. But Dane’s story is brief and not especially original, and the combat becomes repetitive very quickly, making this movie/game hybrid difficult to recommend as something you’d want to experience as a whole.
  2. Nov 11, 2018
    42
    As a stylistic experiment The Quiet Man is quite courageous, as a game in terms of execution an absolute flop.
  3. Nov 5, 2018
    40
    Trying something new doesn’t mean you’re necessarily doing something good. Behold The Quiet Man, who dares concern the topic of mutism. But despite its neo-noir atmosphere, The Quiet Man fails to draw attention.
  4. Nov 6, 2018
    30
    The Quiet Man is a disaster. Period.
  5. Nov 9, 2018
    20
    The Quiet Man is nothing short of a shoddy, broken, incomplete, tonally-deaf chore of a few hours. Even some of the worst releases this year alone could, arguably, be deemed more ambitious and more focal to their aims (regardless of the end product/direction), but The Quiet Man doesn’t even rustle up the effort to at least try and explore its prime concept of a deaf protagonist. Worse, it doesn’t respect the players’ very presence and instead strips most of its reasoning and room for exposition away, leaving us with some of the most indulgent and confusing storytelling you’re likely to bear witness to.
  6. Nov 7, 2018
    20
    Yes, The Quiet Man is the most baffling release of 2018.
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  1. Nov 2, 2018
    It's a spectacular disaster, which feels like a rarity these days: there are lots of bad games, but for a game that was announced at E3 and made by a major publisher and studio to be this catastrophic is something.
User Score
2.8

Generally unfavorable reviews- based on 79 Ratings

User score distribution:
  1. Positive: 18 out of 79
  2. Negative: 57 out of 79
  1. Nov 3, 2018
    0
    This game is so bad in so many aspects that it makes me wonder if the entire thing is a practical joke.

    The controls; bad. The character
    This game is so bad in so many aspects that it makes me wonder if the entire thing is a practical joke.

    The controls; bad.
    The character animations; bad.
    The character modeling; passable, except no one has any facial animations so BAD!
    FMV; Bad
    Fight mechanics; HORRIBLE!

    They cast the same actress to play his mom AND his love intrest, (one actress, two roles, thats right...) so everybody is understandably freaked out/confused by this.

    The entire idea of the game being silent because the protagonist is deaf is understandable, but he obviously can read lips and sign so the explanation for not implementing subtitles so we can understand as much as the character we are playing as makes NO SENSE!
    Full Review »
  2. Nov 2, 2018
    0
    Well, it was interesting of Square to release a spiritual successor to Bouncer. Unfourtently this game is somehow even worse. There are aboutWell, it was interesting of Square to release a spiritual successor to Bouncer. Unfourtently this game is somehow even worse. There are about maybe 20 minutes of actual gameplay at best here, which is just mashing buttons nothing more. The "Cutscenes" are just a bunch of people talking; with no audio or subtitles so we have no idea what's going on. You wanna play this game? Just grab any movie that features a lot of dialogue, mute the sound with no subtitles and there you go. How the hell did a game this awful get made in 2018?? Full Review »
  3. Nov 4, 2018
    0
    Тихий ужас! (The Quiet Man)

    То что доведётся увидеть каждому геймеру, который включит этот кусок программного кода, даже испытанием на
    Тихий ужас! (The Quiet Man)

    То что доведётся увидеть каждому геймеру, который включит этот кусок программного кода, даже испытанием на прочность не назвать. Я считаю, что любой эксперимент - это всегда хорошо в игровой стезе, вот только есть ли смысл говорить об этом именно тут? Если разработчики "The Quiet Man" решили продолжить эстафету начатую "Quantum Break" и "Hellblade: Senua Sacrifice" и цель их была завалить все нормативы, то с задачей они справились на ура! На концептуальном уровне, передать ощущение глухоты главного героя - интересная задумка, а придать всему этому киношного лоска на манеру последнего проекта Remedy - схема проверенная. На бумаге и словах звучало и выглядело правдоподобно, вопрос стоял остро только с реализацией геймплея. И знаете в чём вся проблема? Он оказался никакой да такой степени, что мобильная боевая система Injustice2 при сравнении - лучшее, что предлагала индустрия на сегодняшний день. А терпеть ТАКОЕ ради артхауса и идейности, в надежде на второе полноценное прохождение? Извините...
    Full Review »