I wish I had a lot to say about this game, but it's not really a game.
There's no fail state, there's no choice, there's no real player interaction.
This game would be the exact same game without players, with just automated walking.
It's a walking simulator, and not a very good one. Let me tell you why.
I'm a long time TSW player and loved the previous takes on adventure games fromI wish I had a lot to say about this game, but it's not really a game.
There's no fail state, there's no choice, there's no real player interaction.
This game would be the exact same game without players, with just automated walking.
It's a walking simulator, and not a very good one. Let me tell you why.
I'm a long time TSW player and loved the previous takes on adventure games from Funcom so I was actually "hyped" about this. I guess that in part my expectations were what killed this product for me.
So, as you start the game you are given an objective: grab that brat and take him back. No backstory, no character introduction at all. The kid was crying about his toy and then just runs (supposedly) into a closed park.
As one enters the park, the first "this is going to be awkward" alert rang. An earthquake or similar, a complete change of environment and the main character reacted by... oh wait! The main character didn't react at all. Kinda weird for a "narrative" story in my opinion, but sure, I'll take it, after all there's a small, fast commentary about it at the top of the stairs (and that's all).
The "shout" mechanic is completely useless. That is supposed to be the mechanic that gives you the correct direction and can highlight intractable items, but it's completely unneeded since there is Zero alternative routes. You follow the path and that's it. Hidden objects (pages with lore) are badly hidden and some of them (the hand written ones) are completely impossible to read on lower spec. configurations.
By the way, let me say that this is probably one of the worst optimized walking simulators I had the displeasure to submit my rig to.
Have you player The Secret World extensively and were interested by it's lore/story? Then you might find some of all this interesting. If you haven't, then just forget it. There's nothing for you here.
The main character is completely impersonal. The shouts reveal a complete different emotion from all the rest of the voice acting (voice acting is great tho.) The scared lady giggles and laughs about some of her thoughts and newspaper pages she finds while looking for her lost kid with shouts that transmit desperation. It's just too bipolar to be believable.
Want a mystery? Not here. The plot (if you can call it that) is obvious from the start.
The main mechanic: Walk to a park ride. Enter the ride. Spend a few minutes locked down to your sit (sometimes facing nothing but other sit) with your camera locked on a 90º angle of freedom while "scary" stuff happen. I say "scary" because without freedom to move, look at, interact with anything, the stuff thrown at you can't be really scary.
The last part of the game consists in going through the same rooms again and again... and again.. and again (with slightly different assets thrown at each scene). You have a complete notion that nothing can hurt you and "lore" objects start repeating. Dull!
Looks pretty, if your computer can handle it without bursting into fire and if you're a TSW lore fan this will give you a happy nerd moment at some points. The feeling doesn't stay with you for a long time tho, since the dull move-to-another-ride will be at the next corner.
Oh, there is a couple of jump-scares. Jump-scares that feel like they were done by a first timer indie dev.
As lame and predictable as they could be.
Also, a small hint for Funcom's future walking simulators (I hope they drop the idea of walking simulator and go full adventure game, but here's the hint nontheless): Don't break immersion on a story that has nothing to it except the immersion, with huge MMO looking load screens. That last ride entrance was awkward. Not that I was very immersed in the game at the point, since the character doesn't allow that very easily, but that load screen got awarded with a facepalm.
The best thing about this game has to be the sound. The sound engineering gave this game 98% of it's feeling. It's not innovative at all, but it's well done and sounds great.
At the end, I congratulated me for being able to spend almost 2h in this game, watching paint dry on a very bland and dull painting.
Want a good Part horror story? Try the MMO.
This one doesn't has any value. TBH I think the The Secret World costume set and items are more valuable than this game.… Expand