- Publisher: PostMod Softworks
- Release Date: Dec 3, 2014
- Critic score
- Publication
- By date
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Dec 31, 2014While the game's story can sometimes become too obscure for its own good, the majority of the narrative experience shouldn't be missed by adventurous gamers.
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Dec 8, 2014With very dense storytelling and ambiguous ending, The Old City: Leviathan is a very intriguing, non-conventional (walking-simulator) title that will leave you wondering what you experienced during your play. Its philosophical inquiries will keep on nagging, pressing for one more playthrough in the hopes of getting a clearer meaning.
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Dec 30, 2014There is a very melancholic feel to The Old City: Leviathan that brings peace to any willing gamer that plays it.
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Dec 3, 2014The Old City offers a great story, and one that's at its most rewarding when approached with a literary mindset. If you're not offended by a game with an ending that raises more questions than answers, Postmod's creation delivers an experience with a noteworthy amount of restraint—and one that's begging to be revisited multiple times.
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Dec 3, 2014The Old City has a tendency to get into your head and bones after a few hours and as this is the first of a trilogy, I’m eager to see where Leviathan will take me next.
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Jan 15, 2015The Old City is an interesting though not entirely accomplished narrative experiment.
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Dec 3, 2014The Old City is rich in evocative sets, but it's too eager to impress with its cleverness.
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Dec 24, 2014I believe the game is way too demanding of the audience and even if that’s what the developer intended in the first place, the philosophical concepts it comes up with are less suitable for a game and more appropriate to be introduced in a book.
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Dec 22, 2014In its best moments, The Old City: Leviathan toggles seamlessly between enchanting dreams and dark realities, tragic memories and tragic futures, and deeply touching realizations on what is actually happening. But they’re all never really meant for the player; they’re meant for the protagonist.
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Dec 11, 2014There’s no strong sense of place, and nothing to anchor the high falutin ponderings that make up so much of the game. And even if we were to take it at face value, which seems to be impossible, it’s only a snapshot, a vertical slice of this world without much context, making it hard to reach any solid conclusions.
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Dec 3, 2014Putting a solid score on a game whose overriding ideology is a rejection of certainty is an act of high absurdity. But it’s also somewhat appropriate for The Old City: Leviathan’s other persistent theme of reconciling incompatible truths.
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Dec 5, 2014As a philosophical stroll in the park The Old City sparks your interest. But where Dear Esther manages to draw me into the world, this one tries very hard to lock me out.
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Jan 25, 2015The Old City: Leviathan is good only for one thing. Leave it running on your computer and go to sleep. Let your friends think that you’re philosophizing all night long.
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Mar 5, 2015The longer I played The Old City, the more I kept hoping that it would end sooner than it did. While each chapter can be completed in about ten minutes or less, the lack of involving content and Jonah's unbearable droning made it all feel much longer.
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Dec 9, 2014The Old City: Leviathan wants you to think, but it doesn’t give you anything to think about.
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CD-ActionMar 4, 2015Yet another sorry first-person walker with a convoluted, rubbish story pretending to be something deep and valuable. [02/2015, p.53]
User score distribution:
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Positive: 13 out of 35
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Mixed: 10 out of 35
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Negative: 12 out of 35
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Dec 16, 2014
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Jan 28, 2015
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Jan 25, 2015