Metascore
78

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Nov 27, 2017
    90
    The Mummy Demastered is a retro inspired game good enough to both whet the nostalgic urges of people of a certain age whilst fulfilling the needs of newcomers alike. It’s a game I never knew I wanted but am very happy I’ve now played; as it turned out to be one of the best anachronistic video games money can buy. It may have been spawned solely as a means to promote a movie, but it overcomes those unassuming origins and rises to become a tremendous addition to the Metroidvania genre. Like many of the retro games it shares ideals with I firmly believe I’ll return and replay it years from now when the urge takes hold.
  2. Oct 27, 2017
    85
    Even with frustrating oversights, The Mummy Demastered is a fantastic example of its genre. There’s great creature and boss design, perfectly designed platforming sequences, and a wide enough variety in environments that it can offer unique visuals all the way to the end. As a tight, confident action title, The Mummy Demastered succeeds not just as a love letter to movie-inspired cash-ins from the ’90s, but also as a legitimately great action game in its own right. And, if that wasn’t enough to recommend it, it’s also a rare tie-in that ended up far better than the movie it was adapted from.
  3. CD-Action
    Feb 8, 2018
    70
    Retro visuals, chiptune soundtrack, faithfulness to standards set by Metroid. It’s not a game to remember for the years to come, but it is a beautiful example of how some ideas never get old. [01/2018, p.60]
  4. Oct 30, 2017
    66
    The Mummy Demastered just feels too generic of a Metroidvania overall to give players any real lasting impression. It’s the kind of game that you’ll play through and mostly enjoy, but when it’s over you’ll have a hard time recalling any defining moments.
User Score
6.0

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 4 out of 22
  2. Negative: 4 out of 22
  1. May 22, 2019
    6
    Cool metroid clone, but I hate respawn in such games. Wish there was no respawn, because it really makes me not want to play. Still, ICool metroid clone, but I hate respawn in such games. Wish there was no respawn, because it really makes me not want to play. Still, I finished this and it wasn't bad. Pickens mummified. Full Review »
  2. Oct 27, 2017
    5
    Despite doing a great job in atmosphere, soundtrack and gameplay, the game mistake the difference between difficulty and annoyance in a wayDespite doing a great job in atmosphere, soundtrack and gameplay, the game mistake the difference between difficulty and annoyance in a way that makes the game playable only by truth masochists.

    To summarize, when you save the game your health is not replenished, enemies barely drop any health and they do a lot more damage than they will drop as health. To make it worst, whenever you die, your old self becomes a zombie that you must destroy to recover your gear. Which honestly sounds like a cool thing to do BUT, you lose all your weapons and health upgrades, meaning you have to go to the spot where you died, fight your overpowered self and when you do finally win, you'll pretty much have the same health you did before, meaning it will be easy to die again and repeat the whole process. Its extremely annoying.

    And its not a matter of difficulty, I love difficulty when its justified, when its just there to be annoying then its just bad design. There is no sense of victory after overcoming a challenge here, just
    pure frustration.

    Its always sad to see such minor things destroy something with so much potential.
    Full Review »
  3. Apr 4, 2018
    0
    After 8 hours, my game is broken and I can't finish it. When you die, you turn into a zombie that your next life must kill to re-acquire allAfter 8 hours, my game is broken and I can't finish it. When you die, you turn into a zombie that your next life must kill to re-acquire all your power-ups and health. That sounds fine until you're deep into the game and your corpse is far away. I'm 80% through the game, and it's impossible for me to get back to the place where my power-ups are WITHOUT the use of those same power-ups. I have one-sixth of my health, minimal abilities, and a pea shooter against screens full of high-level, re-spawning monsters. The game was easy for me up to this point. This isn't a difficulty spike, so much as a difficulty black hole. Had I known I was destroying my game just by dying where I did, I would've copied my save file. I feel like I'm being punished for NOT DYING ENOUGH to learn this stupid mechanic they threw at me from nowhere. So let that be a lesson if you're going to play this. Copy your save on the title screen or risk bricking you game. Full Review »