The Gap is so much more than a gorgeous puzzle game, layered mystery thriller, or a walking simulator, it's a trip through a life upended. It resonated with me on several emotional levels because it's a well-built world, housing a finely-crafted narrative, conveyed by some stellar voice acting. This isn't some "gotcha" mystery; it's not going for some home run twist. The Gap has a story to tell, and it does so with urgency. I honestly wish it was about twice as long, so that it had more time to sink into its philosophy or show more of Joshua's life, or that it simply had more depth inside to give me a reason to play again, outside of a branched ending that is easy to experience both ways. But to think this is the developers' first official outing brings me great joy, as I'm left itching for more. What I thought was going to be an interesting story turned out to be one of my favourite games of the year, one that I'll be thinking about for a while: each time I remind myself not to take what I've got for granted.