For what is ultimately a walking simulator, The Gap is largely successful. Its story is moving and told in a compelling way. You feel for these characters, none of whom are villains. They’re all just trying to do their best in impossible situations. For some, that means pushing back against the seeming inevitability of their lives, while for others, it means accepting it and making the best of things. It’s a relatively short game, but that does stop it from wearing out its welcome. The Gap’s puzzles, while varied, rarely prove challenging or mechanically interesting. Only once in the game did anything take me more than a few minutes to figure out. Ten hours of this would be too much, but for a few hours where you’re consistently moving the plot forward and finding new information, it manages to provide a satisfying experience.