User Score
3.7

Generally unfavorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 7 out of 26
  2. Negative: 15 out of 26

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  1. Sep 23, 2022
    4
    I reviewed this game based on a 10-point system. I beat the game and did all the side quests. This is how the point works:

    1 point for graphics/lighting/models, 1 point for story/believability/makes sense/flow, 1 point for gameplay, 1 point for characters/development, 1 point for music, 1 point for customization, 1 point for the time of play, 1 point for content, 1 point for
    I reviewed this game based on a 10-point system. I beat the game and did all the side quests. This is how the point works:

    1 point for graphics/lighting/models, 1 point for story/believability/makes sense/flow, 1 point for gameplay, 1 point for characters/development, 1 point for music, 1 point for customization, 1 point for the time of play, 1 point for content, 1 point for UI/fluidity, 1 point for emotional impact = 10 points total

    Skip to the bottom to get my summary review.

    Graphics: .7

    The game's artwork is fantastic, but the 3D models were average. The special effects fit the part—nothing too flashy and nothing exceptional.

    Story: .3

    Average story. Some believable events and some unexpected events. The storytelling was very slim and straight to the point. There are some good and bad things about this type of storytelling. First, the cutscenes are short and have little reading; second, the details are very few.

    Gameplay: .6

    The gameplay was fun at first until you reach a certain point in the game where you become overpowered. The game is also very repetitive and seemed rather pointless to the point where you wish you could simulate the fights. Normal mode was really easy. Once I could buy the most potent weapon in the game (which wasn't rewarding to get and was simple to get), I breezed through the game. There were interesting mechanics here, but that gets old fast.

    Characters/Development: .3

    The characters were interesting at first, but due to the game being so short and the interactions between characters being slim, you end up not caring for the characters at the end.

    Music: .4

    The music was there, but I didn't care too much for the music. Nothing stood out, nothing memorable, but at least it wasn't annoying.

    Customization: .4

    There's enough customization for 15 hours' worth of gaming. After that, it goes downhill. You have a few upgrades for weapons, summons, and items. Unfortunately, certain weapons allow you to use certain skills, specific summons do different things, and the items are practically useless from the middle to the end.

    Time of Play: .4

    I beat the game around 21 hours. I'd say this game isn't worth $60. To get a whole 1 point, the game would have to give me at least 50 hours worth of gameplay.

    Content: .2

    The only content is side missions and little dialog with other characters.

    UI/Fluidity: .7

    UI fits with the story and the game loaded pretty quickly. Saving was fast. Not much here.

    Emotional Impact: .1

    This game was honestly pretty boring. The story wasn't exciting. Characters are nonexistent. ZzzZzZZzz.....

    Overall: 4

    I played the demo and had high hopes for this game, but this game let me down. After beating the game with 21 hours of playing, I can say that this game is not worth $60. The artwork is appealing, but the 3D models are alright. The game is pretty fluid in function but lacks the depth to make it exciting. The customization is limited and makes the game very easy once you reach a certain point in the game. Nothing exciting about the story, characters, or music. This game looks pretty but lacks a lot you would want in an RPG. This game is a hard pass.
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Metascore
63

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 19
  2. Negative: 2 out of 19
  1. 50
    The DioField Chronicle is a Fantasy tactical rpg where the gamer controls a group of mercenaries called Blue Fox. The combination between the real-time battle system with the traditonal tactical settings gave the game a new and distinctive experience from both other SE rpgs and tactical rpgs.
  2. LEVEL (Czech Republic)
    Jan 30, 2024
    40
    The experiment in the form of the DioField Chronicle didn't go particularly well. It's interesting to explore and see how far the player can go, but the barriers set by the authors are too limiting. As are the terrible controls on PC. [Issue#322]
  3. Nov 4, 2022
    58
    The DioField Chronicle doesn’t nail the landing but I think that there is still some fun to be had here. I’m just not convinced it’s worth the full price of entry.