- Publisher: 2K Games
- Release Date: May 19, 2006
- Also On: PlayStation 2
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Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
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Offers a challenging and varied gameplay experience that will satisfy the amateur cryptographer in everyone. However, the game is brought down by supbar production values and a dialogue-heavy story that has a tendency to drag at times.
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While it lacks the charm and cleverness of the "Broken Sword" games, it retains the compelling one-more-chapter allure of the novel. [Aug 2006, p.83]
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By trying to make a game that will appeal to the mass market that know The Da Vinci Code, they bit off more than they could chew but watering down a lot of elements.
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The Da Vinci Code is a decent modern adventure that gets bogged down by some ill-conceived design choices and technical weaknesses. There's fun to be had here, but you'll have to fight your way through the problems to reach it.
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Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.
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The combat is kind of strange. It doesn't seem congruent given the subject matter. It's like adding a new book to the Bible called, Popeye.
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The Da Vinci Code does keep intact a solid storyline of conspiracy and corruption, but the actual playable aspects of the game are pretty dull. You primarily find yourself sneaking around, fighting enemies and solving puzzles, but none of these aspects are done especially well. Overall there should be no question for gamers that The Da Vinci Code is one mystery that should be left unsolved.
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To sum things up, the missions are boring, the puzzles are annoying and tedious, and the presentation is lackluster.
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So then, another Hollywood movie, and another so-so game based on it. The Da Vinci Code has the right heritage but unfortunately suffers from the same disease as many of its ilk - it has been rushed to meet a release date without receiving the kind of polish that could have made a great game out of the subject matter.
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The whole thing takes about 10 hours to play, and with little to no replay value, this doesn’t exactly represent fantastic value for money. Overall, the Da Vinci Code game is like a disappointing pleasure cruise, with one or two sunny islands floating in a big, grey sea of tedium.
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The Collective appears to have over-egged the pudding a little, putting far too much needless emphasis on repetitive and increasingly tedious action elements to the detriment of the already unpolished adventuring.
User score distribution:
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Positive: 3 out of 12
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Mixed: 6 out of 12
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Negative: 3 out of 12
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Mar 7, 2023
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May 23, 2014
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KrestenS.Jul 20, 2006