- Publisher: 2K Games
- Release Date: May 19, 2006
- Also On: PlayStation 2
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- Critic score
- Publication
- By date
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PC GamerYou know you've got problems when the feature meant to enlighten a game makes it more tedious. [Sep 2006, p.94]
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It doesn't offer enough puzzle variety for serious adventure fans, and the combat will irritate or bore most action aficionados.
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The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface.
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But the other aspects – animation, dialogue, acting, environments, and fighting – are too poorly produced and out of place to ignore.
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The actors (not from the film cast) sound utterly bored throughout their lengthy speeches; the only thing that trumps the highly questionable French accents is a guy who actually says "woof woof" on behalf of a virtual dog.
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Edge MagazineThe overall impression is of a game that’s both bravely and badly designed, and weighted towards the latter. [July 2006, p.84]
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Computer Games MagazineBut in the end, it doesn't serve gamers, not even the extremely forgiving cadre of adventure game fans. [Sept. 2006, p.63]
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PC Gamer UKThe worst way to experience this story. [July 2006, p.86]
User score distribution:
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Positive: 3 out of 12
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Mixed: 6 out of 12
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Negative: 3 out of 12
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Mar 7, 2023
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May 23, 2014
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KrestenS.Jul 20, 2006