- Publisher: DreamCatcher Interactive
- Release Date: Oct 29, 2002
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Upon completing The Cameron Files Pharaohs Curse I realized that I wanted more.
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While not supplying any complex game play design or innovation, one thing I appreciated about PC is its polish.
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The controls are easy to use, the interface is informative, and the overall presentation is very good for this genre.
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The story literally trips along as you solve the puzzles, and there are some fun things to do and a few frights to be had before you reach the end.
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There's too little here that's original and engrossing, there's not enough variety in the obstacles and environments, and the linearity is extremely confining.
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The story is weak, the puzzles are weak, and while the graphics are nice, they pale in comparison to some other adventures on the market, like "Schizm" and "Syberia."
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A paint-by-numbers adventure game, lifting its premise--and even some of its puzzles--from countless similar games that have preceded it.
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There is nothing inherently wrong with Pharaoh's Curse, it's just that it's all, and I do mean all, been done before and I was bored the whole time I was playing.
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To put it bluntly, I needed to force myself to play this piece of unpolished drivel. First, the control has the most atrocious interface I have ever had the displeasure to witness.