User Score
7.4

Mixed or average reviews- based on 104 Ratings

User score distribution:
  1. Positive: 51 out of 104
  2. Negative: 6 out of 104

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  1. Sep 22, 2014
    4
    The Bridge is a physics based puzzler with poor physics mechanics. That right there spells the downfall of the game. It tries to be like Braid by allowing you to rewind time and offering attempts at witty quotes in between levels, but none of it is anywhere near as good. There is no pacing in the levels. You'll start out easy, then they will quickly ramp up the difficulty, only to lower itThe Bridge is a physics based puzzler with poor physics mechanics. That right there spells the downfall of the game. It tries to be like Braid by allowing you to rewind time and offering attempts at witty quotes in between levels, but none of it is anywhere near as good. There is no pacing in the levels. You'll start out easy, then they will quickly ramp up the difficulty, only to lower it again later. Levels will range from being a minute long to over a half hour (if you want a particular achievement). Some of the levels just because needlessly tedious. By the end, The Bridge is a chore to play when it should have been a casual experience. Expand
  2. Feb 12, 2020
    0
    L'indé tout pourri du jour, celui qu'on avait laissé au placard pour plus tard est un étron indé. Evidemment me direz-vous, car c'est la raison d'être des "jeux indés". Mais celui-là quand même tout en noir et blanc et donc en 2 couleurs et demi, voire un peu plus : un étron tout en nuances de gris. Et de... euh... du beige je suppose ?

    Cela dit, cet étron indé peut convenir aux
    L'indé tout pourri du jour, celui qu'on avait laissé au placard pour plus tard est un étron indé. Evidemment me direz-vous, car c'est la raison d'être des "jeux indés". Mais celui-là quand même tout en noir et blanc et donc en 2 couleurs et demi, voire un peu plus : un étron tout en nuances de gris. Et de... euh... du beige je suppose ?

    Cela dit, cet étron indé peut convenir aux daltoniens, je présume mais l'intérêt y est absent ou extrêmement limité et rapidement très ennuyeux : faire pivoter l'écran à gauche ou ) droite pour atteindre la porte qui débloque le "niveau" suivant... t'es sérieux, là ? c'est "ça" ton jeu ? et t'appelles "ça" un jeu, toi ?!...

    Bah putain, tu manques pas d'air, mon petit bonhomme ! les stagiaires de nos jours, franchement, ils se prennent pas pour de la merde... mais ils en font.
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  3. Aug 26, 2015
    4
    Nice graphics and gameplay at first. But later, when I get stucked I found a walkthrough on YouTube and I was curiuos that some puzzles(mirrored part) are more like "step exactly on this pixel" or "find weird physics glitch" than puzzles I expect from puzzle game. I did not finished it.
Metascore
73

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 23
  2. Negative: 0 out of 23
  1. PC Master (Greece)
    Jun 10, 2013
    79
    Bridging the chasm between the subtle complexity of Braid and the abstract genius of Closure, fleshed out by the unique perspective of M.C. Escher. [April 2013]
  2. May 17, 2013
    70
    For a game that was created by just two students, it’s an accomplishment to be incredibly proud of and I know that I’ll be gifting a few of my friends this game throughout the year, even if it is only to drive them crazy with confusion too.
  3. CD-Action
    May 7, 2013
    80
    A good idea + a pinch of genius = a refreshing game. [CD-Action 05/2013, p.72]