The Bridge Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Review Awaiting 3 more reviews What's this?

User Score
7.2

Mixed or average reviews- based on 11 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasinglyThe Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph. Expand
Buy Now
Buy on
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 26, 2015
    70
    Overall, The Bridge gets by well on its unique influence, style and on its difficulty. It’s a perspective bender that will leave your brain hurting and really challenges you in the puzzle solving genre.
Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Mar 25, 2021
    8
    A ridiculously unique game clearly geared towards puzzle enthusiasts, as it gets mind-bendingly difficult towards the later stages of theA ridiculously unique game clearly geared towards puzzle enthusiasts, as it gets mind-bendingly difficult towards the later stages of the game.
    If you're not into logic/physics puzzles, this game might not be an easy sell.
    However, I've spent hours playing this, going through what seems like just about every motion so I could figure out how to finish most of these levels.

    While movement originally seems limited, being able to control the stage more than the character does further engage the puzzle element in a deceptively nuanced way. At first, I thought "how complicated can this get with this little maneuverability?"
    But then by a few levels in, I realized I had to bypass what seemed like a closed loop with a very specific motion... The amount of finesse and thought required to push through these levels makes me wonder how on Earth someone came up with all this stuff! Maybe it's just beyond me because I'm not a physics major, so I don't understand what math must've been applied to determine how the physics can breach the logical barriers. Regardless, they did a fantastic job of applying complex concepts to create a logically engrossing experience. (Hopefully my description doesn't make it seem too intimidating, as they do start off fairly simple.)

    The graphics all appear hand-drawn, which is actually really immersive as it adds to the element of diving into your own thoughts for the sake of progressing understanding through exploration. The music isn't a show-stealer, but it adds to this feeling that things might take an unexpected turn while maintaining its composure, so I'd say it clearly adds to the immersion.

    The only real major issue is the pace, and that's because, like a good puzzle game, you really have to stop and think... and it might be easy to get stuck and think you've tried everything.
    But ultimately, this game does exactly what it should do within its format exceedingly well, and I definitely wouldn't dissuade someone from buying this game if they were interested.
    Expand
  2. Oct 2, 2018
    2
    While this game has intriguing escheresque art style, it sells itself as a physics game and fails on every level: it plays so slow, so theWhile this game has intriguing escheresque art style, it sells itself as a physics game and fails on every level: it plays so slow, so the only reasonable way to play it is to think through the whole level (sometimes with pen and paper) and only then push the necessary buttons. It controls as well as driving a car in thick thermogloves at night, while laying on car's roof. In shades. And at the same time it sometimes requires you to be pixel-perfect.

    Puzzles are decent, but not good enough to torture yourself with this game-play for more than an hour.
    Expand