User Score
4.7

Generally unfavorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 19 out of 58
  2. Negative: 28 out of 58

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  1. Jan 20, 2016
    5
    This review contains spoilers, click expand to view. Okay, Tharsis is an EXCELLENT game... in concept.

    However, In execution it is a relentless, soul-blasting exercise in complete and utter hopelessness. The fact that there is a HARD mode beyond the standard NORMAL mode is comparable to saying that the sixth circle of hell isn't so bad because technically there's something worse.

    The fatal flaw in Tharsis is the total lack of balance between potential player success to the imminent damage they are tasked with combating. The ship gains random damage, but the randomness of the damage doesn't seem to have any control limits, so it will quickly overwhelm your ability to fix it.

    Gameplay:
    There are 4 player pawns, each with their own unique ability to fix the ship by rolling dice. The number of dice per pawn will be reduced every round through one method or another. In the dozen or so rounds I survived over five games, all my pawns maintained all their dice perhaps twice. PERHAPS twice. Every other round, I lost one die here, two dice there, three dice because a pawn died, you get the idea.

    Now, these dice CAN be recovered primarily by eating food. You get SOME food at the beginning of the game, but you'll eat it immediately after Round 1. After that, you have to spend precious, precious dice rolls using abilities, creating food, or (here's the fun part) eating your fallen crewmembers. Don't worry, they start you off with a corpse in the medbay, so the table's already set. Yay, Space Cannibalism!

    Between each round you are given a Catch-22 choice. Something along the lines of "Option A) Get dice back, but the ship takes damage; OR Option B) Fix the ship, but the crew loses health." Usually, there is one choice that is slightly less bad, but in virtually every circumstance I thought to myself "I want to do nothing. Nothing would be better than either of these choices. Can I please do nothing?" The game would then cackle maniacally and whisper "Noooooooooooo." (Note: this happened in my head, not reality.)

    SO FAR SO GOOD!!

    However, here's where the game breaks. I don't mean "Awww, it's hard, and me liek eazy gaems." I mean it is shattered unto destruction and listing endlessly through the black void of space.

    The fatal flaw (...get it? Because you'll die!):
    Your ship takes new damage every round. Every. Freaking. Round. However, before long the damage your ship receives becomes mathematically unfixable. I mean it. In every game played so far, even if I Qui-gon Jinned 50% of my rolls, it's a slim chance I would have survived. Of course you can't do that, so you're completely at the mercy of fate. Evil, jerky, space fate.

    For those thinking "Suck it up, pansy, it's a tough game!" I'd like to say two things.

    1. Don't call people pansies. That's rude.

    2. In my last playthrough before writing this, after round 4 my ship had two damaged rooms remaining, with 10 and 11 damage respectively. During the mid-round, I had the choice of A) Killing two of my three remaining characters to give the ship 2 health and keep the last character's two dice OR B) Kill that guy instead to give the ship 4 health, feed his fresh corpse to the other two, and use their combined 9 dice to give it the ol' space college try. I chose the latter option. Then, In Round 5 my ship received 3 newly damaged rooms with a total of 76 damage (30/26/20). SEVENTY-SIX. For those keeping track, that's a grand total of 97 damage spread between five rooms that I have to fix with 9 dice. YOU CAN'T EVEN DO THAT.

    Ultimately, Tharsis can be fixed, and it needs to be. Until it is, it's merely a way to experience the wild and frantic desperation of a gushing knife wound without actually being stabbed.

    How I'd describe it: Yahtzee + FTL + sandpaper to the brain
    Overall score: 5 out of 10
    Reason: Concept is beautiful but the math doesn't math, and it really, really, really needs to math.
    Expand
  2. Jan 18, 2016
    7
    You gotta ask yourself if you are ok with losing do to luck because you can make good decisions but if the dice don't fall your way you'll still lose. I have no problem with this. Failure doesn't always mean you've made wrong choices. This games takes that principle and runs with it. I really did feel the pressure of the situation I was in and prayed at the beginning of every turn that theYou gotta ask yourself if you are ok with losing do to luck because you can make good decisions but if the dice don't fall your way you'll still lose. I have no problem with this. Failure doesn't always mean you've made wrong choices. This games takes that principle and runs with it. I really did feel the pressure of the situation I was in and prayed at the beginning of every turn that the disasters be mild. The closer I got to the end the more nervous I became. The first time I beat it (after 3 hours of trying) I was nearly trembling with excitement as I saw my management of health and stress payoff as long with fortunate dice rolls. This is a game I'll probably take a few more spins with as the year goes on. It reminds me of solitaire in a way. Expand
  3. Jan 13, 2016
    5
    After seven hours in, two successful play throughs (and a couple dozen failed), I can honestly say the game is intriguing, but it's lacking something. I feel like too much of the game is based on the dice. The two times I won, my dice were super hot. But there have been several games where I literally tried everything I could but the dice just wouldn't cooperate. The strategy elementAfter seven hours in, two successful play throughs (and a couple dozen failed), I can honestly say the game is intriguing, but it's lacking something. I feel like too much of the game is based on the dice. The two times I won, my dice were super hot. But there have been several games where I literally tried everything I could but the dice just wouldn't cooperate. The strategy element is great, it's just hindered by too much probability. And the story is....weird. Expand
  4. Feb 1, 2016
    5
    I'll start with the positive; I like the overall premise that was 'borrowed' from stories like Blackhawk Down where you have the feeling of OBE (Overcome By Events.) I really like the art, mood music and hard science that appears to be behind a lot of your decisions. The game really does force you to understand the interplay between ship, health, current and future disasters, stress, andI'll start with the positive; I like the overall premise that was 'borrowed' from stories like Blackhawk Down where you have the feeling of OBE (Overcome By Events.) I really like the art, mood music and hard science that appears to be behind a lot of your decisions. The game really does force you to understand the interplay between ship, health, current and future disasters, stress, and available resources.

    Where it falls down is that that randomness almost always trumps any amount of strategic planning, careful dice hoarding or good choices. I have played a number of times, altered my approach, and almost always come upon a turn where the number of 'points' I need to survive was just not mathematically possible even if I always rolled sixes. Even if I had known when the disasters were going to occur and where, I still could not have prevented them.

    Perhaps this harsh reality is truly reflective of actual conditions in space. But, if I'm playing a game I would like to feel that I can have some amount of influence, and that I'm going to eventually get closer to winning. Unfortunately with Tharsis I feel like I'm at a Space Craps Table. With Cannibalism.
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  5. Jan 14, 2022
    7
    Earth has received a distress signal coming from Mars. The signal appears to be originating from Tharsis; A volcanic plateau near the equator. A team of scientists and engineers build a spacecraft suitable for the journey and head out to see if this is extraterrestrial life or something else undiscovered.

    The journey to Mars plays out as a dice throwing tabletop game. Each astronaut on
    Earth has received a distress signal coming from Mars. The signal appears to be originating from Tharsis; A volcanic plateau near the equator. A team of scientists and engineers build a spacecraft suitable for the journey and head out to see if this is extraterrestrial life or something else undiscovered.

    The journey to Mars plays out as a dice throwing tabletop game. Each astronaut on your team has a pool of dice that when rolled you can allocate where to put your dice. As the game progresses, events and problems with the ship have to be fixed before they trigger. You have to use your team and move around the ship to fix the hull from breaking, managing character stress and health, and also providing food to your team to replenish dice pools.

    Designed for multiple plays, permadeath is real. There is no “just reload” each run is right through to you either succeed in your mission or everyone dies. Twists and turns keep it interesting. The story is there in bits with a Inception level of resetting. The meat of this game comes from the randomness of dice throwing and trying to make the most of crappy luck.
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  6. May 2, 2017
    7
    Best described as a survival and management game, in Tharsis the player controls the four lasting members of a space crew. Their ultimate objective is to reach Mars and investigate the Tharsis event, surviving through various harms and even having to recur to cannibalism. The plot starts out simple but it unfolds as you get closer to Mars. The story may not be very driving or long but itBest described as a survival and management game, in Tharsis the player controls the four lasting members of a space crew. Their ultimate objective is to reach Mars and investigate the Tharsis event, surviving through various harms and even having to recur to cannibalism. The plot starts out simple but it unfolds as you get closer to Mars. The story may not be very driving or long but it surely is interesting and very well delivered. The voice over and the pastel-like art style fuses well with this asphyxiating environment of total despair.

    If you like tabletops this game will suit you well. Tharsis has you throwing dices to perform most of the actions in the game. Managing your results, characters and risks are the main focus in terms of gameplay. This game will have you on th edge of your chair with every decision you make. Tharsis also has a little bit of rogue-like in him, the events that happen, available researches and even your characters stats and positions are randomized each new game wich will provide for a lot of replay value. The game was clearly not meant to be finished on your first attempt but instead to learn and reach further in each playthrought, just like in a rogue-like.

    The design in Tharsis is visually very engaging, from the general view of the ship to the small details on each of the chambers. The slick, clean looks of the game contrasts with the rough painted story elements. This elements may be visually different from the rest of the style of the game but it fits well, just like the calm music that ties everything together.

    • Final Thoughts

    It might not be the kind of game for every type of player but for those who enjoy survival, managing somewhat rogue-like type of games with a little taste of tabletops, Tharsis will be a most enjoyable experience. I myself found the game very repetitive as the randomized elements weren’t enough to keep it fresh. But the game does feature very unique mechanics and ideas and it distinguishes itself because of that.
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Metascore
61

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 23
  2. Negative: 3 out of 23
  1. games(TM)
    Apr 14, 2016
    50
    An interesting but frustrating space oddity. [Issue#172, p.94]
  2. CD-Action
    Mar 30, 2016
    50
    A tiny drop of satisfaction provided by a happy ending does not compensate for the frustration brought by earlier failures. [03/2016, p.61]
  3. Mar 4, 2016
    60
    Tharsis is a well constructed dice-game with an interesting theme. Too bad that luck has too much a say in the player’s destiny; this can inflict frustration and anger which, in my book, are the opposite of entertainment.