User Score
4.7

Generally unfavorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 19 out of 58
  2. Negative: 28 out of 58

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  1. Jan 27, 2016
    10
    Tharsis is a tough puzzle to crack, but beating it makes it rewarding. Ignore the RNG whiners, the game is full of strategy and every game is winnable if the games mechanics are fully utilized. The amount of choices you have and all the possible ways to approach each problem is what makes this game so strategic. Line up your research and pick the right crew members for the right modulesTharsis is a tough puzzle to crack, but beating it makes it rewarding. Ignore the RNG whiners, the game is full of strategy and every game is winnable if the games mechanics are fully utilized. The amount of choices you have and all the possible ways to approach each problem is what makes this game so strategic. Line up your research and pick the right crew members for the right modules and the wins will start rolling in. A hard win comes with poor rolls, an easy win comes with good. I'm looking forward to the addition of missions. Great game. Expand
  2. Aug 15, 2016
    10
    Brilliant little dice game, very atmospheric and addictive. I love the way every statistic is important and the way the gameplay forces you to make tough decisions based on random events. There is luck involved in the same way as any dice or card game, but the mechanics allow you to manage your misfortunes in a number of different ways, and you can plan strategically to avoid losing theBrilliant little dice game, very atmospheric and addictive. I love the way every statistic is important and the way the gameplay forces you to make tough decisions based on random events. There is luck involved in the same way as any dice or card game, but the mechanics allow you to manage your misfortunes in a number of different ways, and you can plan strategically to avoid losing the ship. I beat the game on hard mode after 10 hours / 30 plays. After that easy mode is a doddle, but it's still fun to finesse and improve your leaderboard score. Best game I've played in 2016, after wading through plenty of AAA games that mainly do the same thing as older games but have prettier graphics. Expand
  3. Aug 15, 2016
    10
    Hilarious game, very well made. Excellent intuitive interface and amusing animations. The game was a bit difficult the way it was originally presented, but the introduction has been improved, and more difficulty settings have been added, so that it has become more accessible.
  4. Jan 12, 2016
    4
    I really like the premise of this game, but this would be MUCH better as a tabletop game. Its almost weird that they made it a PC game. Unfortunately I have a very bad feeling that the reason the game is so difficult is not because they meant it to be, but because they're trying to cover up the fact there there is very little to it. If you like strategy games, pick it up if it drops toI really like the premise of this game, but this would be MUCH better as a tabletop game. Its almost weird that they made it a PC game. Unfortunately I have a very bad feeling that the reason the game is so difficult is not because they meant it to be, but because they're trying to cover up the fact there there is very little to it. If you like strategy games, pick it up if it drops to about $2 or less. Otherwise, this wasn't worth the $10 I paid (which was on sale from $15). Expand
  5. Feb 18, 2016
    10
    The majority of the negative reviews on this game are complaints that it is way too random, and not skill based. And yet, Dragondave17 on YouTube has now beaten the game 30 times in a row, completely discrediting that notion.

    This is a difficult and challenging game about luck mitigation and optimization. If it appeals to you but you are concerned about the luck factor mentioned in
    The majority of the negative reviews on this game are complaints that it is way too random, and not skill based. And yet, Dragondave17 on YouTube has now beaten the game 30 times in a row, completely discrediting that notion.

    This is a difficult and challenging game about luck mitigation and optimization. If it appeals to you but you are concerned about the luck factor mentioned in many of the reviews, ignore the cries of the sheeple and give it a shot - it is a great, fast-playing online board game with a rewarding learning curve. The game scratches a similar itch as FTL, and the complaints about it's difficulty remind of when it first came out.

    I would give it an 8/10, but it gets two extra to help counter the ignorance of the masses.
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  6. Jan 20, 2016
    5
    This review contains spoilers, click expand to view. Okay, Tharsis is an EXCELLENT game... in concept.

    However, In execution it is a relentless, soul-blasting exercise in complete and utter hopelessness. The fact that there is a HARD mode beyond the standard NORMAL mode is comparable to saying that the sixth circle of hell isn't so bad because technically there's something worse.

    The fatal flaw in Tharsis is the total lack of balance between potential player success to the imminent damage they are tasked with combating. The ship gains random damage, but the randomness of the damage doesn't seem to have any control limits, so it will quickly overwhelm your ability to fix it.

    Gameplay:
    There are 4 player pawns, each with their own unique ability to fix the ship by rolling dice. The number of dice per pawn will be reduced every round through one method or another. In the dozen or so rounds I survived over five games, all my pawns maintained all their dice perhaps twice. PERHAPS twice. Every other round, I lost one die here, two dice there, three dice because a pawn died, you get the idea.

    Now, these dice CAN be recovered primarily by eating food. You get SOME food at the beginning of the game, but you'll eat it immediately after Round 1. After that, you have to spend precious, precious dice rolls using abilities, creating food, or (here's the fun part) eating your fallen crewmembers. Don't worry, they start you off with a corpse in the medbay, so the table's already set. Yay, Space Cannibalism!

    Between each round you are given a Catch-22 choice. Something along the lines of "Option A) Get dice back, but the ship takes damage; OR Option B) Fix the ship, but the crew loses health." Usually, there is one choice that is slightly less bad, but in virtually every circumstance I thought to myself "I want to do nothing. Nothing would be better than either of these choices. Can I please do nothing?" The game would then cackle maniacally and whisper "Noooooooooooo." (Note: this happened in my head, not reality.)

    SO FAR SO GOOD!!

    However, here's where the game breaks. I don't mean "Awww, it's hard, and me liek eazy gaems." I mean it is shattered unto destruction and listing endlessly through the black void of space.

    The fatal flaw (...get it? Because you'll die!):
    Your ship takes new damage every round. Every. Freaking. Round. However, before long the damage your ship receives becomes mathematically unfixable. I mean it. In every game played so far, even if I Qui-gon Jinned 50% of my rolls, it's a slim chance I would have survived. Of course you can't do that, so you're completely at the mercy of fate. Evil, jerky, space fate.

    For those thinking "Suck it up, pansy, it's a tough game!" I'd like to say two things.

    1. Don't call people pansies. That's rude.

    2. In my last playthrough before writing this, after round 4 my ship had two damaged rooms remaining, with 10 and 11 damage respectively. During the mid-round, I had the choice of A) Killing two of my three remaining characters to give the ship 2 health and keep the last character's two dice OR B) Kill that guy instead to give the ship 4 health, feed his fresh corpse to the other two, and use their combined 9 dice to give it the ol' space college try. I chose the latter option. Then, In Round 5 my ship received 3 newly damaged rooms with a total of 76 damage (30/26/20). SEVENTY-SIX. For those keeping track, that's a grand total of 97 damage spread between five rooms that I have to fix with 9 dice. YOU CAN'T EVEN DO THAT.

    Ultimately, Tharsis can be fixed, and it needs to be. Until it is, it's merely a way to experience the wild and frantic desperation of a gushing knife wound without actually being stabbed.

    How I'd describe it: Yahtzee + FTL + sandpaper to the brain
    Overall score: 5 out of 10
    Reason: Concept is beautiful but the math doesn't math, and it really, really, really needs to math.
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  7. Jan 18, 2016
    7
    You gotta ask yourself if you are ok with losing do to luck because you can make good decisions but if the dice don't fall your way you'll still lose. I have no problem with this. Failure doesn't always mean you've made wrong choices. This games takes that principle and runs with it. I really did feel the pressure of the situation I was in and prayed at the beginning of every turn that theYou gotta ask yourself if you are ok with losing do to luck because you can make good decisions but if the dice don't fall your way you'll still lose. I have no problem with this. Failure doesn't always mean you've made wrong choices. This games takes that principle and runs with it. I really did feel the pressure of the situation I was in and prayed at the beginning of every turn that the disasters be mild. The closer I got to the end the more nervous I became. The first time I beat it (after 3 hours of trying) I was nearly trembling with excitement as I saw my management of health and stress payoff as long with fortunate dice rolls. This is a game I'll probably take a few more spins with as the year goes on. It reminds me of solitaire in a way. Expand
  8. Jan 13, 2016
    5
    After seven hours in, two successful play throughs (and a couple dozen failed), I can honestly say the game is intriguing, but it's lacking something. I feel like too much of the game is based on the dice. The two times I won, my dice were super hot. But there have been several games where I literally tried everything I could but the dice just wouldn't cooperate. The strategy elementAfter seven hours in, two successful play throughs (and a couple dozen failed), I can honestly say the game is intriguing, but it's lacking something. I feel like too much of the game is based on the dice. The two times I won, my dice were super hot. But there have been several games where I literally tried everything I could but the dice just wouldn't cooperate. The strategy element is great, it's just hindered by too much probability. And the story is....weird. Expand
  9. Jan 15, 2016
    4
    I was wooed by this game's premise, but, after giving it a long enough whirl to beat it, I'm pretty sure this particular game has no business existing in either digital or board game form. The game's like 10% skill, 90% randomness. What sucks is that while the skill is ABSOLUTELY necessary, randomness will kick in the balls every time. There are so many things in this game that shouldn'tI was wooed by this game's premise, but, after giving it a long enough whirl to beat it, I'm pretty sure this particular game has no business existing in either digital or board game form. The game's like 10% skill, 90% randomness. What sucks is that while the skill is ABSOLUTELY necessary, randomness will kick in the balls every time. There are so many things in this game that shouldn't be randomized. Why are the starting states and locations of all characters random? There's no need for that. You can be pretty much hosed from luck of the draw in starting position.

    This wouldn't be any better as a board game because, setting this all up and then putting it back in the box would be a pain in the ass. Getting 4 people together to roll dice and discuss whether or not you're screwed and should just restart the game isn't my idea of a fun time, either. So, so many things to work on.

    To top it all off, the ending is a big eff you to the player. If this drops below $5, maybe give it a shot.
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  10. Jan 16, 2016
    10
    This is a game for people that can think deeply and strategize. Tharsis is 100% skill based. The people that say it's just randomness could not further from the truth. Events do drop randomly, but you can get yourself out of every situation.

    I do that a few issues with the game - but am still giving it a 10.
  11. Feb 1, 2016
    5
    I'll start with the positive; I like the overall premise that was 'borrowed' from stories like Blackhawk Down where you have the feeling of OBE (Overcome By Events.) I really like the art, mood music and hard science that appears to be behind a lot of your decisions. The game really does force you to understand the interplay between ship, health, current and future disasters, stress, andI'll start with the positive; I like the overall premise that was 'borrowed' from stories like Blackhawk Down where you have the feeling of OBE (Overcome By Events.) I really like the art, mood music and hard science that appears to be behind a lot of your decisions. The game really does force you to understand the interplay between ship, health, current and future disasters, stress, and available resources.

    Where it falls down is that that randomness almost always trumps any amount of strategic planning, careful dice hoarding or good choices. I have played a number of times, altered my approach, and almost always come upon a turn where the number of 'points' I need to survive was just not mathematically possible even if I always rolled sixes. Even if I had known when the disasters were going to occur and where, I still could not have prevented them.

    Perhaps this harsh reality is truly reflective of actual conditions in space. But, if I'm playing a game I would like to feel that I can have some amount of influence, and that I'm going to eventually get closer to winning. Unfortunately with Tharsis I feel like I'm at a Space Craps Table. With Cannibalism.
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  12. Jan 17, 2016
    3
    It took me 4 tried to beat this game or about 30 minutes. The cut scenes get really repetitive, they play every time you go through, which is about 5 times a play through minimally.

    I have unlocked two of the extra characters and they are really meaningless. They don't help you beat the game on hard. I don't know about the others though. There are a lot of people getting frustrated
    It took me 4 tried to beat this game or about 30 minutes. The cut scenes get really repetitive, they play every time you go through, which is about 5 times a play through minimally.

    I have unlocked two of the extra characters and they are really meaningless. They don't help you beat the game on hard. I don't know about the others though.

    There are a lot of people getting frustrated with this game. I didn't feel that. I only got frustrated when I had realized I lost, there was no way to win. And you can't easily quit the game.

    Also sometimes you can lose right on the first week, depending on where the disasters strike.
    I think there is too much randomness in the start that can make or break the game. So you're kind of tempted to just roll starts until you get a good one. Which is not how the game should be played.

    There is really no point to play this game more than 30 minutes once you beat it, the game play is too repetitive. Some people compare this game to FTL which you can play for 40 hours easily, that's a joke.

    The plot is also pretty dumb, because it doesn't go anywhere, it feels like the game is 20% complete.
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  13. Jan 16, 2016
    3
    Damn man. This must be the least time spend in-game before giving a score.
    All in all, this game...well...if you don't like dice and randomness and INSANE amount of stupid **** happening and breaking across your ship for no apparent reason than yeah....it sucks, bad.
  14. Aug 13, 2016
    3
    F..k this game. Really. From the bottom of my heart.

    Having said that... as a concept, its really interesting. You lead a spaceship, and each "round" problems occur which reduce either crew health, or the health of the ship itself. To eliminate the problems, the player uses dices: for each of the 4 main characters one has a number of throws of the dices (max 5, 1 min), whose score you
    F..k this game. Really. From the bottom of my heart.

    Having said that... as a concept, its really interesting. You lead a spaceship, and each "round" problems occur which reduce either crew health, or the health of the ship itself. To eliminate the problems, the player uses dices: for each of the 4 main characters one has a number of throws of the dices (max 5, 1 min), whose score you can deduct from the number set for the "problem" to be addressed; once brought that number to zero, the problem is solved. In addition, each section of the ship and each character can use dices to obtain other resources or bonus.
    Cool! Interesting, isn't it? Sounds like fun, right? In the early rounds, it is. Handling worktime (namely, dices) of the crew, playing, having fun. Luck has a limited effect, and if you make right choices it's okay even if the dices were a little hostile during the turn.
    Towards the 4th, 5th turns though... and beware, i'm talking about the game on easy difficulty, try to think how it is in normal or hard, the game goes heavy with a terribly frustating concept: for each roll of the dices, to certain numbers are activated very heavy penalties. Stuff that can make you lose a character almost at 100% health on a single unlucky roll. Stuff that make you want to throw your keyboard against the wall and jump all over the wreckage. Good time management remain essential, but if the dices do not give a result almost perfect, you end up annihilated anyway. A bit like those games where if you jump sideway a millimeter you fall and die instantly, except that here it's not up to you... it all depends on random luck. Usually, in these situations, developers make those negative consequences are reduced so that they can occur multiple times without that whole game being ruined by mere bad luck. Not here. Remember the "penalties"? They means that a roll of the dice went really bad can make it clear that the whole game is lost, and you might as well start all over again as there is no hope. What the heck they were thinking? Anyway, this is how the game works. It is worth to buy it, to spend money on it? I refer you to the first line of my review. Don't hurt yourself, and stay away from this stuff.
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  15. Jun 12, 2022
    0
    A piece of hot garbage! Imagine this. Suppose you have 3 players. They're losing health / action points constantly. You need to spend action points ("dice") to regain action points. Yes! It is indeed that reta****! That's the first layer of gameplay.

    Now lets add the second layer. You have a ship that is so dysfunctional that you wonder how on earth did it ever reach space. At every
    A piece of hot garbage! Imagine this. Suppose you have 3 players. They're losing health / action points constantly. You need to spend action points ("dice") to regain action points. Yes! It is indeed that reta****! That's the first layer of gameplay.

    Now lets add the second layer. You have a ship that is so dysfunctional that you wonder how on earth did it ever reach space. At every turn the ship undergoes damage. What does that mean? You see your ship is composed of many elements. Any 2-3 of those elements can stop working and undergo a damage of 9-24 points. You need to heal these otherwise it's game over. And how do you heal them? Well, each player you own can heal a part by approx 6-11 points.

    In other words the game is extremely infuriating where every turn multiple parts get damaged while you play catch up. You can never catch up because your players are losing action points + health + insanity as well! You need to catch up on those as well!

    An absolute piece of garbage this game.
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  16. Jan 6, 2017
    10
    The music drums on as modules explode, fires start, asteroids punch holes in the ship, and the crew develop space madness. Fantastic soundtrack, and overall a great turn based strategy game. This is a great game for risk management and strategy. It's not for everyone because it is a game that requires careful planning. Most people (based on steam reviews) take about 2 to 5 games beforeThe music drums on as modules explode, fires start, asteroids punch holes in the ship, and the crew develop space madness. Fantastic soundtrack, and overall a great turn based strategy game. This is a great game for risk management and strategy. It's not for everyone because it is a game that requires careful planning. Most people (based on steam reviews) take about 2 to 5 games before they can get their first win in the game, but once you do, it feels rewarding. Personally, I don't much care for most strategy games, but this one is an exception.

    One thing I've found is that, depending on the random events, you will usually find a different resource (health, food, hull, stress/sanity) is the critical issue, so each playthrough requires a different strategy, unlike some strategy games where once you figure out the pattern, there is only a single thing to optimize. There are also a variety of crew with different skills (unlocked after completing different tasks) which adds to the replayability. Overall, a great strategy game.
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  17. Jan 14, 2022
    7
    Earth has received a distress signal coming from Mars. The signal appears to be originating from Tharsis; A volcanic plateau near the equator. A team of scientists and engineers build a spacecraft suitable for the journey and head out to see if this is extraterrestrial life or something else undiscovered.

    The journey to Mars plays out as a dice throwing tabletop game. Each astronaut on
    Earth has received a distress signal coming from Mars. The signal appears to be originating from Tharsis; A volcanic plateau near the equator. A team of scientists and engineers build a spacecraft suitable for the journey and head out to see if this is extraterrestrial life or something else undiscovered.

    The journey to Mars plays out as a dice throwing tabletop game. Each astronaut on your team has a pool of dice that when rolled you can allocate where to put your dice. As the game progresses, events and problems with the ship have to be fixed before they trigger. You have to use your team and move around the ship to fix the hull from breaking, managing character stress and health, and also providing food to your team to replenish dice pools.

    Designed for multiple plays, permadeath is real. There is no “just reload” each run is right through to you either succeed in your mission or everyone dies. Twists and turns keep it interesting. The story is there in bits with a Inception level of resetting. The meat of this game comes from the randomness of dice throwing and trying to make the most of crappy luck.
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  18. Dec 22, 2021
    0
    hi all its in polish:
    Tharsis = gówno , nie kupujemy , nie gramy :
    szansa wyrzucenia 6= 5%, szansa wyrzucenia 1 czy 2 czy 3 = 20 %
  19. Dec 29, 2016
    1
    Voici un jeu qui donne une illusion très temporaire de stratégie alors qu'il est aussi aléatoire qu'une grille de Loto... ou que quelques lancers de dés au casino...

    Et comme au casino, vous ressortez lessivé après avoir tout perdu. Evidemment. On peut donc excuser les graphismes chers au genre indé, lesquels ne sont pas si horribles ma foi, on peut trouver la musique sympathique et
    Voici un jeu qui donne une illusion très temporaire de stratégie alors qu'il est aussi aléatoire qu'une grille de Loto... ou que quelques lancers de dés au casino...

    Et comme au casino, vous ressortez lessivé après avoir tout perdu. Evidemment. On peut donc excuser les graphismes chers au genre indé, lesquels ne sont pas si horribles ma foi, on peut trouver la musique sympathique et l'interface générale correcte...

    Mais on ne peut certainement pas cautionner ni défendre un jeu aussi aléatoirement mal foutu, même en "facile" ! Il faut bien entendu recommencer à l'envi (si l'envie masochiste vous en prend) puisque le jeu sauvegarde uniquement lorsqu'on le quitte -ce qui ne change pas grand'chose puisqu'inévitablement une cascade d'évènements malencontreux vous tombent sur le coin de la gueule et le vaisseau finit par exploser.

    Jouer à Tharsis équivaut à jouer à colin-maillard sur l'autoroute en espérant éviter les bagnoles aux coups de klaxons.
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  20. Mar 14, 2017
    3
    Sin duda no es un mal juego, pero esperaba algo más de él que una simple diversión momentánea.

    Es un juego de dados donde la nave es nuestro tablero y las distintas estancias de ésta, son zonas que tenemos que salvar de ciertos peligros que nos vendrán por turnos con nuestra tripulación, la cual tiene que mantener una buena salud, estado anímico y comer para recuperar dados. No tiene
    Sin duda no es un mal juego, pero esperaba algo más de él que una simple diversión momentánea.

    Es un juego de dados donde la nave es nuestro tablero y las distintas estancias de ésta, son zonas que tenemos que salvar de ciertos peligros que nos vendrán por turnos con nuestra tripulación, la cual tiene que mantener una buena salud, estado anímico y comer para recuperar dados.

    No tiene mucho misterio, surge un problema, llevas a un tripulante, lanzas los dados, esperas a tener un buen resultado y con lo que te salga intentas hacer algo.

    A grandes rasgos esto es el juego, y no está mal, pero creo que tiene ciertas cosas mal planteadas. Cuando vas a tirar dados, el peligro te da inconvenientes con ciertos resultados (ejemplo: si sale un 1 tu personaje pierde 1 de vida), y esto te puede tirar una partida entera, en algo que realmente tu no tienes control. Por no decir, que para solucionar los problemas necesitar invertir puntos, y para ello seguramente necesites cifras altas (por encima prácticamente del 5 o 4) para ser efectivo.

    Por otra parte, han intentado solucionar el problema de que los números bajos no sirvan para nada con un sistema, donde puedes invertir los dados con mal resultado para conseguir ciencia, que puedes utilizar para cambiar por ciertas recompensas, como más comida o recuperar puntos de vida. Y digo han intentado, porque a pesar de que sirve, es algo que igualmente depende de la suerte.

    En definitiva, creo que es un juego de depende mucho del azar, y si, se que los juegos de dados suelen ser asi, pero la mayoría tiener un factor de estrategia donde, a pesar de numeros bajos, puedas darles un buen uso.
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  21. May 2, 2017
    7
    Best described as a survival and management game, in Tharsis the player controls the four lasting members of a space crew. Their ultimate objective is to reach Mars and investigate the Tharsis event, surviving through various harms and even having to recur to cannibalism. The plot starts out simple but it unfolds as you get closer to Mars. The story may not be very driving or long but itBest described as a survival and management game, in Tharsis the player controls the four lasting members of a space crew. Their ultimate objective is to reach Mars and investigate the Tharsis event, surviving through various harms and even having to recur to cannibalism. The plot starts out simple but it unfolds as you get closer to Mars. The story may not be very driving or long but it surely is interesting and very well delivered. The voice over and the pastel-like art style fuses well with this asphyxiating environment of total despair.

    If you like tabletops this game will suit you well. Tharsis has you throwing dices to perform most of the actions in the game. Managing your results, characters and risks are the main focus in terms of gameplay. This game will have you on th edge of your chair with every decision you make. Tharsis also has a little bit of rogue-like in him, the events that happen, available researches and even your characters stats and positions are randomized each new game wich will provide for a lot of replay value. The game was clearly not meant to be finished on your first attempt but instead to learn and reach further in each playthrought, just like in a rogue-like.

    The design in Tharsis is visually very engaging, from the general view of the ship to the small details on each of the chambers. The slick, clean looks of the game contrasts with the rough painted story elements. This elements may be visually different from the rest of the style of the game but it fits well, just like the calm music that ties everything together.

    • Final Thoughts

    It might not be the kind of game for every type of player but for those who enjoy survival, managing somewhat rogue-like type of games with a little taste of tabletops, Tharsis will be a most enjoyable experience. I myself found the game very repetitive as the randomized elements weren’t enough to keep it fresh. But the game does feature very unique mechanics and ideas and it distinguishes itself because of that.
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  22. Jul 21, 2017
    10
    Muchas gracias a los diseñadores del juego. Una Obra de Arte en el genero del 1 vs game. Entiendo que haya gente a la que no le guste. Es un estilo muy particular. Pero si te gusta jugar en solitario este es un reto divertido y además con buen gusto.
  23. Mar 28, 2020
    8
    loved this game on PC now that the switch version is here i thought id review it PC version be dammed this suits the consoles to be honest and the game does have a fun premise and the characters are funny wacky and you get to eat them well they do that you just roll the dice hope for a little luck but thats really the main point of the game LUCK you can get screwed over and yeah its unfairloved this game on PC now that the switch version is here i thought id review it PC version be dammed this suits the consoles to be honest and the game does have a fun premise and the characters are funny wacky and you get to eat them well they do that you just roll the dice hope for a little luck but thats really the main point of the game LUCK you can get screwed over and yeah its unfair but you come back for more because the game looks sounds great the whole game is so well done you can forgive ts flaws.... Expand
  24. May 19, 2020
    10
    This game is awesome. Well made, awesome soundtrack.
    I really would like to have a new version of it.
  25. Aug 1, 2023
    1
    I want to say it is a piece of hot pile of garbage, but I'm not going to say that, the game is aggressive towards the player, you expect some degree of difficulty but not so high, D6 dices singles are very random, and the game sometimes screws you with random results as accidents, and you need those dice results because the event has an elevated random number to fulfill, that makes theI want to say it is a piece of hot pile of garbage, but I'm not going to say that, the game is aggressive towards the player, you expect some degree of difficulty but not so high, D6 dices singles are very random, and the game sometimes screws you with random results as accidents, and you need those dice results because the event has an elevated random number to fulfill, that makes the game super unfair. The tutorial is crap, they explain everything, but you can't jump over it. Expand
Metascore
61

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 23
  2. Negative: 3 out of 23
  1. games(TM)
    Apr 14, 2016
    50
    An interesting but frustrating space oddity. [Issue#172, p.94]
  2. CD-Action
    Mar 30, 2016
    50
    A tiny drop of satisfaction provided by a happy ending does not compensate for the frustration brought by earlier failures. [03/2016, p.61]
  3. Mar 4, 2016
    60
    Tharsis is a well constructed dice-game with an interesting theme. Too bad that luck has too much a say in the player’s destiny; this can inflict frustration and anger which, in my book, are the opposite of entertainment.