I was quite pleasantly surprised by the fun I had with Terra Memoria. I found it thoroughly entertaining from start to finish, mostly based on how snappy the game felt to play and how joyful it was to look at and listen to. As a fan of RPGs, it’s put the development studio, La Moutarde, on the map for me, and I will eagerly anticipate any future projects of theirs. I could tell that the game’s director, Francois Bertrand, had a clear vision for what he wanted the game to be. I can excuse that this title isn’t a romping deep epic because it never tries to be. It is the studio’s own take on classic JRPGs, and it’s surprisingly rare to see such a successful attempt. They’ve avoided creating a stale rehash by designing a modern game that neither wears the clothes of an old game nor stumbles over the mistakes of its senior games. Terra Memoria is a taste of something great and wraps things up before it loses momentum.