User Score
7.1

Mixed or average reviews- based on 68 Ratings

User score distribution:
  1. Positive: 46 out of 68
  2. Negative: 16 out of 68

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  1. May 5, 2016
    2
    I've been genuinely trying to love this game for weeks and I've finally given up. I love COTW and I like roguelikes in general but after 60+ hours of gameplay I've realized that TOME is utterly pointless to bother playing with such poor difficulty scaling and random "gotchas" that ruin every single attempt to progress or even have fun.

    A roguelike is supposed to reward critical
    I've been genuinely trying to love this game for weeks and I've finally given up. I love COTW and I like roguelikes in general but after 60+ hours of gameplay I've realized that TOME is utterly pointless to bother playing with such poor difficulty scaling and random "gotchas" that ruin every single attempt to progress or even have fun.

    A roguelike is supposed to reward critical thinking, strategic preparation, and careful planning. TOME does not. It simply kills every character that does not follow an extremely linear build path AND gets extremely lucky with the RNG AND is played very accurately and with prior knowledge of most of TOME's gotchas. Maybe that's your interpretation of roguelike, but it's not mine. In several games I had impossible battles blocking progress (once as early as the newbie area). Not difficult battles, impossible ones that were generated in such a way that my character could not possibly do enough DPS to progress or was artificially prevented from escaping, and progress was therefore essential to simply continue the game. Rod of Recall? Please girlfriend, you can't hide bad design that easily.

    I can't believe people waste their time on this sort of utterly banal stat tracking/dot connecting, because I find it more than tedious: I find it personally insulting that the developer wants to waste my time this way AFTER he took my money. It's worse because the developer constantly advertises DLC on the main menu (sold on a 3rd party site you must pay cash to convert to fake game currency) and nags you if you don't create an online profile so the game can phone home every time you do anything.

    All TOME did was waste my time while making me think that some fun was just around the corner. If I'd just keep at it a few more hours maybe the next char wouldn't get 1-shot from unseen offscreen. If I built my warrior just a bit better, a room of impossibly high lvl ice giants wouldn't mind lock me, preventing me from leaving the zone.

    Nah. Deleted.
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  2. Mar 12, 2016
    0
    If you like crude and antique, then this is for you. The patcher is the worst for any game ever made= broken.
    Character classes have 0 balance. The same dungeons on a horrible scheme are used over and over.
    Once this game hit steam it was adios to ever seeing any real improvements. Here come the cheesy expansions, none of which I will ever buy until the core game gets some serious work.
  3. Jul 15, 2016
    0
    The Game Is Too Spooky! There's Too Many Skeletons, Creepy Crawlies and ect!
    :Screams with Spirit Escaping Soul:
    The Game Reveals Itself Similar To An Dark Period. Not worth myself playing.
Metascore
tbd

No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Jun 16, 2017
    80
    Though I personally don't enjoy roguelikes, ToME is a marvellous game with bundles of class and race options that give the game an astounding amount of replay value. Coupled with the amazingly interesting lore and map design, ToME draws you in time and again.
  2. Dec 17, 2013
    100
    Deep, complex and infinitely satisfying, Tales of Maj'Eyal is the pinnacle of the fantasy roguelike as it exists in 2013.