This game would have been great, and could probably go on par with some of the most recent western RPG AA-games, if they just:
- created a map for each area, because now it's just too easy to get lost among buildings that look pretty much the same (also, all the signs above the doors are in Chinese, so it's difficult to navigate)
- prepare some kind of a journal or a log with quests orThis game would have been great, and could probably go on par with some of the most recent western RPG AA-games, if they just:
- created a map for each area, because now it's just too easy to get lost among buildings that look pretty much the same (also, all the signs above the doors are in Chinese, so it's difficult to navigate)
- prepare some kind of a journal or a log with quests or at least a place where the player could make notes; right now there is no such thing which makes following the main quest and sidequest a chore
- translate the game in full; this is probably the funniest part, because at this point the game looks a bit like old pirated games where some parts of the text were missing or weren't translated. I've encountered more than a handful situations in which the text was in Chinese, and I had no idea, what the protagonist was talking about. Also, several times the translation didn't fit the window properly and the text was cut off in the middle.
- deal with bugs, because at this moment there are too many, some of them game-breaking.
If those issues were to be resolved, this game would be a pearl from the Far East. As is, it's just another below average title with many questionable design solutions, game-breaking bugs and overcomplicated plot.… Expand