User Score
7.1

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 9 out of 17
  2. Negative: 3 out of 17

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  1. Sep 19, 2018
    7
    I've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and when it was about to be released, the rover missions were removed in favor of a fancy survival-astronaut mode for some reason (later they put back the rover missions).

    I found the manned mission to be mostly tedious. Time passes too fast and somehow
    I've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and when it was about to be released, the rover missions were removed in favor of a fancy survival-astronaut mode for some reason (later they put back the rover missions).

    I found the manned mission to be mostly tedious. Time passes too fast and somehow the nights last way longer than the days. I had to build and manage equipment in pitch dark. Of course one can use thermal/night vision, but then the displays are unreadable due to the glow. Second, food and water run out too fast, which is bad if the mission wants you to preserve those. Third, grabbing and moving things around causes all sorts of physics glitching and jumping around, sending items fly all over the place. Fourth, those damn cylindrical containers that you can't put down properly and they start rolling downhill unless you can stand next to them to stop them. The physics is annoying.

    Unfortunately, there is not much official content, the game time is mostly spent on getting from A to B really slowly and I can't see much replay value.
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  2. Nov 5, 2018
    7
    Probably the only Mars In depth Simulator out there its like arma on mars without guns. pacing is slow, tutorials are not great, too many bugs and it requires patience. its a 7/10 for me the game performance stopped me from completing the game.
Metascore
62

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 7
  2. Negative: 1 out of 7
  1. May 24, 2017
    50
    The unfinished product is pulled back to the ground not only by its technical issues, but also the inconsistency or the fuzziness of the original concept. The game playability save its robotic probes and tremendous modularity.
  2. LEVEL (Czech Republic)
    May 15, 2017
    40
    Unfinished product is grounded not only by its technical errors, but also by the inconsistency and diluted original concept. The honor of the game is saved by the robotic probes and tremendous modularity. [Issue#274]
  3. CD-Action
    Apr 5, 2017
    70
    Complexity of gameplay mechanics and really decent immersion make up for the game’s repetitiveness and very slow pace. Despite its flaws I spent almost 20 hours with Take On Mars and didn’t even notice when all that time flew by. [04/2017, p.43]