User Score
5.9

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 4 out of 8
  2. Negative: 3 out of 8

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  1. Jul 14, 2021
    0
    We got to the point where the main attraction of a mmo is not being p2w (yet), the genre is doomed.
  2. Sep 12, 2021
    3
    390 hours of play : Too repetitive, still a lot of things to review and repair, such as targeting, hitboxes and optimization in pvp zones. Can't wait to see the UE4 overhaul.
    Note that this game is already over 3 years old in China.
Metascore
72

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Jul 27, 2021
    75
    Swords of Legends Online takes your standard MMO and turns it into a visually stunning journey. Though levelling is tedious and there is a steep learning curve, the endgame in SOLO is engaging, and it will remain a staple in my MMO rotation.
  2. Jul 25, 2021
    65
    Sword of Legends Online has so much to offer, but it's sadly gated off by utterly terribly localisation in the text, the cutscenes, voice acting and - worst of all - the UI. If you can get around this and the horribly slow and tedious levelling process, there are a wealth of features to dig into, some that give this one of the better endgames in any MMO, particularly a non-subscription and non-P2W title. With excellent combat, only enhanced as the game progresses, and features like player housing, pets, extra narrative elements like character biographies (somewhat more understandable than the core story) and more, it's worth the grind, even though the grind is atrocious. On balance, for MMO fans who are used to, and can put up with this sort of nonsense.
  3. Jul 21, 2021
    65
    Swords of Legends Online's endgame is great, but you're going to have to put up with a lot of crap to get to it.