Metascore
72

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Jul 16, 2021
    88
    While end game content will continue to arrive and be added and will be evaluated over time, Sword of Legends Online is a great MMO.
  2. Jul 27, 2021
    75
    Swords of Legends Online takes your standard MMO and turns it into a visually stunning journey. Though levelling is tedious and there is a steep learning curve, the endgame in SOLO is engaging, and it will remain a staple in my MMO rotation.
User Score
5.9

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 4 out of 8
  2. Negative: 3 out of 8
  1. Jul 14, 2021
    0
    We got to the point where the main attraction of a mmo is not being p2w (yet), the genre is doomed.
  2. Sep 12, 2021
    3
    390 hours of play : Too repetitive, still a lot of things to review and repair, such as targeting, hitboxes and optimization in pvp zones.390 hours of play : Too repetitive, still a lot of things to review and repair, such as targeting, hitboxes and optimization in pvp zones. Can't wait to see the UE4 overhaul.
    Note that this game is already over 3 years old in China.
    Full Review »
  3. Aug 4, 2021
    8
    It's more a 7.5 than a 8 tbh, but since you can only vote using integers I had to round it up.

    The game is quite fun and it has a good
    It's more a 7.5 than a 8 tbh, but since you can only vote using integers I had to round it up.

    The game is quite fun and it has a good amount of content and a lot more planned. This is possible mainly because this is the western edition of an already existing Chinese game which had a bunch of years to produce more content for it.

    The combat if fluid, there's not p2w elements, and equip is pretty much RNG free. It's really a good theme park mmorpg.

    What really brings down the vote is the translation.
    Even if I were to ignore the awful english dub (which is also incomplete), the english translation of the dialogues and in game texts looks often machine translated and worst of all it's heavily inconsistent.
    For example in one dialogue a girl is called Zongli, then in the next dialogue she becomes Zhongli.
    If it were only flavor text and lore being translated badly I wouldn't have cared THAT much, but the real problem is that even key elements of the game are inconsistent.
    Let me explain what I mean.
    Scenario: you just dropped a new piece of equip and you want to buy a talisman to enchant it. So you go to the talisman shop and read
    "Tank mastery: Level of shared healing +XX"
    You open your character screen, look at all the stats, and there's literally no "shared healing" stat. There's healing effect and healing upgrade, but nowhere there's "shared healing".
    You look at another talisman and read:
    "DPS mastery: concentration +XX"
    Once again you open your character screen and there's no trace of concentration.
    If you were to apply that talisman you would end up discovering it gives perception.
    Which is funny because next to that talisman in the shop there's another talisman which explicitly gives perception. It's really a clusterf**k.
    Full Review »