User Score
5.5

Mixed or average reviews- based on 247 Ratings

User score distribution:
  1. Negative: 99 out of 247

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 20, 2015
    8
    Main Review
    I play PnP 3rd and 5th edition. I loved games like Neverwinter Nights, Baldurs Gate. The game itself is great fun - with a group of friends and a good DM. If you play with strangers or solo, maybe not so much. The current toolset is limiting at present, but with a bit of creativity on the part of the DM (and willing players) - you will find it actually is quite a good
    Main Review
    I play PnP 3rd and 5th edition. I loved games like Neverwinter Nights, Baldurs Gate. The game itself is great fun - with a group of friends and a good DM. If you play with strangers or solo, maybe not so much. The current toolset is limiting at present, but with a bit of creativity on the part of the DM (and willing players) - you will find it actually is quite a good interpretation of PnP. The game gives you the option to play it in a hack-n-slash way, or with deeply involved RP - just make sure you are grouped with people that understand what you want out of the game and it will work for you.

    If we were to draw comparisons on games - it's like a mix between NWN and DA:O. If you liked either (or both) of those games, you may well like this. It's less "fully-featured" than NWN in terms of mechanics and toolset, but the similarities are there. Just beware of this going in.

    Graphically it is pretty good. Nothing to write home about, but it does what it does well enough. The music and sound is really good as well. Most main campaign quest dialogue is voiced, while other side-quests are not. There are no cutscenes for dialogue, the camera instead moved down nearer to the characters as speech takes place.

    The module creation toolset is okay. It is fairly limited at present (nowhere near the complexity of the NWN toolset, for instance). You can create/select areas based on pre-defined tilesets and place objects, creatures and the like in the area. Dungeons are randomly generated, based off several initial factors, such as difficulty, complexity, tileset, monster set etc. Once generated, you can then visit the area and further customise it to your liking, including adding bosses, quests, NPC,s and objects. The predefined quests are "kill boss", "kill monsters" and "collect materials" - which you can quickly assign and customise to your liking. There is also a custom quest generator to give you greater control over the quests. You can create monsters, NPC's and characters to add to your adventures - all with lots of customisation options such as appearance, abilities and attributes. You can even create custom creature sets. Modules can be uploaded to share with others in the world - and downloaded just as easy. This gives you instant access to a wealth of community content (with ratings), ensuring there is always something new to experience and will extend your play-time dramatically.

    The DM (Dungeon Master) mode is another important feature to the game. Here, you get to play as a "fifth character" (of sorts). In this mode, you don't control a party member or contribute to the game in a "normal" way, instead you take control of the other players experience - by customising it as they play. This can be in the form of adding or removing monsters, placing objects, setting up quests, possessing creatures and the like. This is where the game really opens up into much more of a roleplaying game. The way in which the players interact with the challenges the DM poses are key to the game - and as any D&D player will tell you, key to PnP (Pen and Paper) gaming as well. For example: you may have a locked door and a custom NPC guarding it. As the DM, you can talk to the players through this NPC - getting them to possibly roll a diplomacy check to appease the NPC. If the party fails, you could turn the NPC hostile and a fight will ensue. Another example: your party is crossing a bridge. As the DM, you can pause the game and ask the players to roll a spot check. If they fail you could spawn a hidden assassin to ambush them. The possibilities are endless - and the DM role is very important in this game. It's also quite a lot of fun to boot. DM's can be rated on three different categories (out of 5) - which players get to do at the end of a session. This means that you will hopefully know what you are in-for with a DM you do not know.

    The campaign has an interesting story and is generally quite enjoyable. Most of the things that are "missing" from module creation are present here - such as branching dialogue, skill checks and more "custom" areas. Companions are fully voiced, as is the main quest "path". Some of the voice acting is superb. It also features a novel addition whereby you are not forced to bring along certain party members if you don't want them, but they can still interact with you or talk to NPC's as if they were there. This means you are not forced to bring a party member along just for fear of missing something - and is a nice touch. You can play the campaign co-op with up to 3 friends as well, which is great fun.

    The game is brimming with potential, but it boils down to how you play it, to whether you will enjoy it or not. It's not NWN 3, but it is a solid D&D game that will keep you entertained for quite some time. The developers are very active and listen to suggestions - with any luck they will continue to improve the game post-release as well.

    Jimbo Rating: 8/10
    Expand
  2. Nov 19, 2015
    10
    "disclaimer": i got a refund just before release. i was a very stark critic of SCL and was disappointed. BUT then i saw that the devs really do listen to the community and what they have done/accomplished since my departure. so, i "re-bought" SCL and am SO GLAD i did. i am back and having a REALLY great time playing this game!
    so, i think i know, how many feel about SCL (positive and
    "disclaimer": i got a refund just before release. i was a very stark critic of SCL and was disappointed. BUT then i saw that the devs really do listen to the community and what they have done/accomplished since my departure. so, i "re-bought" SCL and am SO GLAD i did. i am back and having a REALLY great time playing this game!
    so, i think i know, how many feel about SCL (positive and negative side).
    and after this "journey" I REALLY recommend this game. it may have issues, but again: the devs are listening, try to accommodate requests and are expanding the game as we speak for free (and as far as i know the coming DLC will be free for all owners! but dont quote me on that - it was said in the official forums)
    the main quest is AWESOME and as much D&D as can be. the ruleset is "based on 5e" - and even if some may not like "based on": there is already a community project to implement 5e ruleset as close as possible. oh, and thats right: modding support from the devs!
    give this game a (second) chance, maybe be a little bit patient and let the devs do their work and you will not be disappointed
    Expand
  3. Oct 20, 2015
    8
    Swordcoast Legends delivers on many of its promises. The game is engrossing and pulls in D&D fans and RPG lovers alike. After playing the game for a little over 3 hours (as well as during the head start access) I have been thoroughly impressed.

    The character creation was deep enough to make me feel a connection to my character (who is an extension of my tabletop character.) The story
    Swordcoast Legends delivers on many of its promises. The game is engrossing and pulls in D&D fans and RPG lovers alike. After playing the game for a little over 3 hours (as well as during the head start access) I have been thoroughly impressed.

    The character creation was deep enough to make me feel a connection to my character (who is an extension of my tabletop character.) The story pulled me in with great voice work and lively characters. There are plenty of laughs even early in the game. Interwoven into the story are dark characters and some tragic events as well that make you want to keep playing.

    While this is not pure D&D on a computer, but it does one of the best jobs of making D&D accessible and faithful. The DM tools are not as expansive as those in Neverwinter Nights, but they are much easier to utilize and far less intimidating. Only time will tell if this will lead to more modules and stories by new comers.

    Overall the game does everything I want it to do and with the promise of constant support from the designers I think it will provide many hours of gameplay for years to come.
    Expand
  4. Oct 20, 2015
    9
    Nice to see another D&D theme game although the game is not exactly d&d but more like an arcade version of d&d, needs some polishing, bug fixes etc. Would be more interesting if the game followed the 6party members concept of the original D&D. The campaign is interesting. Lets hope the support team will release some expansions-patches and enrich the content.
  5. Oct 20, 2015
    9
    Personally, having a blast. This game has MASSIVE potential. This will soon turn out as new D&D Classic, I tell you. Didn't expect I could DM so easily. 5th Edition rules are very similar, the feel of real RPG is there. Just play with good players! And with good, roleplaying Dungeon Master - you'll be amazed.
    See ya in Forgotten Realms...
  6. Oct 20, 2015
    10
    I've played the campaign for around 10 hours and I am really enjoying it. I don't know much about D&D lore so I can't speak on whether it stays true to the story or whether it compares with previous D&D games but I don't think it really matters (not to me anyway). What I do know is that it's fun to play, the story is rich and it looks great. I am enjoying all of the quests and narrativeI've played the campaign for around 10 hours and I am really enjoying it. I don't know much about D&D lore so I can't speak on whether it stays true to the story or whether it compares with previous D&D games but I don't think it really matters (not to me anyway). What I do know is that it's fun to play, the story is rich and it looks great. I am enjoying all of the quests and narrative (VO and music are excellent). Also, I am playing on a less-than stellar non-gaming laptop. My settings are low but it’s certainly playable and so far I haven't encountered any "bugs" (or any that have been noticeable to me).

    I dabbled in the Dungeon creation and it was very easy to customize. I could see this portion of the game being a lot of fun for those who want to play as a DM or just anyone who likes to create! There are countless (but not endless, which is good imo) options to make whatever you would want out of a dungeon. Again, I only messed around in it for a short time but within minutes I had a super awesome dungeon with horses hiding around every corner lol.

    I gave SCL a 10/10 because the replay value is extremely high and I am honestly enjoying every minute of it. Plus, it’s priced under what a 40+ hour long campaign game should be selling at, especially with the replay value. As someone who likes to quest, find lots of trinkets and be a part of a rich story – this game is all of that and then some!
    Expand
  7. Oct 20, 2015
    10
    Excellent campaign with great voice atcing and fun gameplay.
    The multiplayer has less features as expected but it is still fun to play as a DM.
    For 27$ I payed in GMG.com, it is worth the price!
    I do hope the multiplayer community will stay active despite all the negative reviews this game gets.
  8. Nov 14, 2015
    8
    I don"t understand how this game can be rated so low ??
    I played the story and it was ok then I started some dungeon crawler sessions in COOP and just loved it, best fun I had with an RPG in a while :)
  9. Nov 13, 2016
    10
    This games is honestly more like a 7.8/10 but it has received so much unjustified hate that I had to put a 10 to help balance it. This game really is quite good, the story is enjoyable, the combat good, and the atmosphere and lore is almost gold standard. Did I mention their is a lot of voice acting, that's right you don't have to read a large novel in small font of your screen, insteadThis games is honestly more like a 7.8/10 but it has received so much unjustified hate that I had to put a 10 to help balance it. This game really is quite good, the story is enjoyable, the combat good, and the atmosphere and lore is almost gold standard. Did I mention their is a lot of voice acting, that's right you don't have to read a large novel in small font of your screen, instead you can enjoy the game. Some people don't like how the rules are not strict and archaic as the board game. But honestly this is much much much better because it IS a computer game and not a board game. Best of all the story is linear, not some garbage gimmick where you have to pick choices you don't like and miss out on story you need to replay to see. A good story is linear, just like any book or movie. Expand
  10. Sep 25, 2016
    10
    This is Neverwinter Nights 3.

    Its a tragedy this game got **** on in official reviews. The core game is solid. Great environments, voice acting, character models. AAA quality and storytelling.

    The editor was an addition, not the game.
  11. Nov 17, 2015
    8
    Played the single player campaign and quite liked it. Story and pacing, voice acting were good, nice scenes, skills, items and feeling of progression. It needed quite some strategy in the beginning, even had to lower from hard to normal, but against the end normal was to easy. The ending does seem a bit rushed.
    Performance should be more fluid and the UI tends to hurt the eyes. (Font Size
    Played the single player campaign and quite liked it. Story and pacing, voice acting were good, nice scenes, skills, items and feeling of progression. It needed quite some strategy in the beginning, even had to lower from hard to normal, but against the end normal was to easy. The ending does seem a bit rushed.
    Performance should be more fluid and the UI tends to hurt the eyes. (Font Size is beeing worked on).

    The negative reviews in their hostility are unfair and out of bounds, many of them complain about auto scaling, not strictly sticking to DnD Rules, not beeing like Baldur's Gate ... maybe that could be better, but in the end playing is fun enough.

    It has some distinct multiplayer features, like Dungeon Master and Cooperative Play. The DM editor looks capable of building some interesting online scenarios. In time, and with modding, it could be great.
    I would recommend this game. It's not far behind Pillars or Divinity and has some potential.
    Expand
  12. Oct 27, 2015
    8
    Nice Graphics and Amazing sound. The engine is nice too and makes me recall BG and Icewind Dale games. The main story is ok but nothing special.
    The multiplayer is amazing and with the DM it becomes amazing.

    The game is a Forgotten Realms game but not a DnD game stuck to the core rules. If you want a core DnD game then SCL is not this game. Still it is fun
  13. Nov 25, 2015
    10
    I spent 25 years working in IT and made a comfortable living do so. Three or four years back, I changed careers and moved into human services. I work supporting individuals with disabilities in a group home setting along with managing 6 staff. So what?

    The point is, that if you look at dollar for dollar - I lost out big time. But the intangible benefits of doing what I do now make this
    I spent 25 years working in IT and made a comfortable living do so. Three or four years back, I changed careers and moved into human services. I work supporting individuals with disabilities in a group home setting along with managing 6 staff. So what?

    The point is, that if you look at dollar for dollar - I lost out big time. But the intangible benefits of doing what I do now make this perhaps the most rewarding job I've ever had. The idea of intangible reward undergirds my review of the game.

    Sword Coast Legends is a solid game. It presents a slightly above average story for the player to play through and warrants a reasonable 7/10 from me in this regard. The story is somewhat pedestrian and does fall back onto the usual fantasy tropes and cliches. It's fun, has several neat story aspects and scratches the D&D itch pretty well.

    The second aspect to the game is the DM tool set. Here, you get to play DM and can build anything from a random encounter, to a fleshed out campaign. The DM is constrained only by creativity and willingness to work.

    The tools are adequate. Some things really need some work. The ability to chain conversations is lacking at this stage making dialogue a rather stilted affair. This is on the list to improve in the near future and will hopefully allow for more dynamic interaction when telling the story through NPCs. Quests are a little simplistic as well, and I found no real way to trigger quests from other quest elements. Quests let you have multiple objectives in completing them, but it's not possible to force these to be completed in any set order. After the quest is given, and before it is handed in, all stages of the quest are available to the player and can be completed in any order. There are some sub-optimal ways to get around this, but a little polish here would bring a lot of power to DMs in telling their story. Sound-effects type placeables, and better object collision rules would also be welcome additions. Unlike, say, Neverwinter Nights, it lacks a script engine at this stage. Complex scripting is not possible at this point in the game. For me, the tools rate another solid 7. There are some great ideas here, and some hints of better things to come with tilesets and such. NSoft seem to be committed to making some of these happen in the near future. I'm optimistic.

    The developers have clearly communicated a timetable for change. Critics seem to decry their willingness to listen to players, but my experience is that they are enormously plugged into their community and are willing to go the extra mile to make sure players can do what they would really like to be able to do. My experience with the Devs has been amazingly positive. They are open, engaged, generous, and committed to their community. There's always business stuff that limits what they can say or do or promise, but my experience here has been interacting with folks that have a genuine desire to bring what they do to a group that is vested in the product. 10/10 here.

    The community is, naturally, split into the haters and the lovers of the game. The haters, however, seem genuinely concerned about pointing out weaknesses rather than just being the usual naysayers. People who want to play something like this have a passion for the game. That can bring out strong feelings and a variety of expectations - from the grognard to the artist and all the permutations in between. Those who have taken the game on board for what it is, see a toolbox to craft enduring stories for people who love to partake in them.. Sometimes our imagination exceeds the ability of the tools to present that idea, but creative re-imagining and a willingness to compromise on the details of how we tell a story without sacrificing the elements that make up that story will mean that anyone willing to put in the work can make their vision available to others. Check out what guys like IDJESTER & JOCOLLOMAN are doing on Twitch and YouTube. The creative guys are really inspiring, there is a general feeling of "We're all in it together - how can I help?" and a willingness, for the most part, to listen sympathetically to those who see more negative than positive. Community is another 10/10 for me.

    Which brings me back to the point of the opening anecdote. The game technically is a solid 7. Not amazing, not awful. But intangible aspects of community, Dev respect for their community and passion for the product, and the sense that we're hobbyists not just consumers all add up to push SCL up from a technical 7, to an 'all things considered' 9.5 for me. It's not 100% 5E D&D on the PC. It is an amazing community working together to bring a solid D&D experience to folks willing to be flexible in how they tell stories making the game, and reasonable in how they access mechanics playing the game. If they can bring about the changes they and the community seem committed to, this game has the potential to be a vibrant part of the D&D community for years to come.
    Expand
  14. Oct 24, 2015
    8
    It has some bugs, yeah, but it is a great game and the story and characters are great too. It share the same spirit of Neverwinter and a little of the complexity of Baldurs. It is overall a good game specially for the RPG lovers
  15. Nov 2, 2015
    9
    It' s not so bad guys, I don't know why are you so angry about this game. This is just a first release and they have to improve the game a lot but there are all the basics to create a good comunity of players and dungeon masters. I believe that with some improvement the game will be just fine, so we have to wait for a better release.
    It's not like Pillars of ethernity, Divinity or
    It' s not so bad guys, I don't know why are you so angry about this game. This is just a first release and they have to improve the game a lot but there are all the basics to create a good comunity of players and dungeon masters. I believe that with some improvement the game will be just fine, so we have to wait for a better release.
    It's not like Pillars of ethernity, Divinity or Wasteland 2 but i played those games from the first release and they were full of bugs too.
    Expand
  16. Nov 4, 2015
    9
    Solid single player campaign. Good mechanics - Not truly a D&D port but closer to dragon age having a baby with D&D. Player made modules are many and varied. Multiplayer is easy to connect. Dungeon crawl mode has left some to be desired as set ups for this are quite tedious.
  17. Nov 7, 2015
    8
    It's an interesting new type of playing D&D... Don't buy it thinking that it's going to be like older titles (such as Baldur's Gate). An interesting story campaign and an alternative to long distance tabletop players... There is still much to be improved, but with time, the game may change into something brilliant.
  18. Oct 22, 2015
    8
    PROS
    - Fun single player campaign set in the Forgotten Realms.
    - Rules light compared to previous D&D RPGs - Great voice acting and quirky NPCs - DM Mode is fun and really shines with a group of friends - Endless replay with Dungeon Crawl mode CONS - Tool kit is very limited in scope in comparison to Neverwinter (MMO) and Neverwinter Nights games - Loot in multiplayer is "first
    PROS
    - Fun single player campaign set in the Forgotten Realms.
    - Rules light compared to previous D&D RPGs
    - Great voice acting and quirky NPCs
    - DM Mode is fun and really shines with a group of friends
    - Endless replay with Dungeon Crawl mode

    CONS

    - Tool kit is very limited in scope in comparison to Neverwinter (MMO) and Neverwinter Nights games
    - Loot in multiplayer is "first in gets it"
    - User Interface could use some optimisation and customisation options
    - Another D&D game with real time combat... Turn Based fans waiting yet again.
    Expand
  19. Oct 21, 2015
    9
    This has been a lot of fun. I hadn't played D&D in years and it's great to get back at it!! A little buggy, but I am sure they will work it out. Looking forward to getting a steady group to play DM mode
  20. Oct 23, 2015
    9
    I don't understand the QQ here. IT is actually a computer game, and NOT a tabletop game emulator. I am a palyer who played BG, IWD, and NWN a lot at the time and loved them. But this game is fortunately not like them. That was then, and it is now. This game is a Dragon Age: Origins copy in isometric view. And DA:O is very good. Sure not waited for some newly crafted hardcore dndI don't understand the QQ here. IT is actually a computer game, and NOT a tabletop game emulator. I am a palyer who played BG, IWD, and NWN a lot at the time and loved them. But this game is fortunately not like them. That was then, and it is now. This game is a Dragon Age: Origins copy in isometric view. And DA:O is very good. Sure not waited for some newly crafted hardcore dnd tribulation.

    The story and characters are very good, the combat requieres some tactic, and the game just let you to play it. Better, than Original Sin? Of corse not. Wasteland 2: that was an 55 point game, it is not.

    If you liked DA:O combat system and Neverwinter Nights core questing mechanics (without constantly resting) then this is your game, and you can buy it, you will not be dissapointed. Don't let the 0.8 hour playtime negatives foul you.

    Not the best game on earth, but still a very-very good RPG if you want to play real RPG. Not HC DnD, but not Diablo-shooter even. Lot of people skipping it because these reviews, and will recognise it as a very good game years later, when it is in humble or something... but then will be way late for the game or the team to bring us new installation.

    Not to mention, how heartwarming the DnD setting and skills are in a nowadays playable game, where you dont need to know 5 editions of rulesets to play a simple game.

    If this game is 55 points then Batman AK is 10 and Dragon Age Inquisition is 15. Trust me. Sadly we are in a world where money and hype talks. Not every game developer can pay hundreds of millions of dollars in every game and the following hype. But still... this game easily outplays the most of nowadays console focused aRPG-s in every single aspect. If you not count Witcher 3 as that is not a party based CRPG, then this is the best RPG released in 2015.

    9 point easily
    Expand
  21. Oct 25, 2015
    9
    This is a great game, in my opinion one of the best D&D-computer games ever made

    It plays like a mix between Dragon Age: Origins and Neverwinter Nights 2, where you control a party of 4 character (main + 3 companions). The story campaign is intriguing and very well written, with tactical combat and interesting companions with great voice-acting that speak with each other and with you
    This is a great game, in my opinion one of the best D&D-computer games ever made

    It plays like a mix between Dragon Age: Origins and Neverwinter Nights 2, where you control a party of 4 character (main + 3 companions). The story campaign is intriguing and very well written, with tactical combat and interesting companions with great voice-acting that speak with each other and with you along the way.

    The spell and ability system is not surprisingly a lot like Dragon Age: Origins, as several of the developers was involved in that game, so thankfully (imo) there's no clunky memorization/ limited number of spells per rest etc. But the dice rolls from D&D are still there, and if you wish you can read the rolls in the combat log. How the player distributes his attribute points (strength, dexterity, constitution, intelligence, wisdom and charisma) is important here,not only in combat, pick locks, search traps/hidden doors etc., but also in conversations throughout the game.

    It's a great thing that some of the people from the Dragon Age series looked away from the more arcade/action-oriented gameplay of Dragon Age 2 and Inquisition to go back to the tactical overview combat-style seen in Origins, as well as Neverwinter Nights 2 etc.

    The graphics are neat and detailed, somewhat similar to Dragon Age:Origins. The atmosphere and sound is excellent with beautiful and powerful soundtracks from the one and only Inon Zur, who made music for Icewind Dale 2, Baldurs Gate:Throne of Bhaal, the Dragon Age games, Fallout 3 and New Vegas etc. etc.

    I'm mostly interested in the single player experience with official campaigns (now looking forward to the "Rage of Demons"-campaign with Drizzt Do'Urden), but there's also a dungeon master mode where people can design their own dungeons for coop. Some people had very high expectations for this DM mode letting them create advanced projects, and has so far been disappointed because it's designed to be fast, simple fun. The developers have hinted that they will expand the DM-mode post release, though.
    Expand
  22. Nov 15, 2015
    8
    Great solo campaign, great atmosphere with solid graphics. Half of the NPC's are gorgeous, half of them are simply replaceable. The Main Menue GUI is ugly, the ingame GUI is ok. I had a lot of fun playing through known locals of the forgotten realms.
  23. Oct 5, 2016
    10
    Most of the negative reviews for this game come from fanboys of the old games. I'm not saying there is anything wrong with them but this is a entirely different game and shouldnt be slammed just because it is different than other D&D titles. I for one loved the story, player development, and while the graphics aren't great the are definitely on the higher end for this genre in general.Most of the negative reviews for this game come from fanboys of the old games. I'm not saying there is anything wrong with them but this is a entirely different game and shouldnt be slammed just because it is different than other D&D titles. I for one loved the story, player development, and while the graphics aren't great the are definitely on the higher end for this genre in general.

    There campaign is decent, I usually don't pay attention to the story but I did for this. Along with the free expansion that comes with it. There are also a handful of good mods made by the player community you can access and play together with friends. I also likes solo campaign where I got to develop AND use all the characters classes instead of having to play through multiple times.

    Sadly the dev company went under about a year ago but the remaining bugs are pretty minimal, none that I've found are gamebreaking anyway. For the price you can now get it at it's worth picking up for sure if you are an group rpg fan!
    Expand
  24. Jul 2, 2016
    8
    First of all I have to tell that it is not a bad game, but it is not what it should have been, and it does not live up to some other forgotten realms games.
    It has an average gameplay, but it would have been a way better if they made it as it should have been, like Neverwinter Nights 2, still someone somewhere thought it would be a good idea to implement a new gameplay, and its not bad,
    First of all I have to tell that it is not a bad game, but it is not what it should have been, and it does not live up to some other forgotten realms games.
    It has an average gameplay, but it would have been a way better if they made it as it should have been, like Neverwinter Nights 2, still someone somewhere thought it would be a good idea to implement a new gameplay, and its not bad, but its not good.
    World looks good, but characters are . . . ugly . . . you cant make a pretty character, you cant even make a descant looking character, and whatever you make, it looks like its related to every other character in the game.
    Game is not working all that well... but its far from unplayable.
    Official storylines are good, and there is the multiplayer part.

    The worst problem with this game for me is that it DOES NOT have a soul, nor that attention to detail, no npc in the game will comment on your race or class, its like All of my party, including myself are saying a bad things about a drow as a race to a drow npc . . . and I am playing a Drow . . . rly . . . no1 notices . . . black skinned evil elf . . .
    Expand
  25. Oct 20, 2015
    10
    Really good game for a mature cRPG player. Not perfect, but will be polished for certain. Thousands of players and guaranteed longevity. This is going to be interesting.
  26. Oct 20, 2015
    8
    Campaign is alot of fun, great story, good voice acting, a fun D and D romp. Multiplayer is great if with a group a friends. If with strangers Ninja looting abounds. Needs alot more monsters and there are people wanting tile by tile map building and branching dialog. There is stuff missing from the multiplayer that is in the campaign. Hopefully they will fix that soon. Hope they give DM'sCampaign is alot of fun, great story, good voice acting, a fun D and D romp. Multiplayer is great if with a group a friends. If with strangers Ninja looting abounds. Needs alot more monsters and there are people wanting tile by tile map building and branching dialog. There is stuff missing from the multiplayer that is in the campaign. Hopefully they will fix that soon. Hope they give DM's more control in multiplayer. Expand
  27. Oct 20, 2015
    9
    Story mode is great and allows 4 player co-op. DM tools have limitations, but can be utilized easily for a simple kick door. More robust adventure creation takes quite a bit of work-arounds. The game shines with a group of friends and live DM controlling and voicing enemy encounters as well as NPCs.

    The story alone is worth the price, but some of the things holding it back from a
    Story mode is great and allows 4 player co-op. DM tools have limitations, but can be utilized easily for a simple kick door. More robust adventure creation takes quite a bit of work-arounds. The game shines with a group of friends and live DM controlling and voicing enemy encounters as well as NPCs.

    The story alone is worth the price, but some of the things holding it back from a better score are lack of options in the tools. DMs are limited with no control over loot, no branching dialog, no tile-by-tile, and the inability to have full control over monster CR levels or gameplay options like permadeath.

    All around, a great story and great campaign platform for DMs to run modules with long-distant d&ders that cant make it to the table every week.
    Expand
  28. Oct 24, 2015
    10
    Great story campaign and the best coop i have seen in a while. This is a great crpg to play with friends hands down. I highly recommend picking this up, and the content will only continue to get better as more player created modules become available.
  29. Oct 20, 2015
    9
    I think this game just isn't for whiney children. It's very big undertake, something like 4 games in 1. It takes time to develop, and this time will be after the launch which happened today.
    Maybe I had some problems with optimization and general server overload (not surprising), maybe GM creation toolset isn't fully developed yet, but once it it, it's going to surpise all of you.
    I think this game just isn't for whiney children. It's very big undertake, something like 4 games in 1. It takes time to develop, and this time will be after the launch which happened today.
    Maybe I had some problems with optimization and general server overload (not surprising), maybe GM creation toolset isn't fully developed yet, but once it it, it's going to surpise all of you.
    Besides, I hoped Neverwinter Nights looked like that. Better tahn Pillars of Eternity in terms of graphics and of course, possibilites are endless if NSpace is going to work on it like it should. RECOMMENDED
    Expand
  30. Oct 21, 2015
    8
    So let's take a step back from being a D&D fanboy and really looks at this game. Divide this review up into a few categories, graphics and sound/stability/story/gameplay and features/potential.

    First stability: 2 pts. It's way more stable than some games I've seen. No major game stopping bugs. All in all a good piece of software. Graphics and sound: 1 pt. graphics are not top
    So let's take a step back from being a D&D fanboy and really looks at this game. Divide this review up into a few categories, graphics and sound/stability/story/gameplay and features/potential.

    First stability: 2 pts. It's way more stable than some games I've seen. No major game stopping bugs. All in all a good piece of software.

    Graphics and sound: 1 pt. graphics are not top notch but they are decent. Some clipping issues that are prevalent in many games is present but that's par for the course nowadays. The soundtrack is good and there isn't much that really stands out as awesome.

    Story: 2 pts. So far the story is very engaging. Its dark and satisfying if you can ignore some of the beginning character personalities. I'm happy with it so far.

    Gameplay and features: 1 pt. This is the elephant in the room. The D&D name is slapped on this product and it was described as a close representation of a pen and paper d&d clone. It's not. It was decided to make the game an action oriented game and the d&d ruleset doesn't work well in this way. That being said there were modifications in the form of skill trees and cooldowns. This causes the game to be more of a diablo clone or dragon age inquisition clone. This doesn't mean the gameplay is bad, just not what was expected. Those that can't get over this will be harsh toward a decent game. The DM toolset seems amazing but its in its infancy and doesn't offer everything you could dream up in a pen and paper game. In the end the game plays well for an action rpg. Its not the greatest and brute force can accomplish way more than feasible.

    Lastly, potential: 2 pts. I can see what this game is attempting to do. Is it there today, no. Could it get there? Yes. With additional modules, tilesets, tools, and character options added in this game could be a great addition to the d&d lineup. Will it replace pnp games? Never.

    All in all, the game is enjoyable if you don't have expectations of an exact replica of a pnp game. The graphics, stability, and story are good and the potential is great. The gameplay and features and a bit off from what the marketing jargon eluded to, but it plays well for what it is. In total I would say this is on the higher end of average with potential to be really good.
    Expand
Metascore
61

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 39
  2. Negative: 3 out of 39
  1. Jan 27, 2017
    30
    Sword Coast Legends has overreached far beyond its abilities. What might have been a fine successor to Neverwinter Nights is instead a playable, but dull experience for every playstyle it offers. Dungeons & Dragons brand name represents a long lineage of CRPGs. Some excellent, some considerably less so. I, personally, had hoped that this entry could have been the former, given its ambitions to the Neverwinter Nights lineage, but ultimately this game fails to interest for any length of time.
  2. Jun 7, 2016
    70
    Sword Coast Legend is a game that combines great story-telling with character development. The gameplay provides a good experience by customization but does not manage to keep the experience entirely fluid with consistent bugs and glitches which riddle the game.
  3. Jan 22, 2016
    58
    In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.