- Publisher: Digital Extremes
- Release Date: Oct 19, 2015
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Oct 20, 2015Sword Coast Legends is a solid loot crawl with more options than most games of its kind. It may not be the Dungeons & Dragons simulator many were hoping for, but it works well as just a straight video game.
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Oct 31, 2015The game was promised as a true D&D-Experience, which in fact it isn’t. The RPG-rules are changed in a casual way, so in the end SCL feels more like a dragon-age-experience within a nice D&D-setting. If you can accept that, the game offers a good story-campaign with party-based combat, which is fun. On top you can create your own dungeons and quests, and play it with friends, including one player as a dungeon-master. Sounds good, but the creative power of the editor is not that big as in the classic Neverwinter-Series.
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Oct 25, 2015If you don't expect the promised but mostly missing D&D rules, this can be a very entertaining RPG. Otherwise you will be disappointed. The editor is useless (for now).
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Jun 7, 2016Sword Coast Legend is a game that combines great story-telling with character development. The gameplay provides a good experience by customization but does not manage to keep the experience entirely fluid with consistent bugs and glitches which riddle the game.
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Dec 9, 2015Will be remembered for its potential, if at all. [Issue#168, p.98]
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Nov 18, 2015Considering its wallet-friendly $40 price point, Sword Coast Legends’s core campaign is easily good enough to warrant a recommendation — provided you’re content with a rather leisurely, low-stress stroll through the Forgotten Realms.
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Oct 29, 2015This is a great entry point if you’re looking to jump on the D&D bandwagon as it does a good job of easing the player into this deep and dense universe.
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Oct 27, 2015Sword Coast Legends offers up a solid version of Dungeons & Dragons, with a campaign and setting that were immediately appealing to me and plenty of user content already filling the community. This sort of content will be enormously valuable in giving Sword Coast Legends life beyond its campaign. However, limited tools hold this title back from greatness on the editing front, while its clear Diablo and Dragon Age influences may rub D&D purists the wrong way.
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Oct 27, 2015With a proper DM, Sword Coast Legends feels every bit like the pen and paper game come to life. On the other hand, running modules or playing through the 40-hour single player game makes it feel like more of a standard fare dungeon crawler than a Dungeons & Dragons game.
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Oct 26, 2015Sword Coast Legends is a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests keep this game from being great.
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Oct 26, 2015It's full of bright ideas, and had some amazing potential, but the unripe Dungeon Master Mode will need the community and some continued support from the developers to truly shine. What remains is a solid adventure, that could have been better, but it's still satisfying for rpg fans.
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Nov 3, 2015There’s so much missed potential here that it’s a bit frustrating. Game updates are coming so maybe one day...but not today.
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Nov 2, 2015Sword Coast Legends has some great ideas and a wonderful world to draw upon, but struggles to live up to its potential.
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Nov 1, 2015What could have been one of the greatest features to this game turns out to be one of its biggest weaknesses, the DM Mode.
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Game World Navigator MagazineDec 9, 2015Jack of all trades, master of none. In terms of characters and story, it’s not Baldur’s Gate. It’s not a proper construction set for DMs to make their own modules either. It doesn’t even adapt D&D rules properly. And if you simply want to kill monsters and collect loot with friends, any MMORPG will do just as well. [Issue#204, p.76]
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Nov 13, 2015Sword Coast Legends aimed very high and missed its mark by a long shot. While it might be a fun action-RPG set in Faerûn, it pales in comparison to any recent top-notch, kickstartered RPG releases. Hopefully, we'll see some improvements in the near future, but overall the game feels like a hastily done, half-finished experience.
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CD-ActionJan 12, 2016The game seemingly had everything that was needed to bring back the glory of Forgotten Realms, but failed due to a shallow story, unimaginative quests and lack of identity. [13/2015, p.58]
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Oct 26, 2015In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
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Nov 30, 2015Indifference. You will feel absolutely nothing when playing Sword Coast Legends. There are a lot of elements that make a good RPG, but they do not meld into a coherent whole.
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Nov 13, 2015The core of Sword Coast Legends has potential. The single player story is fine, but not remarkable, and the capacity for multiplayer is welcome but ultimately disappointing.
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Nov 5, 2015Considering how much processing oomph it seems to need, Sword Coast Legends looks muddy and unremarkable. The world is easily forgotten. Sewers, woods, tumbledown buildings, castles and keeps--perhaps the game’s beauty is limited by the necessity to stick to reusable tilesets, or perhaps the lack of clarity is down to that 3D style.
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Oct 31, 2015I experienced a great deal of bugs in my time with Sword Coast Legends. Items would fail to be clickable, enemies would be invisible (and no, it wasn't a failed perception roll), it crashed to desktop a few times, and there's a widespread need for polish. A few more months on the anvil were clearly needed to hammer out the unfinished edges.
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Oct 26, 2015Sword Coast: Legends is a slight disappointment. Its combat system is too simple, and its story too typical. It's fun when you play with other players, but it's not sufficient.
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Oct 23, 2015Its overall graphics and presentation are rough around the corners, but it's an enjoyable experience if you can convince friends to join your party. But if you're a lifelong Dungeons & Dragons fan and expect Sword Coast Legends to be the classical D&D experience it claims to be, you'll need to look elsewhere.
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Jan 22, 2016In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.
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Nov 9, 2015“They told me I would get a steak and I got a tuna sandwich. No matter how much I love eating tuna sandwich I want my damned steak.”
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Nov 6, 2015Dungeons & Dragons comeback is really disappointing: shallowness and excessive action don't do justice to the brand. Another wasted opportunity.
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Nov 3, 2015With boring combat and a limited custom campaign toolset, Sword Coast Legends fails to capture the spirit of a true pen and paper role-playing experience.
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Oct 28, 2015The great tragedy of Sword Coast Legends is that the last couple of years have all but paved the way for it to emerge as the best of the cRPG renaissance, but its dull cooldown-based combat, linear quests, and cookie-cutter user-made content ensure that it's likely to be among the first to be forgotten.
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Oct 26, 2015Sword Coast Legends is a disappointment. After a long wait for a decent cRPG in the Forgotten Realms universe we got a weak campaign and a mediocre technical side that wouldn't stand a chance when compared do Dragon Age: Origins. Interaction with the game world in poor and quickly the game becomes reliant on combat (which - after a few hours - is tiring). Sword Coast Legends can be recommended only to hardcore Forgotten Realms fans.
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Oct 23, 2015A straightforward cliché that feels out of place in the new wave of cRPGs.
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PC PowerPlayDec 3, 2015Everything in Sword Coast Legends works as intended, but that only serves to highlight that the games that inspired it are still better. [Dec 2015, p.56]
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Nov 11, 2015Instead of being inspired by the groundbreaking work of modern classics like Pillars of Eternity and Divinity: OS, Sword Coast Legends fumbles by trusting its gameplay mechanics to dumbed down hack & slash gameplay inspired by old MMOs.
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Nov 4, 2015Instead of the promised successor to the classic RPG with the editor we have tedious Diablo-clone with nice visuals and music, but also with disastrous voice-acting, an average story, dull fights and miserable AI. Although the editor is available, it is so limited it’s almost unusable.
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Nov 2, 2015Once there was a time when the sword coast was an El Dorado for roleplayers: Baldur’s Gate, Neverwinter Nights, Icewind Dale. As Sword Coast Legends sadly proves, these times are gone.
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Oct 27, 2015The campaign provided with the package, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
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Dec 1, 2015You won’t find the fast-paced action of Diablo, or the tactical challenge of Dragon Age: Origins or Pillars of Eternity. Whatever you are looking for, you will probably find it somewhere else in a better game that you already own.
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Oct 23, 2015Overall an immense disappointment.
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Jan 27, 2017Sword Coast Legends has overreached far beyond its abilities. What might have been a fine successor to Neverwinter Nights is instead a playable, but dull experience for every playstyle it offers. Dungeons & Dragons brand name represents a long lineage of CRPGs. Some excellent, some considerably less so. I, personally, had hoped that this entry could have been the former, given its ambitions to the Neverwinter Nights lineage, but ultimately this game fails to interest for any length of time.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Dec 7, 2015It’s absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren’t enough reasons to put much in.
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Dec 8, 2015The story mode is actually the best part of Sword Coast Legends, which also allows players to create their own dungeons for others to explore.
Awards & Rankings
User score distribution:
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Positive: 100 out of 247
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Mixed: 48 out of 247
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Negative: 99 out of 247
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Oct 20, 2015
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Oct 20, 2015
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Oct 20, 2015