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6.2

Mixed or average reviews- based on 834 Ratings

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  1. JoshuaS.
    Mar 3, 2010
    6
    Original was an amazing game. Supcom 2 is very water down 13 units per team instead of 50 some in the original. Economy model was changed and this is what used to set supcom apart love it or hate it, I'd wait till this is under 20$ to pick it up as it feels like 1/2 of the original game.
  2. Jan 6, 2013
    5
    A disappointing 5. This game strips away complex strategies of base building and army structuring in favor of simple engagements of math. You generate energy, and harvest mass, in order to build your base and construct units. A third resource, research, generates slowly over time (or quicker with research facilities) and can be used to upgrade the effectiveness of your structures,A disappointing 5. This game strips away complex strategies of base building and army structuring in favor of simple engagements of math. You generate energy, and harvest mass, in order to build your base and construct units. A third resource, research, generates slowly over time (or quicker with research facilities) and can be used to upgrade the effectiveness of your structures, units, or even unlock new ones. In short, Supreme Commander 2 has taken away all of the elements that made Supreme Commander unique, and replaced them with... nothing.

    It would be unfair to review a title that considers itself the continuation of a prior game, without comparing it to it's predecessor. Supreme Commander 2 is a weaker strategy game in almost every aspect compared to the original Supreme Commander. There are fewer units, it demands less strategy and brain power, the maps are incredibly small, and all units feel expendable. The game quickly becomes throwing as much crap at your enemy as you can, as quickly as you can, however you can. Supreme Commander required you to measure your attacking plans and balance your units against theirs.

    Supreme Commander 2 is Supreme Commander Lite. The battles are intense, but short, and lack any feeling of worth. The maps are beautiful, but incredibly tiny. And your arsenal is extremely limited and one dimensional.

    This game is not worth purchasing if you enjoyed the original, what a disappointment.
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  3. Apr 14, 2011
    6
    Engaging enormous engines of war in battle should be more difficult than this. It certainly was in the original - and much loved - supreme commander. The difficulty, for some, is that while the game looks the same, the economy itself is inherently different. http://teachergamer.blogspot.com/2011/04/supreme-commander-2-review.html

    For starters, unlike the original it is difficult to run
    Engaging enormous engines of war in battle should be more difficult than this. It certainly was in the original - and much loved - supreme commander. The difficulty, for some, is that while the game looks the same, the economy itself is inherently different. http://teachergamer.blogspot.com/2011/04/supreme-commander-2-review.html

    For starters, unlike the original it is difficult to run short of mass and energy - the two resources needed to power the production of units. This is coupled with the emphasis on upgrading a few core units, rather than producing, and memorising, a plethora of the-same-but-a-bit-different tanks. I still remember now an old friend telling me, during a mutliplayer of medieval total war, that he intended to build his army from as many different, and obscure, troop types as possible, thus as to ensure that I didn't have a clue what I was fighting, or how to counteract it. Such beardiness has been devastated in Supreme Commander 2. Instead what you have is an engaging game that allows the easy(ier) building of experimentals - skyscraper robots capable of destroying an army single-handed. Their names are as ridiculous as their power - King Kriptor, for one!

    Admittedly, if you had dedicated a substantial amount of time to perfecting your build orders to the second, then this game will frustrate you. If you had an inherent knowledge of how the dozens of different basic units counteracted each other, then this game will feel like an imposter. Indeed, the smaller maps (often strangely cramped due to extra scenary) will tone down the epic feeling for those expert at the original. For me, though, it is perfect. Having stalled on the tutorial for several months, I managed to give the game a morning. In those few hours, I had won skirmishes will all the sides (which feel, and look, genuinely different), unlocked all the experimental units and progressed in the campaign. I have tried some multiplayer, and enjoyed the epicness of it all (something served by an incredible soundtrack.) For those on PC, this game has also regularly dropped to £2.50, which is a farcical price. You simply must own this game for that amount of money. Very incisive descriptions of why the game feels 'broken' to the experts of the original exist, but suffice to say that if, like me, you play many different genres, this is a wonderful addition that allows you 20-60mins of intensely satisfying RTS at a time.
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  4. KoshN
    Mar 2, 2010
    5
    Disappointing, take all that was awesome about SupCom and delete it. It may speed up the system, but the U.I. is TA Level, especially after SupCom and then F.A. give me flip out panels, the ability to zoom in so far I can almost see the dudes in the buildings. I could forgive if the map was the whole world, as I was expecting after the initial SupCom hype. But I'm a Fan Boy, so Yeah, Disappointing, take all that was awesome about SupCom and delete it. It may speed up the system, but the U.I. is TA Level, especially after SupCom and then F.A. give me flip out panels, the ability to zoom in so far I can almost see the dudes in the buildings. I could forgive if the map was the whole world, as I was expecting after the initial SupCom hype. But I'm a Fan Boy, so Yeah, I have Pre-Ordered and sit, awaiting the unlock. Dammit. Expand
  5. Oct 8, 2013
    5
    This game is not as good as the first two, but it does have some pros and it has some cons.
    Pros:
    >The graphics are less dull than the ones in SC1 and FA >When destroying aircraft over water, the wreckage of the planes sink to the bottom and leave wreckage on the sea floor. Same with boats. In SC1 and FA, too much bullets hitting a plane midair makes it disappear while if they hit the
    This game is not as good as the first two, but it does have some pros and it has some cons.
    Pros:
    >The graphics are less dull than the ones in SC1 and FA
    >When destroying aircraft over water, the wreckage of the planes sink to the bottom and leave wreckage on the sea floor. Same with boats. In SC1 and FA, too much bullets hitting a plane midair makes it disappear while if they hit the water they just generally disappear. Boats in FA and SC1 sink straight through the floor (Which I found really annoying).
    Now to the cons.
    >Experimentals are absolutely pathetic. In the original games, building an experimental was something to be celebrated. The Megalith II and Soul Ripper II are absolutely weak compared to their stronger ancestors.
    >Nukes are also pathetic. In the original games, they were game changers, being able to end an entire army with the launching of a bunch of nukes at a base. In SC2, they are generally pea bombs.
    >The maps are far tinier than the originals. For example, Seton's Clutch was a big map in FA and SC1, but has become incredibly tiny in SC2.
    >In the originals, you had the ability to create MASSIVE armies and spam them. In SC2, that has been taken away from you since they lowered the max unit capacity from 1000 to 500.

    In all, SC2 is a good game for beginners, but if it is a challenge you want, get Forged Alliance, that is much more complex and strategic than this.
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  6. Feb 5, 2012
    6
    I really want to like this game. Graphics are beautiful. Easy to play. In all fairness, I have never played online against human opponents. I own Supcom 1...but hardly played it....I did play this game a lot for a while.

    I love Aritllery in this game...when no one I was playing against was using it. Then, it sucked. The Ai is really bad. Depending on the **** level..either the
    I really want to like this game. Graphics are beautiful. Easy to play. In all fairness, I have never played online against human opponents. I own Supcom 1...but hardly played it....I did play this game a lot for a while.

    I love Aritllery in this game...when no one I was playing against was using it. Then, it sucked. The Ai is really bad. Depending on the **** level..either the Computer players are really easy, or brutally tough. I found a cheap exploit in the game where you rush tech to Heavy Gunships and then you tear apart the enemy bases. My friends saw me doing this...so when I got bored of it because I knew it was boring and cheap..they started doing it..which is a lot more boring than doing it myself. Tried very hard to learn different ways to play this game...Navy, Air Force (Naval Artillery is FUN!) etc.....but found myself opting out when my friends asked me to play with them.
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  7. Aug 8, 2013
    5
    This game is disappointing as a 3 installment of the supreme commander series, and from that stand point I wasted some money. However, the game, if viewed as a different game, unconnected from supreme commander, is decent. This game would have done much better if it had a different title, in my opinion
  8. Aug 28, 2010
    5
    Was really looking forward to this game when I heard it was being worked on BUT disappointed from day 1.

    The things that made first Sup Com, then Forged Alliance brilliant and challenging have been either taken out or restricted. Itâ
  9. Nov 7, 2010
    7
    Make no mistake, this is not Supreme Commander 1+. The game has changed dramatically since the first installment, and some would argue it is barely recognisable as a continuation of that series. However, it is still a worthwhile game in it's own right.

    First of all, this is an RTS with a lot of units. I cannot emphasise 'a lot'. The unit cap is 500, but with your army nearly constantly
    Make no mistake, this is not Supreme Commander 1+. The game has changed dramatically since the first installment, and some would argue it is barely recognisable as a continuation of that series. However, it is still a worthwhile game in it's own right.

    First of all, this is an RTS with a lot of units. I cannot emphasise 'a lot'. The unit cap is 500, but with your army nearly constantly fighting on the front, by the time you build enough units to reach that cap you have pretty much already won. In 4v4 the action begins nearly instantly and never stops - with hundreds of air units, ground units, naval forces and artillery all entering the fray. This is war. One thing to consider is that the most recent patches have changed the economy system to be more like the original - making some of the complaints about the economy null. As I speak, my copy is re-installing to see the difference, but I can still say this is a good game, before or after the change.

    Despite the fact this is a watered down version of the original, this is still enjoyable to all but the most die-hard SupCom fans. Some other reviews have nailed the bad points to this game, so for the sake of keeping it short, I won't reiterate. My advice? If you like an RTS with a lot of action, the biggest depth being what you send at your enemy, where and when, you cannot get much better than this.
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  10. BrendanA
    Mar 3, 2010
    7
    As a fan of the original I'm crying on the inside about all the changes they've made though I can understand their reasoning. Overall not a bad game but it can't hold a candle next to the original.
  11. Feb 6, 2011
    7
    A good RTS, don't be too put off by the negative reviews, it ahs a easy to grasp interface and there are many tactics and strategies to use. A lot more variety than meets the eye, but you need to play a bit before you get a hang of the tactics, hardcore RTS fans may be a bit diappointed as the original was a lot more complicated and intricate, but where the complexity has been reduced theA good RTS, don't be too put off by the negative reviews, it ahs a easy to grasp interface and there are many tactics and strategies to use. A lot more variety than meets the eye, but you need to play a bit before you get a hang of the tactics, hardcore RTS fans may be a bit diappointed as the original was a lot more complicated and intricate, but where the complexity has been reduced the tactics have been sharpened. Its not the best RTS but its not too bad either, would have done a lot better for itself it had launched as a seperate game rather than a sequel.. Campaign is rubbish but multiplayer is okay. Don't get hyped up or put down this game is okay. Expand
  12. Apr 1, 2011
    5
    This game has a serviceable interface and mediocre game-play. I mistakenly bought it hoping it was going to surpass or equal the original. What made it stand out from other RTS in the previous version is now gone here. This is a poorman's starcraft, why buy this game when SC2 obviously did the same thing but even better? The story is boring and so aren't the missions, it might have to doThis game has a serviceable interface and mediocre game-play. I mistakenly bought it hoping it was going to surpass or equal the original. What made it stand out from other RTS in the previous version is now gone here. This is a poorman's starcraft, why buy this game when SC2 obviously did the same thing but even better? The story is boring and so aren't the missions, it might have to do with the Japanese developer Square Enix, uninteresting characters and uninteresting cinematics. Lacked imagination. To get online to play requires being online all the time. It's annoying and frustrating, especially when I got the game on day 1 and couldn't even connect to the servers. Avoid this game like the plague and don't say I didn't warn you. Expand
  13. Dec 23, 2012
    6
    This game is two different poles of gameplay. One pole is an excellent skirmish mode, the second - the multiplayer, or rather its absence, because there are no servers for a long time (at peak times of the two servers).
  14. Sep 20, 2016
    5
    A very dumbed down sequel. They stripped out features instead of adding them, there's way less unit variety and they did away with proper tech research entirely. Instead they added a childlike simple 'research' resource that you can use to upgrade existing units.

    Just play Supreme Commander: Forged Alliance. This is not a proper sequel and never will be.
  15. Jan 13, 2020
    7
    Made supreme commander 1 run a little better but made the game as a whole WORSE WHY????
  16. Jul 30, 2022
    7
    Okej je igrica ali mi grafika nije nesto, prica je razbacana svuda zivo i iskreno zanimljiviji mi je i bolji bio prvi deo ovaj mi je i spor iskreno ista prica non stop kad gradis jedinice gradjevine itd.
  17. Feb 25, 2020
    5
    If you have never played supreme commander 1 then this game is probably a 7. If you have then this game is probably a 3. It's a shame that follow up games usually take all of the things that made the first game good out, and usually replace them with poor alternatives. This game on the other hand just took them out and didn't bother replacing them. And the sound effects and graphics don'tIf you have never played supreme commander 1 then this game is probably a 7. If you have then this game is probably a 3. It's a shame that follow up games usually take all of the things that made the first game good out, and usually replace them with poor alternatives. This game on the other hand just took them out and didn't bother replacing them. And the sound effects and graphics don't even seem as good either imo. Expand
  18. Oct 11, 2022
    6
    I found this game a little better than 1 and forged alliance in its gameplay, graphics and story, but after a little while it starts to get tired.
    There was some evolution in the graphics, with a little more detail in the models, scenarios and shots / explosions, but they are the same units.
    The story of the campaign follows the events of the previous games and despite the good
    I found this game a little better than 1 and forged alliance in its gameplay, graphics and story, but after a little while it starts to get tired.
    There was some evolution in the graphics, with a little more detail in the models, scenarios and shots / explosions, but they are the same units.
    The story of the campaign follows the events of the previous games and despite the good characters , much better than being a mute like the previous games, the plot is weak, and doesn't go very far.
    The gameplay had a good improvement in fluidity, but I felt that it missed out on the evolution of new powerful units. But with the new mechanics it became much faster and more fun to do things.
    Overall I think it's worth knowing because it's very cheap on sale, but don't get your hopes up too high.
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Metascore
77

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 54
  2. Negative: 1 out of 54
  1. games(TM)
    70
    This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
  2. Supreme Commander 2 is a hybrid between Total Annihilation and the first Supreme Commander: it has the accessibility of the former and the immensity of the latter. Probably the best “classic” RTS until today, though it has nothing special to grant it a long future.
  3. Supreme Commander 2 is the result of how, through prudent choices it's possible to convert a title suited almost exclusively to a niche of fans of the genre into a game for everyone. With the recent release of strategic games such as Napoleon: Total War and the imminent arrival of Starcraft II and Command & Conquer 4, all the fans of strategy games have something to have fun with and we are confident that the new creation from Chris Taylor can succeed in carve out its space, thanks to this new dynamic and intuitive formula .