Metascore
77

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 37 out of 54
  2. Negative: 1 out of 54
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  1. All of this is not to say that Supreme Commander 2 is an awful game. But the things that have changed simply won’t win over new fans; if you didn’t like Supreme Commander, then you won’t like Supreme Commander 2.
User Score
6.2

Mixed or average reviews- based on 834 Ratings

User score distribution:
  1. Feb 20, 2011
    4
    Very disapointing compared to the original. Forged Alliance had the perfect level of complexity, and SupCom2 is dumbed-down thinned-out shellVery disapointing compared to the original. Forged Alliance had the perfect level of complexity, and SupCom2 is dumbed-down thinned-out shell of a game intended for a completely different audience than the original. It's a sequel in name only.

    While the storyline in the original isn't exactly an award-winner, SupCom2's is one-dimensional, trite, and doesn't make a lot of sense.
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  2. Nov 28, 2010
    4
    If you want the best of Supreme Commander, get Forged Alliances. Give this one a miss.

    Everything about it is a step backwards, including
    If you want the best of Supreme Commander, get Forged Alliances. Give this one a miss.

    Everything about it is a step backwards, including the graphics. It's nothing more than a sub-par, generic RTS with a supreme commander label on it.
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  3. May 9, 2011
    4
    This is not the sequel to Supreme Commander or even to Total Annihilation. While It takes it Units and tactics from those games its strategyThis is not the sequel to Supreme Commander or even to Total Annihilation. While It takes it Units and tactics from those games its strategy has been greatly diminished. Instead of the large fights of 1000's of units over maps that can take hours to just explore, you are left with a unit cap and smaller maps to try and encourage you to finish fights faster. The tech tree and controls of the original were done away with for a much simpler and easier to understand system that seems to try and bridge to gap between keyboard and control however you are left with a system that while easier to control on the console leaves the computer feeling like a children's game with few options. What is ever worse is the tech tree. Instead of progressively stronger tech units and structures that require you build the lower tech version first. You are left with a single tech level except you have a tech tree you "research" with research points. You don't get progressively stronger units or structures but rather just improve the old. Also the research points are from research buildings that with only a handful will allow you to get all the tech within the first 5 minutes of the game.

    This game is a perfect example of Developers Simplifying games so that the console with a controller can play them while forcing the computer to play the console version. You are left with a game that neither console nor computer gamer enjoy. Hopefully the Supreme commander 3 will go to the computer users again which paid for the first one rather than alienating 2 groups of gamers.
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